I think K’Sante’s weapons transforming should have been a passive. As you fight more, they break more and you go from less tanky to more damaging. Back off, and it regenerates into what it was, but you don’t control it. This places a lot of importance on how long you should engage in a fight as the longer you’re in, the stronger you get, but the more risk you take. A simple but unique mechanic.
Damn that sounds so much better Gnar's transformation is interesting because it requires you to actually adjust your play around it in order to change when you want to Having K'sante function in a similar way would not only add depth to his gameplay, but lean into his personal story about learning to become more mindful and calculating as a warrior
That's definitely a more creative way to implement his transformation but it doesn't solve the core issue. Not really that much changes in his gameplay. It's more like Aatrox with his ult. Yes, his ult definitely makes him way more threatining but he still just tries to hit you with his Qs that are in the same pattern. The whole gimmick of transformation champions is that there is a clear and important difference beetwen what the champion can do in both forms that has to be considered by both the player who plays the champion and the ones that play against the champion
We said tank Yasuo as a joke, but he actually is really similar: Q - Small attack which CCs at the third cast W - Defensive ability that negates many champions E - Dashes R - Teleports behind an enemy champion, CCs them and gets an attack boost for a short time
@@justinjakeashton Thing is Nilah and Samira had dumbed down version of what Yasuo was. Their "windwall" is omnidirectional and their R is super easy to land. K'sante is a bit better in that because his W doesn't last that long.
Udyr is not a tank who alternates between attack and defense, he is a juggernaut, combining both at the price of target access and heavy cc. (he does technically alternate, but at a pace that he has access to both through most of the fight)
@@pariaxb1736 I agree. While he can build tank items, it doesn't benefit him all that much. He's better at building damage. Least what I know from gameplay seeing him.
@@UrSammich No there's a reason why he builds tank items, its because it definitely does benefit him all that much. He's dmg numbers are "reasonably" high enough that he doesn't need to build dmg items excluding Demonic Embrace. That's why most Udyr players you see are tanky mfkers that will run you down and burn you with phoenix and sunfire and staying healthy using ram stance. There are still Udyr players that do build full dmg ad or ap but they are squishy and won't really last if they get focused in a fight since he can handle at least 2 at a time while completely obliterating the other one with % max health dmg from Bear stance or Phoenix stance. TL;DR Udyr is heavily played and favored more as a tank, but can still build full ad or ap if the player wants to thats just how flexible he is.
@@pixelbro8759 what I dont think you understand about what he was attempting is this: Yes, Udyr builds tank items primarily, bit that doesn't are him a tank. A tank is a class of champion in the game that has extra durability built into their kit (even moreso than udyr) and have high cc. They are also good at both peeling and engaging frequently. Udyr does not have the target access tanks do
The only "real" counter actually are shields and there is only a few items that give you shields when you want rather than triggered by some conditions
I thought K'sante was going to be a jungler because of he being a monster hunter lol. I even imagine he transforming his weapons and his skils depending of wich large monster he kill
Pretty sure he is in that line of being able to be played both top or jg, like Sej, Udyr, Panth to some extent, Gragas and many others, so if you wish you could play him there.
this is kind of funny since a lot of people expected the void champ to do something similar (evolve based on what they kill), in the end we got bel veth
I think he had a lot of potential being a tank/ bruiser hybrid, but his kit is way too similar to other characters', looking more like a mishmash than a champion.
i think that is a symptom of you make 160 champs eventually there may seem like some cross over. "Similar" or not he doesnt play like any one of those champs he is a mishmash of.
@@Okita78 yep, idea eventually exauhsts the gameplay, i think league should be less focused on new characters realease. They could reduce amount of characters per year, but make them unique, and with this, they could spend way more time on balancing game and making it better, so they could beat it with quaility, not quantity
@@Okita78 making an unique champion is a huge bet nowadays because some concepts straight up don't work (Singed) or play so different from everyone else they can be exploited (Singed)
@@jimjimmy8900 exactly, realistically though the player base is pretty bad at wanting healthy game play too. I think Ksante has an interesting Kit that not another champion has and he is a Warden which we need more of.
I really thought his tonfas broke the longer he was in a fight , it would be cool if his ult had a 0 to 100 meter of "broken tonfa" and only when he meets that quota he can ult
But then you kneecap his flexibility in neutral, making him unviable in either low or high ranks depending on the execution of that mechanic. Generally speaking, being able to do a mini-brazil is a thing you need available at any time, otherwise he’d get focused down when he reaches 100 stacks of fragile tonfas. His main point is that he’s a DPS assasin that isn’t useless in obj fights and a tank that doesn’t have to rely on stupid amounts of health, DR and quirks to survive (Mundo, Ornn etc.). This makes him basically a tank that’s resilient to the %max health damage characters like Fiora and Vayne, he shreds max health stats to get vamp.
I think why q is so alike between so many characters is part of their "playability amd accessibilty". They are keeping consistent mechanics between characters allowing a slightly easier means of learning a new character.
More so because it adds the ability to give a character a strong ability that also has counter play. Yasuo, Yone and K'sante have strong CC but you not only have to hit the ability 3 times but also his the CC itself. It lets you add a bit more punch to an ability you cant normally just make someone's Q.
@@Okita78 oh yours isbright too but my comment is unconcerned with your part mentioned merely the similarity between characters and different buttons. Forbinstance q is frequently a forward skill...no really look the the roster...thats ALOT of forward skillshots. Its so anyone can slowly build up a common understanding of how the game works. W? Well if youll look its usually utility centered on the character. (Garen shield vs skarner shield. And varus blight vs vayne on hit. E is always more wildcard but youll notice older characters like knockbacks there like vayne and syndra or other escape tools or dashes like sylas and quiana.) If you go through most abilities are mapped with this similarity in mind. And i think thisbalso might inform behind the scenes design as well. (Whther riot knows it or not.)
Hell it was worse back in the day when every champion, especially every champion in a certain class, had the same three abilities. ADCs back in season 1-3-ish just had one empowered auto ability (Usually Q,) one utility/damage ability (W,) one full utility ability (E,) and some ult.
I wish his transformation would've been like Gnar or Kled. Where dealing and taking damage would get you closer and closer to shattering (especially since that's literally what happens in his lore). It would also be cool because then he would be tanker at beginning of a fight and at the end he gets a damage boost to finish them off.
I was literally thinking the same, imagine a mix of Gnar's fury, Rumble's heat and Sett's grit. You start as a tank, take all the damage while wearing down the enemy, then go all out to clean up. Or add some effect on W to lower the 'grit' and delay the transformation a bit.
@@ryutaroarandomfrenchie.9847 imagine playing with that on lane tho, you have to take damage to access your damage but it also makes you vulnerable, against ranged tops it would be hell cause you cant answer trades without dps form and when you have it you are 20% health and with lower resistances
@@Theoriginalmistwalker Fr, even though it sounds cool to play tank and wear your enemies doen then at low hp you'd turn into a bruiser and finish them off, all they have to do is poke the crap out of you and then when you turn into your bruiser form, you'd become more squishier and die.
@@ryutaroarandomfrenchie.9847 Or it on the E where it would use the grit to empower the shield (if used on an ally it would transfer the bonus shield to them or if used on solo would grant half bonus shield) thereby giving away to curb the transformation.
You should check out Aegislash in Pokémon Unite, the Pokémon MOBA. You brought him up in competitive Pokémon but the way they translate his lore/mainline play style into the MOBA game is absolutely genius!
Considering that they said "the tonfas would break into blades and heal back" i expected a passive similar to gnar where after some attacks the weapon would break and release the blades for short time and then heal back
That's what they made it feel like. And after the video, I thought his transformation would be linked to landing combos and breaking your weapons over a fight, almost like a reverse Rumble. It just feels so basic and non-tank like for someone they said would be a high skill tank.
Technicly old Olaf ult when activated was dropping added by it resistances in favour of more offense. So there was a champion which worked like you say in 3:20 .
Making it like that would be a better design. Maybe making all his attacks some kind of swipe that'd worn out the weapon and sharpen it like on the trailer. Then he'd use his broken tonfas with piercing and slashing with the broken blades. His design is nice but it somehow feels like a glorified tank Kayn where he keeps his kit intact while playing with 2 completely different identities.
I just realized that in this year, we've had 3 Skirmishers released one after another. Last year we had 2 of them with Viego and Gwen, and the year before that we had Yone and Lillia (correct me if I'm wrong, I haven't played back in 2020). So this year is just the year for skirmishers, huh?
@@nikolaivladski9905 Correction, were. I looked it up and currently there are now 16 Skirmishers, which is on par with the 16 of Burst Mages, 17 of Divers and 18 of Assassins. However, before the champions that you mentioned got added, there were only 9 of them which is far smaller than the, at the time, 17 of Assassins, 17 of Divers, 14 of Burst Mages, 13 of Vanguards, 13 of Juggernauts and 14 of Specialists. Even Battle Mages beat them at 11. So yeah. They really needed that uplift.
The issue I have is that he will only ever be a tank in lane, as soon as a fight starts he will inevitibly change to his skirmisher side, so he is basically only tanky so you cannot win in neutral.
I really feel the issue with the transformation is it should have been either The part of his kit that everything revolved around or it should have been out of his control. He just hits things and it breaks. Like if his abilities messed with how close his tonfas were to breaking that would be cool.
When I first heard that he was going to have a "Regenerative weapon" I thought he might have a HUGE club-like blunt weapon that has a separate bar like Jhin's bullets or maybe even like Seraphine's or Gwen's stacks, and as he is hitting champs or structures with it it would get sharper and sharper, trading Bonus armor and MR to Bonus AD and at 0 stacks it would reveal a sword for 15 seconds and he would have different abilities. The one we got however is very underwhelming
ok, ideas for extras on the transformed abilities, for a more obvious change; Q: becomes stab rather than slam, third q becomes slash in a cone that does more damage to a single target. W: able to charge for longer, while charging, stores a percentage of damage mitigated, the dash then inflicts said damage to any champion hit. E: becomes a stab with the dash, dealing damage to enemy champions targeted. I think this would allow for a better use of the change of k'sante's weapon from a blunt weapon into blades, as these would illustrate a change in fighting style along with the change in weapon
I tought that K'sante transformation would be based on how much damage he took based on how his weapons become sharp after being damaged, in a similar fashion on how Kled dismount from skaarl, but having its all out form tied to low HP would make them both too similar I guess
When I saw k'sante the first thing I thought was that it could have been "more lore like" if the all out mechanic was similar to kled's passive: if you have above x% of health you have your ntofos and the resistances, when the hp drops lower than that number the resistances go down the ntofos become knifes and you obtain the bonus stats, the ultimate would be a damaging ability that lets you stay in the offensive state if you are not already in it. Sorry for the bad grammar and the multiple misspelled words.
Champion Idea "Void Mother" **Passive**- Innate: Taking 0.2% Pre Mitigation Damage increases your Void Bar by 1% for 3 seconds Capping up to 100% The Duration refreshes when you Take Damage and Deal Damage. When the Duration Ends, the Void Bar will Decay by 10% every 1 seconds. Taking and Dealing Damage Refreshes the duration and the Decay Stops. Reaching 100% Void Bar Grants you 30% Tenacity. **Q**- A Single Target straight Skillshot that Scales with HP and AD as Physical Damage that inflicts the "Mark" debuff and is inflicted with 15% Reduced Armor for 4 seconds. **W**- A Dash that Deals Physical Damage to All enemies that you passed through that Scales with HP and AD and Stunning Enemies hit by 1 second. **E**- Summons a Single Large Ranged Void Creature, Taking Damage with Auto Attacks from Champions Reduces the Cooldown of All Abilities for 1 second and Grants you 1 Stack permanently until consumed and stacks up to 5 Times. 1 Stack summons 1 Mini Ranged Void Creature with each Stack. Mini Ranged Void Creatures has 50% Less Stats compared to The Large Ranged Void Creature. Nearby Ranged Void Creature will be attracted to the Marked Target and therefore will Attack it first. And Taking Damage with Auto Attacks for 30 times Passively Summons a Single Large Ranged Void Creature with every Minion Wave that also Acts like a Ranged Minion. **R**- You'll Transform into a Higher Void Monster, Knocking everyone back in a 350 radius around you, that deals Physical Damage that Scales with HP and Slowing enemies hit by 30% for 1 second. Becoming Ranged and Granting Self 25%-100% Bonus Crit Chance, 5%-30% Bonus Physical Lifesteal, and 50%-250% Bonus Attack Speed According to the Void Bar you Accumulated and Consumes it while Disabling your Innate Passive During the Higher Void Monster State. and Every 1 Armor and 1 Magic Resist Will be Converted into 1 / 1.2 / 1.5 AD for 8 Seconds That also extends it's own duration on Takedowns and Will be Forced to End after 1.5 Seconds by Pressing this Ability Again. (This is Just My Champion Idea since i was Disappointed with K'Sante's Ability Design)
@@nicolaezenoaga9756 I agree not enough focus for herself and summons, just taking damage grants effects, feels monogomus, as they're just a line dash, a projectile, and a turret. Simple can be well made, but the complexity here is mostly in the ultimate.
8:54-9:51 there it is. 13:01 for this I agree on this too. Here's my version: P-The beast's Regerating blades: K'sante begins with a heavy defense, but breaks it down when he takes/applies damage. When out of combat the Nfotos will heal overtime. Upon reaching that reaching 0, his Nfotos become shattered, Gaining increased MS, and AD but Reduced Resistances and health, can choose to go all-out from here. the heal overtime for your health, defense resistences and Passive bar will go on cooldown instead, until he starts healing the Nfotos for 50% of their health. Dauntless Instinct: K’Sante’s damaging abilities mark enemies hit for a short duration. Reducing their physical/magical defense(20%), Attacking a marked enemy consumes the mark dealing damage plus max health physical damage. All Out: The Resistance Reduction becomes Armor reduction(15), Mark consumption deals additional Physical damage and grants AS(4% up to 30%), Every second AA deals additional Magic damage. Q-Ntofo Strikes: K’sante slams his weapon, dealing physical damage in a small area infront of him and briefly Slowing targets hit(40%). If an enemy is hit, K’Sante gains a stack for a short duration. changing his next strike, K'sante slams next to him to his left or right(depending on aim) dealing physical damage, then Pushing any enemy hit infront of forward, any he didn't are pushed aside. At 2 stacks, K’sante will fire a shockwave infront of him in 2 Lines, that deal physical damage and Pulls enemies toward him. at the end creates a shockwave in the middle that deals magic damage, Stuns enemies hit and heals K'sante for 3% of his max health for every enemy champion hit(0.5% for minions,1% from monsters, 2% from legendary) All Out: Second Strike: K'sante slashes at his sides, first his left then his Right, dealing Physical damage and healing him(10% of his missing health) on his left, magical and Slows(40%) on his Right, if an enemy is already slowed, cripple them instead. Third strike: K'sante Stabs both of his blades forward, dealing Physical damage and pulling the enemy hit toward K'sante, if the enemy was marked deal additional magical damage and heal(90+ 70% of his Resistances) K'sante. This ability’s cooldown is reduced and slow is lowered targets hit(20%). W: Path maker: Charge: K'sante shield himself infront, becoming unstoppable infront of himself and Gaining 50% tenacity while in it and gaining 40% damage reduction. Heavy Regerating blades takes less of a beating. Release: Depeding on how much damage he's gained he either dashes forward while carring any enemies infront forward or he smashes them together realesing a shockwave on the ground, Slowing, lowering resistences, dealing max health Magic damage and leaving Steady ground on the ground. Steady ground when affected by Nfoto Strikes it creates a quake on the ground knocking all targets hit in the area closest to K'sante and silences everywere else. Steady ground affected by the Dash are moved asside creating walls around K'sante he can break down with AAs, realsing projectiles upon breaking. Steady ground affected by Footwork enhance K'sante's shield and shields all allies around it with Rocks the reduce their damage taken, before exploding around them dealing magic damage and slowing all targets hit. All-Out: Refresed upon achieving it, Unstoppable is removed instead leaving 70% tenacity, deals additional Physical damage based on charge time, the cast Speed is increased for the dash and Shockwave. dash he moves forward passing targets instead and gaining MS depending on targets hit and AS(20%). the Shockwave damages around K'sante instead and deals magic damage, stuns targets nearby K'sante, slows everyone else. E: Footwork: K'sante Slowly dashes in a direction, applying affects to those he passes, Enemies are slown and crippled, allies are shielded and Removed from slows, can't go over walls. every hit from Nfoto strikes, Path maker and champion damage taken reduces the cooldown by 1.5 seconds. All-Out: Passive: realeses a protection wave around himself that applies and amplies(30%) any champion around himself every time he lands an ability on an enemy. Active: Dash speed is increased, he only grants a shield to himself and kicks any enemies he passes through, dealing Physical damage and crippling them if they have been slown recently. R: Built to go all-out. Passive: increase the damage from Dauntless instinct, additionally have it explode in an area, and healing back up your shield also heals you based on recently taken/dealt damage. Active: Upon your Nfotos breaking this unlocks, Launching an enemy champion/Monster back, upon hitting a wall they're launched over it. Using it on Legendary Monster has K'sante break his Nfotos and launch a heavy wave forward cutting the down the Beast, dealing 15% Missing health True damage and granting K'sante to deal additional magic damage for 5 seconds. All Out state: Reduces bonus armor, and bonus magic resistance. K’Sante gains attack damage, omnivamp, and transforms his abilities.
For me better change of stance would be losing idk maybe half of hp or like getting bursted , that way he could be tank at high hp and damage at low hp. Even his ult could have been the same but at that second method to change stance.
I had an idea to make his ult more interesting. What if it had a forced power up similar to Gnar, if he is lvl6 then when he drops below 60%-55% health he is able to activate his ult, however if he is below 30% in a 1v1 (for example) his is forced into to the higher dmg form. This would mean that he would be able to stay a tank in team fights but when he if fighting only one other enemy champion is forced to do higher dmg when low health as a flight or fight response. I feel as if there would need to be some adjustments to the ability however, I would like to hear other ways this concept could be adjusted.
Honestly after watching his initially animation I thought his Ntofos would break over time causing him to lose defense and gain offense. Basically he would start out a fight a tank and over the course of it get more and more deadly. Definitely more interesting than “just press R”
Honestly I'm pretty sure that if he had a wildly different playstyle in All-Out, everyone would have complained about him being too difficult too understand, or that you need to learn 2 kits against him. Probably why Riot decided not to go too hard.
I do very much like k'sante, I think he's flashy and cool. His laning phase is very fun as you constantly trade when possible and push enemies away from their tower and safety closer to your tower, or ult them under tower. Too many times someone will get ahead vs k'sante (me), and get a bit to cocky too closer to tower and I'll knock em under and I'll kill them and just completely reverse the lane. Because of how fun he is, a high skill ceiling, and very flashy plays, I do think he is a success and will be a fairly popular tank, but you are 100% right in this video.
Pls read this i think it's a really good idea. Introducing Weapon Health which regenerates quickly and even quicker out of combat. Using certain abilities and AAing he is breaking the Ntofos (depleting his Weapon Health). Reaching thresholds from depleting or regenerating his Weapon Health, the Ntofos transform to heavy blunts, all-round swords or daggers. If he were to break his weapons completely he gains bonus move-speed but cannot use abilities and has to wait before he starts regenerating the weapons. Essentially like Rumble but has 3 stages, his abilities don't get stronger but different, his special bar regen isn't stalled when using an ability, and when depleting his special bar he has shorter non-function window but begins in stage 3. Passive - Weapon Health - lose resistances based on missing health, gain bonus AD based on the amount of lost resistances R - willingly break his weapons: deplete 1 stage worth of Weapon Health and increase Weapon Health regeneration for a short duration. No cooldown no cost. Blunts - Q has longer cooldown but has much wider area, both regular cast and 3rd - W deals no damage however blocks all damage and absorbs projectiles coming from a direction. Similar to Braum E. Blocking builds a lot of weapon damage - E gains a bit bigger shield and can choose to only shield himself or an ally Swords - his All out Daggers - Q is a short stab with much more damage, no slow and 3rd Q is with a dash but no knock-up (kinda like Yone without the wind sh*tting) - W dash has no wind-up but doesn't reduce damage - E stays the same as his All out however with a passive: when you gain a shield, absorb it to regen some damage your weapons took all abilities don't reset when changing forms retaining their current cooldown
I think the most accurate way would be base on a certain amount of hit he does with his weapon. Like each auto destroy his weapon a little bit and when they break he transform in all-out
I feel like if his ult was a toggle, it would have been better. Not with the same numbers and stuff, but you know what I mean. Being able to switch mid fight depending on who you are fighting and getting a different set of abilities. Maybe with not as much power conversion though. Thanks for the video btw
K'sante abilities: Yasuo Q, Irelia W, Lee Sin E, a modified Sett R with ultimate form. That being said, he genuinely looks incredibly fun. Don't know if he takes over as my tank pic over Sion though...
100% agree his abilities are designed for all out form. Would like to see his q be different in tank form such as a wider hit box on the 3rd q maybe even a cone similar to Syndra push rather than a straight line. I also think K’sante losing 45% hp from his ult is so much especially if he doesn’t recover some of the health back if he ends all out early.
I thought the Shurmian tank we were gonna get was an armored warrior from Azir's armor or an ascended. Imagine the golden solider charging into battle and smashing the enemy with knockups or the ascended blasting the frontlines while being damn near unkillable. The Azir soliders model aren't the best but are still a good basis for making an armor warrior and you got tons of armored warrios for ascend to work off of (plus tons of Egyptian mythology to use to make a trio of Egyptian mythology inspired characters). But K'sante design wise is fine, just wise we got an armor warrior or something godly.
i was seriously hoping that they would do something creative, like instead make his passive that he changes into all out mode upon blocking or tanking X amount of damage, which could make it so his blades would come out as his blocking tools broke, forcing him into the offense while at advantage despite being damaged would be perfect for the lore, and also be a very unique design. giving his abilities complete changes like gnar’s transformation based abilities, and maybe keeping one or two of his basic abilities but changing their damage function to a % of the his missing health or something would be really unique. that would set him apart from any other champion with a transformation passive which is seriously what he’s missing
The biggest problem I have with K'Sante is that he got an ' and has nothing to do with the void. Apart from that he's also not the tank we were promised, but a bruiser / assassin instead. Then he's also slightly overloaded, all in all the 200 years starterpack
The ' isn't really related to the void actually. It's common in Shurima's naming schemes, and since voidborn are very prominent there, Shurima's name them. For example Rek'sai and the Sai are named after the great Sai desert by the shurimans. No idea about Vel'Kos but there's that
That comment about how many straight line attacks we have made me realize another thing that makes Smite (the moba) interesting. The gods in that game have some pretty ridiculous AOE shapes. Baba Yaga has 4 different ways to fire her 1st ability, the Jade Emperor guy does a straight line ahead of him, but from both directions, Arthur has like 20 billion different AOE abilities, it's all pretty diverse.
They still make Champions without Dashes. The Problem is Champions with to much dashes. Ksantes Mobility is rather fair i would say. Dashes are a skill expression ot dodge or reposition. Things otherwise kind of impossible in a MOBA Game like LoL. They should add more options instead of giving to much dashes.
back when we had champs like Renata who didn’t have infinite dashes with no cooldown. Now we have champs like Gragas, who can be hypermobile while building full tank.
A more creative way to approach this would be, instead of his R being his transformation method, it is instead a steadily changing effect based on whether he is playing more aggressively or more passively. To elaborate: His ntofos are a regenerating weapon that can be broken to be jagged and sharp before naturally returning to a blunt state after a certain amount of time. Make his default tank, like it is now, and then as he uses Q he builds up charges that convert a certain amount of his tank stats into skirmisher stats, as his ntofos break and become sharp. When he quits striking with his ntofos, that charge is reduces over time and he'll lose his damage output again with his tank stats also returning. The strategy to beat him would then be a matter of exploiting his vulnerable moments. For example, if he's spamming Q to farm, his defenses will drop and you can exploit that moment to take initiative and get the first hit. If he tries to come for you with the Q, letting it hit early and then dodging/defending once his damage ramps up mitigates his strong point, and then you can counterattack once he's exhausted his resources trying to use that power.
It would be interesting to see Riot do something like King Arthur in SMITE. He has 8 abilities in total but he's not a traditional stance switcher. Whenever you use an ability, your stance changes to the other one involuntarily with each ability having it's own separate cooldown
A ridiculously mobile tanky bruiser with Katarina levels of face smash...kinda surprising they haven't yet. Btw Ksante gives me Cabrakan vibes without the full damage 🧀
after playing him for a little while I can say that he's definitely very fun as a champ, but yeah I totally agree with all of the comments saying that his ntofos should have a durability bar instead of just pressing r kinda like how samira needs her max style grade to use her ult, I feel like it would be a lot more interesting if you could only activate his ult once the ntofos reached 0 durability and they shatter, only leaving the weapons behind, and then they regenerate durability out of combat it wouldn't change too much about him already but it would definitely add a bit more spice to his ult and then I think he would shine a bit brighter, since I guess one of the fun things about his ult already is knowing when the best time to activate it for the best results, so putting him in a position where he can't ult whenever he chooses but rather when he's reached a state in which going all out becomes an option only when his weapons are exposed would generally fit his lore more and be more interesting it might look a little bit strange to have his weapons actually "exposed" while he retains his tanky ability forms and lower damage, so maybe activating his ult actually shows the ntofos breaking like he does in his trailer, but regardless I think he shouldn't be forced into skirmisher form when his ntofos reach 0 durability like some people are saying. him choosing to go all out would make sense logically to be a conscious choice-- he can choose to play defense until the very end, or he can choose to throw himself at the enemy with everything he's got in one last all-out burst of power
I really wish his gimmick was that his abilities transformed into their bruiser form as his hp dropped. So at like 80% hp he gets empowered Q 60% w and so on, until he hits 20% health and gets access to his ult which would at baseline be some sorta warden ability, but at low hp would be a burst/dueling ability. That's what I was expecting him to be like after watching his trailer.
Side note that has little to do with the main point of the video: I actually hate how Pantheon E works. It is one of the most counter intuitive abilities in the game. The damage blocking should be based on the source of the individual ability/attack not the champion it comes from. Why the hell does it block brand W, or Karthus R as examples.
Honestly, I think it would have been better if K'Sante's "All-Out" form was actually just a part of his passive instead. They made it clear that he gains the bladed forms to his Ntofos via literally breaking them from the blunted form, and that it's capable of regenerating back. (Which makes no sense in its own bs magical logic, but that's beside the point.) I think it should have been that he would gain the swap in both stats and weapon when his healthbar crosses the threshold that they decided to put for his R, instead. This way his gameplay only slightly changes when low on health, similar to how Kled gets dismounted from Skarl when low as well. His weapons would be capable of regenerating back to the tank form after regaining health past that threshold of course via the omnivamp he gains from "All-Out" and other outside healing sources. It would be a constant flip-flop between the weapon forms depending on how much health he has, and you can still build around playstyles for both forms. One example would be like having him play as a fighter with bladed form who wants to stay near low hp, sort of like how Warwick and Olaf become more dangerous the lower hp they are, with possible healing item options like goredrinker to keep him sustained in the fight. Or you could build him as peeling tank with health and armor items to stay in blunt weapon form for as long as possible to keep the cc in his abilities like the slows and stuns. I think the only problem with this though is that you wouldn't exactly have much choice in *when* you want to play either weapon type, but considering the examples in this video of other champs who change form willingly or not like Gnar and Jayce, it would at least be a bit more fun to play around rather than just "Press R and do more damage for a little while." Especially since the range for his R to activate is so short you have to practically already be on top of an enemy to even give you access to that other half of his kit and power budget.
You should look at Edith from MLBB. She is a tank, that transforms from tank with lot of cc to magic marskman nad convert bonus resist and armor to ap. But effectivity of marksman form depends on daamge recived while in tank form
I feel like, to build on Skooch’s stuff, it would’ve been nice if K’Sante’s transformation had stages and maybe his tank stats would work similar to how Pyke handles health. A brief example of what I mean: K’Sante passive could be: At 66-100% hp KS’s health and resistances act 100% as you expect. At 33-66% there’s a conversion where some bonus health converts to AD. At 0-33% the health to AD stays in effect but now his resistances get partially converted to lethality. This shows that as his weapons get more broken, he gets more damaging and lighter and can penetrate armor better. At each threshold his basic abilities have altered variations Q: Tier 1-it’s like it is naturally. I don’t recall the specifics. Tier 2-he loses the slow but now applies brittle. Tier 3-lose brittle but break shields and the third strike becomes a targeted lunge. W: T1-stays the same. T2-instead if a knock can he flings like Singed. T3-lose hard cc but gain a high AD ratio on the dash and heal based upon the enemy’s missing hp. E: T1-same. T2-can now dash over walls, if dashing to allies. Also the shield that the ally gains is reduced if dashing through a wall. T3-dash through walls at will. No longer grant shields to allies. Briefly taunt enemies that you dash through. R: going all out will do the same wall thing and pushback, but will now move you down 1 transformation tier. T1->2->3. Meaning your transformation isn’t static and you have to decide if you ult now or wait until you naturally go down 1 tier. If in T3, going all out will grant movement speed that will decay over 8-10 seconds Idk I don’t have 200 years but this is just a rough idea of how I think transformation could be done in an interesting way. Give it stages and complexity. Granting him multiple completely new abilities would be a lot to learn, but multi-stage abilities haven’t been pushed pass 2 stages
I thought up a few changes for K'sante that seem minor enough that Riot would be able to implement that still change his playstyle. Q: Base Form, K'sante's Q3 pushes people, instead of working as a pull. In All Out, Q works as it already does. E: Base Form is unchanged. All Out removes the ability to dash to allies, replacing it with the ability to dash to enemies. If cast on an enemy, it loses the shield, but empowers his next auto, giving it a 30% slow. The idea is that his Q in base form exists as a peeling tool. The E change on the other hand gives his skirmishing even more sticking power to enemies while removing the ability to either save a nearby ally or use them as a get-away tool.
I like the Q idea, especially when looking at his Q3 animations between forms-- the normal Q3 animation is him slamming the ground, while the All-Out Q3 animation is him digging the ground up towards him. It also definitely makes sense thematically because while he's tanky, he shouldn't need to engage, but when he's all out, he wants to be on top of his enemies. For E I also like the idea though I don't think he needs another slow or auto empower (especially considering that his all out form removes the slow from his Q, and his autos already get empowered by his passive) but rather I could see it making sense if he got a short burst in movement speed. It fits thematically as well because in his tanky defensive form, he wants to stay protected with his shield and being able to peel back to allies, but in his all out form he puts everything into finishing his enemies. Not to mention that the ability is called Footwork.
Honestly, i like the champ design but what i think is a huge missed potential, is making him human instead of some kind of monster/altered human. Just think about him not just being a normal buff human but a buff, demigod, human Lion. Like a human with lion Traits walking bipedal and with a Lion head and his Ntofos would just look way to cool! Like Ksanta The Pride if nazuma would fit even better, if you remember, that a pack of lions is called a pride. 🦁
You know how cool it could have been if they had his weapons slowly break down in a fight, like the linger a fight goes on, the less armour and mr you would have, but more damage, and then they slowly repair themselves out of combat. In my opinion thay would have been sick
I think it would've been really cool if he was like King Arthur in Smite, he has 6 abilities, but he alternates between 2 sets of 3 every time he uses one, with each of them doing something similar to each other in each form while still being different enough to justify cycling through them. K'sante could have a dash that gives a shield in the base form, but the swapped form could give a speed boost or extra attack speed. The slam strikes could change the final strike between stances, like the base stance doing what it does here and in the blade form instead to a sweeping cone of damage.
i was thinking maybe he could have like a ntofo durability gauge that goes down as he deals damage with ntofo strike, or blocks damage with pathmaker and footwork shield once its all deplated he goes all out it could also make way to give him two ults based on if hes all out or base form. maybe he could also go all out when low hp? idk honestly just anything to make the gimmick more interesting and less "ult to block your health and empower abilities"
I sad that already under Skootch's video, but the more interesting way to handle this would be his weapons getting damaged when hitting enemy champions during combat, so they eventually break during prolonged combat, leading to the switch and they then reform out of combat. This would put more depth into how his kit functions ad how he has to chose his battles.
Personaly I think all out mode should have more acces points, like don't get me wrong having a "stance change" locked behind a displacement ult is not ideal. furthermore its 20 seconds only after the wall dash part happened, so if you miss the wall (or get janked out by collision detection) you waste your only change oppertunity. I don't know how broken or fine it would be but adding a short all out to the W if you "block" a strong/CC ability (strong impact breaks the tonfas) for a shorter time, but use the all out property of the ability, no stun in that case, like a reverse Fiora parry.
When R3ave firstly said he would switch between blades and blunt weapons i thought it would be something like Gnar where after X ammounts of attacks his N'Tofos would break and reveal the blade inside for a limited time before the hide regenerates. The biggest flaw for me was the lack of creativity when it comes to his "Now i protecc" and "Now i attacc" forms.
@@chiq3531 making boring champ for a long time doesnt suddenly make it "not boring" if something flashy become boring then just make it flashier or look at another angle
It would have been interesting if they made him an HP cost champion (despite the fact that Riot is trying to phase them out), with his transformation being tied to how much HP he had. Like if he had 50% or less HP left he would transform into his All Out form but if he was above 50% HP then he would return to base form.
That'd be a way TOO hard champion, K'Sante now is hard but doing that will make him even harder, it's like having Elise's transformation or Jayce's at random.
@@abstractperfection8168 Yeah that's true, I just wish they made his transformation different, or at the very least not tied to him using his R, since while I do think his current kit is fun, it feels too generic and similar to Yasuo and Yone despite having no in-lore connection to them, at least that I know of.
I feel like an interesting transformation gimmick could’ve been having him transform every time he used a basic ability (but still putting that ability on cd as in if you form A q, form B still won’t have q). Not sure if something like this would work with K’sante but I think it would be an interesting concept for a combo character who has to decide what order to use his abilites based on the form change.
I don't understand what you mean at 4m46. You dont do more damage if you auto more with sunfire it's only reset the 3s extra burn. And for you to know K'sante R dont make him loose base armor and magic resist but a % of bonus armor and magic resist but the calculation for his kite are made like he didn't loose them.
they should have made him have to hit a certain amount of abilities and AAs in a certain time and then his ntofos break to reveal blades, that would have been a perfect transformation requirement, cause thats the whole point of skirmishers, to constantly hit abilities and AAs
K'Sante further reinforcing the fact that the champ design team has no idea how to make any champion that isn't a skirmisher. The base game feels more and more like Blood Moon Hunt with each passing release...
For me it felt like the design team just forgot they were supposed to make him a part tank so they slapped on some armor/mr ratios and just made his abilities do more damage during all out and called it a day
I think it would have been cool if the more he is in combat the more tankiness he loses and he gains more damage and mobility, simbolizing how his ntofos are breaking and becoming sharper and lighter
Yeah I wish it was like conquer where the longer you stayed in the fight you got stronger and at a certain point you would get extra bonuses like omnivamp. Obv he should still loose resistances while gaining dmg but it would be cooler as a passive than as an ult
i think is fine-ish that K'sante has a simple cast paradigm for his Q, some of the other champs to a lesser extent. Those straight line shots are supposed to be simple dps boosters that are cast VERY often and they exist within kits that also tend to have a lot of other stuff going on at the same time. u don't wanna have to make the players make too many intense decisions over whats almost a 2nd basic attack. Same deal with K'sante's R. His basic kit already has a ton going on, u press Q 3x, and W 2x. the base kit essentially has 5 abilities, so increasing complexity further wouldn't be ideal when his 1st kit already has "this many words"
A more All-Out defined K'sante could be achieved by two simple changes, applied in R-form only: • Instead of applying CC to it's target, 3rd Q grants bonus movement speed and hooks K'sante to the first target hit • Instead of granting him defense, W marks enemies hit, increasing the damage they take from his other abilities. The idea would be to rid him of his defensive power in all out mode, while trading CC for rushdown potential
I havent finished the video, but I think people didnt mind champs this year because theyre alot more balanced than we gave them credit for Zeri was broken not because she was overloaded, but because the way her kit interacted with items was so strong that riot couldnt find the right place for her while not nerfing her to the dirt or making those items irrelevant. Renata has 2 great abilites, and 2 dud abilites while being relatively high ceiling for a class that generally has a low floor therefore a good Renata is an issue, but a bad one is easy to deal with. Belveth was relatively strong, but like master yi, she is a feast or famine jungler for 30 minutes before shes noticably a monster. Her kit also puts her in between 2 play styles. Nilah was broken on release, then nerfed and slowly faded away as people realized shes actually only an issue from ahead because 9/10 lanes she will have to play back do to being melee. This years champs simply did not make as many waves as they could have bar zeri even though all of them had nuts mechanics Atleast imho
I think it would've been better if K'sante's transformation worked like a combination between Gnar/Klad passive and Sett's W. It's even easier to flavor: the tonfas are coated in a hardened rocky layer (tank form), but that rock chips away as K'sante strikes enemies and absorbs attacks. When the rock is fully chipped away, only the blades are left, and K'sante is now "All Out." The rocky layer regenerates while out of combat. Easy.
I think his tranformation gimmick would have been so much cooler if it interacted with one of his base abilities. I.e., the more he slams his weapons, the sharper they get. The more he is in a fight, the more damage he does, but the less defense he has. This would also encourage a "warmogs playstyle;" get in, do some damage, but get out and get your defences back before going in again. That's what I thought they were going to do with him and although he's alright how he is now, I think he could have been so much cooler.
There was a champion in Mobile Legends who also had this concept, a champion that is two totally different classes. Edith. (Released earlier than K'Sante) She is a tank/adc that is also a true transformation champion and she is quite balanced. The meta doesnt favor her though cause she *needs to take damage* to deal a lot of damage back in her adc form.
Funny how you compared him to Aegislash from pokemon, since Aegislash has been in Pokemon unite for almost a year and has been one of the most consistent picks ever since worlds in August. Tough he is not broken anymore, just very versatile.
The thing whit K'sante is that sure he has 10 billion dashes, and he sure seems tanky, but the real question is "Why would you play K'sante instead of Maokai or Poppy?" K'sante is the only tank who basically deletes half of his life to "deal damage" Sion does that WHILE being ridiculously tanky, same whit Cho'gath, he is definitelly not a pure tank but a bruiser/tank.
When he was initially leaked we were told his weapons could shatter and reform again. I was really hoping he'd work like Elise/Jayce/Nidalee and be a new transforming champ or have some transforming gimmick similar to Gnar/Shyvana. I feel like having his all out stance be tied to his passive or some other gameplay mechanic rather than his ult would have been a far more interesting design maybe one where he has durability that gets reduced by hitting autos, Q's, and maybe even tanking hits with W and that causes his weapons to shatter and let him go all out, allowing him to use his ult and whatnot. Though that ult part could be different. Riot tried to play it safe with this champ and its disappointing.
5:10 just as there are other ways to deal damage, like in a curved line like Diana, or in a wave, or from behind, or a Half circle, or a cone so on, I feel it should change for the champion's personality to make them unique, but also add some skillfull play to feel like them. 5:17 Nilah should hit in wave to represent how Unsual she is in her Happy madness but still made up as a line for her Skill, also a bonus due to water. 5:19 The area for the knock up would be the sides of the line making it a weird incaration of a stun, while showing bel'veth acting like she's as caculating as a human, despite that having weird effectiency, the Hyprocity from belveth, if she uses it while dashing it turns into a circle knocking targets up in the edge, if they were hit by the dash they get flung into the center. Extra chaos, for void based monster, despite saying shes human, she's merely a imitator, not better than, no void ever was. 5:20 This one is fine, since viego believes himself as the protaginist, he acts like it with a straighline skillshot making special in someway, when everyoneelse has it, and it's generally the most generic way to apply damage. an addition would be he can hold it for an extra 0.7 sec. to attack again realesing mist in a cone, that collects mist and applys it. I also feel this may slow him down as a skirmisher way too much, Maybe just remove the reset on his ultimate and lower his passive healing to add this, for higher risk and reward. 5:21 This works aswell, though maybe a it to basic, Maybe she should be able to strike in forward, to the side thrust, leading her focused, but also damaged mind. she's rough around the edges. 5:22 All I want for him and Yasuo is just lowering their Q healing, as thats what makes them so powerfully imbalanced. for the way to apply, I'm not sure Maybe he swings to a side in a half circle changing which sword is used depending on position.(Physical on his left, Magical and physical on his right) I like this idea but the circle thing seems to easy, so I'll keep the thrust but the change in sword stays. 5:25 for everything else she has, this feels as it should stay as, maybe on hit effects change past just stats, like into effects: Earth: Bounces over the enemy landing behind them Slowing all the targets hit, and dealing Physical damage, knocks up targets in the center. Water: Splashes through the sides Slowing targets hit, dealing Physical damage and crippiling them for 1 second. Life(grass): sprouts sparkaling bushes up in the area tosward Qiyana, she can dash into these specific Bushes, if she hits an enemy that hasn't seen her she deals additional magic damage, and slows them.
Thanks for the riven comparison. Its all I could think about when I saw his abilities, and it didn't seem like anyone really noticed. To me, he is almost identical to Riven in all the ways you mentioned and even his ult while functionally different is still a Press this button and now im super strong for several seconds which is precisely what riven ultimate does. Because of this I failed to really fall for any part of the champion. Just feels kinda of lame and uninspired, exactly how nilah felt since Samira was already in the game.
He is a mixed for me, Vars. He skipped leg day. That will make him inefficient when running it down.
it’s Draven’ time
Legit, why does riot hate men who do leg day?
why did i read that in the gus voice
@@ythrip9127 Draven is Gustavo Fring??
I've seen this comment already used joke.
I think K’Sante’s weapons transforming should have been a passive. As you fight more, they break more and you go from less tanky to more damaging. Back off, and it regenerates into what it was, but you don’t control it. This places a lot of importance on how long you should engage in a fight as the longer you’re in, the stronger you get, but the more risk you take. A simple but unique mechanic.
ahh yeah this would be cool
Damn that sounds so much better
Gnar's transformation is interesting because it requires you to actually adjust your play around it in order to change when you want to
Having K'sante function in a similar way would not only add depth to his gameplay, but lean into his personal story about learning to become more mindful and calculating as a warrior
That's definitely a more creative way to implement his transformation but it doesn't solve the core issue. Not really that much changes in his gameplay. It's more like Aatrox with his ult. Yes, his ult definitely makes him way more threatining but he still just tries to hit you with his Qs that are in the same pattern.
The whole gimmick of transformation champions is that there is a clear and important difference beetwen what the champion can do in both forms that has to be considered by both the player who plays the champion and the ones that play against the champion
Why are you so much more intelligent than all of riot games.
Or when u go below half hp
We said tank Yasuo as a joke, but he actually is really similar:
Q - Small attack which CCs at the third cast
W - Defensive ability that negates many champions
E - Dashes
R - Teleports behind an enemy champion, CCs them and gets an attack boost for a short time
Thus we confirm that Tank Yasuo is a thing.
between this guy and nilah im convinced the devs think a "high skilled champ" is just yasuo
@@TomkoChannel "High skill champ" = a champion with so many tools that it can do everything on its own
@@justinjakeashton Thing is Nilah and Samira had dumbed down version of what Yasuo was. Their "windwall" is omnidirectional and their R is super easy to land. K'sante is a bit better in that because his W doesn't last that long.
Yeah but yasuo is much more skilled.. these new yasuos are too dumbed down, their skill floor is high and the skill ceiling isn't high at all
Vars : "We don't have a tank champ who alternates between attack and defense stance"
Udyr : Am I a joke to you ?
Udyr is not a tank who alternates between attack and defense, he is a juggernaut, combining both at the price of target access and heavy cc. (he does technically alternate, but at a pace that he has access to both through most of the fight)
@@pariaxb1736 I agree. While he can build tank items, it doesn't benefit him all that much. He's better at building damage. Least what I know from gameplay seeing him.
Sion: Sad ogre/zombie noises.
@@UrSammich No there's a reason why he builds tank items, its because it definitely does benefit him all that much. He's dmg numbers are "reasonably" high enough that he doesn't need to build dmg items excluding Demonic Embrace. That's why most Udyr players you see are tanky mfkers that will run you down and burn you with phoenix and sunfire and staying healthy using ram stance.
There are still Udyr players that do build full dmg ad or ap but they are squishy and won't really last if they get focused in a fight since he can handle at least 2 at a time while completely obliterating the other one with % max health dmg from Bear stance or Phoenix stance.
TL;DR Udyr is heavily played and favored more as a tank, but can still build full ad or ap if the player wants to thats just how flexible he is.
@@pixelbro8759 what I dont think you understand about what he was attempting is this: Yes, Udyr builds tank items primarily, bit that doesn't are him a tank. A tank is a class of champion in the game that has extra durability built into their kit (even moreso than udyr) and have high cc. They are also good at both peeling and engaging frequently. Udyr does not have the target access tanks do
They created a specialist. He's in OTP territory. He won't see much popularity in the longterm, but the mains are going to be nuts on him.
So you mean like yasuo mains. I see.
I am super hype for that lmao
I agree, he’s the type of champion one Korean makes work and create a disturbing meta for a while
They created a garbage can
@@HonestlyH Yah this is the worst fuckin champ I've ever seen in my near 10 years of playing this game.
I remember hearing once that the "counter" to max health true damage is to stack vampirism
I thought it was to uninstall the game.
If you don't have the game installed, then you can't take max health true damage.
How to that when true damage champs also build vamp?
The only "real" counter actually are shields and there is only a few items that give you shields when you want rather than triggered by some conditions
@@cazadordellantos how do shields counter percent true dmg?
@@delfinenteddyson9865 because they block dmg completely.
I thought K'sante was going to be a jungler because of he being a monster hunter lol. I even imagine he transforming his weapons and his skils depending of wich large monster he kill
Pretty sure he is in that line of being able to be played both top or jg, like Sej, Udyr, Panth to some extent, Gragas and many others, so if you wish you could play him there.
Riot specifically said top lane
It was confirmed he was going to be a top laner since the roadmap at the beginning of the year.
@@jedanim9536 I mean. Vi was supposed to also be only a top laner. We see how well that went
this is kind of funny since a lot of people expected the void champ to do something similar (evolve based on what they kill), in the end we got bel veth
Kassadin mains gonna have a field trip with K'Sante.
Why do you think Kassadin's name starts with capital K ?
@@Smirving Kool Kassadin Klan
@@trvltrmmn 💀
r/darkinfolk moment
@@trvltrmmn bro why
I think he had a lot of potential being a tank/ bruiser hybrid, but his kit is way too similar to other characters', looking more like a mishmash than a champion.
They really dont design him around a specific niche or something.
He feels like old sion
i think that is a symptom of you make 160 champs eventually there may seem like some cross over. "Similar" or not he doesnt play like any one of those champs he is a mishmash of.
@@Okita78 yep, idea eventually exauhsts the gameplay, i think league should be less focused on new characters realease. They could reduce amount of characters per year, but make them unique, and with this, they could spend way more time on balancing game and making it better, so they could beat it with quaility, not quantity
@@Okita78 making an unique champion is a huge bet nowadays because some concepts straight up don't work (Singed) or play so different from everyone else they can be exploited (Singed)
@@jimjimmy8900 exactly, realistically though the player base is pretty bad at wanting healthy game play too. I think Ksante has an interesting Kit that not another champion has and he is a Warden which we need more of.
I really thought his tonfas broke the longer he was in a fight , it would be cool if his ult had a 0 to 100 meter of "broken tonfa" and only when he meets that quota he can ult
But then you kneecap his flexibility in neutral, making him unviable in either low or high ranks depending on the execution of that mechanic. Generally speaking, being able to do a mini-brazil is a thing you need available at any time, otherwise he’d get focused down when he reaches 100 stacks of fragile tonfas. His main point is that he’s a DPS assasin that isn’t useless in obj fights and a tank that doesn’t have to rely on stupid amounts of health, DR and quirks to survive (Mundo, Ornn etc.). This makes him basically a tank that’s resilient to the %max health damage characters like Fiora and Vayne, he shreds max health stats to get vamp.
I think why q is so alike between so many characters is part of their "playability amd accessibilty". They are keeping consistent mechanics between characters allowing a slightly easier means of learning a new character.
More so because it adds the ability to give a character a strong ability that also has counter play. Yasuo, Yone and K'sante have strong CC but you not only have to hit the ability 3 times but also his the CC itself. It lets you add a bit more punch to an ability you cant normally just make someone's Q.
@@Okita78 oh yours isbright too but my comment is unconcerned with your part mentioned merely the similarity between characters and different buttons. Forbinstance q is frequently a forward skill...no really look the the roster...thats ALOT of forward skillshots. Its so anyone can slowly build up a common understanding of how the game works. W? Well if youll look its usually utility centered on the character. (Garen shield vs skarner shield. And varus blight vs vayne on hit. E is always more wildcard but youll notice older characters like knockbacks there like vayne and syndra or other escape tools or dashes like sylas and quiana.) If you go through most abilities are mapped with this similarity in mind. And i think thisbalso might inform behind the scenes design as well. (Whther riot knows it or not.)
@@erwerewolf that's fair, it's definitely a "keep it simple stupid" approach that is good for new players.
Hell it was worse back in the day when every champion, especially every champion in a certain class, had the same three abilities. ADCs back in season 1-3-ish just had one empowered auto ability (Usually Q,) one utility/damage ability (W,) one full utility ability (E,) and some ult.
@@ASwallie65 And half the ults were global or long range damage abilities.
I wish his transformation would've been like Gnar or Kled. Where dealing and taking damage would get you closer and closer to shattering (especially since that's literally what happens in his lore). It would also be cool because then he would be tanker at beginning of a fight and at the end he gets a damage boost to finish them off.
I was literally thinking the same, imagine a mix of Gnar's fury, Rumble's heat and Sett's grit.
You start as a tank, take all the damage while wearing down the enemy, then go all out to clean up. Or add some effect on W to lower the 'grit' and delay the transformation a bit.
@@ryutaroarandomfrenchie.9847 imagine playing with that on lane tho, you have to take damage to access your damage but it also makes you vulnerable, against ranged tops it would be hell cause you cant answer trades without dps form and when you have it you are 20% health and with lower resistances
@@Theoriginalmistwalker Fr, even though it sounds cool to play tank and wear your enemies doen then at low hp you'd turn into a bruiser and finish them off, all they have to do is poke the crap out of you and then when you turn into your bruiser form, you'd become more squishier and die.
@@ryutaroarandomfrenchie.9847 Or it on the E where it would use the grit to empower the shield (if used on an ally it would transfer the bonus shield to them or if used on solo would grant half bonus shield) thereby giving away to curb the transformation.
You should check out Aegislash in Pokémon Unite, the Pokémon MOBA. You brought him up in competitive Pokémon but the way they translate his lore/mainline play style into the MOBA game is absolutely genius!
Considering that they said "the tonfas would break into blades and heal back" i expected a passive similar to gnar where after some attacks the weapon would break and release the blades for short time and then heal back
i also expected him to be a shapeshifter tank that can turn into a dps for a quick combo than go back to tanking.
That's what they made it feel like. And after the video, I thought his transformation would be linked to landing combos and breaking your weapons over a fight, almost like a reverse Rumble.
It just feels so basic and non-tank like for someone they said would be a high skill tank.
Well, he can do just that if he wants. Stack up Q to 2, then R -> AA -> Q3 -> AA -> W -> AA -> cancel R.
@@DeathByScream man that would be so cool
Technicly old Olaf ult when activated was dropping added by it resistances in favour of more offense. So there was a champion which worked like you say in 3:20 .
I was about to mention that but you were faster haha
His transformation could go with his passive based on landing so many empowered hits breaking off the outer parts of the tonfas
So like Gnar rage but ability based
Making it like that would be a better design. Maybe making all his attacks some kind of swipe that'd worn out the weapon and sharpen it like on the trailer.
Then he'd use his broken tonfas with piercing and slashing with the broken blades.
His design is nice but it somehow feels like a glorified tank Kayn where he keeps his kit intact while playing with 2 completely different identities.
9:58
All Vandrill viewers were waiting for R on this funny looking pillar
We all know that's gonna happen next
magic carpet ride inbound
The bug isnt even caused by his R, its from his E
@@averonisgaming9023 RIOT
I just realized that in this year, we've had 3 Skirmishers released one after another. Last year we had 2 of them with Viego and Gwen, and the year before that we had Yone and Lillia (correct me if I'm wrong, I haven't played back in 2020). So this year is just the year for skirmishers, huh?
Well they are on the lower side in terms of roster size. At least when compared to Divers and Assassins.
@@nicolaezenoaga9756 I suppose so, yeah.
@@nikolaivladski9905 Correction, were. I looked it up and currently there are now 16 Skirmishers, which is on par with the 16 of Burst Mages, 17 of Divers and 18 of Assassins.
However, before the champions that you mentioned got added, there were only 9 of them which is far smaller than the, at the time, 17 of Assassins, 17 of Divers, 14 of Burst Mages, 13 of Vanguards, 13 of Juggernauts and 14 of Specialists. Even Battle Mages beat them at 11.
So yeah. They really needed that uplift.
The issue I have is that he will only ever be a tank in lane, as soon as a fight starts he will inevitibly change to his skirmisher side, so he is basically only tanky so you cannot win in neutral.
I really feel the issue with the transformation is it should have been either The part of his kit that everything revolved around or it should have been out of his control. He just hits things and it breaks. Like if his abilities messed with how close his tonfas were to breaking that would be cool.
K'sante is definitely one of the champions of all time
When I first heard that he was going to have a "Regenerative weapon" I thought he might have a HUGE club-like blunt weapon that has a separate bar like Jhin's bullets or maybe even like Seraphine's or Gwen's stacks, and as he is hitting champs or structures with it it would get sharper and sharper, trading Bonus armor and MR to Bonus AD and at 0 stacks it would reveal a sword for 15 seconds and he would have different abilities. The one we got however is very underwhelming
We basically just got a less interesting Elise or Jayce
Why can’t my boi braum become unstoppable in e 😭
I want Yasuo wind wall and Braum ult to be swapt.
He's not a modern champ, didn't put enough years of development into his design
ok, ideas for extras on the transformed abilities, for a more obvious change;
Q: becomes stab rather than slam, third q becomes slash in a cone that does more damage to a single target.
W: able to charge for longer, while charging, stores a percentage of damage mitigated, the dash then inflicts said damage to any champion hit.
E: becomes a stab with the dash, dealing damage to enemy champions targeted.
I think this would allow for a better use of the change of k'sante's weapon from a blunt weapon into blades, as these would illustrate a change in fighting style along with the change in weapon
I tought that K'sante transformation would be based on how much damage he took based on how his weapons become sharp after being damaged, in a similar fashion on how Kled dismount from skaarl, but having its all out form tied to low HP would make them both too similar I guess
When I saw k'sante the first thing I thought was that it could have been "more lore like" if the all out mechanic was similar to kled's passive: if you have above x% of health you have your ntofos and the resistances, when the hp drops lower than that number the resistances go down the ntofos become knifes and you obtain the bonus stats, the ultimate would be a damaging ability that lets you stay in the offensive state if you are not already in it. Sorry for the bad grammar and the multiple misspelled words.
The ntofos are supposed to be able to regenerate their damaged parts.
I guess its 400 years of game design already
Yone + Sett + Vayne + Riven mixed in one nice looking guy
Sheesh
He's not 400 years since his damage is trash and his CC is weak. I'm guessing he's going to be like Gwen, Akshan etc and have zero pick rate.
@@saki453 gwen was pick ban for months before they nerfed her into obscurity. try again.
@@MylesTheDoctorMahajan I meant like when the champs settle down and Riot stops rapid fire balancing them every patch.
Champion Idea
"Void Mother"
**Passive**- Innate: Taking 0.2% Pre Mitigation Damage increases your Void Bar by 1% for 3 seconds Capping up to 100%
The Duration refreshes when you Take Damage and Deal Damage.
When the Duration Ends, the Void Bar will Decay by 10% every 1 seconds.
Taking and Dealing Damage Refreshes the duration and the Decay Stops.
Reaching 100% Void Bar Grants you 30% Tenacity.
**Q**- A Single Target straight Skillshot that Scales with HP and AD as Physical Damage that inflicts the "Mark" debuff and is inflicted with 15% Reduced Armor for 4 seconds.
**W**- A Dash that Deals Physical Damage to All enemies that you passed through that Scales with HP and AD and Stunning Enemies hit by 1 second.
**E**- Summons a Single Large Ranged Void Creature, Taking Damage with Auto Attacks from Champions Reduces the Cooldown of All Abilities for 1 second and Grants you 1 Stack permanently until consumed and stacks up to 5 Times.
1 Stack summons 1 Mini Ranged Void Creature with each Stack.
Mini Ranged Void Creatures has 50% Less Stats compared to The Large Ranged Void Creature.
Nearby Ranged Void Creature will be attracted to the Marked Target and therefore will Attack it first.
And Taking Damage with Auto Attacks for 30 times Passively Summons a Single Large Ranged Void Creature with every Minion Wave that also Acts like a Ranged Minion.
**R**- You'll Transform into a Higher Void Monster, Knocking everyone back in a 350 radius around you, that deals Physical Damage that Scales with HP and Slowing enemies hit by 30% for 1 second. Becoming Ranged and Granting Self 25%-100% Bonus Crit Chance, 5%-30% Bonus Physical Lifesteal, and 50%-250% Bonus Attack Speed According to the Void Bar you Accumulated and Consumes it while Disabling your Innate Passive During the Higher Void Monster State.
and Every 1 Armor and 1 Magic Resist Will be Converted into 1 / 1.2 / 1.5 AD for 8 Seconds That also extends it's own duration on Takedowns and Will be Forced to End after 1.5 Seconds by Pressing this Ability Again.
(This is Just My Champion Idea since i was Disappointed with K'Sante's Ability Design)
Ehhhh! Not enough emphasis on the summons or the concept. I think it should be more like Yorik.
Still better the anything I could come up with.
Any chance you're in Vars server? I would love to hear your thoughts about your idea
@@nicolaezenoaga9756 I agree not enough focus for herself and summons, just taking damage grants effects, feels monogomus, as they're just a line dash, a projectile, and a turret.
Simple can be well made, but the complexity here is mostly in the ultimate.
@@cloudynguyen6527 what happened?
8:54-9:51 there it is.
13:01 for this I agree on this too.
Here's my version:
P-The beast's Regerating blades: K'sante begins with a heavy defense, but breaks it down when he takes/applies damage. When out of combat the Nfotos will heal overtime.
Upon reaching that reaching 0, his Nfotos become shattered, Gaining increased MS, and AD but Reduced Resistances and health, can choose to go all-out from here.
the heal overtime for your health, defense resistences and Passive bar will go on cooldown instead, until he starts healing the Nfotos for 50% of their health.
Dauntless Instinct: K’Sante’s damaging abilities mark enemies hit for a short duration. Reducing their physical/magical defense(20%), Attacking a marked enemy consumes the mark dealing damage plus max health physical damage.
All Out: The Resistance Reduction becomes Armor reduction(15), Mark consumption deals additional Physical damage and grants AS(4% up to 30%), Every second AA deals additional Magic damage.
Q-Ntofo Strikes: K’sante slams his weapon, dealing physical damage in a small area infront of him and briefly Slowing targets hit(40%).
If an enemy is hit, K’Sante gains a stack for a short duration. changing his next strike, K'sante slams next to him to his left or right(depending on aim) dealing physical damage, then Pushing any enemy hit infront of forward, any he didn't are pushed aside. At 2 stacks, K’sante will fire a shockwave infront of him in 2 Lines, that deal physical damage and Pulls enemies toward him. at the end creates a shockwave in the middle that deals magic damage, Stuns enemies hit and heals K'sante for 3% of his max health for every enemy champion hit(0.5% for minions,1% from monsters, 2% from legendary)
All Out:
Second Strike: K'sante slashes at his sides, first his left then his Right, dealing Physical damage and healing him(10% of his missing health) on his left, magical and Slows(40%) on his Right, if an enemy is already slowed, cripple them instead.
Third strike: K'sante Stabs both of his blades forward, dealing Physical damage and pulling the enemy hit toward K'sante, if the enemy was marked deal additional magical damage and heal(90+ 70% of his Resistances) K'sante.
This ability’s cooldown is reduced and slow is lowered targets hit(20%).
W: Path maker:
Charge: K'sante shield himself infront, becoming unstoppable infront of himself and Gaining 50% tenacity while in it and gaining 40% damage reduction. Heavy Regerating blades takes less of a beating.
Release: Depeding on how much damage he's gained he either dashes forward while carring any enemies infront forward or he smashes them together realesing a shockwave on the ground, Slowing, lowering resistences, dealing max health Magic damage and leaving Steady ground on the ground.
Steady ground when affected by Nfoto Strikes it creates a quake on the ground knocking all targets hit in the area closest to K'sante and silences everywere else.
Steady ground affected by the Dash are moved asside creating walls around K'sante he can break down with AAs, realsing projectiles upon breaking.
Steady ground affected by Footwork enhance K'sante's shield and shields all allies around it with Rocks the reduce their damage taken, before exploding around them dealing magic damage and slowing all targets hit.
All-Out: Refresed upon achieving it, Unstoppable is removed instead leaving 70% tenacity, deals additional Physical damage based on charge time, the cast Speed is increased for the dash and Shockwave.
dash he moves forward passing targets instead and gaining MS depending on targets hit and AS(20%).
the Shockwave damages around K'sante instead and deals magic damage, stuns targets nearby K'sante, slows everyone else.
E: Footwork: K'sante Slowly dashes in a direction, applying affects to those he passes, Enemies are slown and crippled, allies are shielded and Removed from slows, can't go over walls.
every hit from Nfoto strikes, Path maker and champion damage taken reduces the cooldown by 1.5 seconds.
All-Out:
Passive: realeses a protection wave around himself that applies and amplies(30%) any champion around himself every time he lands an ability on an enemy.
Active: Dash speed is increased, he only grants a shield to himself and kicks any enemies he passes through, dealing Physical damage and crippling them if they have been slown recently.
R: Built to go all-out.
Passive: increase the damage from Dauntless instinct, additionally have it explode in an area, and healing back up your shield also heals you based on recently taken/dealt damage.
Active: Upon your Nfotos breaking this unlocks, Launching an enemy champion/Monster back, upon hitting a wall they're launched over it.
Using it on Legendary Monster has K'sante break his Nfotos and launch a heavy wave forward cutting the down the Beast, dealing 15% Missing health True damage and granting K'sante to deal additional magic damage for 5 seconds.
All Out state: Reduces bonus armor, and bonus magic resistance. K’Sante gains attack damage, omnivamp, and transforms his abilities.
For me better change of stance would be losing idk maybe half of hp or like getting bursted , that way he could be tank at high hp and damage at low hp. Even his ult could have been the same but at that second method to change stance.
Kleeeeeedd
I had an idea to make his ult more interesting.
What if it had a forced power up similar to Gnar, if he is lvl6 then when he drops below 60%-55% health he is able to activate his ult, however if he is below 30% in a 1v1 (for example) his is forced into to the higher dmg form.
This would mean that he would be able to stay a tank in team fights but when he if fighting only one other enemy champion is forced to do higher dmg when low health as a flight or fight response.
I feel as if there would need to be some adjustments to the ability however, I would like to hear other ways this concept could be adjusted.
"for all intents and purposes the first Hybrid attack and defense Champion"
**casually looks at Sett**
Honestly after watching his initially animation I thought his Ntofos would break over time causing him to lose defense and gain offense. Basically he would start out a fight a tank and over the course of it get more and more deadly. Definitely more interesting than “just press R”
Honestly I'm pretty sure that if he had a wildly different playstyle in All-Out, everyone would have complained about him being too difficult too understand, or that you need to learn 2 kits against him. Probably why Riot decided not to go too hard.
I do very much like k'sante, I think he's flashy and cool. His laning phase is very fun as you constantly trade when possible and push enemies away from their tower and safety closer to your tower, or ult them under tower. Too many times someone will get ahead vs k'sante (me), and get a bit to cocky too closer to tower and I'll knock em under and I'll kill them and just completely reverse the lane. Because of how fun he is, a high skill ceiling, and very flashy plays, I do think he is a success and will be a fairly popular tank, but you are 100% right in this video.
Pls read this i think it's a really good idea. Introducing Weapon Health which regenerates quickly and even quicker out of combat. Using certain abilities and AAing he is breaking the Ntofos (depleting his Weapon Health). Reaching thresholds from depleting or regenerating his Weapon Health, the Ntofos transform to heavy blunts, all-round swords or daggers. If he were to break his weapons completely he gains bonus move-speed but cannot use abilities and has to wait before he starts regenerating the weapons. Essentially like Rumble but has 3 stages, his abilities don't get stronger but different, his special bar regen isn't stalled when using an ability, and when depleting his special bar he has shorter non-function window but begins in stage 3.
Passive - Weapon Health
- lose resistances based on missing health, gain bonus AD based on the amount of lost resistances
R - willingly break his weapons: deplete 1 stage worth of Weapon Health and increase Weapon Health regeneration for a short duration. No cooldown no cost.
Blunts - Q has longer cooldown but has much wider area, both regular cast and 3rd
- W deals no damage however blocks all damage and absorbs projectiles coming from a direction. Similar to Braum E. Blocking builds a lot of weapon damage
- E gains a bit bigger shield and can choose to only shield himself or an ally
Swords - his All out
Daggers - Q is a short stab with much more damage, no slow and 3rd Q is with a dash but no knock-up (kinda like Yone without the wind sh*tting)
- W dash has no wind-up but doesn't reduce damage
- E stays the same as his All out however with a passive: when you gain a shield, absorb it to regen some damage your weapons took
all abilities don't reset when changing forms retaining their current cooldown
based on the cinematic they should have had his transformation be based on him losing health, like when his tonfas break
I think the most accurate way would be base on a certain amount of hit he does with his weapon. Like each auto destroy his weapon a little bit and when they break he transform in all-out
I feel like if his ult was a toggle, it would have been better. Not with the same numbers and stuff, but you know what I mean. Being able to switch mid fight depending on who you are fighting and getting a different set of abilities. Maybe with not as much power conversion though. Thanks for the video btw
Vars talking about aegislash genuinely gave me flashbacks
K'sante abilities: Yasuo Q, Irelia W, Lee Sin E, a modified Sett R with ultimate form. That being said, he genuinely looks incredibly fun. Don't know if he takes over as my tank pic over Sion though...
100% agree his abilities are designed for all out form. Would like to see his q be different in tank form such as a wider hit box on the 3rd q maybe even a cone similar to Syndra push rather than a straight line. I also think K’sante losing 45% hp from his ult is so much especially if he doesn’t recover some of the health back if he ends all out early.
I thought the Shurmian tank we were gonna get was an armored warrior from Azir's armor or an ascended. Imagine the golden solider charging into battle and smashing the enemy with knockups or the ascended blasting the frontlines while being damn near unkillable. The Azir soliders model aren't the best but are still a good basis for making an armor warrior and you got tons of armored warrios for ascend to work off of (plus tons of Egyptian mythology to use to make a trio of Egyptian mythology inspired characters). But K'sante design wise is fine, just wise we got an armor warrior or something godly.
i was seriously hoping that they would do something creative, like instead make his passive that he changes into all out mode upon blocking or tanking X amount of damage, which could make it so his blades would come out as his blocking tools broke, forcing him into the offense while at advantage despite being damaged would be perfect for the lore, and also be a very unique design. giving his abilities complete changes like gnar’s transformation based abilities, and maybe keeping one or two of his basic abilities but changing their damage function to a % of the his missing health or something would be really unique. that would set him apart from any other champion with a transformation passive which is seriously what he’s missing
The explanation of his abilities was really comprehensive and understandable. Thanks for the video!
The biggest problem I have with K'Sante is that he got an ' and has nothing to do with the void. Apart from that he's also not the tank we were promised, but a bruiser / assassin instead. Then he's also slightly overloaded, all in all the 200 years starterpack
Try to make a tank challenge! (IMPOSSIBLE!!)
The ' isn't really related to the void actually. It's common in Shurima's naming schemes, and since voidborn are very prominent there, Shurima's name them. For example Rek'sai and the Sai are named after the great Sai desert by the shurimans. No idea about Vel'Kos but there's that
@@izanagino-okami8221 vel kos actually means knowledge throught disintergration wich language? am pretty sure shurimain not 100 percent sure
@@izanagino-okami8221 this 100%. The ‘ is a shuriman thing, and all void beings that have it are named in shuriman language
one of Jax's names "Icath'un" Has a ' in it. Definitly a Shurima thing.
That comment about how many straight line attacks we have made me realize another thing that makes Smite (the moba) interesting. The gods in that game have some pretty ridiculous AOE shapes. Baba Yaga has 4 different ways to fire her 1st ability, the Jade Emperor guy does a straight line ahead of him, but from both directions, Arthur has like 20 billion different AOE abilities, it's all pretty diverse.
Anybody remember time when Riot made champs WITHOUT DASHES?
terrible times
Wasn't that when sett and aphelios came out, le 200 years?
They still make Champions without Dashes. The Problem is Champions with to much dashes. Ksantes Mobility is rather fair i would say. Dashes are a skill expression ot dodge or reposition. Things otherwise kind of impossible in a MOBA Game like LoL. They should add more options instead of giving to much dashes.
Renata glask
back when we had champs like Renata who didn’t have infinite dashes with no cooldown. Now we have champs like Gragas, who can be hypermobile while building full tank.
A more creative way to approach this would be, instead of his R being his transformation method, it is instead a steadily changing effect based on whether he is playing more aggressively or more passively. To elaborate:
His ntofos are a regenerating weapon that can be broken to be jagged and sharp before naturally returning to a blunt state after a certain amount of time. Make his default tank, like it is now, and then as he uses Q he builds up charges that convert a certain amount of his tank stats into skirmisher stats, as his ntofos break and become sharp. When he quits striking with his ntofos, that charge is reduces over time and he'll lose his damage output again with his tank stats also returning.
The strategy to beat him would then be a matter of exploiting his vulnerable moments. For example, if he's spamming Q to farm, his defenses will drop and you can exploit that moment to take initiative and get the first hit. If he tries to come for you with the Q, letting it hit early and then dodging/defending once his damage ramps up mitigates his strong point, and then you can counterattack once he's exhausted his resources trying to use that power.
Sad that it's impossible that this would happen 🥲
It would be interesting to see Riot do something like King Arthur in SMITE. He has 8 abilities in total but he's not a traditional stance switcher. Whenever you use an ability, your stance changes to the other one involuntarily with each ability having it's own separate cooldown
A ridiculously mobile tanky bruiser with Katarina levels of face smash...kinda surprising they haven't yet.
Btw Ksante gives me Cabrakan vibes without the full damage 🧀
@@Hellothere-ss4jq He looks like him as well with the 2 shields
after playing him for a little while I can say that he's definitely very fun as a champ, but yeah I totally agree with all of the comments saying that his ntofos should have a durability bar instead of just pressing r
kinda like how samira needs her max style grade to use her ult, I feel like it would be a lot more interesting if you could only activate his ult once the ntofos reached 0 durability and they shatter, only leaving the weapons behind, and then they regenerate durability out of combat
it wouldn't change too much about him already but it would definitely add a bit more spice to his ult and then I think he would shine a bit brighter, since I guess one of the fun things about his ult already is knowing when the best time to activate it for the best results, so putting him in a position where he can't ult whenever he chooses but rather when he's reached a state in which going all out becomes an option only when his weapons are exposed would generally fit his lore more and be more interesting
it might look a little bit strange to have his weapons actually "exposed" while he retains his tanky ability forms and lower damage, so maybe activating his ult actually shows the ntofos breaking like he does in his trailer, but regardless I think he shouldn't be forced into skirmisher form when his ntofos reach 0 durability like some people are saying. him choosing to go all out would make sense logically to be a conscious choice-- he can choose to play defense until the very end, or he can choose to throw himself at the enemy with everything he's got in one last all-out burst of power
vars tryna look for the melee abilities to curve around in 30 different directions before splitting into 3 to converge on the enemy
I really wish his gimmick was that his abilities transformed into their bruiser form as his hp dropped. So at like 80% hp he gets empowered Q 60% w and so on, until he hits 20% health and gets access to his ult which would at baseline be some sorta warden ability, but at low hp would be a burst/dueling ability.
That's what I was expecting him to be like after watching his trailer.
Side note that has little to do with the main point of the video: I actually hate how Pantheon E works. It is one of the most counter intuitive abilities in the game. The damage blocking should be based on the source of the individual ability/attack not the champion it comes from. Why the hell does it block brand W, or Karthus R as examples.
If they want to have it be invincible one-way, then it should work like Braum E but smaller.
IMO K'Sante should go all out the first time he drop to a certain HP threshold
00:50 the second one 💀🦖
Honestly, I think it would have been better if K'Sante's "All-Out" form was actually just a part of his passive instead. They made it clear that he gains the bladed forms to his Ntofos via literally breaking them from the blunted form, and that it's capable of regenerating back. (Which makes no sense in its own bs magical logic, but that's beside the point.) I think it should have been that he would gain the swap in both stats and weapon when his healthbar crosses the threshold that they decided to put for his R, instead. This way his gameplay only slightly changes when low on health, similar to how Kled gets dismounted from Skarl when low as well.
His weapons would be capable of regenerating back to the tank form after regaining health past that threshold of course via the omnivamp he gains from "All-Out" and other outside healing sources. It would be a constant flip-flop between the weapon forms depending on how much health he has, and you can still build around playstyles for both forms. One example would be like having him play as a fighter with bladed form who wants to stay near low hp, sort of like how Warwick and Olaf become more dangerous the lower hp they are, with possible healing item options like goredrinker to keep him sustained in the fight. Or you could build him as peeling tank with health and armor items to stay in blunt weapon form for as long as possible to keep the cc in his abilities like the slows and stuns.
I think the only problem with this though is that you wouldn't exactly have much choice in *when* you want to play either weapon type, but considering the examples in this video of other champs who change form willingly or not like Gnar and Jayce, it would at least be a bit more fun to play around rather than just "Press R and do more damage for a little while." Especially since the range for his R to activate is so short you have to practically already be on top of an enemy to even give you access to that other half of his kit and power budget.
But no we just got an even less skill expressive Jayce, Elise or Nidalee
You should look at Edith from MLBB. She is a tank, that transforms from tank with lot of cc to magic marskman nad convert bonus resist and armor to ap. But effectivity of marksman form depends on daamge recived while in tank form
i jsut saw this video and i remember, i was whatching RotMG videos from you, i loved them
I feel like, to build on Skooch’s stuff, it would’ve been nice if K’Sante’s transformation had stages and maybe his tank stats would work similar to how Pyke handles health. A brief example of what I mean:
K’Sante passive could be: At 66-100% hp KS’s health and resistances act 100% as you expect. At 33-66% there’s a conversion where some bonus health converts to AD. At 0-33% the health to AD stays in effect but now his resistances get partially converted to lethality. This shows that as his weapons get more broken, he gets more damaging and lighter and can penetrate armor better. At each threshold his basic abilities have altered variations
Q: Tier 1-it’s like it is naturally. I don’t recall the specifics. Tier 2-he loses the slow but now applies brittle. Tier 3-lose brittle but break shields and the third strike becomes a targeted lunge.
W: T1-stays the same. T2-instead if a knock can he flings like Singed. T3-lose hard cc but gain a high AD ratio on the dash and heal based upon the enemy’s missing hp.
E: T1-same. T2-can now dash over walls, if dashing to allies. Also the shield that the ally gains is reduced if dashing through a wall. T3-dash through walls at will. No longer grant shields to allies. Briefly taunt enemies that you dash through.
R: going all out will do the same wall thing and pushback, but will now move you down 1 transformation tier. T1->2->3. Meaning your transformation isn’t static and you have to decide if you ult now or wait until you naturally go down 1 tier. If in T3, going all out will grant movement speed that will decay over 8-10 seconds
Idk I don’t have 200 years but this is just a rough idea of how I think transformation could be done in an interesting way. Give it stages and complexity. Granting him multiple completely new abilities would be a lot to learn, but multi-stage abilities haven’t been pushed pass 2 stages
I thought up a few changes for K'sante that seem minor enough that Riot would be able to implement that still change his playstyle.
Q: Base Form, K'sante's Q3 pushes people, instead of working as a pull. In All Out, Q works as it already does.
E: Base Form is unchanged. All Out removes the ability to dash to allies, replacing it with the ability to dash to enemies. If cast on an enemy, it loses the shield, but empowers his next auto, giving it a 30% slow.
The idea is that his Q in base form exists as a peeling tool. The E change on the other hand gives his skirmishing even more sticking power to enemies while removing the ability to either save a nearby ally or use them as a get-away tool.
I like the Q idea, especially when looking at his Q3 animations between forms-- the normal Q3 animation is him slamming the ground, while the All-Out Q3 animation is him digging the ground up towards him. It also definitely makes sense thematically because while he's tanky, he shouldn't need to engage, but when he's all out, he wants to be on top of his enemies.
For E I also like the idea though I don't think he needs another slow or auto empower (especially considering that his all out form removes the slow from his Q, and his autos already get empowered by his passive) but rather I could see it making sense if he got a short burst in movement speed. It fits thematically as well because in his tanky defensive form, he wants to stay protected with his shield and being able to peel back to allies, but in his all out form he puts everything into finishing his enemies. Not to mention that the ability is called Footwork.
Honestly, i like the champ design but what i think is a huge missed potential, is making him human instead of some kind of monster/altered human.
Just think about him not just being a normal buff human but a buff, demigod, human Lion.
Like a human with lion Traits walking bipedal and with a Lion head and his Ntofos would just look way to cool! Like Ksanta The Pride if nazuma would fit even better, if you remember, that a pack of lions is called a pride. 🦁
So Tank Rengar?
@@namishusband818 Well yes but no
You know how cool it could have been if they had his weapons slowly break down in a fight, like the linger a fight goes on, the less armour and mr you would have, but more damage, and then they slowly repair themselves out of combat. In my opinion thay would have been sick
I think it would've been really cool if he was like King Arthur in Smite, he has 6 abilities, but he alternates between 2 sets of 3 every time he uses one, with each of them doing something similar to each other in each form while still being different enough to justify cycling through them. K'sante could have a dash that gives a shield in the base form, but the swapped form could give a speed boost or extra attack speed. The slam strikes could change the final strike between stances, like the base stance doing what it does here and in the blade form instead to a sweeping cone of damage.
He looks like Rob Liefeld's Captain America with that huge torso
i was thinking
maybe he could have like a ntofo durability gauge that goes down as he deals damage with ntofo strike, or blocks damage with pathmaker and footwork shield
once its all deplated he goes all out
it could also make way to give him two ults based on if hes all out or base form.
maybe he could also go all out when low hp? idk honestly just anything to make the gimmick more interesting and less "ult to block your health and empower abilities"
I sad that already under Skootch's video, but the more interesting way to handle this would be his weapons getting damaged when hitting enemy champions during combat, so they eventually break during prolonged combat, leading to the switch and they then reform out of combat.
This would put more depth into how his kit functions ad how he has to chose his battles.
Personaly I think all out mode should have more acces points, like don't get me wrong having a "stance change" locked behind a displacement ult is not ideal.
furthermore its 20 seconds only after the wall dash part happened, so if you miss the wall (or get janked out by collision detection) you waste your only change oppertunity.
I don't know how broken or fine it would be but adding a short all out to the W if you "block" a strong/CC ability (strong impact breaks the tonfas) for a shorter time, but use the all out property of the ability, no stun in that case, like a reverse Fiora parry.
When R3ave firstly said he would switch between blades and blunt weapons i thought it would be something like Gnar where after X ammounts of attacks his N'Tofos would break and reveal the blade inside for a limited time before the hide regenerates. The biggest flaw for me was the lack of creativity when it comes to his "Now i protecc" and "Now i attacc" forms.
This was really well edited!! GGWP mr editor man
Riot can't make anything normal anymore. Has to make cool flashy characters
Normal is boring.
*looks at Garen*
@@nicolaezenoaga9756 but flashy is becoming normal. Thus boring is better.
@@chiq3531 nah still boring. If they came out with something like garen as a new champion it would be terrible
@@chiq3531 making boring champ for a long time doesnt suddenly make it "not boring" if something flashy become boring then just make it flashier or look at another angle
@@chiq3531 I can't believe you actually said boring is better.
It would have been interesting if they made him an HP cost champion (despite the fact that Riot is trying to phase them out), with his transformation being tied to how much HP he had. Like if he had 50% or less HP left he would transform into his All Out form but if he was above 50% HP then he would return to base form.
That'd be a way TOO hard champion, K'Sante now is hard but doing that will make him even harder, it's like having Elise's transformation or Jayce's at random.
@@abstractperfection8168 Yeah that's true, I just wish they made his transformation different, or at the very least not tied to him using his R, since while I do think his current kit is fun, it feels too generic and similar to Yasuo and Yone despite having no in-lore connection to them, at least that I know of.
@@takoyaki4953 Well, I don't think that they feel the same with yone and yasuo, but it would've been much better and it would fit the cinematic
Lil Nas X: here's my suggestion for a champion design he's definitely me but super jacked up in the upper body.
"A Lot of champions have straight line atacks and its becoming boring"
Vel koz mains: *Sad noises on hypotenuse poke*
I feel like an interesting transformation gimmick could’ve been having him transform every time he used a basic ability (but still putting that ability on cd as in if you form A q, form B still won’t have q). Not sure if something like this would work with K’sante but I think it would be an interesting concept for a combo character who has to decide what order to use his abilites based on the form change.
I don't understand what you mean at 4m46. You dont do more damage if you auto more with sunfire it's only reset the 3s extra burn. And for you to know K'sante R dont make him loose base armor and magic resist but a % of bonus armor and magic resist but the calculation for his kite are made like he didn't loose them.
Ksante is sick as fuck in game ngl
Hmmm they could've added a gimmick where after taking a certain amount of damage, Ksante can cast his ult and then regenerate some of the hp lost.
they should have made him have to hit a certain amount of abilities and AAs in a certain time and then his ntofos break to reveal blades, that would have been a perfect transformation requirement, cause thats the whole point of skirmishers, to constantly hit abilities and AAs
K'Sante further reinforcing the fact that the champ design team has no idea how to make any champion that isn't a skirmisher. The base game feels more and more like Blood Moon Hunt with each passing release...
4:35 In comes iceborn
For me it felt like the design team just forgot they were supposed to make him a part tank so they slapped on some armor/mr ratios and just made his abilities do more damage during all out and called it a day
First thing i thought of when i saw this guy was "desert aegislash"
I think it would have been cool if the more he is in combat the more tankiness he loses and he gains more damage and mobility, simbolizing how his ntofos are breaking and becoming sharper and lighter
Yeah I wish it was like conquer where the longer you stayed in the fight you got stronger and at a certain point you would get extra bonuses like omnivamp. Obv he should still loose resistances while gaining dmg but it would be cooler as a passive than as an ult
i think is fine-ish that K'sante has a simple cast paradigm for his Q, some of the other champs to a lesser extent. Those straight line shots are supposed to be simple dps boosters that are cast VERY often and they exist within kits that also tend to have a lot of other stuff going on at the same time. u don't wanna have to make the players make too many intense decisions over whats almost a 2nd basic attack.
Same deal with K'sante's R. His basic kit already has a ton going on, u press Q 3x, and W 2x. the base kit essentially has 5 abilities, so increasing complexity further wouldn't be ideal when his 1st kit already has "this many words"
A more All-Out defined K'sante could be achieved by two simple changes, applied in R-form only:
• Instead of applying CC to it's target, 3rd Q grants bonus movement speed and hooks K'sante to the first target hit
• Instead of granting him defense, W marks enemies hit, increasing the damage they take from his other abilities.
The idea would be to rid him of his defensive power in all out mode, while trading CC for rushdown potential
I havent finished the video, but I think people didnt mind champs this year because theyre alot more balanced than we gave them credit for
Zeri was broken not because she was overloaded, but because the way her kit interacted with items was so strong that riot couldnt find the right place for her while not nerfing her to the dirt or making those items irrelevant.
Renata has 2 great abilites, and 2 dud abilites while being relatively high ceiling for a class that generally has a low floor therefore a good Renata is an issue, but a bad one is easy to deal with.
Belveth was relatively strong, but like master yi, she is a feast or famine jungler for 30 minutes before shes noticably a monster. Her kit also puts her in between 2 play styles.
Nilah was broken on release, then nerfed and slowly faded away as people realized shes actually only an issue from ahead because 9/10 lanes she will have to play back do to being melee.
This years champs simply did not make as many waves as they could have bar zeri even though all of them had nuts mechanics
Atleast imho
I think it would've been better if K'sante's transformation worked like a combination between Gnar/Klad passive and Sett's W.
It's even easier to flavor: the tonfas are coated in a hardened rocky layer (tank form), but that rock chips away as K'sante strikes enemies and absorbs attacks. When the rock is fully chipped away, only the blades are left, and K'sante is now "All Out."
The rocky layer regenerates while out of combat. Easy.
I think his tranformation gimmick would have been so much cooler if it interacted with one of his base abilities. I.e., the more he slams his weapons, the sharper they get. The more he is in a fight, the more damage he does, but the less defense he has. This would also encourage a "warmogs playstyle;" get in, do some damage, but get out and get your defences back before going in again.
That's what I thought they were going to do with him and although he's alright how he is now, I think he could have been so much cooler.
There was a champion in Mobile Legends who also had this concept, a champion that is two totally different classes. Edith. (Released earlier than K'Sante)
She is a tank/adc that is also a true transformation champion and she is quite balanced. The meta doesnt favor her though cause she *needs to take damage* to deal a lot of damage back in her adc form.
Funny how you compared him to Aegislash from pokemon, since Aegislash has been in Pokemon unite for almost a year and has been one of the most consistent picks ever since worlds in August. Tough he is not broken anymore, just very versatile.
His ult feels like Olaf's ult. It's fun but it's just him going ham, not a transformation.
First time I saw his in game model I thought it was a new Draven skin at first.
The thing whit K'sante is that sure he has 10 billion dashes, and he sure seems tanky, but the real question is
"Why would you play K'sante instead of Maokai or Poppy?"
K'sante is the only tank who basically deletes half of his life to "deal damage" Sion does that WHILE being ridiculously tanky, same whit Cho'gath, he is definitelly not a pure tank but a bruiser/tank.
When he was initially leaked we were told his weapons could shatter and reform again. I was really hoping he'd work like Elise/Jayce/Nidalee and be a new transforming champ or have some transforming gimmick similar to Gnar/Shyvana. I feel like having his all out stance be tied to his passive or some other gameplay mechanic rather than his ult would have been a far more interesting design maybe one where he has durability that gets reduced by hitting autos, Q's, and maybe even tanking hits with W and that causes his weapons to shatter and let him go all out, allowing him to use his ult and whatnot. Though that ult part could be different.
Riot tried to play it safe with this champ and its disappointing.
i thought that the way he would change is how much he has hit an enemy because the blades would break
He has a mana bar, however it is a mere technicality since his costs are basically nonexistent.
5:10 just as there are other ways to deal damage, like in a curved line like Diana, or in a wave, or from behind, or a Half circle, or a cone so on, I feel it should change for the champion's personality to make them unique, but also add some skillfull play to feel like them.
5:17 Nilah should hit in wave to represent how Unsual she is in her Happy madness but still made up as a line for her Skill, also a bonus due to water.
5:19 The area for the knock up would be the sides of the line making it a weird incaration of a stun, while showing bel'veth acting like she's as caculating as a human, despite that having weird effectiency, the Hyprocity from belveth, if she uses it while dashing it turns into a circle knocking targets up in the edge, if they were hit by the dash they get flung into the center. Extra chaos, for void based monster, despite saying shes human, she's merely a imitator, not better than, no void ever was.
5:20 This one is fine, since viego believes himself as the protaginist, he acts like it with a straighline skillshot making special in someway, when everyoneelse has it, and it's generally the most generic way to apply damage. an addition would be he can hold it for an extra 0.7 sec. to attack again realesing mist in a cone, that collects mist and applys it. I also feel this may slow him down as a skirmisher way too much, Maybe just remove the reset on his ultimate and lower his passive healing to add this, for higher risk and reward.
5:21 This works aswell, though maybe a it to basic, Maybe she should be able to strike in forward, to the side thrust, leading her focused, but also damaged mind. she's rough around the edges.
5:22 All I want for him and Yasuo is just lowering their Q healing, as thats what makes them so powerfully imbalanced.
for the way to apply, I'm not sure Maybe he swings to a side in a half circle changing which sword is used depending on position.(Physical on his left, Magical and physical on his right) I like this idea but the circle thing seems to easy, so I'll keep the thrust but the change in sword stays.
5:25 for everything else she has, this feels as it should stay as, maybe on hit effects change past just stats, like into effects:
Earth: Bounces over the enemy landing behind them Slowing all the targets hit, and dealing Physical damage, knocks up targets in the center.
Water: Splashes through the sides Slowing targets hit, dealing Physical damage and crippiling them for 1 second.
Life(grass): sprouts sparkaling bushes up in the area tosward Qiyana, she can dash into these specific Bushes, if she hits an enemy that hasn't seen her she deals additional magic damage, and slows them.
Thanks for the riven comparison. Its all I could think about when I saw his abilities, and it didn't seem like anyone really noticed. To me, he is almost identical to Riven in all the ways you mentioned and even his ult while functionally different is still a Press this button and now im super strong for several seconds which is precisely what riven ultimate does. Because of this I failed to really fall for any part of the champion. Just feels kinda of lame and uninspired, exactly how nilah felt since Samira was already in the game.