Top Go Mistakes in July 2018
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- čas přidán 3. 07. 2024
- Stephanie Yin 1P presents the top mistakes in July:
-2 Mistakes by 30-20 Kyu Players
-2 Mistakes by 19-10 Kyu Players
-2 Mistakes by 9-1 Kyu Players
-3 Mistakes by 1-4 Dan Players
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Stephanie Yin, best teacher, always so clear!
As always the best teacher ever. Thank you so very much for the lesson. It is super instructive.
These are excellent videos!
Nice, thanks! Really useful!
24:00 Now count all of that with a 15-second byoyomi
Thank you, this was so good, very useful to learn and improve. Besides, you look super pretty.
agree with all 3 points
Those 9-1k mistakes... It's like your watching my games O.O
Nice problem set. Here is a bonus problem from the position at 8:40 for single figure kyus. If black does not have that stone on the first line, you cannot connect. But can you survive? :)
Yay
The ladder break 1st example and the ensuing capture is very much not 20-30k level stuff. Many sdk players would miss it for sure. But otherwise, lucid teaching.
Hey love your page. Do you know any advanced books I can read about go?
Hi Andre, thank you for your support. We do have go books that's yet to be published. For the time being, you can sign up for our membership that'll have access to problems and questions from our go books czcams.com/video/UdkjA0QQSzk/video.html
Hey! Where is another two 1to4 Dan mistakes? (-3 Mistakes by 1-4 Dan Players)
May I have a question about KO calculation? Stephanie says 19/2 + 12 = 22 points, because it needs two stones. Why not (19+12) / 2 = 16 points only?
When I teach this matter, I say (19+12)/3, since there is a 3-move difference between the position where black ends the ko and the one where white does. Anyway, these matters depend greatly on the overall situation (e.g when one player has a lot more ko threats) and we should consider this as a simple heuristic to realize that most of the time, kos look bigger than they actually are.
Two moves for one player and one move for the other, not two moves for both players
Hm. At 13:00 minutes. I don't believe her answer here. My instinct is to jump the other way, and if W jumps up, build up the right in a smaller but more solid way with a knight's move at K15. This also leaves black stronger at the bottom to either build (e.g. O5) or invade at Q3. So I checked with Leela Zero. Leela Zero agrees with me, but the difference is only 2%, so I guess both ways are playable...
It should be noted, at the least, that superhuman AI are much more effective at reducing big moyos and frameworks than humans, so they have an inherent bias toward solid territory. My guess is that with humans, the cap will win you more games. But I would agree both plays are probably viable.