Better teacher then I ever had for science... which is why I am not studying science at a university. All my teachers were so bad that they discouraged me.
I think this video deserves over 1B views. This is what we all are suffering from as a students and teachers as well. The process of designing the game for an educational purposes is what we need to be acknowledge with.
With the closure of schools in Trinidad and Tobago due to the pandemic, it's been extremely difficult to keep my 10 year old son engaged in learning. He'd rather play video games all day and has no interest in online school. I've been living a life of absolute frustration for the last 5 months and so I've decided to do some research on the teaching methodology of gamification. This topic is not even being discussed in my country. This video was extremely helpful and has stirred up an interest in alternative form of education for my son.
This TEDx aroused my curiosity to learn more about gamification. I've been watching TedTalks for some time now but your message, Mr. Hebert, really got me thinking hard. Your talk profoundly inspired me to be an innovative teacher. Your passion and brilliance just struck me real hard! I admire you. I wish I could one day be as passionate and sensational a speaker, teacher, and innovator as you. Love lots from the Philippines. P.S. I'm planning to focus on gamification in language learning for my Master's thesis.
I literally started crying when I saw this Video. I hated school since and now i started by coincidence to work as teacher myself, and I hate the while structure of it. I now start to study UI/ Gamedesign to do Games for educational purposes I hope it will work out :) Safe the Youth from dying of boredom!
Oh man, I'm working on a Gamification workshop right now, and I'm so glad you used that quote at the end of your talk, because I was thinking of using it to close my workshop too. You've emboldened me, sir! Thank you!
Hey Andy how are you? Is your workshop available somewhere? I am a teacher and I am interested in learning more about it. Maybe it's never late to make a change
"it is ok" exactly the words I wanted to hear from my teacher, never heard though. But now I understand, teachers also need to hear these, from the parents, from the school administration, from the society when they fail to keep up with the performance goals. Ain't they? We need to take it easy on each other, and understand that greater good only comes when we trust each other.
1:25 Can you change education at the core 2:10 should be ... playing with friends, digging in sandboxes 4:08 Película "Día de la Marmota" (Groundhog Day) 4:41 Como educador... 6:46 Brene Brown 6:50 "if we want to reignite innovation and passion, we have to humanize work". (BB) 8:40 Un problema grande en educación 9:02 "Anything that is routine or repetitive will be automated" - Minouche Shafik 9:20 Pensamiento crítico 9:37 El juego es muy fundamental para mi
I'm late to the party, but! If there's one thing I remember from school it's the paralyzing fear of making a mistake because it could cost you your grade. But making mistakes is how we learn; understanding concepts should not be bound to a timeframe. I truly believe the grading system makes students too afraid to take risks, make choices and learn from those which most likely stunts their learning. I hope things change drastically soon.
ok, you had me until 13:30 - what you call ""rote memorisation" (which is really the mastery of material) is not useless, it is the foundation for creativity. I completely agree that one of the best ways to master 'rote' facts is through gaming, however.
My dad, now a retired physicist, told me (when I was young) that you don't need to memorize things you can look up. I was 50 before I realized how wrong that is. We need to know things before we are capable of doing creative things. No doubt you can find a video of fixing anything, but the more you know the better off you'll be.
So inspiring, captivating, and knocking the door of my ego as a teacher. I need a real resolution in my classroom so as to educate for real the students. Gonna try this. Thanks for your motivational speech, brother.
Some really good stuff here. We still need the sit down learning for foundational stuff - it's hard to be a creative engineer if we haven't learned algebra. The same applies in the arts - it's hard to do jazz improvisation if we haven't learned our scales. There is a big place for games and experimentation where we apply the foundational learning. This is really important in today's workplace. I fully agree that schools could do a better job of teaching creative application. This is starting to change: my son went to a grade 8 class last year where 50% of the learning was in-class foundational and 50% was application. The trick to that was the students needed to be hyper-motivated as they needed to learn the full day's curriculum in the 1/2 day so they could use the rest of the day for creative application. He loved it. He's also willing to spend 1+ hours each evening doing homework that either the teacher, or his parents, gave him. There's no free lunch - all of us will get more out of something we put more into.
Wish all curriculum designers, teachers, school administrators, members of school boards, and local, state, and federal officials hear and heed the recommendations in Mr. Herbert's talk. We also need the most creative game designers and entrepreneurs to help in creating the educational materials for the students of today.
Completely agreed. It almost seems like a process of sorting out good and bad apples. If the purpose of education is to make students learn, it should give them any chance to feedback themselves. Meaning failing guaranteed! Not just fixate their grade permanently and make them stigmatized by it. I'm currently studying game design and game narrative, and so eager to apply all these to education by gamification. I'm with you, Scott.
Hey, actualling learing game design, art and programming at Rubika Supinfogame (France). Just wanted to tell you that this video is one of many about education and games that captivated me. Gamification is a really important aspect of modern times, a subject both full of dangers and great achievements, and poorly designed applications of game concepts into real life can lead to very delicate situations. But I do believe the opposite is true too, and you are a proof of it. I am actually working on this topic with my class, and know that you have at least one future game designer that will do his best to fill the gap between learning and game design. I hope my english is not too bad ! Benjamin
I need examples of gamification that are not loaded with too many incentives, rewards, badges. I want to know that there is intrinsic motivation and interest on the student's part. You mentioned Daniel Pink. He talks about the importance of the activity itself being the reward, v the extrinsic rewards for doing it.
Teacher with a gamified classroom here: I've heard this comment a lot. I think you (or other people that say it) are conflating two different issues and throwing the baby out with the bathwater. There's a concept of "badges" (or medal, or achievement, or whatever you call it in your particular game). These are things you "earn" within the game for accomplishing various things. I can see how that could be viewed as "extrinsic" motivation, but there's a difference between earning a "badge" in a game and getting an actual external real-world reward. I agree that tying gamification to real rewards dilutes the effectiveness. People stop caring about the process and start caring about the reward. If they think they can't win it, they give up. Pink is absolutely right about that. And there are gazillions of teachers out there that are trying to use gamification, but they don't understand the difference either. So it ends up just being a glorified sticker chart for the class to win a pizza party or something. But badge systems are usually not that. They're probably more accurately viewed as "progress markers" than rewards. Almost every great game design has some way to track progress. What level are you on? How many stages did you clear? How many new spells can you cast? Etc. It lets you see what you've done and where you're going. As a gamer, the goal isn't to earn any one particular badge, the goal is to master the game. The badges just help you track your progress. And if you think about it, that's EXACTLY what school is right? A whole bunch of skills and tasks that we want students to master over the 13 years we have them so they can be prepared for life? Ultimately badge systems can definitely look like extrinsic motivation, but they're not. When the only thing you're earning is the satisfaction of knowing you mastered something...well...I mean that's what intrinsic motivation is, right? Anyway, I know you asked this question like 7 months ago and might not care about my answer by now, but I thought I'd share.
Many people in the comments seem really keen on learning more about this topic. Therefore, I would like to recommend those who are interested to take a look at Quest to Learn. It's a school that tries to teach students through a game-based approach, directed by a team of educators and professional game developers. Together, the team tries to incorporate the power of play into education to make learning more fun. While the school is still far from perfect and has issues like many other schools, I think it is a great starting point and a fantastic example of how we can use our understanding of games to create a more engaging learning environment.
Something that i realize recetly is that In most of the games they dont punish you for lose, increase the dificult slowly with new mechanicals one by one like Celeste. in contrast, in the school you receive a Lot of content at once and punish for lose. Who play Mario Maker know the diference between a good level desing and a bad level desing that you die tree times and give up.
what?! you responded?! wow. thank you. my mom is a teacher and i myself am a student. i look up to the way you teach and i wish you were my teacher, because i feel like you understand us students, unlike some teachers, which have somehow forgotten how it was to be a student.
Hey, that was awesome! I'm just an enterprener in Kazakhstan who played computer or active games all my childhood Now I often think how can I interpretise my exprience in business reality I'm going to make a difference with you by changing corporative culture just in my company in the way that I think will be interesting to the workers and ask them to change also. Who knows? Maybe after some time we will be accustomed to a new system and have more fun than ever humanity does. Sounds a liitle bit scary)
... Of course, many, many people aren't particularly 'creative' by temperment OR interest... so the conceptual predicated offered here, well, alienates 'some' considerable portion of kids at a core level... a LOT of people/kids merely want functionality, an offspring of rote learning methodologies... :)
How to tell I'm bored in class: I keep raising my hand and asking a question relevant to the subject but on a side branch from where the teacher is actually trying to go ("Why is C2N14 so unstable?" to the science teacher when she's trying to talk about chemical reactions) I'm playing with my erasers and glue stick to make silly putty They let me use the Chromebook and I'm using google and ending up on the "page blocked" screen, followed by right-clicking, ctrl+shift+i, and manually inputting the url or whatever trying to reach blocked websites. If I'm on CZcams there's a 2% chance I'm actually looking at memes and not the correct website and a 98% chance the teacher is watching me so I can't do that. There's a 50% chance I ask if I can play games because the kid in front of me is playing a game and I am passive-aggressively ruining the annoying kid's fun. I repeatedly the english teacher ask why said annoying boys are talking a lot and if the teacher can "lower the volume of the classroom because concentrating is difficult if I can't hear" because there are at least 4 boys that are friends with the single goal of talking as much as possible to ruin class for everyone. It's art class and somebody is being t-posed on during the day that would usually have the midterm test because I lost the apple painting and the teacher isn't lowering my grade for that. How to tell I'm interested: It's math and I aggressively answer every question and ask too many questions until the teacher stops calling on me, possibly followed by asking the teacher why she won't call on me. It's science and I keep raising my hand and asking questions, but I'm trying to actually learn. It's relevant to the subject and where it might be going, but I want to know more about this particular subject. (Can there be more than 1 nucleolus? ) It's history and the teacher is making an actually engaging lecture via humor and running jokes. (such as [insert "weak" thing here] is for "women and children")
I am a very innovative teacher who has done a lot of work with gamification. I am totally a believer and supporter of it. However, there is one weak spot in gamification and it is the students. I teach middle school science, and I have so many students who resist taking even the smallest step out of doing worksheets, or making A's on their tests. Given the chance to use a game to complete their work they, for the most part, ignore the game elements and whine about the game being more work and they don't want to do it. If the instructions for an activity are more than a couple of sentences long, or require them to think and express themselves they just give up and avoid doing it, or beg for something easier. It is very discouraging to work hard to create an experience in the classroom I would have killed for as a middle school student only to have them blow it off, and refuse to participate mostly because they are too stinking lazy to lift a finger and try something new.
This man is making so many assumptions based on a limited life view, their are so many types of education so many ways to deliver education. Giving up on the human connection is absolutely mind boggling.
Hi Corina - I’m not quite sure how this message came across but just wanted to clarify a few things. My kids are face to face each day m, in groups and in constant connection, human connection. Tech is limited and problem solving, creativity & connection are paramount. Sorry that wasn’t communicated clearly enough! Thanks for the comment 👍🏻
Mr. Hebert has some things right, that's why I'm here. Why do teachers have to cater to the kids; why do they have to cater to the Administrators that 'know' what needs to be done to fix education? Only in the last few years, have school standards in my District demanded that we teach a particular (often meaningless lesson). Gamification - you mean distraction, commercialization, and psychological addiction?
Michael Bullington Hey Michael - thanks ... I think? I hope my talk didn’t come off as pandering to kids or admin but instead meeting them where they are at. Gamification can do those things you mentioned for sure - which of course is not what I want. If done correctly gamification builds a profound, deep learning environment where students strive to accomplish goals, collaborate, meet challenges and strategize. 👍🏻
I agree until the point of gamification. Maybe it's about the term but the way I understand it, gamification is about competition, points, badges, etc. But if we study for points and awards isn't it the same like studying for grades and medals? Gamification doesn't give more context than any other form of education. I think it has to go further than "just" gamification. It has to be a game, not conventional education with fancy game mechanics. He does make some great points.
It's a good concept. Needs to be properly tested properly for effectiveness before being applauded ans rolled out. As bad as one may consider the current system, it is well tried and tested. We have progressed as humanity technologically decade upon decade. Thus why you will always come across some resistance for any new concept. Test the new concept on some kids and monitor their performances through the system and see how they turn out in life, but then do let them know that tougher/more stressful times in education will come at some point (it is unavoidable). You can't just come up with an untested theory and expect people to suddenly jump on it without know the effects 10/20 years from now..
"Rote memorization is useless." ~Scott Hebert False. Rote memorization is A method of learning... It isn't THE method. It is A method. I memorized how to use commas (Thank you Mrs. Wheeler) students all over the globe (in younger ages) memorized the multiplication tables. It isn't until you get older that the "why" these orthographic representations of math even relate to their physical counterparts. Making a blanket statement about rote memorization as "useless" without actual research to back said assertion IS actually useless. When he's done the research and can back that assertion with actual research, maybe then we can start to pay attention to that statement. But he has NOT done that research. And research will show that rote memorization as ---> A
@@scotthebert8179 Hi Scott. My reply may have come across as harsh also. Apologies if that was the case. As a person who is highly invested in my own kids' education(s), we are exploring much of what you say. In fact, they are currently enrolled in a "forest school." As parents (and my wife as a public educator pursuing a PhD in instructional design) we often discuss the theories, practice, & actual realities of education of our kids and other kids. My wife and I discuss at length topics of language acquisition, instructional design, curriculum, grading, etc. We're also homeschool parents. We are fully on board with multiple dimensions of information learning and internalization. As a practice, we actually utilize rote memorization as a component of broader learning.. it shouldn't be the only, but in many schools and for many reasons, teachers have often reverted to a flat approach to education. I won't lay blame in one place as I don't think it can be... I would encourage teachers to become enthralled learners... people who reach for discovery. At the same time in this perfect world we'd like, I'd encourage parents to engage with teachers and their kids. I'd also encourage administrators to renew their fire for the classroom. To many people forget the aha moments of early learning. Those moments are still there. But sometimes slogging thru to gain one is worth it. There's a book called "Mastery" by George Leonard that I think is applicable. The idea that those skyrocket leaps may become less frequent shouldn't deter us from seeking mastery. Finally, I think it's appropriate to realize that not every student is going to find interest in every subject that our public education system requires. Not all kids enjoy math (I know, right?). Not all kids will wake up in physics or chemistry like you and I may have. Some love every class. Some kids are destined to become welders... And that's okay because welders are incredibly intelligent and can make stuff and a ton of money... not to mention my dad was a welder and incredibly intelligent. To that end, "No race can prosper till it learns that there is as much dignity in tilling a field as in writing a poem." ~Booker T. Washington
Rote memorization can be compared to an athlete doing drills or a musician practicing a song...you still have to learn the basics to gain mastery...but it can be engaging as well...School House Rock taught a generation their multiplication tables
This is my science teacher he is awesome this needs more attention
Better teacher then I ever had for science... which is why I am not studying science at a university. All my teachers were so bad that they discouraged me.
What's it like bring in his class?
How luckyyyy u r 😭☀️🐸
@@Lordblow1 tbh this was the reason I too didn't opt science .. why don't everyone has these kinds teachers
May I know what's his name please... I just have something to ask h in m if that's okay...Maybe I could reach him thru email or any messag in ng app
I think this video deserves over 1B views.
This is what we all are suffering from as a students and teachers as well.
The process of designing the game for an educational purposes is what we need to be acknowledge with.
😊😊😊😊😊😊😊😊😊😊😊😊😊
With the closure of schools in Trinidad and Tobago due to the pandemic, it's been extremely difficult to keep my 10 year old son engaged in learning. He'd rather play video games all day and has no interest in online school. I've been living a life of absolute frustration for the last 5 months and so I've decided to do some research on the teaching methodology of gamification. This topic is not even being discussed in my country. This video was extremely helpful and has stirred up an interest in alternative form of education for my son.
This TEDx aroused my curiosity to learn more about gamification. I've been watching TedTalks for some time now but your message, Mr. Hebert, really got me thinking hard. Your talk profoundly inspired me to be an innovative teacher. Your passion and brilliance just struck me real hard! I admire you. I wish I could one day be as passionate and sensational a speaker, teacher, and innovator as you. Love lots from the Philippines.
P.S. I'm planning to focus on gamification in language learning for my Master's thesis.
how did it go?
I literally started crying when I saw this Video. I hated school since and now i started by coincidence to work as teacher myself, and I hate the while structure of it. I now start to study UI/ Gamedesign to do Games for educational purposes I hope it will work out :) Safe the Youth from dying of boredom!
Oh man, I'm working on a Gamification workshop right now, and I'm so glad you used that quote at the end of your talk, because I was thinking of using it to close my workshop too. You've emboldened me, sir! Thank you!
So awesome to hear! Happy I could provide some help from afar! :)
Hey Andy how are you? Is your workshop available somewhere? I am a teacher and I am interested in learning more about it. Maybe it's never late to make a change
"it is ok" exactly the words I wanted to hear from my teacher, never heard though. But now I understand, teachers also need to hear these, from the parents, from the school administration, from the society when they fail to keep up with the performance goals. Ain't they? We need to take it easy on each other, and understand that greater good only comes when we trust each other.
1:25 Can you change education at the core
2:10 should be ... playing with friends, digging in sandboxes
4:08 Película "Día de la Marmota" (Groundhog Day)
4:41 Como educador...
6:46 Brene Brown
6:50 "if we want to reignite innovation and passion, we have to humanize work". (BB)
8:40 Un problema grande en educación
9:02 "Anything that is routine or repetitive will be automated" - Minouche Shafik
9:20 Pensamiento crítico
9:37 El juego es muy fundamental para mi
I'm late to the party, but! If there's one thing I remember from school it's the paralyzing fear of making a mistake because it could cost you your grade. But making mistakes is how we learn; understanding concepts should not be bound to a timeframe. I truly believe the grading system makes students too afraid to take risks, make choices and learn from those which most likely stunts their learning. I hope things change drastically soon.
ok, you had me until 13:30 - what you call ""rote memorisation" (which is really the mastery of material) is not useless, it is the foundation for creativity. I completely agree that one of the best ways to master 'rote' facts is through gaming, however.
My dad, now a retired physicist, told me (when I was young) that you don't need to memorize things you can look up. I was 50 before I realized how wrong that is. We need to know things before we are capable of doing creative things. No doubt you can find a video of fixing anything, but the more you know the better off you'll be.
So inspiring, captivating, and knocking the door of my ego as a teacher. I need a real resolution in my classroom so as to educate for real the students. Gonna try this. Thanks for your motivational speech, brother.
Some really good stuff here. We still need the sit down learning for foundational stuff - it's hard to be a creative engineer if we haven't learned algebra. The same applies in the arts - it's hard to do jazz improvisation if we haven't learned our scales. There is a big place for games and experimentation where we apply the foundational learning. This is really important in today's workplace. I fully agree that schools could do a better job of teaching creative application. This is starting to change: my son went to a grade 8 class last year where 50% of the learning was in-class foundational and 50% was application. The trick to that was the students needed to be hyper-motivated as they needed to learn the full day's curriculum in the 1/2 day so they could use the rest of the day for creative application. He loved it. He's also willing to spend 1+ hours each evening doing homework that either the teacher, or his parents, gave him. There's no free lunch - all of us will get more out of something we put more into.
Wish all curriculum designers, teachers, school administrators, members of school boards, and local, state, and federal officials hear and heed the recommendations in Mr. Herbert's talk.
We also need the most creative game designers and entrepreneurs to help in creating the educational materials for the students of today.
Completely agreed. It almost seems like a process of sorting out good and bad apples. If the purpose of education is to make students learn, it should give them any chance to feedback themselves. Meaning failing guaranteed! Not just fixate their grade permanently and make them stigmatized by it.
I'm currently studying game design and game narrative, and so eager to apply all these to education by gamification. I'm with you, Scott.
Hey, actualling learing game design, art and programming at Rubika Supinfogame (France). Just wanted to tell you that this video is one of many about education and games that captivated me. Gamification is a really important aspect of modern times, a subject both full of dangers and great achievements, and poorly designed applications of game concepts into real life can lead to very delicate situations. But I do believe the opposite is true too, and you are a proof of it. I am actually working on this topic with my class, and know that you have at least one future game designer that will do his best to fill the gap between learning and game design.
I hope my english is not too bad !
Benjamin
This is really one of THE coolest Gamification talks! 752 likes only... Why?
I need examples of gamification that are not loaded with too many incentives, rewards, badges. I want to know that there is intrinsic motivation and interest on the student's part. You mentioned Daniel Pink. He talks about the importance of the activity itself being the reward, v the extrinsic rewards for doing it.
Cheryl Kosmo Let me know how I can help you :)
Teacher with a gamified classroom here: I've heard this comment a lot. I think you (or other people that say it) are conflating two different issues and throwing the baby out with the bathwater.
There's a concept of "badges" (or medal, or achievement, or whatever you call it in your particular game). These are things you "earn" within the game for accomplishing various things. I can see how that could be viewed as "extrinsic" motivation, but there's a difference between earning a "badge" in a game and getting an actual external real-world reward. I agree that tying gamification to real rewards dilutes the effectiveness. People stop caring about the process and start caring about the reward. If they think they can't win it, they give up. Pink is absolutely right about that. And there are gazillions of teachers out there that are trying to use gamification, but they don't understand the difference either. So it ends up just being a glorified sticker chart for the class to win a pizza party or something.
But badge systems are usually not that. They're probably more accurately viewed as "progress markers" than rewards. Almost every great game design has some way to track progress. What level are you on? How many stages did you clear? How many new spells can you cast? Etc. It lets you see what you've done and where you're going. As a gamer, the goal isn't to earn any one particular badge, the goal is to master the game. The badges just help you track your progress. And if you think about it, that's EXACTLY what school is right? A whole bunch of skills and tasks that we want students to master over the 13 years we have them so they can be prepared for life?
Ultimately badge systems can definitely look like extrinsic motivation, but they're not. When the only thing you're earning is the satisfaction of knowing you mastered something...well...I mean that's what intrinsic motivation is, right?
Anyway, I know you asked this question like 7 months ago and might not care about my answer by now, but I thought I'd share.
Great talk.
Many people in the comments seem really keen on learning more about this topic. Therefore, I would like to recommend those who are interested to take a look at Quest to Learn. It's a school that tries to teach students through a game-based approach, directed by a team of educators and professional game developers. Together, the team tries to incorporate the power of play into education to make learning more fun. While the school is still far from perfect and has issues like many other schools, I think it is a great starting point and a fantastic example of how we can use our understanding of games to create a more engaging learning environment.
Inspiring! BTW, Brene Brown quoted Scott Stratten with that jackass whisperer reference.
What a lovely guy, and yet people hate on him... Legend
I clapped my hands at the end , sitting here at my desk that I hate having to use!
YES, this is the video I needed to see that I'm not crazy, and what I'm trying to do has a purpose !!!!
Something that i realize recetly is that In most of the games they dont punish you for lose, increase the dificult slowly with new mechanicals one by one like Celeste. in contrast, in the school you receive a Lot of content at once and punish for lose. Who play Mario Maker know the diference between a good level desing and a bad level desing that you die tree times and give up.
This is close to what I'm working on.
Exciting!
this guy's my science teacher
Excellent talk! I am really into gamification!
Great video ❤
Just in love with the way he spoke and everything in this video
Hello ,what do you think of this subject as a title for dissertation ??
100% believe it would be a good idea to explore it further in research.
im so thankful for you
absolutely insane and i feel this is the first thing a teacher needs in there life
one of my favorite speeches.
what?! you responded?! wow. thank you. my mom is a teacher and i myself am a student. i look up to the way you teach and i wish you were my teacher, because i feel like you understand us students, unlike some teachers, which have somehow forgotten how it was to be a student.
@@scotthebert8179 Respect
Hey, that was awesome!
I'm just an enterprener in Kazakhstan who played computer or active games all my childhood
Now I often think how can I interpretise my exprience in business reality
I'm going to make a difference with you by changing corporative culture just in my company in the way that I think will be interesting to the workers and ask them to change also. Who knows? Maybe after some time we will be accustomed to a new system and have more fun than ever humanity does. Sounds a liitle bit scary)
Humans are designed as learning machines. Formal education pulled the plug. Gamification can plug us back in.
any recommendation of gaming platform for the tourism industry
I need more teacher like him in my school 😭😭
Ow great sharing.
I never comment on videos, but he nailed it!
That was great
One of the best tedX talks
Thanks!
Thanks for sharing how you are using gamification in your classroom to transform the experience for your students.
Thérèse deChamplain-Good I’ve only had one class with him, and it’s extremely interesting
Wonderful session 👏👏 thanks 😊
ok we all know its vital to make classes more fun but ow?it would have been better to explain gamification more vastly!
I wish this guy was my teacher
But I never change the product
Grades. Standards
Gain knowledge. Free of judgement
Play fun discovery based education
Way to go Scott! Super excited to see this!
... Of course, many, many people aren't particularly 'creative' by temperment OR interest... so the conceptual predicated offered here, well, alienates 'some' considerable portion of kids at a core level... a LOT of people/kids merely want functionality, an offspring of rote learning methodologies... :)
this is cool. I hope more subtitle
How to tell I'm bored in class:
I keep raising my hand and asking a question relevant to the subject but on a side branch from where the teacher is actually trying to go ("Why is C2N14 so unstable?" to the science teacher when she's trying to talk about chemical reactions)
I'm playing with my erasers and glue stick to make silly putty
They let me use the Chromebook and I'm using google and ending up on the "page blocked" screen, followed by right-clicking, ctrl+shift+i, and manually inputting the url or whatever trying to reach blocked websites. If I'm on CZcams there's a 2% chance I'm actually looking at memes and not the correct website and a 98% chance the teacher is watching me so I can't do that. There's a 50% chance I ask if I can play games because the kid in front of me is playing a game and I am passive-aggressively ruining the annoying kid's fun.
I repeatedly the english teacher ask why said annoying boys are talking a lot and if the teacher can "lower the volume of the classroom because concentrating is difficult if I can't hear" because there are at least 4 boys that are friends with the single goal of talking as much as possible to ruin class for everyone.
It's art class and somebody is being t-posed on during the day that would usually have the midterm test because I lost the apple painting and the teacher isn't lowering my grade for that.
How to tell I'm interested:
It's math and I aggressively answer every question and ask too many questions until the teacher stops calling on me, possibly followed by asking the teacher why she won't call on me.
It's science and I keep raising my hand and asking questions, but I'm trying to actually learn. It's relevant to the subject and where it might be going, but I want to know more about this particular subject. (Can there be more than 1 nucleolus? )
It's history and the teacher is making an actually engaging lecture via humor and running jokes. (such as [insert "weak" thing here] is for "women and children")
2018
Day 8
G1*i8
Twitter
1246845856235638786?s=19
-"it's not a book and more than a puzzle".
I am a very innovative teacher who has done a lot of work with gamification. I am totally a believer and supporter of it. However, there is one weak spot in gamification and it is the students. I teach middle school science, and I have so many students who resist taking even the smallest step out of doing worksheets, or making A's on their tests. Given the chance to use a game to complete their work they, for the most part, ignore the game elements and whine about the game being more work and they don't want to do it. If the instructions for an activity are more than a couple of sentences long, or require them to think and express themselves they just give up and avoid doing it, or beg for something easier. It is very discouraging to work hard to create an experience in the classroom I would have killed for as a middle school student only to have them blow it off, and refuse to participate mostly because they are too stinking lazy to lift a finger and try something new.
Maybe you can try the games that they are accostumed to/that they know very well. from known to unknown and from easy to difficult.
Points credit card
Games litered w creativity
Innovation
If we teach today as we taught yesterday we rob students of tomorrow
Note?
This man is making so many assumptions based on a limited life view, their are so many types of education so many ways to deliver education. Giving up on the human connection is absolutely mind boggling.
Hi Corina - I’m not quite sure how this message came across but just wanted to clarify a few things. My kids are face to face each day m, in groups and in constant connection, human connection. Tech is limited and problem solving, creativity & connection are paramount. Sorry that wasn’t communicated clearly enough! Thanks for the comment 👍🏻
“I don’t care about grades and all that” omg
I’m in on it
In an engagement crisis
Boring repetitive
Mitochondria
2030 - 800 million jobs eliminated via automation
We fear change
Mr. Hebert has some things right, that's why I'm here. Why do teachers have to cater to the kids; why do they have to cater to the Administrators that 'know' what needs to be done to fix education? Only in the last few years, have school standards in my District demanded that we teach a particular (often meaningless lesson). Gamification - you mean distraction, commercialization, and psychological addiction?
Michael Bullington Hey Michael - thanks ... I think? I hope my talk didn’t come off as pandering to kids or admin but instead meeting them where they are at. Gamification can do those things you mentioned for sure - which of course is not what I want. If done correctly gamification builds a profound, deep learning environment where students strive to accomplish goals, collaborate, meet challenges and strategize. 👍🏻
👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾👏🏾
Hi everyone.
I agree until the point of gamification. Maybe it's about the term but the way I understand it, gamification is about competition, points, badges, etc. But if we study for points and awards isn't it the same like studying for grades and medals? Gamification doesn't give more context than any other form of education. I think it has to go further than "just" gamification. It has to be a game, not conventional education with fancy game mechanics.
He does make some great points.
6:57
buzz lightyar is right
The video reads "Herbert" but the title and description read "Hebert."
Haha I hope they fix it
👍
It's a good concept. Needs to be properly tested properly for effectiveness before being applauded ans rolled out. As bad as one may consider the current system, it is well tried and tested. We have progressed as humanity technologically decade upon decade. Thus why you will always come across some resistance for any new concept. Test the new concept on some kids and monitor their performances through the system and see how they turn out in life, but then do let them know that tougher/more stressful times in education will come at some point (it is unavoidable).
You can't just come up with an untested theory and expect people to suddenly jump on it without know the effects 10/20 years from now..
Hmm my years 8 science teacher was fun and engaging, but didn’t seem as cool as this guy
Montessori method
John Ma? Unbelievable...
Wow, that was fast! It's nice to know that you do read the comments. That's admirable. Here's wishing you a nice day, Scott.
I see two OGs in this comment. This video is so epic.
"Rote memorization is useless." ~Scott Hebert
False.
Rote memorization is A method of learning... It isn't THE method. It is A method.
I memorized how to use commas (Thank you Mrs. Wheeler)
students all over the globe (in younger ages) memorized the multiplication tables. It isn't until you get older that the "why" these orthographic representations of math even relate to their physical counterparts.
Making a blanket statement about rote memorization as "useless" without actual research to back said assertion IS actually useless. When he's done the research and can back that assertion with actual research, maybe then we can start to pay attention to that statement. But he has NOT done that research. And research will show that rote memorization as ---> A
@@scotthebert8179 Hi Scott. My reply may have come across as harsh also. Apologies if that was the case.
As a person who is highly invested in my own kids' education(s), we are exploring much of what you say. In fact, they are currently enrolled in a "forest school."
As parents (and my wife as a public educator pursuing a PhD in instructional design) we often discuss the theories, practice, & actual realities of education of our kids and other kids. My wife and I discuss at length topics of language acquisition, instructional design, curriculum, grading, etc.
We're also homeschool parents. We are fully on board with multiple dimensions of information learning and internalization. As a practice, we actually utilize rote memorization as a component of broader learning.. it shouldn't be the only, but in many schools and for many reasons, teachers have often reverted to a flat approach to education. I won't lay blame in one place as I don't think it can be...
I would encourage teachers to become enthralled learners... people who reach for discovery. At the same time in this perfect world we'd like, I'd encourage parents to engage with teachers and their kids. I'd also encourage administrators to renew their fire for the classroom.
To many people forget the aha moments of early learning. Those moments are still there. But sometimes slogging thru to gain one is worth it.
There's a book called "Mastery" by George Leonard that I think is applicable. The idea that those skyrocket leaps may become less frequent shouldn't deter us from seeking mastery.
Finally, I think it's appropriate to realize that not every student is going to find interest in every subject that our public education system requires. Not all kids enjoy math (I know, right?). Not all kids will wake up in physics or chemistry like you and I may have. Some love every class. Some kids are destined to become welders... And that's okay because welders are incredibly intelligent and can make stuff and a ton of money... not to mention my dad was a welder and incredibly intelligent. To that end, "No race can prosper till it learns that there is as much dignity in tilling a field as in writing a poem." ~Booker T. Washington
Rote memorization can be compared to an athlete doing drills or a musician practicing a song...you still have to learn the basics to gain mastery...but it can be engaging as well...School House Rock taught a generation their multiplication tables
@@deborahrobertsoncartwright8176 so many disturbing implications with this ted talk
This guys is so boring.
no wonder his students need something else.