Guilty Gear Xrd Rev 2: A short combo video of Johnny

Sdílet
Vložit
  • čas přidán 22. 12. 2017
  • ======================
    A few ways to level up Mist Finer:
    (Apart from the first two, the rest are not applicable to all characters unless with some tweaks)
    • Johnny - Mist Finer Le...
    ======================
    Combo Notations:
    (I apologize for the following big, messy chunk)
    ↖ ↑ ↗ = 7 8 9
    ←N→ = 4 5 6
    ↙ ↓ ↘ = 1 2 3
    - = gatling (e.g. 5K-5S-2D means pressing 5K, 5S and 2D in succession)
    [X] = hold the button written in brackets
    xx = special move cancel
    ~ = jump cancel
    j. = jump/in air
    sj. = super jump
    \\ = Mist Finer stance cancel
    IAD = instant air dash
    OTG = off the ground
    RC = Red Roman Cancel
    YRC = Yellow Roman Cancel
    The level of Mist Finer at the beginning of each combo is included in thick brackets.
    00:01【Lv.2】 --- 5S-2D xx 236H, 5S-2H xx j.214P, 236H, (66) 5H xx 236H, 2H ~ j.S xx j.214K, (66) Dust Air Homing, j.P-j.P-j.D-j.D xx j.623K xx (RC);
    426P, 236H, 2H xx j.214[S]66, 5S xx 236H, 5S-2D xx 214K, (66, 66) 5S xx 236H, 5S ~ j.D \\ j.S ~ j.D \\ j.D xx j.623K
    00:25【Lv.2】 --- 2H xx j.214K, 2H xx j.214K, 5K xx 236H, 5H xx 214P, 236H, (66) j.P-j.K-j.S ~ j.P-j.K-j.S-j.D xx j.623K;
    426P xx (YRC), (44) 236H, 214K xx (RC), (66) 5S xx 236H, 5S-6P xx 236H, (66) j.D \\ j.H \\ j.K-j.D, j.D \\ j.H \\ j.K-j.D, (66) j.P-j.K-j.D xx j.214K, 236H, Dust Air Homing, j.D xx j.623K
    00:48【Lv.3】 --- 6H \\ 5H \\ 5S-6H xx 623K xx (RC), j.H \\ j.P-j.K, 5K-5H \\ 5S-6H xx 623K xx (RC), j.H \\ j.P-j.K, 5S-6H xx 214K, (66) 623KK
    01:01【Lv.3】 --- Dust Ground Homing, 2H-j.D-j.S-j.D xx j.214P, (Side Switched, 66, 66) 5S xx 236H, 5K-5H xx 623KK xx (RC), (Side Switched, 44), 236H, 5S-5H xx 623KK
    01:15【Lv.3】 --- Ground Throw, (66) j.K-j.S-j.H \\ j.P-j.K ~ .K-j.S-j.H \\ j.K-j.D, j.D \\ j.D \\ ~ j.D \\ j.D xx j.623K xx (RC);
    426P, (whiff 5P), 236H, (66) 214K, 5S xx 236H, 5S xx 236H, 6K, j.D \\ j.D \\ ~ j.D \\ j.D xx j.214K, 236H, Dust Ground Homing, 2H-j.D-j.S ~ j.P-j.P-j.K-j.D xx j.214P, (Side Switched) 23624H
    01:43【Lv.3】 --- 6H xx 214S, 236H, 214[K]66S, (Side Switched) 5H xx 214[K]66S, (Side Switched) 5H xx 236H, 5S xx 214P, 236H, 6K, sj.D xx j.623K
    01:57【Lv.3】 --- 2H \\ j.D, 5S ~ j.D \\ j.H \\ j.K-j.D, (66) j.D \\ j.H \\ j.K-j.D, (66) j.D \\ j.H \\ j.K-j.D, (66) j.D \\ j.D xx j.623K
    02:08【Lv.3】 --- Ground Throw, j.D \\ j.H-j.D, j.D \\ j.D \\ ~ j.D \\ j.D \\ j.D xx j.214P, 426P, (OTG) 5S xx 236H, (when dummy recovers in air) 214K, 236H, 6H xx 214[K]66S, 5S xx 236H, 5S ~ j.D \\ j.D xx j.214K, (66) Dust Ground Homing, 6H-5H-5H xx 23624H
    02:32【Lv.3】 --- 5S-2D \\ 5S-2H \\ j.D, j.S-j.H \\ j.K-j.S ~ j.D \\ j.H \\ (Side Switched) j.K-j.D xx j.214P, 623K xx (RC), j.H-j.D, 23624D
    02:50【Lv.3】 --- (Air Dash) j.K-j.S-j.D, 5S ~ j.D \\ j.H \\ j.K-j.D, j.D \\ j.S ~ j.D \\ j.D xx j.214K, 236H, 236H, (66) 6P ~ IAD j.K-j.D xx j.214K, Instant Kill
    ======================
    BGM: Liquor Bar & Drunkard (Theme of Johnny from GGXX)
    Composer: Daisuke Ishiwatari
    itunes.apple.com/us/album/gui...
    • Guilty Gear X2 OST-"Li...
    ======================
  • Hry

Komentáře • 21

  • @YXiao
    @YXiao  Před 6 lety +6

    Merry X'mas!
    And wish your 2017 ends strong with an awesome week!

  • @kosuzu_
    @kosuzu_ Před 5 lety +9

    Johnny is so busted in rev 2, but I don’t care or hate it because he’s too cool and fun to play.

  • @joshen6010
    @joshen6010 Před 4 lety +5

    My favorite character of GG games.I hope Jo's dlc will be released soon

  • @MegaRizwan20
    @MegaRizwan20 Před 6 lety +10

    Yooooo this was godlike.

  • @lawrencegill4505
    @lawrencegill4505 Před 6 lety +5

    Short: Yes. Stylish: HELL YES.

  • @last-yakuza-8363
    @last-yakuza-8363 Před 6 lety +2

    NIGGA CALM DOWN 😭😭👏🏽👏🏽 TOO BEAUTIFUL

  • @dsadler97
    @dsadler97 Před 6 lety +7

    Stylish af

  • @yardengal7955
    @yardengal7955 Před 3 lety +2

    Sick stuff, that was awesome.
    The cinematics looked a bit weird though- it feels like they were interlaced somehow, from 30f FPS to 60.

    • @YXiao
      @YXiao  Před 3 lety +2

      Oh this old video :D
      I think it was because of the frame interpolation method I used for rendering.

    • @yardengal7955
      @yardengal7955 Před 3 lety

      @@YXiao oh I didn't notice it was from two years ago lol, CZcams just recommended me this vide. It's probably because I've been watching GG lately.

  • @mra1985
    @mra1985 Před 6 lety +7

    That was beyond beautiful keep it up , I love this game but I drop my input all the time , any tips would be appreciated

    • @YXiao
      @YXiao  Před 6 lety +4

      Thanks!
      Are you aware of any particular circumstance where you might drop more often? For example a friend of mine used to drop input a lot upon wake-up reversals. This game seems to have a bit of button buffer but can be quite unforgiving of directional inputs sometimes.

  • @JustRikko
    @JustRikko Před 6 lety +1

    How do you get the cinematics to run so smoothly

  • @gabrielsin5844
    @gabrielsin5844 Před 6 lety +2

    Roto

  • @steampunk1435
    @steampunk1435 Před 6 lety +2

    Sick shit, bruh
    But I gotta ask you, how did you make it run in 60 fps like that? I read the game was animated at 30 fps so it'd still feel like an anime despite being 3D and all

    • @YXiao
      @YXiao  Před 6 lety +3

      Thanks~
      The game should be 60fps by default. You can switch on frame rate display and it should show up above the timer. Generally you only get lower frame rate (slow gameplay) if your PC hardware is not adequate. Where did you read about the 30 fps description?

    • @steampunk1435
      @steampunk1435 Před 6 lety +2

      I mean, it feels like 60 fps in the fight itself, I just noticed a difference in Johnny's overdrive animation... It felt way smoother in the video
      About the 30 fps stuff: czcams.com/video/yhGjCzxJV3E/video.html

    • @YXiao
      @YXiao  Před 6 lety +1

      Wow, I didn't know there's a presentation on the art style of GGXrd until now :)
      But back to the topic, I am not sure what could have made the animation smoother if at all (I haven't been paying attention to this). Rendering was done in Premiere Pro with Optical Flow in time interpolation.

  • @skywardchandelure
    @skywardchandelure Před 5 lety

    Soooo how is he doing the wall dust spam air combo is he canceling most finders in between the animation to reset?

    • @YXiao
      @YXiao  Před 5 lety +3

      You'd need to do a Mist Finer cancel between every two j.D

    • @skywardchandelure
      @skywardchandelure Před 5 lety +1

      @@YXiao Thank you so much :) amazing combos