Guilty Gear Xrd Rev 2: A short combo video of Johnny
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- čas přidán 22. 12. 2017
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A few ways to level up Mist Finer:
(Apart from the first two, the rest are not applicable to all characters unless with some tweaks)
• Johnny - Mist Finer Le...
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Combo Notations:
(I apologize for the following big, messy chunk)
↖ ↑ ↗ = 7 8 9
←N→ = 4 5 6
↙ ↓ ↘ = 1 2 3
- = gatling (e.g. 5K-5S-2D means pressing 5K, 5S and 2D in succession)
[X] = hold the button written in brackets
xx = special move cancel
~ = jump cancel
j. = jump/in air
sj. = super jump
\\ = Mist Finer stance cancel
IAD = instant air dash
OTG = off the ground
RC = Red Roman Cancel
YRC = Yellow Roman Cancel
The level of Mist Finer at the beginning of each combo is included in thick brackets.
00:01【Lv.2】 --- 5S-2D xx 236H, 5S-2H xx j.214P, 236H, (66) 5H xx 236H, 2H ~ j.S xx j.214K, (66) Dust Air Homing, j.P-j.P-j.D-j.D xx j.623K xx (RC);
426P, 236H, 2H xx j.214[S]66, 5S xx 236H, 5S-2D xx 214K, (66, 66) 5S xx 236H, 5S ~ j.D \\ j.S ~ j.D \\ j.D xx j.623K
00:25【Lv.2】 --- 2H xx j.214K, 2H xx j.214K, 5K xx 236H, 5H xx 214P, 236H, (66) j.P-j.K-j.S ~ j.P-j.K-j.S-j.D xx j.623K;
426P xx (YRC), (44) 236H, 214K xx (RC), (66) 5S xx 236H, 5S-6P xx 236H, (66) j.D \\ j.H \\ j.K-j.D, j.D \\ j.H \\ j.K-j.D, (66) j.P-j.K-j.D xx j.214K, 236H, Dust Air Homing, j.D xx j.623K
00:48【Lv.3】 --- 6H \\ 5H \\ 5S-6H xx 623K xx (RC), j.H \\ j.P-j.K, 5K-5H \\ 5S-6H xx 623K xx (RC), j.H \\ j.P-j.K, 5S-6H xx 214K, (66) 623KK
01:01【Lv.3】 --- Dust Ground Homing, 2H-j.D-j.S-j.D xx j.214P, (Side Switched, 66, 66) 5S xx 236H, 5K-5H xx 623KK xx (RC), (Side Switched, 44), 236H, 5S-5H xx 623KK
01:15【Lv.3】 --- Ground Throw, (66) j.K-j.S-j.H \\ j.P-j.K ~ .K-j.S-j.H \\ j.K-j.D, j.D \\ j.D \\ ~ j.D \\ j.D xx j.623K xx (RC);
426P, (whiff 5P), 236H, (66) 214K, 5S xx 236H, 5S xx 236H, 6K, j.D \\ j.D \\ ~ j.D \\ j.D xx j.214K, 236H, Dust Ground Homing, 2H-j.D-j.S ~ j.P-j.P-j.K-j.D xx j.214P, (Side Switched) 23624H
01:43【Lv.3】 --- 6H xx 214S, 236H, 214[K]66S, (Side Switched) 5H xx 214[K]66S, (Side Switched) 5H xx 236H, 5S xx 214P, 236H, 6K, sj.D xx j.623K
01:57【Lv.3】 --- 2H \\ j.D, 5S ~ j.D \\ j.H \\ j.K-j.D, (66) j.D \\ j.H \\ j.K-j.D, (66) j.D \\ j.H \\ j.K-j.D, (66) j.D \\ j.D xx j.623K
02:08【Lv.3】 --- Ground Throw, j.D \\ j.H-j.D, j.D \\ j.D \\ ~ j.D \\ j.D \\ j.D xx j.214P, 426P, (OTG) 5S xx 236H, (when dummy recovers in air) 214K, 236H, 6H xx 214[K]66S, 5S xx 236H, 5S ~ j.D \\ j.D xx j.214K, (66) Dust Ground Homing, 6H-5H-5H xx 23624H
02:32【Lv.3】 --- 5S-2D \\ 5S-2H \\ j.D, j.S-j.H \\ j.K-j.S ~ j.D \\ j.H \\ (Side Switched) j.K-j.D xx j.214P, 623K xx (RC), j.H-j.D, 23624D
02:50【Lv.3】 --- (Air Dash) j.K-j.S-j.D, 5S ~ j.D \\ j.H \\ j.K-j.D, j.D \\ j.S ~ j.D \\ j.D xx j.214K, 236H, 236H, (66) 6P ~ IAD j.K-j.D xx j.214K, Instant Kill
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BGM: Liquor Bar & Drunkard (Theme of Johnny from GGXX)
Composer: Daisuke Ishiwatari
itunes.apple.com/us/album/gui...
• Guilty Gear X2 OST-"Li...
====================== - Hry
Merry X'mas!
And wish your 2017 ends strong with an awesome week!
Johnny is so busted in rev 2, but I don’t care or hate it because he’s too cool and fun to play.
My favorite character of GG games.I hope Jo's dlc will be released soon
Yooooo this was godlike.
Short: Yes. Stylish: HELL YES.
NIGGA CALM DOWN 😭😭👏🏽👏🏽 TOO BEAUTIFUL
Stylish af
Sick stuff, that was awesome.
The cinematics looked a bit weird though- it feels like they were interlaced somehow, from 30f FPS to 60.
Oh this old video :D
I think it was because of the frame interpolation method I used for rendering.
@@YXiao oh I didn't notice it was from two years ago lol, CZcams just recommended me this vide. It's probably because I've been watching GG lately.
That was beyond beautiful keep it up , I love this game but I drop my input all the time , any tips would be appreciated
Thanks!
Are you aware of any particular circumstance where you might drop more often? For example a friend of mine used to drop input a lot upon wake-up reversals. This game seems to have a bit of button buffer but can be quite unforgiving of directional inputs sometimes.
How do you get the cinematics to run so smoothly
Roto
Sick shit, bruh
But I gotta ask you, how did you make it run in 60 fps like that? I read the game was animated at 30 fps so it'd still feel like an anime despite being 3D and all
Thanks~
The game should be 60fps by default. You can switch on frame rate display and it should show up above the timer. Generally you only get lower frame rate (slow gameplay) if your PC hardware is not adequate. Where did you read about the 30 fps description?
I mean, it feels like 60 fps in the fight itself, I just noticed a difference in Johnny's overdrive animation... It felt way smoother in the video
About the 30 fps stuff: czcams.com/video/yhGjCzxJV3E/video.html
Wow, I didn't know there's a presentation on the art style of GGXrd until now :)
But back to the topic, I am not sure what could have made the animation smoother if at all (I haven't been paying attention to this). Rendering was done in Premiere Pro with Optical Flow in time interpolation.
Soooo how is he doing the wall dust spam air combo is he canceling most finders in between the animation to reset?
You'd need to do a Mist Finer cancel between every two j.D
@@YXiao Thank you so much :) amazing combos