Visit playthebazaar.com/founders to get access to the Closed Beta, coming October 2024! Make sure to join the Discord for more topics and discussions! discord.gg/playthebazaar
0:23 If you would pitch The Bazaar in one sentence for former Hearthstone noobs what would it be? 1:47 Can you show new gameplay? 2:08 Where can we sign up for the closed beta? 2:30 I would love to know more specific details about the ranked entry tickets, such as: What are all the ways to gain them? Can you buy them for gems and if so how much? How many can you get in a run? 4:37 What percentage would you say the game is finished? 7:06 How is the replayability in your opinion? I feel like other similar style games get repetitive quickly 7:50 Can you queue up with friends or solo like Hearthstone? 8:54 What percentage of the player base do you want to be going infinite in the ranked system? 10:56 Can you talk about your pros and cons considerations in regards to having the free ranked option you considered at one point? Ultimately what made you decide against it? 13:08 Riot solved fun ranked, why do it differently? 13:19 Can we expect any form of regional pricing in the game for purchasing in-game currency? 13:55 The FAQ says that the plan for now is for the game to have it's own launcher, but is a Steam release something that's being considered? 16:23 Any opportunities for content writers? I wrote for Tempostorm in the past early days of HS. 17:10 What is the most important lesson you've learned during the development of The Bazaar that you wish you knew at the beginning? 18:21 Did you get any encouragement from other enthusiastic people? Like Ben Brode? 18:55 Is development fully remote? I work with a fully remote studio as well. 19:03 Any plans about having an offline mode in the future, where you can play against default ghosts? 19:17 I remember part of your motivation for making The Bazaar was because you were frustrated with Hearthstone development and balance, do you think working on The Bazaar has made you more or less sympathetic to the decisions from HS? 21:39 Have you tried Marvel Snap? 21:48 How often do you expect the metagame to settle in The Bazaar (if it ever can). And how do you plan to tackle that? 23:23 What're your plans for the competitive scene? 23:53 Rerolls being more limited than in a traditional autobattler should mean you can't always draft the same thing. 24:10 Linux version? 24:41 How often will patches happen? Will they happen on a schedule like in League or as needed? 25:59 Game play video when? I know we have older content. 27:01 I think the best thing that PoE does is their releases are every 3 months so players know what to expect, how important is timing for releases for you? 27:47 Will account info such as in-game currency and MMR be carried over from beta to launch? 28:10 For how long will the closed beta last? 28:41 What is your most favourite and unique feature that makes The Bazaar stand out among other TCG or autobattler games? 30:24 Was making a game more or less challenging tha you expected before hand? 32:19 Is every cosmetic that you can get tradable? 32:29 How challenging do you think it will be a bot The Bazaar? What anti-botting techniques or systems have you implemented to minimize the effectiveness of bots or external tools/cheats? 35:38 Is blockchain integration still a feature of the game? 36:21 How much thought have you given to the special aspects of the game? Like extensive chat features or things like a clan system? 37:09 Do you have plans of creating a clan/guild system? 37:24 Will there be an option to gift my own cosmetics to my friends for birthday presents etc? 37:47 Regarding usernames can we change these and will it be possible to allowed 4 character names? 39:00 Are you worried about server overload? 39:06 I supported the game back in 2021 through The Bazaar site, if I pick up a Founders Pack I assume I'll get the benefits from both? 39:36 What is the most challenging part of making The Bazaar? 42:32 Are there any design decisions which remain undecided? 44:00 What is the purpose of life? 44:11 Are you going to enlist streamers to advertise and play it? 44:47 How many heroes will there be at full launch? Any hints as to how many more heroes we can expect and the flavour/mechanics attached to them? 45:19 I know in the past you have been against having a permanent re-roll button, is this something that has changed in the recent version of the game? 45:44 What factors ino the appearance rates of items and do they change throughout the game (f.e. by making it more likely to encounter items that synergize with what you already have)? 46:42 How important will balance and the competitive viability of the game be (catering to the top 1%) vs the overall ease of play and fun (catering to the majority)? 47:12 Will the digital version of the founders album be available after launch? 48:26 Is there a way to upgrade your founders pack to the higher tiers? 48:44 What have been some of the most fun/funny bugs you have encountered during development? 49:27 What is your current favourite item in The Bazaar? 49:52 What kind of social features made it to the version of the game we will get to play? 50:07 Will there be in-game Easter eggs or game references to cinema or games? 50:16 Who is the 7th hero, what is the name? 50:31 Are you looking to release indefinitely expansions or are you at some point going to release a The Bazaar 2 like Overwatch did? 51:10 How did the idea for creating card packs within a hero's card pool come about? Would love to know details on how they work and what they do for drafting? 53:20 Last time I heard about Stelle, she was getting reworked. What can you tell us about what changes you've done etc? 54:17 Are we going to have an annual roadmap? Are we going to have DLCs like new bundles of cards, themed etc? 55:35 Can we have a lore written or in small cinematics that can throw us inside the universe of The Bazaar? 55:44 What are seasons going to entail? 56:36 We know prestige bar is our "health bar". Do we get damaged in pve fights if we lose? And if so how is the damage we take determined (pve+pvp)? 57:21 Do you get increased MMR when you finish a 10-win run with full prestige bar compared to when you finish a 10-win run with 25% of your prestige bar remaining? 58:20 How often do you plan on releasing new content for The Bazaar? 58:34 How readable is game state? (ie: if you see two boards can you tell which is going to win pretty much immediately or are there complex factors/RNG/hidden mechanics that make things hard to read without simulating combat?) 59:50 Will items display DPS as well as just damage and cooldown? Will other mechanics in the game "do the math" for you? I feel like this could really help the accessibility if these numbers are easily accessible? 1:01:24 How is The Bazaar Development funded? Personal Funds, or have you secure investor funds? 1:01:50 Will there be any sort of hero mastery to showcase how dedicated you are to particular heroes? 1:02:54 Are you worrying about the game getting "figured out", I mean that people get obsessed with the meta, make tier lists and complain about whichever build is Tier S? 1:03:35 Is it possible to access your stash/chest at all times in between encounters? 1:03:49 Why do all items in shops, on new spotlights, have the prices erased and doubled? 1:04:44 Will there be a short general "Introduction to The Bazaar" type video anytime soon? 1:05:11 Is the game mostly reactive in terms of encounters (simply making the best out of what you are presented) or are there ways to ensure you find certain encounters or items that you need for your builds (Vanessa's one weapon synergy or Pyg's max HP synergy)? 1:06:55 What are "enchanted art" items and how many variants are there going to be? 1:08:30 How will the replay system work? Can we rewatch the entire games or is it just stats/summary? Can we watch other people's replays in the game client through codes or shared links? 1:09:06 How do you square crit chance in combat with the original opinion that RNG is good specifically when the agency happens after the RNG? 1:11:43 How many frogs or toads are there in the game? 1:11:57 Does it have PVP? 1:12:04 What is your favourite card? 1:12:24 Can we see streamers have a longterm "success" in streaming the game? 1:13:32 Where can we get more info on The Bazaar?
Yea totally understandable. We did have a bit of an audio issue with the stream recording this week, we got it all figured out for next time though! Hopefully it isn't too bad. Thanks for watching!
I'm so stoked bro. Hearing the passion and heart/soul about it makes me sold. U are a wise man. Can't wait to check it out. Gonna get a founders as soon as I'm able. Keep rocking brother. Keep being the ripple
The discussion on card packs being cumulative instead of swappable was most interesting to me. It feels like it can open a whole can of worms like dilluting the card pool to much (it's harder to see synergies for one particular pack when there's 200 cards in the pool), or powercreep like you discussed. Have you considered having a fixed number of packs per run, but instead of manually swapping them out, the swapping is done randomly and automatically before each run? I think this would mitigate many of the issues without much downside.
Yeah I can't help but think of Wildfrost, which is commonly criticized for this. Even though the larger pool of cards and charms isn't bad, the game is much easier with a smaller pool because the increased control and synergy.
Glad to see you're maturing as a studio. I very much welcome the new media practices, because it gives you more exposure through more content creators and stops racing with cloners. Plus, not having to do so much media all the time sounds like it would free more time for game development!
what a great video. I truly enjoyed every moment of it, except for the loud as f*ck music in the beginning. I'm actually getting excited for the game 😊Hope this get's recommended to me again once it's out - otherwise I'll probably forget... But once again: loved the positive chill energy and especially the clear statements. Like I feel like I know what I'm getting. Thanks to Reynad & Bazaar Team!
Super excited for game, always awesome to hear reynad talk about the design philosophy, game mechanics, studio challenges, etc. I think it would be awesome if the collectible economy included a way to see how many of the collectible are owned. eg: this collectible is 24/276
Feels a little bad backing this game in 2018 and not getting content similar to founders pack rewards of today. I know ill get 3x in game currency, but after waiting for over 6 years for the closed beta, theres nothing special to signify that other than a cheap lanyard that fell apart quickly.
Yeah I hope they at least give a title or something. I've given hundreds of dollars between the campaigns so the realization that that might not translate to much in game is really depressing
Hello, I'm trying to create a tempo account on playthebaazar to buy the founder's pack without success. It always shows the message 'Email is required,' as if I hadn't typed anything in the email box.
@@PlayTheBazaar that gets me to the create an account page where I can put in a username and password, but I get the message "Account creation failed. Please try again."
@@wyrdplae8586 The music is from the original twitch VOD, Reynad was playing it on stream. He didn't notice that people were saying that it was too loud for a bit. It's much better after the first 20 minutes.
Stay strong Reynad, long time watcher and had a lot of similiar experiences with Covid and share a lot of your opinions, stay strong and enjoy the struggle brother!
Do you think people that focus on the competitive side will feel limited with the ranked format? Some just want to grind to the best ranked. Does not personally affect me tbh
Maybe Ranked and the mode where you earn the prizes should be separate modes so 3 different modes might be better casual, Ranked and Arena (or whatever they wanna call it) i feel like ranked should be more about grinding and climbing the ladder more than a special thing where you earn prices idk just an idea!
I’m sure he has. (As far as I remember) He’s openly criticized Super Auto Pets for copying his asynchronous online matchmaking he claims he and his team invented. He said in this video he wishes he didn’t reveal gameplay so early so devs couldn’t copy that as well. I assume he has negative feelings towards both those games.
@@rivia562 Surely I could just (hypothetically) claim that my team "invented" asynchronous online matchmaking a year before the Bazaar team did, meaning that both teams actually stole MY idea. Patents in gaming is a hilarious concept anyways. As iiLivingMeme said, trying to hold an idea for yourself alone is just greedy. Games won't even touch the concept of a Nemesis System because WB greedily patented the idea.
@@lost_pantheon You’re right about claiming something un-patented, but that’s the whole point of getting one. I’m sure IF he patented it he would’ve let other developers use it. I assume he just wanted credit. I don’t know the guy and my previous comment was what I remembered from an old video but may not be entirely accurate, especially considering I’m always high af.
Doesn't he own an esport team? And has enough connections and income history to get investors . Yeah I just double-checked. He's the CEO of a massive extremely profitable esport team.
Not sure why you value mac support over linux tbh, mac is a real pain to develop, costs money and requires special knowledge. Anyway - don't make a build for linux if you're not planning to support it long-term. A bad linux port is worse than no linux port. Linux Support is pretty easy if you throw a client on steam; steam will practically just handle it for you. If that's still not in the cards, as long as you're not using six different clients sending information to 25 different third party tracking servers and a kernel level anticheat, VMs will likely let linux users just run the game anyway.
Visit playthebazaar.com/founders to get access to the Closed Beta, coming October 2024!
Make sure to join the Discord for more topics and discussions! discord.gg/playthebazaar
0:23 If you would pitch The Bazaar in one sentence for former Hearthstone noobs what would it be?
1:47 Can you show new gameplay?
2:08 Where can we sign up for the closed beta?
2:30 I would love to know more specific details about the ranked entry tickets, such as: What are all the ways to gain them? Can you buy them for gems and if so how much? How many can you get in a run?
4:37 What percentage would you say the game is finished?
7:06 How is the replayability in your opinion? I feel like other similar style games get repetitive quickly
7:50 Can you queue up with friends or solo like Hearthstone?
8:54 What percentage of the player base do you want to be going infinite in the ranked system?
10:56 Can you talk about your pros and cons considerations in regards to having the free ranked option you considered at one point? Ultimately what made you decide against it?
13:08 Riot solved fun ranked, why do it differently?
13:19 Can we expect any form of regional pricing in the game for purchasing in-game currency?
13:55 The FAQ says that the plan for now is for the game to have it's own launcher, but is a Steam release something that's being considered?
16:23 Any opportunities for content writers? I wrote for Tempostorm in the past early days of HS.
17:10 What is the most important lesson you've learned during the development of The Bazaar that you wish you knew at the beginning?
18:21 Did you get any encouragement from other enthusiastic people? Like Ben Brode?
18:55 Is development fully remote? I work with a fully remote studio as well.
19:03 Any plans about having an offline mode in the future, where you can play against default ghosts?
19:17 I remember part of your motivation for making The Bazaar was because you were frustrated with Hearthstone development and balance, do you think working on The Bazaar has made you more or less sympathetic to the decisions from HS?
21:39 Have you tried Marvel Snap?
21:48 How often do you expect the metagame to settle in The Bazaar (if it ever can). And how do you plan to tackle that?
23:23 What're your plans for the competitive scene?
23:53 Rerolls being more limited than in a traditional autobattler should mean you can't always draft the same thing.
24:10 Linux version?
24:41 How often will patches happen? Will they happen on a schedule like in League or as needed?
25:59 Game play video when? I know we have older content.
27:01 I think the best thing that PoE does is their releases are every 3 months so players know what to expect, how important is timing for releases for you?
27:47 Will account info such as in-game currency and MMR be carried over from beta to launch?
28:10 For how long will the closed beta last?
28:41 What is your most favourite and unique feature that makes The Bazaar stand out among other TCG or autobattler games?
30:24 Was making a game more or less challenging tha you expected before hand?
32:19 Is every cosmetic that you can get tradable?
32:29 How challenging do you think it will be a bot The Bazaar? What anti-botting techniques or systems have you implemented to minimize the effectiveness of bots or external tools/cheats?
35:38 Is blockchain integration still a feature of the game?
36:21 How much thought have you given to the special aspects of the game? Like extensive chat features or things like a clan system?
37:09 Do you have plans of creating a clan/guild system?
37:24 Will there be an option to gift my own cosmetics to my friends for birthday presents etc?
37:47 Regarding usernames can we change these and will it be possible to allowed 4 character names?
39:00 Are you worried about server overload?
39:06 I supported the game back in 2021 through The Bazaar site, if I pick up a Founders Pack I assume I'll get the benefits from both?
39:36 What is the most challenging part of making The Bazaar?
42:32 Are there any design decisions which remain undecided?
44:00 What is the purpose of life?
44:11 Are you going to enlist streamers to advertise and play it?
44:47 How many heroes will there be at full launch? Any hints as to how many more heroes we can expect and the flavour/mechanics attached to them?
45:19 I know in the past you have been against having a permanent re-roll button, is this something that has changed in the recent version of the game?
45:44 What factors ino the appearance rates of items and do they change throughout the game (f.e. by making it more likely to encounter items that synergize with what you already have)?
46:42 How important will balance and the competitive viability of the game be (catering to the top 1%) vs the overall ease of play and fun (catering to the majority)?
47:12 Will the digital version of the founders album be available after launch?
48:26 Is there a way to upgrade your founders pack to the higher tiers?
48:44 What have been some of the most fun/funny bugs you have encountered during development?
49:27 What is your current favourite item in The Bazaar?
49:52 What kind of social features made it to the version of the game we will get to play?
50:07 Will there be in-game Easter eggs or game references to cinema or games?
50:16 Who is the 7th hero, what is the name?
50:31 Are you looking to release indefinitely expansions or are you at some point going to release a The Bazaar 2 like Overwatch did?
51:10 How did the idea for creating card packs within a hero's card pool come about? Would love to know details on how they work and what they do for drafting?
53:20 Last time I heard about Stelle, she was getting reworked. What can you tell us about what changes you've done etc?
54:17 Are we going to have an annual roadmap? Are we going to have DLCs like new bundles of cards, themed etc?
55:35 Can we have a lore written or in small cinematics that can throw us inside the universe of The Bazaar?
55:44 What are seasons going to entail?
56:36 We know prestige bar is our "health bar". Do we get damaged in pve fights if we lose? And if so how is the damage we take determined (pve+pvp)?
57:21 Do you get increased MMR when you finish a 10-win run with full prestige bar compared to when you finish a 10-win run with 25% of your prestige bar remaining?
58:20 How often do you plan on releasing new content for The Bazaar?
58:34 How readable is game state? (ie: if you see two boards can you tell which is going to win pretty much immediately or are there complex factors/RNG/hidden mechanics that make things hard to read without simulating combat?)
59:50 Will items display DPS as well as just damage and cooldown? Will other mechanics in the game "do the math" for you? I feel like this could really help the accessibility if these numbers are easily accessible?
1:01:24 How is The Bazaar Development funded? Personal Funds, or have you secure investor funds?
1:01:50 Will there be any sort of hero mastery to showcase how dedicated you are to particular heroes?
1:02:54 Are you worrying about the game getting "figured out", I mean that people get obsessed with the meta, make tier lists and complain about whichever build is Tier S?
1:03:35 Is it possible to access your stash/chest at all times in between encounters?
1:03:49 Why do all items in shops, on new spotlights, have the prices erased and doubled?
1:04:44 Will there be a short general "Introduction to The Bazaar" type video anytime soon?
1:05:11 Is the game mostly reactive in terms of encounters (simply making the best out of what you are presented) or are there ways to ensure you find certain encounters or items that you need for your builds (Vanessa's one weapon synergy or Pyg's max HP synergy)?
1:06:55 What are "enchanted art" items and how many variants are there going to be?
1:08:30 How will the replay system work? Can we rewatch the entire games or is it just stats/summary? Can we watch other people's replays in the game client through codes or shared links?
1:09:06 How do you square crit chance in combat with the original opinion that RNG is good specifically when the agency happens after the RNG?
1:11:43 How many frogs or toads are there in the game?
1:11:57 Does it have PVP?
1:12:04 What is your favourite card?
1:12:24 Can we see streamers have a longterm "success" in streaming the game?
1:13:32 Where can we get more info on The Bazaar?
bro's doing god's work
The music is way to loud compared to the voice. Still looking forward like crazy for this game, love the art work.
Yea totally understandable. We did have a bit of an audio issue with the stream recording this week, we got it all figured out for next time though! Hopefully it isn't too bad.
Thanks for watching!
In the car with my homies we are such music lovers that often the music is so much louder than the voice so I’m kind of used to this 😆
I've been following this since your tempo storm days, wish you the best of luck Reynad!
I'm so stoked bro. Hearing the passion and heart/soul about it makes me sold. U are a wise man. Can't wait to check it out. Gonna get a founders as soon as I'm able. Keep rocking brother. Keep being the ripple
Just got the tier 3 founders pack, I have been watching you since early hearthstone days, can't wait to play the game.
Thanks for the support!
Good timing because HS has reached peak stupidity. I'm so ready to permanently switch.
same lol. Only played HS BGs for years now
tft is great in the meantime
can't wait to get my hands on the game and give it round after round of sloppy backshots
What the actual fuck
@@andrewadams530 xD
HUH
ey
*YO*
The discussion on card packs being cumulative instead of swappable was most interesting to me. It feels like it can open a whole can of worms like dilluting the card pool to much (it's harder to see synergies for one particular pack when there's 200 cards in the pool), or powercreep like you discussed.
Have you considered having a fixed number of packs per run, but instead of manually swapping them out, the swapping is done randomly and automatically before each run? I think this would mitigate many of the issues without much downside.
Yeah I can't help but think of Wildfrost, which is commonly criticized for this. Even though the larger pool of cards and charms isn't bad, the game is much easier with a smaller pool because the increased control and synergy.
Chillest dude in the industry. How can you not love Reynad?
If you are Blizzard or a serious concurrent, I guess ?
My most looked forward to game! Can't believe how long the wait has been but so excited for the beta!
Looking forward to the game. Thanks for the update
Can't wait for everyone to be able to play!
I love how Pyg, Vanessa and Dooley make appearances throughout the video xD
Thanks! We thought that was a fun touch too!
Not being able to force builds or what is “meta” is amazing. I love it. I love you. Thank you. Can’t wait to play!
Grats on the progress dude. Great to see pillars of the community move onto bigger and better stuff.
Glad to see you're maturing as a studio. I very much welcome the new media practices, because it gives you more exposure through more content creators and stops racing with cloners. Plus, not having to do so much media all the time sounds like it would free more time for game development!
The sound mixing go a little crazy on this one?
what a great video. I truly enjoyed every moment of it, except for the loud as f*ck music in the beginning.
I'm actually getting excited for the game 😊Hope this get's recommended to me again once it's out - otherwise I'll probably forget...
But once again: loved the positive chill energy and especially the clear statements. Like I feel like I know what I'm getting. Thanks to Reynad & Bazaar Team!
im super excited for this game and so is my friend. I already have access to closed beta. I hope to play soon and for a looooooong time.
Super excited for game, always awesome to hear reynad talk about the design philosophy, game mechanics, studio challenges, etc. I think it would be awesome if the collectible economy included a way to see how many of the collectible are owned. eg: this collectible is 24/276
My gaming salvation is closer than ever!
Yo! Glad to see an update
Love me some Q and A!
i cannot wait to play this game man
I’m so proud of you ! I Will play this game :)
Feels a little bad backing this game in 2018 and not getting content similar to founders pack rewards of today. I know ill get 3x in game currency, but after waiting for over 6 years for the closed beta, theres nothing special to signify that other than a cheap lanyard that fell apart quickly.
wait this is the same game??? i thought it was scrapped since i stopped following reynad
Yeah I hope they at least give a title or something. I've given hundreds of dollars between the campaigns so the realization that that might not translate to much in game is really depressing
Good q and a!
mega excited
Excited! Also, the music is a bit loud here, and your voice is a bit uncompressed. If you need an audio engineer let me know!
Thank you noodle ! 🙏
Music stops at 20:25 - audio very clear after this point
Yea, sorry about the audio issues. We'll do better with the next one!
@@PlayTheBazaar it's all good! Video is still incredibly based
I recommend turning on the subtitles for those who are hard of hearing.
The Crypto item sounds hilarious 😂
I COULD NOT REGISTER THE WEBSITE SAID ERROR TRY AGAIN LATER NOODLE
the music is way too loud compared to the talking lol
Hello, I'm trying to create a tempo account on playthebaazar to buy the founder's pack without success. It always shows the message 'Email is required,' as if I hadn't typed anything in the email box.
Same. Something is broken. Tried Chrome and Edge. Tried with uBlock off. Not working.
We're looking into it asap! Big website upgrades coming in the near future, but the initial site update was buggier than we would like
@@nathan118 Try clicking continue instead of hitting the enter key. This is a bug that should be sorted soon
@@PlayTheBazaar that gets me to the create an account page where I can put in a username and password, but I get the message "Account creation failed. Please try again."
@@PlayTheBazaar still not working. :)
Reynad began working on The Bazaar as a white dude and is coming out of the playtesting dungeon as a dwarf.
Could you re-upload this without fucked audio levels please?
Unless is baked into the capture obviously. I assume the music was added in post?
@@wyrdplae8586 The music is from the original twitch VOD, Reynad was playing it on stream. He didn't notice that people were saying that it was too loud for a bit. It's much better after the first 20 minutes.
@@aR0ttenPICKLE Yea all g. Managed to stick it out. Thanks fella :3
wanted to buy a founders pack but unfortunately the payment options are too restricted :(
Stay strong Reynad, long time watcher and had a lot of similiar experiences with Covid and share a lot of your opinions, stay strong and enjoy the struggle brother!
can you reupload this video without this music, thanks
Do you think people that focus on the competitive side will feel limited with the ranked format? Some just want to grind to the best ranked. Does not personally affect me tbh
Maybe Ranked and the mode where you earn the prizes should be separate modes so 3 different modes might be better casual, Ranked and Arena (or whatever they wanna call it) i feel like ranked should be more about grinding and climbing the ladder more than a special thing where you earn prices idk just an idea!
did he talk about how the bazaar differentiates itself from other auto battlers? timestamp?
Sounds like this games Ranked system is a bit like Heroic Brawl from Hearthstone
Almost unwatchable with that super loud background music
How will Indigogo backers get early access to the game?
The game seems pretty similar to concepts like Backpack Battles?
Is there gonna be a demo to play for the game ?
58:11 this is why Arena in Shadowverse is the absolute WORST. Lose your first match and feel shitty and tilted even if you win the other 4
The wizard
Legit impossible to watch with the music xD
Please add PayPal to the Payment method :)
Paying for ranked? Really…
Has Reynard heard of backpack battles?
I was thinking the same thing, seems pretty similar no?
I’m sure he has. (As far as I remember) He’s openly criticized Super Auto Pets for copying his asynchronous online matchmaking he claims he and his team invented.
He said in this video he wishes he didn’t reveal gameplay so early so devs couldn’t copy that as well. I assume he has negative feelings towards both those games.
@@rivia562 Surely I could just (hypothetically) claim that my team "invented" asynchronous online matchmaking a year before the Bazaar team did, meaning that both teams actually stole MY idea.
Patents in gaming is a hilarious concept anyways. As iiLivingMeme said, trying to hold an idea for yourself alone is just greedy. Games won't even touch the concept of a Nemesis System because WB greedily patented the idea.
@@rivia562 I definitely do not think his feelings are valid
@@lost_pantheon
You’re right about claiming something un-patented, but that’s the whole point of getting one. I’m sure IF he patented it he would’ve let other developers use it. I assume he just wanted credit.
I don’t know the guy and my previous comment was what I remembered from an old video but may not be entirely accurate, especially considering I’m always high af.
Curious how he funded it
Venture backed. Its a question asked around the 1 hour mark
Doesn't he own an esport team? And has enough connections and income history to get investors .
Yeah I just double-checked. He's the CEO of a massive extremely profitable esport team.
Stop pretending that this is acard game xD. Its not a card game😂.
That does not mean, that this is a bad thing
Not sure why you value mac support over linux tbh, mac is a real pain to develop, costs money and requires special knowledge.
Anyway - don't make a build for linux if you're not planning to support it long-term. A bad linux port is worse than no linux port.
Linux Support is pretty easy if you throw a client on steam; steam will practically just handle it for you. If that's still not in the cards, as long as you're not using six different clients sending information to 25 different third party tracking servers and a kernel level anticheat, VMs will likely let linux users just run the game anyway.