How Many Bomb Bays to Make an INFINITE BOMBER PLANE!
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- čas přidán 22. 08. 2024
- Welcome to another episode of Trailmakers! Today I want to figure out how the bomb bays can be programmed to create a never-ending, seamless stream of bombs for infinite carpet bombing action!
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
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Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
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Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailma... #scrapman #trailmakers
Do 25 bomb bays instead, then you can have exactly one bomb per 0.05 sec. Also move them towards the back and turn them around (so the bombs launch backwards) to avoid self damage.
Bro, that’s complicated
Also work out the blast radius of a bomb and space them out so they only partly overlap to increase the bombing area.
@@Jayzl101 the distance the bombs land depends on speed through
Why not 125 bomb bays on 0.01 delay
@@paragbanothe7111 I think it would be a little hard to build a plane that big
Hi, I love the bomb bays.
the bomb bay
The bomb bay
The bomb bay.
The bomb bay
Bomb has been planted
8:05 I once did that with an RC plane, it has been my worst crash ever, I still have trouble with controlling my nerves while flying since that one crash
yeaah same thing happande to me i felt so stupid
Yo I fly rc planes too. I by stuff off of flite test and then build planes. I took a plane to a lake and it was a plane that went around 100 mph….. the wind took it, made it point down and it went probably over 100 mph into Lake Ontario 💀 it was shallow so it hit the sand under neath and now it’s busted like hell 💀
My poor plane😭I called it the pink panther cause it was pink and fast as hell
I got an idea on a potential improvement that would allow you to pitch down. Instead of building the bays pointing down from the belly. Instead have them point backwards out the tail. You'll end up with a kind of wave shape as they deploy, but you don't have to sacrifice any aerial control.
It’s spelled Aerial. Also if you had two sets of bomb bays on the ends of some long wings it might also work.
If the wave went left to right it would also widen the path of destruction...
he could make it so the bombs are rotating independently from the plane so they always point down
@@TheGrimnReaper You talking like an airborne trailer? That would be interesting and challenging.
@tickledbrown I don't think it would react fast enough to prevent annihilation though. It could work though but my money is on the bombs.
it would be cool to see the same thing but with rockets
4s delay on that, if u want constant stream of rockets divide 4 by the amount of rocket guns u have then for the second one times the answer by 2 then so on so fort 3 by 2 4by 4 etc
It would probably be easier to use, since rockets have automatic aiming. He'd be able to make up for the lost damage by increasing the number that hit the target.
I am 100% doing this thank you so much
i tried this i think you can find it on the workshop, its not infinite tho because i didnt want to use complexity mod
Scrapman : *inventing a endless stream of bombs by perfectly delaying 10 bombays to make a satisfying stream of chaos*
The earth : :skull:
💀💀💀
Out of all youtubers i think ive watched you the most been watching since 2016
I'm just starting to watch the video, but I think this concept should be applied to your rotary bomber from the video with Yzuei.
Edit after watching the rest of the video: I think the biggest weakness in the "wingsuit" design is the narrowness of the bombing path. Something like a traditional bomber design with a wide wingspan and additional sets of bomb bays on the wings might be the way to go... but it would probably need a fighter escort, because I don't think it would be fast or agile at all.
I made a Supersonic one.
@@semi-useful5178nice
this should definitely be a gamemode for your multiplayer vidoes
Definitely agree
when I was doing the airborne campaign I set my bomb bays on the 1-second intervals so 8 bays would drop in pairs. Not continuous, but long enough to hit most targets in a single pass
That's exactly what I did. It'd literally like 1 seconds with a 4 second reload rate
Hey, ScrapMan! I got a multiplayer challenge for you: Skypiercer.
Basically, build high speed agile planes with no ranged weapons, just a long swordfish-like snout and you try to bring down as many bot planes as you can. Whoever gets the most in the shortest amount of time wins.
The sideways bombing challenge, the bomb yeeting challenging, whatever you want to call it, best idea I’ve ever had
You chasing the speeder gave me an idea. If the speeder tries to always stay in front of you then try to chase it at the speed of sound or faster to see if the speeder can break the sound barrier with you
for anyone wondering, there is a simple calculaton you can use to find how many you need for any weapon for example the old tiny cannon would fire once every half a seccond and the normal cannon 1 seccond, since the smallest delay you can make is 0.01 seccond you just devide the fire rate by 0.01 but this would just be for max firerate because thats more fun
At the time u uploaded this vid I was watching ur scrap mechanic survival series 😂😂
Oh, so you've discovered the power of the aerial grenades, as I can see?
What about using this as a theme for the next Trailmakers Build To Fight episode?
*_NO GUIDED MUNITIONS CHALLENGE_*
_Objective:_ Down an enemy plane with your weaponry, Best of 3 matches or whatever you think is the best.
_Limitations:_ *No homing weaponry.* This means no Smart Cannons, no Miniguns, no Rocket Launchers - only Naval Cannons and Bomb Bays allowed.
See who can best the other in a fight where your only aiming option is wiggling your plane's nose!
"you're a living legend among the chirpos now"
*bombs the crap out of their cities and entire world*
I already did this, it’s like 5 I think. With a second between each one
I can confirm that you are correct as I also tried this myself
Great vid scrapman! If you follow the other comments’ suggestions to have the bombs flies out the tail of the vehicle it would be significantly more accurate to aim your nose directly at the target. This saves you having to gauge your horizontal angle of approach as well as your vertical. It’s the same reason that until accurate aiming reticles we’re invented dive bombers were so popular! If you approach in a rolling hill type flight pattern it will ensure you hit your target far more. Love the aesthetic of this plane btw!
infinite missiles next or infinite gunpowder cannons?
I was wondering how you would so infinite missiles than I remembered they were added in the airborne update I even bought the dlc im an idiot
I like the part with the bombs.
Me too. That part is a masterpiece.
Amazing, loved the pirate combat.
You should use your carpet bomber from your video with yzuei in this map against the pirates
Scrapman: explaining exactly what he means by infinite bomber
Me: an absolute chad of a person who already knew what he meant from the title screen
Incorporate this concept into your spinning carpet bomber design. Call it "The Rainmaker"
It'd be interesting to see a 5x5 grid of bomb bays, offset by 0.05 seconds to the sides. It's also probably a good idea to, because of that initial velocity, turn the bomb bays backwards and set them further back rather than the center, to decrease chances of hitting yourself.
You could probably also do some logic on the bomb bays that will sense when you are going downwards that auto-shuts off the bombs, and more logic to auto-turn on the bombs when above a certain height (ideally the height to avoid taking damage from bombs) or when pulling up. Essentially automating the infinite bomb bay entirely.
You should try a bomb kicking challenge where you have a line not to cross, but have get the bombs to blow up a target on the other side.
Multiplayer challenge idea. try to shot down each other plane only using bombs
9:08 scrapman casually commiting warcrimes against chirpos
I think you should add some programming that turn off the bomb bays if you pitch down
This concept would be GREAT for Multiplayer Monday. Either 2 ground based speeders and 1 infinite bomber or 1 ground based speeder and 2 infinite bombers.
Lets make it happen!!!!
On 2:50 scrapman said 1 sec is way too long... i completely agree 😅😂
What you need is something to aim in the direction you want the bombs to go or to calcular where they would go
There's a recorded instance of an F-15E strike eagle getting an air-to-air kill with a gigantic 2000lb GBU-10 laser guided bomb, so you're on the right track based on history
The infinite bomber... almost as deadly to your enemies as it is to itself.
Your infinite stream of Barnes coming out, makes sense scrap man 0:49 ! My question to you becomes how many days do you think it’s gonna take 30 40 50 and that is depending on the complexity of the build mind you and the course I have been doing watch this from the beginning, and that big jump in to the end so I wouldn’t know the answer to the question😅
Man,I have "here within a hour" so many time,how this man always post his vid right when I open my phone
Same idea with timing but build a U2 style plane with a really wide wing span and put the bombs along the whole wing span. That way you can't miss. It's the "When they say the enemy is that way, you just delete that way" approach. lol
... And now the logical conclusion to this Vid... you, showing this cool dude to the other 'Tubers and challenging them to make their own versions then ya'all flying around like Screwy Flying Squirrels trying to bomb each other outta the air! XD
Awesome! I'd love to see the same concept on your spinning carpet bomber!
Ah, I see, my dynamite on a stick to take out the speeder was doomed from the start....
Now you should combine this with the bomber bayblade, to make it directional bombing while spinning. The less spread the more challenging, but should be really fun
Cool keep it up
I like how the chirpo said great shooting when you defeated the speeder by bombing only with no shooting guns
I was wondering why u didn't upload yesterday. This was worth an extra day. Love your vids scrapman. Kepp yp the good work🎉
Hi scrap man, I love this idea, and I have an idea that might solve the blow on pitch down problem, make the bombays facing outwards at the back of the plane in a upside down stair case pattern, the very top bombays are the furthest out, and the bottom ones the furthest in.
Idea: there is a glich when if you put the bomb bays close to a aircraftcarier (literally just land your bomber onto an aircraft carrier) and press the bomb button, the bombs will glich through the upper floor and explode on the lower one. You can play a game where you dissable the Names and one of you is driving on the lower floor (pics a place there) and the "seeker" tries to hit him with bombs from the upper foor
A good change of pace would be you guys doing an irl remote control airplane build challenge, there are a lot of relatively simple kits/plans, if yall buy used transmitters you can keep the budget pretty cheap. Idk, just think itd be interesting, especially if yall did custom designs out of dollar store foam board.
The foamboard is actually surprisingly durable and easy to repair, some packing tape and maybe some glue for anything that breaks and its usually good to go.
Sometimes I forget how good his videos are
I feel like a wingsuit design along with a longitudinal alignment of the bomb bays (which also were aimed in the direction if travel) was maybe not the best decision for an infinite bomber, and I'd love to see a bit of a rework, but all the same, fun video o7
this brings a fun Idea of doing a vs battle with someone plane v plane with only bomb bays for weapons or you could do only non target weapons including bomb bays
To avoid the nose down problem, reverse the direction of the bombays so the bombs eject backwards instead of forwards
I never realized how much the fighters look like birds.
15:49 I like to believe that the bomb hit the aircraft and had a delayed detonation. Giving the pilot enough time to relies there's a bomb stuck on their plane.
if we want to disregard the fact that you can blow yourself up with bombs you just dropped then that would make some sense because most if not all dropped or launched munitions have a short timer before they can go off to make sure that the munition doesn't go off if it clips the launcher or hits something too close.
Such a chaotic start to the video😂
New title: "how many bombs are too many bombs?"
I N F I N I T E
I wonder if it would be possible to make a spinning servo bomb launcher. Maybe two to counteract each others' torque for stability reasons. Have two round-ish rotating drums in the center of a plane that will spin while in flight and fling the bombs constantly in a circle around the plane as it flies.
Not horizontally, but vertically.
As a joke, use this against Yzuei for whatever flying challenge you guys do next.
Me, kinda looks like a wing suit
Him, Im thinking of calling it the wing suit bomber
Me, whoa, i got mental powers
you should do another group fight, maybe on a monday, and see what Kan and Kosmo think of bombs ;)
wow im impressed. you used ur brain and not just added bomb bays until its a loop.
Sorry Scrapman, I've already done this. I could have either ruined or helped your video with the stats I've posted in your videos before. 1 second to drop everything, 4 second reload. 0.15 off-set will give you an alternating drop between one set to a whole second and one offset. This would mean about a 0.06 (for your numbers) offset, so 0.06; 0.12; and 0.18, would get you quadruplet note bombing meaning more saturation. And this is basically rolling thunder. The enemies on the ground will hear you fly by and then the progression of explosions rolling up to them as each dropped bomb explodes in succession.
It'd be nice to have a proper wiki with all the pertinent data on how each part functions. Duration, Delay, "Recharge Time", durability/damage required to break, thrust output, etc.
this should definitely be a gamemode for your multiplayer vidoes. it would be cool to see the same thing but with rockets.
You need to do this in a multiplayer Monday or something
you are the only reason i can keep playing this game... alone
Now, Great man of Scrap, do this same thing with guns
You should do the same thing with rockets and miniguns. Tried this myself and its so cool.
you should make your carpet bomber an infinite bomber
That's a good idea 💡
I wonder hoe cool it would be doing a pvp dog fight with inverted planes, like they fly normally but they have to fight upside down
this is the best use of military funding
I have accually built an infinite bomber plane and its fun to see you also doing to😊
Maybe you could use logic in your bomb flinger creation to better aid the launching of the bombs at a specific interval
That bomber looks so cool! Can you please do a tutorial of how to build it?
Wingsuit bomber basically a man in a wingsuit that Continuously peeing
im still trying to understand why he called it an infinite bomber and not constant or something like that which would make a lot more sense
Multiplayer Mondays: Bomber vs APC :D
You should take this concept and challenge Kan, Kosmo, Moonbo, Yzuie and friends and run this in a multiplayer monday challenge fight
Day 7 of asking for planes that are attached at the wings so you and your partner need to work together to take off, detach, and land
Now I want to do this, but I think I'll put them on a servo to create a more spray and pray type aiming
You should test if they make a big difference or not as much with some kind of piston or rail thruster based thing that can be tested instead if just turning them around on a plane
ScrapMan, I have a huge idea, what if you did something like this but with missiles(not Missile pods) from instruments of destruction
Day 13 of asking Scrapman to play Space Engineers.
P.S. It is exactly what it sounds like.
5 bomb bays allowed, everyone makes their own fighter design and then PvP.
I have made one before! It wasn’t the best at flying but it did what it was made for!
It would be kind of fun to see a bomb only ground vehicle duel.
13:57 inspirational words
how bout 2 Cargo planes carrying cargo crates
with one repair vs 2 Anti-Air with infinite repairs
so the plane carries a crate from one side to
the other until shot down (tip: there"s crates inside the aircraft carrier).
day 3
You should do a first person only race in trailmakers
Loving the vids! But I won’t forget the time you said that Mario says:
It’s Morbin time.
This comment will haunt you until you fix your mistake.
I really wish the timing on things like this were multiples of 4, so you can do this sort of thing with better symmetry. I think some of the guns are similarly timed, making gatling style guns tricky. I realize the new minigun is there for this, but its not what I'm looking for.
The game only being able to handle .12 instead of .125 bothered me much more than it should’ve.
I did over 500 bombay on a b-2 Spirit plane and it's very fitting because it's a very tactical stealthy bomber plane and it destroys everything and I mean everything in its path and it's submersible because why not.
Minimal push in certain direction is called trajectory 😂😂😂
Since the bombs seem to be effected by momentum i wonder if you could make a device on a vehicle to use the bomb bays more like a projectile weapon. Basically slingshotting bombs at people.
next challange make it a MM but with less bombs, also you could make a MM that has everyone get all the chirpos in a single pass and carry them all to the tonws in one go, that would probably be very hard imo.
This inspired me to finish my Supersonic Bomber
Holy that's a lot of bombs
Here, scrap man has created a bomb bay that fires at 480 bombs per minute (yes, I counted)
Cool vids, do you go in the gallery? If you do, did you see the Dragster2?