UE5 VR SMOOTH LOCOMOTION | Unreal Engine 5.2 Tutorial + Environment Showcase

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  • čas přidán 5. 08. 2024
  • Unreal Engine 5 VR Smooth Locomotion. Basic tutorial on getting set up with smooth locomotion based on joystick input for Unreal Engine 5 VR template. Beats teleporting. Beginner friendly, come along with me as I set up the system.
    ___________________________________________________________________________
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    ___________________________________________________________________________
    Chapters / Timecodes:
    0:00 - 0:51 Intro
    0:51 - 1:23 Sponsored Segment
    1:23 - 2:43 Input Actions
    2:43 - 3:30 IMC Default (Button Mappings)
    3:30 - 5:49 VR Pawn Setup
    5:49 - 5:59 First Test
    5:59 - 6:54 Fixing Mistakes
    6:54 - 8:12 Final Showcase
    ___________________________________________________________________________
  • Hry

Komentáře • 105

  • @richardswift4196
    @richardswift4196 Před 5 měsíci +22

    To make locomotion a lot more natural, add a get right vector to the smooth move section and connect the camera to it, split the action value from the inputaction, insert multiplies for both forward and right vectors - multiply forward by action y and right by action x - add the 2 together and connect that to the movement input... Et voila, forward, backward and strafing.

    • @DrakeMakes
      @DrakeMakes  Před 4 měsíci +4

      Comments like these are so appreciated, I'll keep experimenting!

    • @BFleck
      @BFleck Před 4 měsíci

      AMAZING!!!!!!!!!

    • @pinoymovement
      @pinoymovement Před 3 měsíci +8

      do you have a screenshot of the blueprint? Sorry I am just a visual learner.

    • @noilers
      @noilers Před 3 měsíci

      It worked perfectly, thank you !

    • @anthonyyepez9996
      @anthonyyepez9996 Před 2 měsíci

      I'm new to this, so sorry if it's kind of dumb but, you add a Multiply and plug both x and y to it or two Multiply nodes, one for Forward and one for Right? How do you plug X and Y to the Movement Input?

  • @MURDERAXE
    @MURDERAXE Před rokem +6

    Nice work man! Easy setup to achieve what I was looking for. 🔥

  • @geocentrictruth
    @geocentrictruth Před rokem +2

    Nice video M8! Concise and straight to the point!

  • @HR-ft4gq
    @HR-ft4gq Před rokem +4

    Subbed.. Loooking forward to more VR UE5 related content

  • @RomanInkStudios
    @RomanInkStudios Před 4 měsíci

    BEAUTIFUL!!

  • @J4NkEnJ0Y3R
    @J4NkEnJ0Y3R Před 10 měsíci

    Beautiful and simple for begginers. 🎉 thank you kindly.

  • @fabriziobiancardi7734
    @fabriziobiancardi7734 Před 10 měsíci

    Very useful man! Thx a lot!

  • @FPChris
    @FPChris Před 8 měsíci +1

    I ordered a Katwalk. Can’t wait to get into stuff like this with it.

  • @harrycobeur6057
    @harrycobeur6057 Před rokem

    Thanks for the video ! 😎

  • @drednorzt
    @drednorzt Před 5 měsíci +3

    f***ing THANK YOU!
    your the first person out of 4 vids ive been scrubbing endlessly over who mentioned unchecking the controller yaw checkbox. I've been beating my head against the desk for 2 days trying to figure out why it wasn't working 😭

    • @DrakeMakes
      @DrakeMakes  Před 4 měsíci

      It is not a perfect system by any means but I'm honored to ease the head bashing that goes into learning this stuff

  • @giancarlofranco5254
    @giancarlofranco5254 Před rokem +14

    Hey, for a backward movement, you could check with a branch the action value from tour enhanced input event and if is not positive (forward) multiply by (-1) the forward camera vector, and it should move backwards.
    Great video Thanks!

    • @DrakeMakes
      @DrakeMakes  Před rokem +2

      Thank you! I’ll have to try this out sometime!

    • @NightmareRealmsAdventures
      @NightmareRealmsAdventures Před 9 měsíci +3

      please, more info, i need backwards movement

    • @oArquidruida
      @oArquidruida Před 7 měsíci

      @@NightmareRealmsAdventures oh you don't need to do all that, you can do one binding for forwards/backwards movement, and one binding for sideways, setup just like he did for each one (sideways uses camera Get Right Vector) and it should be good to go. Axis inputs emmit both positive and negative. Which you'll use forward (positive) and backward (negative) on the same camera axis.

    • @MaxStudioCG2023
      @MaxStudioCG2023 Před 7 měsíci

      ​@@DrakeMakeshey man ,i never try VR ....for this you need some vr glasses,or costume or something ? how can you see your hands and all that stuf movement ? 😮😅

    • @dev6133
      @dev6133 Před 7 měsíci

      yes max you will need an vr headset search up oclus quest
      @@MaxStudioCG2023

  • @hugebluewhales
    @hugebluewhales Před 2 měsíci +1

    For forward/backward movements, I multiplied _Smooth_ _Move_ _Action_ _Value_ _Y_ with _Forward_ _Vector_ _X_ and _Forward_ _Vector_ _Y_
    For sideways movements, I then multiplied _Smooth_ _Move_ _Action_ _Value_ _X_ with _Forward_ _Vector_ _X_ and _Forward_ _Vector_ _Y_ , rotated that using _Rotate_ _Vector_ by Z 90 degrees, and added that to the forward movement values

  • @paragpawar7538
    @paragpawar7538 Před měsícem

    Thank you sooo much man !! I am beginner, and i was looking the same for a long time. But i was not getting the tutorial. Please keep creating such useful content. Thanks.

    • @DrakeMakes
      @DrakeMakes  Před měsícem

      One of the main reasons I made this was because I couldn’t find any tutorials, it’s not the best system in the world but I’m glad it’s helping people get started in using UE5 VR.

  • @lasereye159
    @lasereye159 Před 4 měsíci

    great!

  • @henrybear4600
    @henrybear4600 Před 3 měsíci

    Yes, great job. I will be adding this or a version of this into my levels. I prefer the quest controllers for motion, so will use them and not a valve controller. Love the idea. For the rotation, I will look at specific equations for turning and see if I can fine one that moves in such a way its not to jarring to experience. Again, great job.

    • @DrakeMakes
      @DrakeMakes  Před 3 měsíci

      Keep me posted on what you find out, this has been a good starting point yet has plenty of room for improvement!

  • @Cmetzgus14
    @Cmetzgus14 Před 11 měsíci +1

    Do you happen to know of a way to rotate the camera instead of the actor? I've been trying with "add local rotation (Camera)" and when I print a string the values come through, but the camera doesn't move. Looking to rotate based on relative position, not just the center of my play space. Also looking for a similar solution regarding the collision capsule. Great video!

  • @gamawoodev
    @gamawoodev Před 3 měsíci

    this is a useful one thanks ! good job !

    • @DrakeMakes
      @DrakeMakes  Před 3 měsíci +1

      Glad it's coming in handy, it's a decent starting point :)

    • @gamawoodev
      @gamawoodev Před 3 měsíci

      @@DrakeMakes I loved the rhythm and the straight to the point approach thanks for sharing this!

  • @gopherchucksgamingnstuff2263

    Legend man. I was standing In my test for my Werewolf hunting game. Thinking I can't move. This will solve that issue. Then on to the next 50 lol

    • @gopherchucksgamingnstuff2263
      @gopherchucksgamingnstuff2263 Před rokem

      I did manage to get the Wolf to be very dangerous. he even has AI speech recognition. I gave it a bunch of random military callouts and directions. Then he will counter. I ran a test and he disemboweled me in under 5 seconds. May need a small lobotomy. Or not. I am giving you every weapon you can bring to bear. Explosives, trail cams, and drones. 50cal rifles, MG42 blah blah. No levels. You jump out of the plane and send up the flare when the job is done, or you don't go home. And try again.

  • @HannoBallin
    @HannoBallin Před 2 měsíci +1

    If it wont move for you as well convert the pawn into a character class under class settings and then adjust the vr origin according to the character hitbox

  • @jensvl
    @jensvl Před rokem +1

    Hey, i know you've done some videos on horror Engine. Maybe do a little tutorial series on it? simple tips and tricks for the basics or something? Anyways nice videos!

  • @inthecrosshairs1
    @inthecrosshairs1 Před 2 měsíci

    thank you sir

  • @ayan251
    @ayan251 Před 3 měsíci

    Nice work! thanks for sharing. Also, does the hand grabbable works?

  • @EmeraldAlfie
    @EmeraldAlfie Před 7 měsíci +1

    Hi I dont know if i have done something wrong but i cant get the rotation working at all please help

  • @saarpartush2168
    @saarpartush2168 Před měsícem

    Hey thank you very much! I have a question . Can I do all the process without exchgange the Parent Class setting from Pawn to Character ?

  • @kirby1fan
    @kirby1fan Před 4 měsíci

    nice that that works, but how do you set up movement from headset? 6dof?

  • @dakota5532
    @dakota5532 Před 2 měsíci

    Left thumbstick needs to be split for X and Y axis. All 1d floats. y axis needs get forward vector, x axis needs get right vector. Also x and y have their own add movement. (Normal controller movement)

  • @OoJxCorrey
    @OoJxCorrey Před 13 dny

    Hey, how can i prevent that iam on start PIE or packaged to high and not in the real Z axis ? on teleport it´s just one port than im on the right axis

  • @mikem-zz4ui
    @mikem-zz4ui Před 5 měsíci

    thanks!

  • @jjke3050
    @jjke3050 Před 8 dny

    Can you please tell me why it wont let me turn other directions or let me move other directions it only lets me move forward not backwards or to the side

  • @Brady_Litzinger
    @Brady_Litzinger Před 5 měsíci

    MY smooth turn does not work and I feel like I followed everything correctly outside of using oculus controllers instead of valve. Thoughts?

  • @Chell_Portal
    @Chell_Portal Před 3 měsíci

    I need help! I can't turn with my right stick even though I checked that Yaw thing.
    EDIT: Fixed it. Had to wire the Triggered piece of code to the rotation set.
    Edit 2: Turning is off-center.

  • @FPChris
    @FPChris Před 8 dny

    5:42 What happens to the VR Origin since you're moving the camera ?

  • @rohithdj9794
    @rohithdj9794 Před 13 dny

    The movement works but the position seems to be kind of 2ft above the ground plane like it feels like floating rather than touching the floor.....How do we fix this????/

  • @lunakorayner
    @lunakorayner Před 8 měsíci

    This was an awesome video thank you. Maybe its because I'm quite new but I didn't understand the "why" to many of the steps you were doing. Perhaps that wasn't your aim which if that's the case then you can completely ignore, but if you did maybe explaining that the reason we changed the value type to axis 2D is because xyz; would have helped :)

    • @DrakeMakes
      @DrakeMakes  Před měsícem +1

      Fair enough, balancing in depth explanations against the common modern attention span is an interesting back and forth.

  • @ae27510524
    @ae27510524 Před měsícem

    I use Oculus 2 and follow the tutorial, but I couldn't move or turn around.
    I found out that in IMC_Default, I needed to select the corresponding device.
    In the video, selected Valve Index, but once I selected Oculus Touch, it worked.

  • @Moctop
    @Moctop Před 10 měsíci

    Seems side to side/strafing isn't working either?

  • @LillyIsPink
    @LillyIsPink Před 4 měsíci +2

    Ty for this helpful video! However I have some complaints about the movement.
    1. moving even slightly out of where you were standing while initually starting the headset will throw off the turning, making you run backwards or forwards in circles
    2. moving backwards (as you mentioned) will make you go forwards
    Can you please and thank you with a cherry on top make an updated video on how to fix these minor issues?

    • @DrakeMakes
      @DrakeMakes  Před 4 měsíci

      As I continue to experiment with VR I will post about what I figure out here on the channel, you all are learning with me!

    • @LillyIsPink
      @LillyIsPink Před 4 měsíci +1

      @@DrakeMakes me and another developer managed to solve the movement issue but we are now having the problem of if you hold something you go backwards

    • @alessandrocernuzzi
      @alessandrocernuzzi Před měsícem

      @@LillyIsPink Any luck fixing it? I setup everything so I can move forward/backwards/sideways with the left thumbstick and snap turning on the right one, but if I hold something I fly through the floor and backwards. Any ideas? Thank you :)

    • @LillyIsPink
      @LillyIsPink Před měsícem +1

      @@alessandrocernuzzi nah i gave up a long time ago sorry

  • @geocentrictruth
    @geocentrictruth Před rokem +8

    How do you make it move backwards?

  • @Saif-lv8cl
    @Saif-lv8cl Před 6 měsíci

    Any workflow for UE4?

  • @souravdhali6006
    @souravdhali6006 Před 2 měsíci

    I Did the same proces AI_smoothTurn is not working.

  • @RpgPenguins
    @RpgPenguins Před 8 měsíci

    Okay, but how do I strafe

  • @maximilianmander2471
    @maximilianmander2471 Před 9 měsíci

    if you use the pico 4, using the Oculus controller instead of the valve controller solved that simple problem ;) 3:01

  • @darrylmorin7112
    @darrylmorin7112 Před 6 měsíci

    the strife left and right and move backwards are not working, how do you keep those with your current settings?

    • @darrylmorin7112
      @darrylmorin7112 Před 6 měsíci

      show ...@NightmareRealmsAdventures oh you don't need to do all that, you can do one binding for forwards/backwards movement, and one binding for sideways, setup just like he did for each one (sideways uses camera Get Right Vector) and it should be good to go. Axis inputs emmit both positive and negative. Which you'll use forward (positive) and backward (negative) on the same camera axis.

  • @srcrazy9
    @srcrazy9 Před 2 měsíci

    esto funciona con amigos ?

  • @Lucas.B__
    @Lucas.B__ Před 3 měsíci

    Hey, I'm having an issue that I'm not able to fix + I cant find any tuto to fix this issue on internet. When I move irl the capsule collider doesnt follow me, resulting in a non alignment situation where the player can go through walls ... Any idea on how to fix this ?

    • @69mignon
      @69mignon Před 3 měsíci

      Hello, are you using the default VRpawn bp or did you create one? If you created one, ensure that your capsule is the root of your component in your BP. If not, move your capsule in the "DefaultSceneRoot", then your VR origin and camera will all be children of your capsule and you should be able to move it with your camera (in fact, I should rather say that it will be your camera which will move with your capsule). If you are using the default VRpawn, and modified nothing in its componet structure, then I have no idea why your camera is moving and not your capsule.

    • @Lucas.B__
      @Lucas.B__ Před 3 měsíci +1

      @@69mignon hey, I fixed it.
      I was using the default pawn from the ue5.2 vr template.
      To fix it I just call in the tick the node that comes with the template that allow to re-place the player in the 0,0,0 position according to the root.
      So that everyframe the camera is placed at the perfect spot so that it stays in the capsule collider of the player.
      It's maybe not the best course of action but it seems to work kinda well at this time.
      Thanks anyway for replying !

  • @ClassicalMeloDeez
    @ClassicalMeloDeez Před 22 dny

    how to make backwars movement?"

  • @umbratherios5614
    @umbratherios5614 Před 10 měsíci +2

    What about rotating the character, and not the playspace? This method rotates the playspace, and if you stand a bit to the side irl, you end up orbitting the center of your playspace. Your character itself doesnt actually turn. this can create massive clipping issues.

    • @proszowski
      @proszowski Před 8 měsíci

      not to mention the motion sickness :V

    • @umbratherios5614
      @umbratherios5614 Před 8 měsíci +5

      @@proszowski I ended up figuring this out... look for a video called "Setting Up Smooth Locomotion VR Using Unreal Engine 5.1+ Using The Enhanced Input System." by GDXR.

    • @travisantoniello
      @travisantoniello Před 7 měsíci

      Thank you. Found out that the starter snap turning breaks after going into the VR Pawn's class settings and changing it to a character, and had been trying to set up smooth turning for a few minutes.

  • @alessandrocernuzzi
    @alessandrocernuzzi Před měsícem

    I setup everything so I can move forward/backwards/sideways with the left thumbstick and snap turning on the right one, but if I hold something I fly through the floor and backwards. Any ideas? Thank you very much for this, great tutorial :)

    • @DrakeMakes
      @DrakeMakes  Před měsícem

      Glad it’s working as a starting point! Try experimenting with the collision settings of the objects you pick up and the player capsule, making it so your VR pawn only collides with the environment and not objects you pick up. Good luck!

  • @Saif-lv8cl
    @Saif-lv8cl Před 10 měsíci +2

    Great work :) How to fix the Camera height, I sat the value -88 but the scale is wrong :') any help?

    • @DrakeMakes
      @DrakeMakes  Před 10 měsíci +2

      Make sure you’ve set the VR Origin z height to -88 as opposed to the camera, I think I did the same thing!

    • @Saif-lv8cl
      @Saif-lv8cl Před 10 měsíci +1

      So the camera should be +88, I sat the VR Origin to -88, but I was short inside the game, when I put it to -33 it start to get better @@DrakeMakes

    • @michaellucyszyn1504
      @michaellucyszyn1504 Před 7 měsíci

      @@Saif-lv8cl I notice from personal experience, setting VR Origin to -88 never works. You can be sitting or standing with headset on. So -88 never works. I use this tactic instead. I enter play space. Reset position and rotation of character once you enter play space. So you start off perfect. Now stand up yourself first then reset character, not sitting. Use your controllers to see if your controllers touches your real life floor and matches to the play space floor scene. Adjust the VR Origin till its set perfect. Remember to reset character every time you enter play space. Do not rely on the auto reset character player in blueprint at the top begin play.

  • @moritzpollich8252
    @moritzpollich8252 Před měsícem

    Doesn’t work. After following each step my hands are stuck on the floor and don’t move

  • @RapidRealityRJC
    @RapidRealityRJC Před 6 měsíci

    why are my hands gone?

  • @charithf3095
    @charithf3095 Před 11 měsíci +1

    Hi How to Create and Move 🤔VR Origin

    • @FPChris
      @FPChris Před 8 dny

      I think you have to move the Actor "self"

  • @whiteakers
    @whiteakers Před 6 měsíci

    Damn i followed this to the letter twice and it didnt work. neither thumbstick works. im in 5.3.2 ...any thoughts?

    • @amirsagatov4862
      @amirsagatov4862 Před 6 měsíci

      Same, did you solve this issue?

    • @whiteakers
      @whiteakers Před 5 měsíci

      @amirsagatov4862 No i didnt. I ended up buying TrueLocomotion pack but that came with its own swath of complexities. Ill reply here once i sus it out

    • @pucnaa
      @pucnaa Před 3 měsíci

      @@whiteakers Hey! Do you recommend it? :)

  • @user-og8fo3nl2v
    @user-og8fo3nl2v Před 13 dny

    I use Meta Quest 3 didn't work at all, Also replaces with Oculus 2D Axis get same result

    • @user-og8fo3nl2v
      @user-og8fo3nl2v Před 13 dny

      I Fixed movement via Meta Wust 3, But rotation is not working

  • @luisherrera-yw3zw
    @luisherrera-yw3zw Před rokem

    Hello, why is the vegetation that I put in virtual reality noisy?

    • @DrakeMakes
      @DrakeMakes  Před rokem

      This might be an LOD issue- if your computer can take it you can try forcing the level of detail to stay higher under the foliage’s settings. This can be pretty heavy stuff to run

  • @alvinpanganiban9058
    @alvinpanganiban9058 Před 10 měsíci

    seems the actor is floating.

  • @hugebluewhales
    @hugebluewhales Před 2 měsíci

    I panicked so much because my rotation didn't worked.. I shouldn't have paused the video there ha ha

  • @michaellucyszyn1504
    @michaellucyszyn1504 Před 7 měsíci +1

    Try again, in your coding. Good try. I've been looking around for Enhanced Input Actions movements vids because the old way is being deprecated. Even though old way is less stress on passthrough XR play space. Think I'm just gonna stick to the old school way of locomotion if none of these Enhanced Input Actions vids work. I'm using UE 5.3.2

  • @nathancsinger
    @nathancsinger Před 5 měsíci

    Thank you but even at 50 speed i still had to pause please be slower

  • @lukesfilmltd
    @lukesfilmltd Před 9 měsíci

    anyone else who suffers with loss of VR hands open your VR game mode and refresh the default pawn class, compile then save.
    This has been driving me crazy and no one needs to suffer the same fate. think its because of changing the VRpawn's default class from pawn to character ( thus the gamemode refresh fix)

    • @deimovprojects
      @deimovprojects Před 7 měsíci

      I have this problem and i iopened the VR Game Mode refresh the default class and save but i still cant see the VR Hands.....

  • @ErgoVR
    @ErgoVR Před 3 měsíci

    why is my action value a boolean