COH3 Snares: Explained, Compared & Improved?

Sdílet
Vložit
  • čas přidán 19. 06. 2024
  • A deep dive into snares such as the panzerfaust or anti tank grenade in Company of Heroes 3. Learn the mechanics stats and areas they need to be improved.
    00:00 Intro
    00:30 How snares work
    01:25 Crew Shock
    01:45 Engine Damage
    02:26 Pivot Rate
    03:49 Crew Shock numbers
    04:27 Snare Damage
    04:48 Snare Penetration
    05:24 Snare Range
    06:20 Snare tracking COH2 vs COH3
    07:22 Snare times
    08:07 OTO Mod. 42 unique
    08:43 Which model snares?
    10:11 Snare Push Bug
    10:35 Cooldowns & Veterancy
    11:14 Snares vs Buildings
    11:47 Hotkeys
    12:24 Final Thoughts
    Enjoy the content? Support me on Patreon / tightrope or Donate:
    streamlabs.com/tightropexilo
    Send your replays for casting to tightropegaming@gmail.com
    Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred
    Follow me on twitter @tightropegaming or on twitch / tightropexilo
  • Hry

Komentáře • 55

  • @tightropegaming
    @tightropegaming  Před měsícem +2

    After this video relic made quite a few changes to snares:
    It is much harder to dodge snares by driving out of range
    Allied and DAK AT-nades got increased to 120 damage
    Most squads get +40 damage on their snare at vet 2
    Grenadiers get 5 bonus snare range at vet 3
    Push bug got fixed

  • @DaSwede1997
    @DaSwede1997 Před 3 měsíci +28

    Love these types of videos! They are so good they should be on the game's home menu!

  • @StephennJF
    @StephennJF Před 3 měsíci +27

    Thanks Tightrope! Great summary and comparison of snares. I agree with all your points and hopefully Relic can make some of these changes.
    I wasn't even aware if two snares hit a vehicle above 50% HP it results in a engine crit! I always find some little gems in your videos. Cheers! :)

  • @Leeright37
    @Leeright37 Před 2 měsíci +2

    The most underrated content creator in this COH community is for sure tightrope. We must protect this man at all costs!

  • @haaansolo8568
    @haaansolo8568 Před 3 měsíci +2

    Great overview.
    Since axis OP and I think the coh3 snaring system kind of makes taking put superheavies more difficult, I generally don't like it too much...

  • @Astruyk
    @Astruyk Před 3 měsíci +5

    You had a lot of fun with the effects on this one. lol. Great job as always.

  • @thergmtk
    @thergmtk Před 3 měsíci +4

    Another great video for the CoH series, tightrope. The effects at the 06:08 mark was a little bit too trippy, but otherwise a perfectly well made dive into the mechanics of snares.

  • @GeneralsGentlemen
    @GeneralsGentlemen Před 3 měsíci

    Nice video! I like the point you mention about snares being too important in Coh2 and it makes specialists very hard to use.

  • @arcturus64
    @arcturus64 Před 3 měsíci +1

    I didn't even know about the double snare giving an engine damage above 50%HP. In CoH2 it always felt wasteful to spam AT nades on full health meds and heavies but now it does feel like it is actually dangerous to dive 2 inf squads with snares with a lone tank.

  • @schmidbag
    @schmidbag Před 3 měsíci +1

    Awesome breakdown, thanks tightrope!

  • @ashxu
    @ashxu Před 3 měsíci +5

    Love the new editing haha

  • @SneakyFridge1
    @SneakyFridge1 Před 3 měsíci +1

    Your editing is so good, well done

  • @ccettel3275
    @ccettel3275 Před 3 měsíci +1

    Thx so much. I love this detailed explanation

  • @zoidberg1576
    @zoidberg1576 Před 3 měsíci

    once again, totally awesome video

  • @johnstopka180
    @johnstopka180 Před 3 měsíci +1

    Thank you tightrope!

  • @Schaden-freude
    @Schaden-freude Před 3 měsíci +5

    that model pushing thing i think is what has fucked me over the most. for months i was wondering why my units were not doing the orders i gave em and i was losing my mind

  • @BlackwingDK
    @BlackwingDK Před 3 měsíci

    Great and informative video! Love the dictionary entry :D

  • @malph7823
    @malph7823 Před 3 měsíci +1

    Good to understend, nice work ,keep that way🤙👍👍👍

  • @estrategiaenespanol1329
    @estrategiaenespanol1329 Před 3 měsíci

    your videos are always very good

  • @LordChaos36
    @LordChaos36 Před 3 měsíci +4

    What a hero! 🎉❤

  • @jimhall1728
    @jimhall1728 Před 3 měsíci +1

    Good work :)

  • @lordschwefel3487
    @lordschwefel3487 Před 3 měsíci +1

    Good work ^-^
    It would also have been nice to see how things have changed from CoH 1 to now. Just for fun :D

  • @colonel_moss5663
    @colonel_moss5663 Před 3 měsíci +1

    I dunno if I'm just bad or maybe it's the coh3 cancel bug, but lately I've been having a lot of trouble with snares simply not happening. Also, the other day I weird bug happened: a squad threw a snare but it stopped right in front of them seemly stuck to a heavy cover wall, the timer ran out and the blast went off by the wall and the target vehicle, that was far away remained undamaged and so did the wall, though iirc there was no blast sound. It's interesting that it wasn't simply a visual bug, but it was actually "simulated" as if the snared missed.

  • @avengedsavagez7536
    @avengedsavagez7536 Před 3 měsíci

    Let’s hope it doesn’t take another year for a big update to fix these issues among others that still seem to have lingered since the last update.
    Great video Tightrope.

  • @AECoH
    @AECoH Před 3 měsíci +2

    best video yet! gg wp

  • @crazymazzei2
    @crazymazzei2 Před 3 měsíci +2

    I hope they undo the crazy vehicle acceleration changes, so many bad interactions now.

  • @rainbowstarunicornprincess4391
    @rainbowstarunicornprincess4391 Před 3 měsíci +5

    Some of their animations are so borked. The tossed ones especially.

  • @gringokillah9543
    @gringokillah9543 Před 3 měsíci +2

    Wow, 300 years to remove PFaust from from Fjaegers in CoH2 just to give them PFaust back in CoH3 with infinite range. WP

  • @darek4470
    @darek4470 Před 2 měsíci

    🙌🙌

  • @samwu1836
    @samwu1836 Před 2 měsíci

    It's rather astounding that we have tanks moving like sports cars...

  • @submale5892
    @submale5892 Před 3 měsíci +13

    The snare animation being cancelled when a tank is right next to them is really Really ****ing annoying and should have been fixed so many months ago. 🤡

    • @Damo20
      @Damo20 Před 3 měsíci +1

      Amen! Enraging when you’re hanging around with low health infantry trying to get that snare off so they don’t get wiped on the retreat, only for them to just die anyway because the goddamn snare animation keeps getting cancelled. 😡

  • @isaiahsmith6016
    @isaiahsmith6016 Před 3 měsíci +1

    I appreciate it when you make videos like this but I wish the game itself did a better job of explaining this to the player so they don't need to search for extraneous information outside of the game.

  • @whiteflash4444
    @whiteflash4444 Před 3 měsíci +4

    Much improved in COH3

  • @krzakijegogoebie3599
    @krzakijegogoebie3599 Před 3 měsíci +2

    perfect good night story
    goodsleep everyone

  • @volknetai.3690
    @volknetai.3690 Před 3 měsíci

    It's kind of wierd to hear that the CoH2 snares penetration are dependent on range. It is a shape charge so the penetration power is from the explosive inside ( Imagine an infantry throwing anti tank weapon with just kinetic energy that their penetration are dependent on distance. Something like that would only have scratch your car paint )

    • @Schaden-freude
      @Schaden-freude Před 3 měsíci

      i wouldnt think too hard about it. most tank battles in ww2 took place over a thousand metres and in game its basically point blank

    • @spinosaurusiii7027
      @spinosaurusiii7027 Před 3 měsíci +1

      I assume it's for a mix of balance and for the reason that the game does not really account for weak spots and such, which you are less likely to hit at range, decreasing your chance to pen.

  • @temrenalican4570
    @temrenalican4570 Před 3 měsíci +4

    10:11 the snare push bug literally made me quit this game. Frustration of this bs is way too much.

    • @submale5892
      @submale5892 Před 3 měsíci +3

      It's so brain-dead that they would allow such a ludicrous issue to exist in the game for so many months. They are such clowns.

    • @temrenalican4570
      @temrenalican4570 Před 3 měsíci +2

      @@submale5892 Dude I thought I was going crazy. So many times I would spam the snare button for it to work, only to not have it go off and my snaring squad dies or stays a little too long etc. It's just Relic being Relic.

  • @jamesnugent6451
    @jamesnugent6451 Před 3 měsíci

    Some of my favorite kills are sneaking 4 costal units behind enemy lines and using the Molotovs to kill artillery units

  • @MatthewMartinezStrangelyTrue

    Bring back satchel supremacy from company of heroes 2, it's so horrible when you can't even throw a satchel next to a tank

  • @Deniz-il2tq
    @Deniz-il2tq Před 3 měsíci +1

    I feel like the game lacks alot of content for multiplayer even a year after launch, any opinion on that?

    • @krzakijegogoebie3599
      @krzakijegogoebie3599 Před 3 měsíci +1

      no need for more opinions... you are right my friend

    • @pascalbourelier3463
      @pascalbourelier3463 Před 3 měsíci +2

      With 4 factions and much denser battlegroups/doctrine, definitely not. Especially with 10 maps being added in february & this month! Crazy amount of maps for the anniversary!
      CoH1 & 2 didn't get that much content that fast, so let's wait it out. Really hoping for campaign stuff personally

  • @phoenixdelta346
    @phoenixdelta346 Před 3 měsíci +1

    Well that explains why every match turnes into an axis blob fest.
    But still better than CoH2.

  • @mcilveen11
    @mcilveen11 Před 3 měsíci

    What a shock that axis is better in basically every category

    • @Raposa234
      @Raposa234 Před 3 měsíci

      Axis is quality, allies quantity. It is like this since CoH2.

  • @brandonturpin8932
    @brandonturpin8932 Před 3 měsíci

    Great vid as always.
    Side point but I hate snares. Genuinely don’t see why this was ever needed as it straight up makes no sense that a tiny genade destroys an engine. Yet somehow tank shells do not

  • @diego2817
    @diego2817 Před 3 měsíci

    Snares needs to be close range...

  • @diego2817
    @diego2817 Před 3 měsíci

    Snarw should be 10 range it is more realistic

    • @spinosaurusiii7027
      @spinosaurusiii7027 Před 3 měsíci +1

      What? Do you want to give the Panzerfaust 60 range too? and tanks 1000?

  • @diego2817
    @diego2817 Před 3 měsíci

    Snares should be difficult to land on light vehicle, speed is their obly defense