that would be interesting to see a new parry slip be on stomach instead of on back, or at least punch based low parries would not knock the target down but somehow turn into a different type of outcome entirely like some kind of throw or something that does very little damage or something.
Fix which attacks overall can be parried by those who have parry as a part of their "identity". If we gonna buff a high tier Xiaoyu to invincibility on something, I think it's fair.
Getting struck by a low while being juggled in the air doesn't make sense to me. Ganryu's low kick followup from 7 is an example. So what doesn't make sense about this?
@@dawsondebell1603Two separate things with different logic. Tekken 8 has its own separate logic compared to the other games. A low connection while juggling makes sense because the move still hit you, why should you be invincible just because of that? (imo I think that's a fault of other fighting games like VF where they become invincible just because the counter said so). This parry logic doesn't make sense because there is no consistency or theme/logic to it and it's all over the place (like most of t8)
He is joking and reciting a Michael Murray quote. Back in T7 there was an update where Kazuya and Devil Jin got buffed tracking on their hellsweeps. So you had to do a well timed sidewalk left to avoid it. People complained about it on Twitter how stepping wasn't as effective with dealing with Kaz and DVJ's 50/50s and they should take away the buffed tracking from the hellsweep. But Michael Murray's answer for that was "why sidestep, you can just low block and punish them if you know they are gonna hellsweep". However the thing is we don't know if the hellsweep is coming. Ducking exposes you to their strong safe mids like Kaz ff3 f4 db2 and DVJ uf4. We sidestep because it would beat avoid both the hellsweep and their strong safe aforementioned mids. Hence step was a strong defensive option since you didn't have to guess the mix up. @@sanicboi9187
@@dronnovik95 he’s pointing out the inconsistency in low parry mechanics and you’re bringing up a totally different topic. Let me guess, you are a red rank Lili, Yoshi, Drag, or Azuc main who can’t help but blame it on the character after a loss 😂
Funny how only now folks are realizing the ridiculous parry mechanics. The one I hate the most is getting body slammed from a normal low parry for throwing a soft mid jab check.
Asuka and juns can can has been a problem for some time now and i rarely see people talk about it, fought a few that spam that move even Knee got launched constantly vs a jun player abusing it, the only option is to low block and launch punish it which isnt always easy for such a fast low ch launcher
@@hrleinadit’s not NC. If you get hit by any first attack, you have to hold back or down back to block any other follow up attacks. Neutral guard only applies to the first hit of a high or mid attack. Because Asuka and Jun’s move is a relatively quick 2 hit low high move, you almost always get hit by the first low if you’re not already preemptively blocking low. You can train yourself to recognise the animation, though, and duck the 2nd hit, even if the first connects as a normal hit.
You only get launched if both kicks land and you can easily side walk left. Low parry would be just about the worst possible option if it were possible.
It’s weird the last two can’t be parried. I feel if it hits low it should be able to be low parried, airborne or not. Airborne should just give it low crush.
When I go for Steve's uf+3 stomp and he gets low parried, it always looks like he slipped on a banana peel. IMO this Tekken is still fun but all over the place.
I always felt that asuka/jun can can was extremely annoying to deal with Really fast to duck on reaction for most people , safe on block, beats power crush, lows , and now low parries
What would be insane is if you low parry a launch punishable low-high string. You can either crouch block both kicks and get a full combo, or you can side walk left and get a full combo. If you low parry, you would do significantly less damage because a) your first hit after is always scaled to 70%, and b) the low party itself counts as a tornado move, so you're only able to half a combo and again, the damage is already scaled down. The general "rule" is you should never low parry something that is launch punishable, because you can just launch punish it. Anyone who has a tough time dealing with can can is probably never using sidestep and never considered blocking and punishing.
@@BigDaddyWes @BigDaddyWes Imagine thinking that a safe, counter hit low launcher being parriable in insane. Also, no, there's no "rule" about never low parrying something that is launch punishable. You sound like Murray. "Why sidestep when you can block and punish?" Well, because there are many instances when parrying is generally the best and safest option. You need to hard duck to block something, you only need a quick df input to low parry. That's one example. Also, no, you can't duck can cans on reaction, that's simply not going to happen. You can only duck that and launch if the enemy is being extremely predictable with it, which is why low parrying generally used to be a good choice to deal with that launcher. Lastly, the sidestepping argument is dumb because, by that logic, no move should be parriable then. "Why parry if you can sidestep and punish?" Murray 2.0.
Then it wouldn't be Tekken. The entire premise of the game's design philosophy is there are exceptions to the basic "rules" and that's a huge factor in its longevity as a franchise. This is baked into the experience. It's a significant reason why many people, myself included, love the game. The sense of never ending improvement and knowledge acquisition is the main draw for me. I live for this stuff. If Tekken mechanics and situations were universal and not full of exceptions, it simply wouldn't be Tekken. If you don't enjoy that, that's perfectly fine, but like, this is why the rest of us are even playing the game. There are simpler games, just play those if you can't stand the heat.
@@BigDaddyWes This is a lie lol, players just put it up with it lol. The thing you're thinking about is specific character interactions but almost all players, including pros, hate the inconsistencies and lack of intuitive play, just look at AoP complaints for one.
@BigDaddyWes If most people were playing the game specifically because of nonsense then you wouldn't get people like MainMan throwing their hands up and shaking their head every time something doesn't make sense. Having your combos randomly drop against Kuma because his legs and head's hitbox doesn't make sense isn't quirky and appealing. It's infuriating. It doesn't make me giddy with excitement when Xiaoyu becomes invincible during AoP mixups
Keep in mind that there are 2 different types of airborn states. The white text airborn and the blue text airborn. The white text version makes you able to float combo. The blue text version also makes the attacker lowcrush.
@@IAMOP Nah, I don't think so. I think he's just stating that they're different. I took a close look at your video after seeing this comment. The difference doesn't look like it matters. For example, Kings low drop kick is blue text airborne and still gets low parried.
Dude, the reason it doesn't make sense is because they don't think things over. Tekken has a rich history with weird/dumb balancing. The Dev team seems to consistently judge things from a beginner/intermediate level of play.
You might be low parrying because you expect another low like Asuka and Jun db3 or Jun d4 etc. Think Mark think! The whole point is you should be able to low parry all lows which are not weapons, shoulders, asses, knees etc, but no they want to add randomness and knowledge checks to the game. #MURRAY'S PLAN #MURRAY'S VISION@@BigDaddyWes
I think it may have to do with the fact that cancan leaves Jun and Asuka airborne AFTER the hit, while the other characters are airborne BEFORE the hit
So, okay, Jun and Asuka cancans aren't parriable being Airborne status attacks. Alisa has a d3 which is unparriable being Airborne, but somehow also has Boot 3 and Dual Boot 3 which are parriable being the same status, just as Lee/Shaheen slide, King db4, Law u3+4 Xiaoyu, Raven, Nina, Hwo and Steve examples are parriable being Standing/Crouching status after being Airborne so it could be explained that way, but... Kuma and Yoshi ones are unparriable during Standing/Crouching status after being Airborne In conclusion I can say it's because Leroy needs nerfs
Some of these go into crouching before the attack lands, which makes sense for low party to work. But technically, like Jun/Asuka, moves like Lee slide and King low shouldn’t be able to be low parried. Introduction to special low anyone???
I knew I wasn't going crazy...I used to parry any and everything in t7 with law. I loved parrying hopkicks and other moves that people are usually really confident in cuz it'd catch them by surprise. Hope this is removed
1:39 DUDE! Properly is when you can parry any low. Imagine you couldn't parry Nina's can opener or King's db4. These attacks become increasingly obnoxious. I think they should just fix cancans and those other exeptions back to being parryable. It's ridiculous that you get launched for attampting to parry that.
Out of all things parrying airborne attacks should be the easiest to throw enemy off balance like that. It also makes things very confusing gameplay wise
0:51 Here alisa has "floatable" status but not "airborne". There are actually 2 unrelated statuses: floatable and low-crushing. Here at 0:51 Alisa is maybe floatable but she's not low crushing. You can hit Alisa and in other examples with lows. On the other hand, in the Asuka example you can't hit her with a low when she does her can cans: she's low crushing.
Other mechanics i dont understand as well. Weapons like yoshimitsu and victor they come out as punches but cant reverse them but just parry. You can parry a rage art but cant reverse it. Some of the regular punches cant be reverse like they could in tekken 7. Alot of questions there smh
I feel like most of the lows you were low parrying were already lows you could low parry before in previous tekken’s which is why it is like that. I’m not sure if you were able to low parry Asuka can cans in Tekken 7 or before could just be a slight change they made with her
@@IAMOP It may be a new mechanic, but it is probably not universal for a good reason tbh. If all the lows that were shown airborne were not low parryable it would be worse ngl
I get what you're saying but to me all lows should be able to be parried exceptions to the rule make certain characters more op and unfair than others. Good quality improvement imo.
this is weird ngl. but i feel like the exceptions add more to the strengths of specific characters, in this game where everything is a bit more universal, and everyone has almost everything available to them. i would argue it makes sense that not everyone behaves the same way. though this argument makes the frustrations against matchups like xiaoyu in general more clear
Yeeeeeah, but often the low that comes out of it is so slow that you can still parry it. Hwoarangs often start a string after heat engager with a quick little toe-teap. My brain says "AHAH, I HAVE READ HIM LIKE A BOOK! TIME TO PUNISH" but then... nope lol. @@IAMOP
I know, but monkebrain doesn't like/understand how I can still be able to block, but not be able to low parry. It's just crouching innit :')@@CosmicVoid420
Is there a way to test and see if it applies to jin's cancan from the final chapter? From what it looks like it does function the same as jun and asuka's
these inconsistencies are so fucking annoying....just WHAT is wrong is keeping the easy to understand, universal system of "can't low parry elbows, knees, shoulders, or tackles" ???? now it's like "you can parry this, just not this, not this attack, but you can still parry this one, and that one" even though they look really similar. SMH, why are they trying to re-invent the wheel??? Can Can's not being able to be low parried is so fucking stupid for example AIRBONE OR NOT AIRBORNE, I say ALL LOWS should be able to be low parried unless Knee, Weapons, Shoulder, Headbutt, Bodyslide or Projectiles, this is not about making things more complex or difficult, it's just more for the sake of consistency, which every game should have and follow to a degree, otherwise it's just nothing but chaos and confusion
To be fair a lot of changes have been made. Hitbox changes, sidestep effectiveness, juggle routes etc I don't think it's surprising for some previously unparryable lows to be parryable might be developer oversight or intended undocumented change, I don't know. It's highly unlikely someone even bothers to parry these moves anyway rather just blocking it. Like the Mishima hellsweep. Why would you?
Previously all the airborne lows shown were parryable, They are supposed to unparryable now in Tekken 8 but this is working only for few characters like asuka , jun and alisa
Another stupid one that should be gone long time ago - you do iwr move with the whole impact and one stupid jab is enough to negate it, doesnt make any sense.
One of the issues I had was my game plan with King against some characters like Nina, I was parrying their strings, but not anymore, since he is a big cat I have to find new counters to these strings now
This is easy to explain. It's a carry over from DOA as the combat designer of that game is on this one. In doa basically ALL lows could be reversed/parried. So they implemented that inti this game and in turn nerfed how good a parry is. That's my assumption at least
You're understanding it in reverse, they added a new rule for airborne lows > not parryable But as of right now some work with that rule and some don't as shown in the video and we don't know the reason
This is pc version of course ! That s what makes PC the coolest gaming machine ! Mods and much more you can even mess with the game itself if you are into pc and stuff ! ! Now you know why gamers are switching from consoles to pc ! A beast gaming pc is like The Pro version of the PS5 Pro ! One thing can beast pc do and consoles not is that you can activate all enhancing graphics settings and still play at high FPS ! PC is the best end of discussion ! NB have pc for 30 years now !
This feels like a really random property after testing with multiple characters
May be Asuka & Jun are the Buggy ones?
I feel like it, yeah
Im ngl they should just make every low parryable idc
It's called favoritism. I've said that before, but I was just told to "learn the matchup"
@@Duracell2get a grip.
Not just parries. Hitboxes and hurt boxes are ridiculous.
- Uses arm
- Leg gets caught
You ever got low parried as Steve while doing a db2 in T7? It's funny
that would be interesting to see a new parry slip be on stomach instead of on back, or at least punch based low parries would not knock the target down but somehow turn into a different type of outcome entirely like some kind of throw or something that does very little damage or something.
Older tekkens had a punch Parry animation, I think Tekken 5, it gives different frames if it's a punch or ankick
@@Guitar-Dog that's sick, but they're trying to streamline the game so I doubt this will happen again
Imma catch Murray in a dark alley and show him this video one day
Murray can't go through any dark alleys anymore without getting jumped by a whole ninja clan trying to show him stuff on their phone
Throw the new mechanic airborne low in the bin. It makes it too confusing for everyone.
It applies for hopkicks too VS normal parry, that one seems consistent at least
Fix which attacks overall can be parried by those who have parry as a part of their "identity". If we gonna buff a high tier Xiaoyu to invincibility on something, I think it's fair.
Getting struck by a low while being juggled in the air doesn't make sense to me. Ganryu's low kick followup from 7 is an example. So what doesn't make sense about this?
@@IAMOP why not delay hopkicks too then? Asuka can still reverse those.
@@dawsondebell1603Two separate things with different logic. Tekken 8 has its own separate logic compared to the other games. A low connection while juggling makes sense because the move still hit you, why should you be invincible just because of that? (imo I think that's a fault of other fighting games like VF where they become invincible just because the counter said so). This parry logic doesn't make sense because there is no consistency or theme/logic to it and it's all over the place (like most of t8)
MURRAY'S VISION
Why "parry" and side step when you can block and punish?
Why is it that every time I read about Murray, I always think of the “Joker” movie as though someone is sick of his ideas of how Tekken “should” be?
@@D-vbI dont know if you're being serious or not, but some lows aren't launch punishable.
@@sanicboi9187he's joking about a tweet from Murray when kazuya hell sweep became homing in a tekken 7 update
He is joking and reciting a Michael Murray quote.
Back in T7 there was an update where Kazuya and Devil Jin got buffed tracking on their hellsweeps. So you had to do a well timed sidewalk left to avoid it.
People complained about it on Twitter how stepping wasn't as effective with dealing with Kaz and DVJ's 50/50s and they should take away the buffed tracking from the hellsweep.
But Michael Murray's answer for that was "why sidestep, you can just low block and punish them if you know they are gonna hellsweep".
However the thing is we don't know if the hellsweep is coming. Ducking exposes you to their strong safe mids like Kaz ff3 f4 db2 and DVJ uf4. We sidestep because it would beat avoid both the hellsweep and their strong safe aforementioned mids. Hence step was a strong defensive option since you didn't have to guess the mix up.
@@sanicboi9187
Not being able to low parry low heat smash moves is another thing.
Who cares, when Jun, dj, king and raven smashes exist
@@dronnovik95 Noobies don't care and I understand.
@@gokublacktekken6166 poor soul who thinks that low smashes are stronger the mids. Let me guess, ur main among those 4? Probably king
@@dronnovik95 he’s pointing out the inconsistency in low parry mechanics and you’re bringing up a totally different topic. Let me guess, you are a red rank Lili, Yoshi, Drag, or Azuc main who can’t help but blame it on the character after a loss 😂
Funny how only now folks are realizing the ridiculous parry mechanics. The one I hate the most is getting body slammed from a normal low parry for throwing a soft mid jab check.
1:13 physics working perfectly
Is that a mod or just a normal custom?
@@kadinnui2282 that's a mod
@@CErra310 do you know by any chance which one?
@@kadinnui2282 no, I just know that this shirt isn't in the game by default
Asuka and juns can can has been a problem for some time now and i rarely see people talk about it, fought a few that spam that move even Knee got launched constantly vs a jun player abusing it, the only option is to low block and launch punish it which isnt always easy for such a fast low ch launcher
You also can't neutral block, it will launch without counter hit 😅
@@IAMOPwtf? 😮 Did they buff it to be a natural combo, or is Jun's different from Asuka's?
@@hrleinadit’s not NC. If you get hit by any first attack, you have to hold back or down back to block any other follow up attacks. Neutral guard only applies to the first hit of a high or mid attack.
Because Asuka and Jun’s move is a relatively quick 2 hit low high move, you almost always get hit by the first low if you’re not already preemptively blocking low.
You can train yourself to recognise the animation, though, and duck the 2nd hit, even if the first connects as a normal hit.
@@IAMOPfake news, it absolutely can be blocked after the first hit.
You only get launched if both kicks land and you can easily side walk left. Low parry would be just about the worst possible option if it were possible.
The amount of justification this video made me feel after I said the low parry doesn't make any sense
Nice, low parrying Law's double foot stomp looks funny hehe
It’s weird the last two can’t be parried. I feel if it hits low it should be able to be low parried, airborne or not. Airborne should just give it low crush.
The privilege only asuka and jun have
this needs more attention…
When I go for Steve's uf+3 stomp and he gets low parried, it always looks like he slipped on a banana peel. IMO this Tekken is still fun but all over the place.
Knowledge check 8
use ur brain
Not being able to low parry can cans is honestly insane.
I always felt that asuka/jun can can was extremely annoying to deal with
Really fast to duck on reaction for most people , safe on block, beats power crush, lows , and now low parries
@@Gorecatto you can't duck the second hit on reaction
What would be insane is if you low parry a launch punishable low-high string.
You can either crouch block both kicks and get a full combo, or you can side walk left and get a full combo. If you low parry, you would do significantly less damage because a) your first hit after is always scaled to 70%, and b) the low party itself counts as a tornado move, so you're only able to half a combo and again, the damage is already scaled down.
The general "rule" is you should never low parry something that is launch punishable, because you can just launch punish it.
Anyone who has a tough time dealing with can can is probably never using sidestep and never considered blocking and punishing.
@@BigDaddyWes @BigDaddyWes Imagine thinking that a safe, counter hit low launcher being parriable in insane. Also, no, there's no "rule" about never low parrying something that is launch punishable. You sound like Murray. "Why sidestep when you can block and punish?" Well, because there are many instances when parrying is generally the best and safest option. You need to hard duck to block something, you only need a quick df input to low parry. That's one example. Also, no, you can't duck can cans on reaction, that's simply not going to happen. You can only duck that and launch if the enemy is being extremely predictable with it, which is why low parrying generally used to be a good choice to deal with that launcher. Lastly, the sidestepping argument is dumb because, by that logic, no move should be parriable then. "Why parry if you can sidestep and punish?" Murray 2.0.
@@scorpioigorsounds like a skill issue to me
I simply think those are unintentional and they'll probably patch them.
Knowledge check 8 : Labbing ressurection
But seriously, what give...
We need to buy more things from the Tekken shop to fund the dev team so they can fix the game.
This just adds to the mental stack that Tekken already is
I think it should be more universal and not full of exceptions
Then it wouldn't be Tekken. The entire premise of the game's design philosophy is there are exceptions to the basic "rules" and that's a huge factor in its longevity as a franchise. This is baked into the experience.
It's a significant reason why many people, myself included, love the game. The sense of never ending improvement and knowledge acquisition is the main draw for me. I live for this stuff. If Tekken mechanics and situations were universal and not full of exceptions, it simply wouldn't be Tekken. If you don't enjoy that, that's perfectly fine, but like, this is why the rest of us are even playing the game. There are simpler games, just play those if you can't stand the heat.
@@BigDaddyWes" most of us are playing for this reason"
My dude, most people dont even know why this sh*t happens.
@@BigDaddyWes
This is a lie lol, players just put it up with it lol. The thing you're thinking about is specific character interactions but almost all players, including pros, hate the inconsistencies and lack of intuitive play, just look at AoP complaints for one.
@BigDaddyWes If most people were playing the game specifically because of nonsense then you wouldn't get people like MainMan throwing their hands up and shaking their head every time something doesn't make sense. Having your combos randomly drop against Kuma because his legs and head's hitbox doesn't make sense isn't quirky and appealing. It's infuriating. It doesn't make me giddy with excitement when Xiaoyu becomes invincible during AoP mixups
@@BigDaddyWes Cope
Keep in mind that there are 2 different types of airborn states. The white text airborn and the blue text airborn. The white text version makes you able to float combo. The blue text version also makes the attacker lowcrush.
So you're saying it only works when low crush frames are active?
@@IAMOP Nah, I don't think so. I think he's just stating that they're different. I took a close look at your video after seeing this comment.
The difference doesn't look like it matters. For example, Kings low drop kick is blue text airborne and still gets low parried.
@@IAMOP I was guessing that but i did not test it. Seems like it's not the case. :D Why would anything in Tekken make sense.
bro i was getting blown up by asukas can cans trying to low parry that shite and was wondering if they changed i to a special mid or sumn
So thats why i keep getting hit by lows when im like “but i low parried that!” Turns out it’s inconsistent as shit!! Lmao!
Dude, the reason it doesn't make sense is because they don't think things over. Tekken has a rich history with weird/dumb balancing. The Dev team seems to consistently judge things from a beginner/intermediate level of play.
the same can be said about the absurd amount of jailing strings in the game
A lot of 8 just screams incompetence to me.
What's incompetent is wanting to low parry a launch punishable string for no reason.
You might be low parrying because you expect another low like Asuka and Jun db3 or Jun d4 etc.
Think Mark think!
The whole point is you should be able to low parry all lows which are not weapons, shoulders, asses, knees etc, but no they want to add randomness and knowledge checks to the game.
#MURRAY'S PLAN #MURRAY'S VISION@@BigDaddyWes
That Asuka outfit is horrendous
HEY AT LEAST WE HAVE THIS STORE WITH TSHIRTS
ahhh so this is why i got parried while doing devil jins running attack before the attack animation even started
idek even remmeber which one becuase the attack never even happen i just simply gott parried out of the air
This needs to be reverted back to T7 state asap
Reminds me of Heihachi and a few other characters being apple to reversal Wang Jinrei's weird jumping low stomp attack
im glad that we can low parry everything, the real problem is heat smashes
yoshi and the bears are not ok those should absolutely be parry-able lol
Bro, lee one is so funny that I hope it never gets removed
I think it may have to do with the fact that cancan leaves Jun and Asuka airborne AFTER the hit, while the other characters are airborne BEFORE the hit
Doesn't seem to apply for yoshi and bears at the end
From a balancing perspective, it makes more sense. But it should be consistent and simply be everything that isnt a weapon.
Asukas jiggles are impecable
why does asuka have two planets, and why are they moving 🤣
Low parrying a mid jab is something only i hate, apparently.
I mean the purposes of those airborne attacks were for low inputs right? If anything just the status names need to be fixed...
Asuka gonna make me act up
you were able to parry asukas jump low kick in 7 tho, alisas too. you might has this backwards from the smaller case of it being wrong
So, okay, Jun and Asuka cancans aren't parriable being Airborne status attacks.
Alisa has a d3 which is unparriable being Airborne, but somehow also has Boot 3 and Dual Boot 3 which are parriable being the same status, just as Lee/Shaheen slide, King db4, Law u3+4
Xiaoyu, Raven, Nina, Hwo and Steve examples are parriable being Standing/Crouching status after being Airborne so it could be explained that way, but...
Kuma and Yoshi ones are unparriable during Standing/Crouching status after being Airborne
In conclusion I can say it's because Leroy needs nerfs
You're exactly right
The indicator for airborne is broken. What shows as airborne is not always airborne and what shows as standing isn't always standing.
It comes down to martial arts logic at this point.
Some of these go into crouching before the attack lands, which makes sense for low party to work. But technically, like Jun/Asuka, moves like Lee slide and King low shouldn’t be able to be low parried. Introduction to special low anyone???
I knew I wasn't going crazy...I used to parry any and everything in t7 with law. I loved parrying hopkicks and other moves that people are usually really confident in cuz it'd catch them by surprise. Hope this is removed
Just let us be able to low parry lows man.
Why low parry when you can launch?
@@BigDaddyWesMichael Murray alt account
@@spencer7324 MURRAY'S VISION. MURRAY'S PLAN
1:39 DUDE! Properly is when you can parry any low. Imagine you couldn't parry Nina's can opener or King's db4. These attacks become increasingly obnoxious. I think they should just fix cancans and those other exeptions back to being parryable. It's ridiculous that you get launched for attampting to parry that.
I'm not making the rules lol
b2, 2 on xiaoyu hit with the arm and legs behind, but the legs are caught.
bro nice video and all but goddamn what happened to asuka's... you know
You can't low parry Hwoarang's Air Raid if the 2nd hit connected, hit or block
ofc you cant parry the last one. do you have any idea how heavy that bears ass is hes swinging at you?
It’s like tekken is making the rules as they go 😢
We also didn't have chip damage in tekken 7
Out of all things parrying airborne attacks should be the easiest to throw enemy off balance like that. It also makes things very confusing gameplay wise
0:51 Here alisa has "floatable" status but not "airborne". There are actually 2 unrelated statuses: floatable and low-crushing. Here at 0:51 Alisa is maybe floatable but she's not low crushing.
You can hit Alisa and in other examples with lows. On the other hand, in the Asuka example you can't hit her with a low when she does her can cans: she's low crushing.
Other mechanics i dont understand as well. Weapons like yoshimitsu and victor they come out as punches but cant reverse them but just parry. You can parry a rage art but cant reverse it. Some of the regular punches cant be reverse like they could in tekken 7. Alot of questions there smh
So that is why sometimes I am pretty certain I parried it but it doesn’t work 😂
I feel like most of the lows you were low parrying were already lows you could low parry before in previous tekken’s which is why it is like that. I’m not sure if you were able to low parry Asuka can cans in Tekken 7 or before could just be a slight change they made with her
It's a new mechanic for Tekken 8, lows or mids that have jump were not supposed to be parryable but it's not working as intended
@@IAMOP It may be a new mechanic, but it is probably not universal for a good reason tbh. If all the lows that were shown airborne were not low parryable it would be worse ngl
Basically u need to know every single move from every single character
As a Yoshi and Bear main… I can get behind this
I get what you're saying but to me all lows should be able to be parried exceptions to the rule make certain characters more op and unfair than others. Good quality improvement imo.
I did not know you can parry law like that
"why would you low parry if you can duck and launch"
Tekken: We don't know either
Reply that Asuka move again i didn't see it 🧐
You can parry kings drop kick, interesting.
this is weird ngl. but i feel like the exceptions add more to the strengths of specific characters, in this game where everything is a bit more universal, and everyone has almost everything available to them. i would argue it makes sense that not everyone behaves the same way.
though this argument makes the frustrations against matchups like xiaoyu in general more clear
same thing happens with standing parries vs airborne mids/highs
Is that also inconsistent?
@@IAMOP im fairly sure it follows the same airborne rules
Being so minus that you can't low parry (but can block???) such as after a heat engager from Hwoarang still makes me sad.
All heat engagers on hit are like that
Yeeeeeah, but often the low that comes out of it is so slow that you can still parry it. Hwoarangs often start a string after heat engager with a quick little toe-teap. My brain says "AHAH, I HAVE READ HIM LIKE A BOOK! TIME TO PUNISH" but then... nope lol. @@IAMOP
Heat engagers are like +17 on hit. So any low that is 17 frames or faster can't be low parried if done immediately after.
I know, but monkebrain doesn't like/understand how I can still be able to block, but not be able to low parry. It's just crouching innit :')@@CosmicVoid420
Is there a way to test and see if it applies to jin's cancan from the final chapter? From what it looks like it does function the same as jun and asuka's
And yet Raven Killer Bee move is still parryable for some reason, namco did this char so dirty
Tbh in Tekken 7 I would win because parrying was great get too much combo for it especially with Yoshi he just said fine no scaling
Drag's CD3 has airborne status. I'll have to test later
I checked that before, it can be low parried
@@IAMOP dang ok lol
I'm just gonna stick to jumping over lows
Tekken 8 don’t even feel like Tekken to me no more but imma still play tho lol
They wanted parries to be punishable by hopkicks, but doing it like this just opened a whole can of worms.
Oh..... that's why I got killed infinite times😢
They do this shit even when you a low punch 😂😂 like wtf ??
I'm pretty sure half of these moves were low parryable in t7
That's the thing, they are not "supposed" to be parryable now
wow they need to sort this sht out
how to do that ?
Zafina while in TRT is also airborne. Weird
Why dont you upload these on Twitter?!
Another specific match ups to lab, yeah !
Also, make the heat smash reversable/low parriable doing it on Rage Drive was so tight in t7
Classis Tekken to add another stipulation and it not be consistent.
Anyway get rid of it, let me low parry can cans ffs.
All moves that hit low should be parried by the "Low Parry". What's the point of taking the risk?
these inconsistencies are so fucking annoying....just WHAT is wrong is keeping the easy to understand, universal system of "can't low parry elbows, knees, shoulders, or tackles" ???? now it's like "you can parry this, just not this, not this attack, but you can still parry this one, and that one" even though they look really similar. SMH, why are they trying to re-invent the wheel??? Can Can's not being able to be low parried is so fucking stupid for example
AIRBONE OR NOT AIRBORNE, I say ALL LOWS should be able to be low parried unless Knee, Weapons, Shoulder, Headbutt, Bodyslide or Projectiles, this is not about making things more complex or difficult, it's just more for the sake of consistency, which every game should have and follow to a degree, otherwise it's just nothing but chaos and confusion
MURRAY'S VISION
MURRAY'S PLAN
Why are they throwing so hard on this game now? First Kazuya being destroyed with nerfs now this crap? I'm just about to send my ass back to Tekken 7.
LIKE STEEL ☠️
To be fair a lot of changes have been made. Hitbox changes, sidestep effectiveness, juggle routes etc I don't think it's surprising for some previously unparryable lows to be parryable
might be developer oversight or intended undocumented change, I don't know. It's highly unlikely someone even bothers to parry these moves anyway rather just blocking it. Like the Mishima hellsweep. Why would you?
Previously all the airborne lows shown were parryable, They are supposed to unparryable now in Tekken 8 but this is working only for few characters like asuka , jun and alisa
Another stupid one that should be gone long time ago - you do iwr move with the whole impact and one stupid jab is enough to negate it, doesnt make any sense.
One of the issues I had was my game plan with King against some characters like Nina, I was parrying their strings, but not anymore, since he is a big cat I have to find new counters to these strings now
This is easy to explain. It's a carry over from DOA as the combat designer of that game is on this one. In doa basically ALL lows could be reversed/parried. So they implemented that inti this game and in turn nerfed how good a parry is. That's my assumption at least
You're understanding it in reverse, they added a new rule for airborne lows > not parryable
But as of right now some work with that rule and some don't as shown in the video and we don't know the reason
Where did you get the jun costume with the massive pony tail at 0:27 ?
the character is called momiji so im sure u can just search it up
Just buy new shit in tekken shop, it will help with murrays vision
Ужасный недочёт, отсутствие обобщённой логики игры по отношению к определенному типу ударов
This is pc version of course ! That s what makes PC the coolest gaming machine ! Mods and much more you can even mess with the game itself if you are into pc and stuff ! ! Now you know why gamers are switching from consoles to pc ! A beast gaming pc is like The Pro version of the PS5 Pro ! One thing can beast pc do and consoles not is that you can activate all enhancing graphics settings and still play at high FPS ! PC is the best end of discussion ! NB have pc for 30 years now !
This bullshit looks more like a bug than a new mechanic tbh 🤔
Stupid change imo.