How To Grow Cities (OpenTTD Game Mechanics 04)

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  • čas přidán 19. 06. 2024
  • This video is based on MFB's article on the OpenTTDCoop Wiki, which I have updated for 2020: wiki.openttdcoop.org/index.ph...
    CORRECTIONS:
    - Actually spamming "fund new buildings" can be beneficial (1:41). The 2x boost doesn't compound, but buying it resets the next growth event to be in 2 days, so if you spam it every 2 days you're basically paying big $$$ to set town growth to "grows every 2 days." This is called "powerfunding."
    - Some city-builder/other gamescripts may actually use the vanilla growth rate mechanics, so the first half of this video could still apply. And some could bypass the town road random walk algorithm (in a roundabout way), so actually the second half may not always apply. (maybe another video analysing game scripts ;p)
    Thanks to /u/citymaniac for these corrections: / fe3h1bj
    CityMania client which shows a bunch of useful information about the town building algorithm: citymania.org/downloads
  • Hry

Komentáře • 90

  • @LugnutsK
    @LugnutsK  Před 4 lety +83

    CORRECTIONS:
    - Actually spamming "fund new buildings" can be beneficial (1:41). The 2x boost doesn't compound, but buying it resets the next growth event to be in 2 days, so if you spam it every 2 days you're basically paying big $$$ to set town growth to "grows every 2 days." This is called "powerfunding."
    - Some city-builder/other gamescripts may actually use the vanilla growth rate mechanics, so the first half of this video could still apply. And some could bypass the town road random walk algorithm (in a roundabout way), so actually the second half may not always apply. (maybe another video analysing game scripts ;p)
    Thanks to /u/citymaniac for these corrections: www.reddit.com/r/openttd/comments/enjtr9//fe3h1bj/
    CityMania client which shows a bunch of useful information about the town building algorithm: citymania.org/downloads

    • @LugnutsK
      @LugnutsK  Před 4 lety +5

      Didn't expect to have corrections so soon :D

    • @terrybishop4651
      @terrybishop4651 Před 3 lety

      A trick : you can watch series on Flixzone. Been using it for watching all kinds of movies during the lockdown.

    • @turkeyphant
      @turkeyphant Před 9 měsíci +3

      Where's the advanced road layout video?

  • @odizzido
    @odizzido Před 2 lety +69

    Neat, I didn't know towns could grow so huge. I wish there was more to do in this game. My experience was I set up a couple train lines in 20mins and became rich and that was the end of the game for me.

    • @Kaij-
      @Kaij- Před rokem +10

      Thats me too, you can make the game harder by changing running costs and inflation / recession, but honestly after a good few stations. its game over.
      Ive never been able to build these super city style games, with 5-6-7 stations side by side shipping passengers everywhere!

    • @homohumanoperson4565
      @homohumanoperson4565 Před rokem +2

      My goal everytime is to have everything connected to become the transportation magnate

    • @A_Simple_Neurose
      @A_Simple_Neurose Před rokem +8

      Try turning on cargo distribution for passengers and mail. This way every station you connect to your network will add to the difficulty of maintaining it, since passengers will want to go from one town to another, and you'll want to keep ratings high. It's a game about setting your own goals in a way really, you can also limit yourself to only some industries etc. It's not a traditional "here's the goal, go do it" kind of thing.

    • @thegrandestbazaar4800
      @thegrandestbazaar4800 Před rokem

      I find that I get bored with making oversized canal networks going over 100 tiles of elevation

    • @FuturesAnalytica
      @FuturesAnalytica Před 7 měsíci +1

      Download XIS extreme industries set. It adds like 64 industries all interlinked.

  • @crytexk102
    @crytexk102 Před 3 lety +44

    Me: builds peacefully
    Admiral AI company started!
    Admiral AI: builds a hella lot of airports
    Me: buys exclusive transport rights from the city they originated from
    Admiral AI: not stonks

  • @Nightdare
    @Nightdare Před 2 lety +15

    To prevent dead end roads you can also select 2x2 or 3x3 road layouts in the options menu

  • @Yvax99
    @Yvax99 Před 4 lety +33

    in the next episode, we go into more details. well i wish it comes soon enough

  • @charlesbaker7703
    @charlesbaker7703 Před 4 lety +13

    Excellent and easy to understand overview of how to grown towns\cities in ottd!

    • @randalcquebedeaux314
      @randalcquebedeaux314 Před 4 lety +1

      Agree, very clear and straight forward! I already knew some of the mechanics, but not all.

  • @menzoberranzam
    @menzoberranzam Před 3 měsíci

    Excellent video. Thank you for growing my interest in a 30 years old game.

  • @Edwinbraun20
    @Edwinbraun20 Před 2 lety

    I wish you well amigo. I just learned a whole lot about my favorite strategy game. I never knew this stuff before

  • @mikaruyami
    @mikaruyami Před rokem +1

    I tend to build my railway networks on raised tracks. In towns/cities I'll purposely build roads system that go under with tunnels and under track bridges to prevent crossings. Looks really aesthetically pleasing on the map too.

  • @Tempus64
    @Tempus64 Před 3 lety +18

    Have you done the extended video where you go more into road layouts etc? Looked for it but couldn't see anything.

  • @InvertedCreeper1611
    @InvertedCreeper1611 Před 4 lety +2

    Good Video. I Might Try Something Like This In My Next OpenTTD Video.

  • @russianbear0027
    @russianbear0027 Před 2 lety +1

    Thank you for the subtitles

  • @Jancek34
    @Jancek34 Před 4 lety +1

    This was my favorite part :)

  • @Etrehumain123
    @Etrehumain123 Před 4 lety +4

    Yaaay

  • @scj6693
    @scj6693 Před 4 lety +2

    can you make a video/write a short explanation on how best to design feeder routes? i’m always confused on whether to have looping bus routes that hit the whole city, or just individual lines from each station to the transfer point.

  • @aquila7561
    @aquila7561 Před 4 lety +2

    Yay time for me to go grow some towns :D

  • @josetrrr
    @josetrrr Před 3 lety

    Wonderful video thank you.

  • @OlSkunGun
    @OlSkunGun Před 2 lety

    Transport Tycoon is a classic. I've bought Transport Giant on my PS4 which a port of 2002 PC game if I remember correctly.

  • @sidbell929
    @sidbell929 Před 3 lety +3

    This was interesting - I've recently taken up ottd again, and was looking at Master Hellish's series for a refresher. He built a circular overground railway (with 4 little platforms) around a town on one playthrough. Would this count towards the station count, or is it purely road depots/stops?
    Cheers for this, and the Logic Gate vids you did - Awesome!

    • @LugnutsK
      @LugnutsK  Před 2 lety

      Yup this would count as four stations

  • @UnclDeD
    @UnclDeD Před rokem

    I just like how you go STTRAIGHT TO THE POINT of the video withour any blsht. THanks

  • @granderondeproductions3286

    Nevermind the train running in circles lol

  • @LaChRiZ2k
    @LaChRiZ2k Před 3 lety +1

    Whats about the blue color of the tracks at 3:13? How did you colorized it?

  • @ssv177
    @ssv177 Před 2 lety

    How about goods/passangers/mail delivered into the city? I remember it was efficient way to grow most of the cites in TTD back in the days when i was playing it (OpenTTD may work somehow different thou).

  • @thegrandestbazaar4800
    @thegrandestbazaar4800 Před rokem +1

    Very good

  • @eignervy
    @eignervy Před 3 lety

    Question: where can i find to turn off town building roads. i cannot find under build road filter
    . it doesnt show anything about town automatically building roads.

  • @Simcity11100
    @Simcity11100 Před 4 lety +3

    Actually if you use one way roads the town can't build roads off the roads you built and when you make a 90 degree turn I tend to lower the land so it's turning on a slope so it can't make an intersection or you can build rail but that prevents it from building houses there but both prevent the city from building roads. Helpful when playing on a server like the reddit server that allows towns to build roads.

    • @Simcity11100
      @Simcity11100 Před 4 lety +1

      also forgot to add that the towns don't build on sloops that go up diagonally so if a town is building on the side of the hill make sure there isn't three different heights between the four points of a tile otherwise it won't build a house on the slope.

  • @El-Burrito
    @El-Burrito Před 3 lety

    Still hoping for the next video in this series!

  • @SirMangoMantango
    @SirMangoMantango Před 2 lety

    So let's say you're making a simple station with 2 platforms, one for each way, do I want to go into advanced settings and limit station size to 7x1 and place 2 individual stations next to each other?

  • @christopherweaver9543

    What mod does the big slug in the middle of the ocean belong to

  • @James_Moton
    @James_Moton Před 4 lety +14

    When you say that road layout is important for town growth, do you mean that for the most efficient town growth, you will want to have, on average, as few junctions as possible? Which of the following road layouts is best for town growth?
    A. An "H" shape with one main road crossing the town center with many side roads coming off the main road
    B. A spiral road layout where the origin is at the town center
    C. A single road with no junctions in a space-filling layout (that comes through the town center)
    D. A grid of roads (like the built-in 2x2 or 3x3 grid layout)

    • @LugnutsK
      @LugnutsK  Před 4 lety +7

      TLDR: I would rank those (B) best, (A) or (C) middle, and (D) worst. But I want to do more research/testing
      In addition to minimize dead ends, I also think minimizing loops is also beneficial. Both because the random walk won't go in circles and also because any loop could be broken up to make more room for houses. (So grids (D) are not optimal)
      So spirals and pinwheel layouts (B) should be ideal. Space-filling curves (C) and spanning tree layouts should also be good.
      Another thing to consider is the distance to the town center. The size of buildings is only determined by the distance to the town center, so a ideal road layout would prioritize building closer to the center over building far away. So spirals naturally do this (start in the middle and slowly go outwards), but space filling curves might not, so they may be slightly less optimal because of that. Same with H (A) layout which I think would probably make oblong cities (but needs more testing).

  • @badgerassz
    @badgerassz Před rokem

    Is it possible to build more than 1 heliport ?

  • @yellowbaloney6820
    @yellowbaloney6820 Před 4 měsíci

    can somebody please explain to me why when I used a spiral pattern, added 5 stations to a town, 20 buses and it started at roughly 200 people but in like 80 years of letting it sit trying to grow it it only reached like 5,000 people. Keep in mind though this was a set scenario and I manually placed the town in that then played the senariao

  • @matheusimon7316
    @matheusimon7316 Před rokem

    Delivering goods seems to make the city to grown faster also.
    But the game should have a limit on options like the AI village is village to prevent huge city controlling the entire map out of nowhere

  • @aribonek
    @aribonek Před 3 lety

    thanks good video

  • @vvpohil
    @vvpohil Před rokem

    Is delivering goods somehow affect city growth?
    For example, I had two cities (without bus stations). The first one was supplied by goods and grew every 72 days, and the second one (not supplied) grew every 100 days.

  • @wizardbrandon3544
    @wizardbrandon3544 Před 3 lety +3

    My town be like: hey what if the town was solid road

  • @oiltanker7332
    @oiltanker7332 Před 3 lety +2

    Still here waiting for the second episode to hit

  • @cheese095
    @cheese095 Před rokem

    how can I turn on and off the texture of houses and buildings? because I downloaded the game a week ago and when I entered my previous game there was nothing, house texture, and I don't know where to set this. Thank you in advance for your answer

  • @ThanksIfYourReadIt
    @ThanksIfYourReadIt Před rokem

    Is it possible to pick a city and grow it to cover the entire map?

  • @Yvax99
    @Yvax99 Před 4 lety +1

    Thumbs up

  • @leongkinwai9709
    @leongkinwai9709 Před 4 lety +1

    I'm curious about one of the mechanics here: I tend not to build station buildings on the city tile nowadays because one of the results I found about the matter said it could prevent the city from growing: what is the logic behind this happening?
    I'm also mildly doubtful about this being the case as I remember a playthrough where I built a station directly on the city tile and it grew normally, but it might also have been growing before I expanded the station over it.

    • @LugnutsK
      @LugnutsK  Před 4 lety

      I believe the city cannot grow if you block the 3x3 area centered on the city tile, but I haven't checked this. This comes from the trying to build random walk, it needs to find a place to start or else the city can't grow.

    • @leongkinwai9709
      @leongkinwai9709 Před 4 lety

      @@LugnutsK I see, thanks for the reply.

  • @nirasa
    @nirasa Před 4 lety +2

    super :-)

  • @ryforg
    @ryforg Před 2 lety

    how to select a town to fund it and also i cant build bus stops if they hate us how to make them like us

  • @noobamonggods2556
    @noobamonggods2556 Před 2 lety +1

    im running into an issue when playing OpenTTD im on version 1.10.3 and it doesnt allow me to do the "Fund New Building" and with the placing bus stations around the town doesnt have any effect on the growth, is it bugged or is there a new way to grow the town?

    • @noobamonggods2556
      @noobamonggods2556 Před 2 lety

      P.S. the only mod that I have is a bridge replacement I also tried doing it without that mod and still nothing happens

  • @akadespot5451
    @akadespot5451 Před 4 lety +1

    wow, can you share the pack of buildings that you have on the preview?

    • @LugnutsK
      @LugnutsK  Před 4 lety +4

      That is the "North American City Set," available in the OpenTTDCoop GRF Pack: wiki.openttdcoop.org/GRF#Download (and "North American Building Set" on BaNaNaS)

  • @ruthpayot6683
    @ruthpayot6683 Před 4 lety +1

    What is best for town growing bus, train, plane or boats?

    • @LugnutsK
      @LugnutsK  Před 4 lety +2

      In vanilla it doesn't matter as long as there are 5 stations getting serviced. So bus is probably the easiest, but they all work.

  • @r3m0vR
    @r3m0vR Před 4 lety +1

    Yeah not bad!!

  • @whoshotdk
    @whoshotdk Před 5 měsíci

    Are you absolutely, positively sure that multiple “Fund new buildings” does nothing? I would be inclined to agree with you except that when I *do* spam the button I seem to see new buildings pop up immediately. Doesn’t increase the growth rate, as you said. Could just be coincidence!
    Edit: Just saw your previous comment haha.

  • @EpicTyphlosionTV
    @EpicTyphlosionTV Před 3 lety +2

    Doesn't mail help?

  • @vpetrunichkin
    @vpetrunichkin Před 2 lety

    молодчага!

  • @gifroggo3924
    @gifroggo3924 Před 2 lety

    I dont have the option to disable the roads that are built, is there any way I can stop this growth because some of it is getting too insane. I also do not want to cut off goods.

    • @LugnutsK
      @LugnutsK  Před 2 lety

      Buy up lots of land around the town. If the town has a grid layout you only have to block the road grid.

    • @vito7654
      @vito7654 Před 2 měsíci

      ​@@LugnutsKis there any way to grow citys after ai gives up?

  • @jeremesorteberg3848
    @jeremesorteberg3848 Před 3 měsíci

    How did I just find out thsg towns only need 5 stations to grow. Ain't no goddamn way. Is this still true in the newer versions?

  • @RefresherBG
    @RefresherBG Před 4 lety +3

    Can make a video for city game scripts ?

    • @LugnutsK
      @LugnutsK  Před 4 lety

      Yea, will require more research and I'm going to prioritize vanilla first, but eventually :D

  • @whatareyousoafraidof9592

    how to do the bus loop? i dont understand

    • @LugnutsK
      @LugnutsK  Před 4 lety

      At 1:15? I put some one way roads so the buses can't escape. Buses without orders will just randomly turn at each intersection, so eventually they will enter the loop. Once there, they will continue to drive around randomly but will stop at whatever bus stops they hit.

  • @soldieroffortune308
    @soldieroffortune308 Před 2 lety

    At the end you tease another video, but you haven’t released it since :(

  • @WojtekPlay
    @WojtekPlay Před 3 lety

    wait what? only 34k views and only 40 comments? something is wrong, i can feel it...

  • @user-yu4ue1bl1p
    @user-yu4ue1bl1p Před 2 lety

    I had to place two bus stops, a depot and one bus in a 1k city, and it became a 7k city in 10 years (i know it's not the fastest tactic)

  • @KeinNiemand
    @KeinNiemand Před rokem

    Has anyone grown a tiny

  • @a_4_year_old411
    @a_4_year_old411 Před 3 lety +1

    No one gonna mention the train in the bottom left at 2:54 ? Ok

  • @MrThorV2
    @MrThorV2 Před 10 měsíci

    4:00 don't have this in options

  • @Adrian-Trivani
    @Adrian-Trivani Před 11 měsíci

    Just make the G R I D for road layout

  • @kevinduliesco5468
    @kevinduliesco5468 Před 2 lety +1

    Step 1:Mess with the settings

  • @RainedOnParade
    @RainedOnParade Před 3 dny

    Lemme guess buses, goods and mail

  • @asmrgamingOz
    @asmrgamingOz Před 3 lety

    500 like for a great game 👍

  • @eignervy
    @eignervy Před 3 lety

    Question: where can i find to turn off town building roads. i cannot find under build road filter
    . it doesnt show anything about town automatically building roads.

    • @DanksterPaws
      @DanksterPaws Před 3 lety

      Make sure your settings category is set so that it shows all settings