2D Elastic Collision Between Billiard Balls

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  • čas přidán 27. 08. 2024

Komentáře • 94

  • @kina4288
    @kina4288 Před rokem +8

    You remind me of what Prof Paul Dirac once said. He stressed the beauty of mathe and the importance of being able to predict the behaviour of an equation rather than just able to solve it. Your tenacity in working out a generalised form of an equation for intuition certainly satisfy the intellectual starvation of mathe and physics lovers like me. Thank you, please keep up your good work.

    • @PhysicsNinja
      @PhysicsNinja  Před rokem +1

      Thank you so much for the nice compliment.

  • @weiv6229
    @weiv6229 Před 3 lety +9

    omg thank you you are the best teacher ever and this explanation was so helpful !!! :DDD

  • @nickclute6199
    @nickclute6199 Před 5 měsíci

    this didn't work on my homework and I am shook. It made so much sense and all for it to not work.

  • @aadarshoraonkg293
    @aadarshoraonkg293 Před 2 lety +4

    That's quite helpful with all my doubts cleared please please make a video on loss of K.E during 1dimension non elastic collision

  • @TheOldeCrowe
    @TheOldeCrowe Před 2 lety +1

    Your equation (3') tells you that v1f and v2f are two legs of a right triangle with hypotenuse v1i, which immediately gives you φ + θ = 90°. The extra algebraic manipulation, while not strictly necessary, was still instructive though. Enjoyed your video.

    • @duynguyentran1699
      @duynguyentran1699 Před 2 lety

      no, equation (3') is about v1f v2f and v1i satisfied an equations, they has nothing to do with the angle to be 90. v1f v2f and v1i are numbers not vectors so they have no direction. Imagine this: after colliding ball 2 somehow goes a wrong directions but v2f still the same, then equation (3') still satisfied. Or second way to understand: You need both momentum and energy equations for this answer, meanwhile equation (3') only for energy. The algebraic manipulation is just getting information from momentum equations and it strictly necessary

  • @jurrich
    @jurrich Před rokem +1

    This seems to lack transfer of rotation, which is quite annoying since everyone seems to omit this, even though it's a crucial part of programming billiards/pool/snooker collisions.

  • @justinabissett3990
    @justinabissett3990 Před 2 lety +9

    So I'm studying for a physics exam, and a similar problem came up where it's an elastic collision with two billiard balls. Ball one moves with an initial velocity of 3m/s, and after collision with ball two, ball one travels 30 degrees to the x axis, where ball two travels 14.5 degrees below the x axis. I went through this whole video, as it was the closest thing I could find on how to solve a problem like this, and at the end noticed 30 and 14.5 do not add up to 90. Now I'm even more confused and have no idea how to solve for the final velocities. I've tried every method I can think of, and nothing works. Could you steer me in the right direction? I've spent over an hour on just this problem alone. Any help would be appreciated, thanks.

    • @PhysicsNinja
      @PhysicsNinja  Před 2 lety +5

      If the masses are different the angle will NOT be 90 degrees.

    • @PhysicsNinja
      @PhysicsNinja  Před 2 lety +6

      If masses are the same the angle must be 90.

    • @juniorcyans2988
      @juniorcyans2988 Před 9 měsíci +1

      😂 I tried to answer your question and then realized it was one year ago! I hope you already got the answer. What I’m thinking is that this video is for perfect elastic collision. But your case is not a perfect elastic one, which involves restitution coefficient, 0

    • @catherinebui6367
      @catherinebui6367 Před 6 měsíci

      Use sine law

  • @michaelgarcia812
    @michaelgarcia812 Před rokem +1

    Based on the initial condition, you have a direct central impact which implies both ball velocities after the collision will be along this central line (x-axis) after the collision. You are calculating an “oblique impact” which implies you need to know the “off-axis angle” of the incident ball and resolve its components before the collision which you are not specifying.

  • @JenkinsBbosa
    @JenkinsBbosa Před 2 měsíci +1

    best ever lecture

  • @cRaZNDhead
    @cRaZNDhead Před 2 lety +3

    Outstanding video and lecture!

  • @abdallahabughazaleh9263
    @abdallahabughazaleh9263 Před 2 lety +5

    Thank you so much, you really explained it perfectly

  • @soumyodeephalder7919
    @soumyodeephalder7919 Před 2 lety +1

    I like the way you teach its very engaging. Thank you

  • @pgille2
    @pgille2 Před 3 lety +2

    I don't understand why you can add equations 1'' and 2'' together. Can you explain this please? Thanks

    • @pgille2
      @pgille2 Před 3 lety +2

      This guy is one curious cat! Can he be helped please?

    • @crabby9154
      @crabby9154 Před 2 lety

      @@pgille2 the idea is if a = x and b = y then a + b = x + y ( the same concept of adding like this also works with subtraction, division and multiplication)

  • @juniorcyans2988
    @juniorcyans2988 Před 9 měsíci +1

    Beautiful physics❤❤❤

  • @wilsonsikazwe7887
    @wilsonsikazwe7887 Před rokem +1

    We need more questions on collisions sir

  • @natashagola-ic3no
    @natashagola-ic3no Před rokem +1

    Very helpful and well explained

  • @virajkumar8781
    @virajkumar8781 Před 4 lety +7

    Thnx a lot Sir.... Love my India 🇮🇳🇮🇳

  • @lovelyibrahim2585
    @lovelyibrahim2585 Před 3 lety +3

    i want you teach me physics so that i will understand every content of physics

    • @PhysicsNinja
      @PhysicsNinja  Před 3 lety

      I have several courses on Udemy. Use code PHYSICS999 to get the lowest price.

  • @whyshouldi9786
    @whyshouldi9786 Před rokem

    This doesn’t help me as I am not given either of the angles to start with. I’m given the means to solve for the final velocity of the ball that was hit using energy.

  • @lewisyuu
    @lewisyuu Před 2 lety +1

    I only watched this cos i dont know how the cue ball acts after it collides with another ball on a snooker table...

  • @michaelrogers443
    @michaelrogers443 Před rokem

    I'm working on a similar problem that reads
    Two identical billiard balls are on a frictionless, horizontal surface. Ball 1 has an initial velocity of 5.00 m/s in the positive x direction, and ball 2 is initially at rest. The balls collide, and, after the collision, ball 1 is moving at a speed of 2.00 m/s at an angle of ϕ=
    30.0° below the positive x axis, as shown in the diagram.
    What angle θ, in degrees, does the final velocity of ball 2 make with the x axis?
    What is the speed, in meters per second, of ball 2 after the collision?
    The final answer for the first part was 17.01 degrees which contradicts the point made at the end of the video

    • @PhysicsNinja
      @PhysicsNinja  Před rokem

      Your problem doesn’t say that the collision is elastic. If it’s not elastic than it’s a different problem

  • @akinrinbolaopeyemi4534
    @akinrinbolaopeyemi4534 Před 3 lety +5

    A 20kg body traveling east at 20m/s collides elastically with a 10kg body moving west at 2m/s. After the collision, the lighter body is scattered in a direction of 30°south of East. Calculate the speeds of the two bodies after collision and the direction of the heavier body

  • @letsdothis7619
    @letsdothis7619 Před 2 lety +1

    This helped a lot. Thank you.

  • @hoanguyentrung2526
    @hoanguyentrung2526 Před rokem

    It's the same that you made a cue ball radial shot. What happens in the opposite case?

  • @crabby9154
    @crabby9154 Před 2 lety

    This is so counter intuitive, what if one of the angles is 1? Then the other is 89? Right? But if it's 0 then it just bounces back?

  • @FF-gf5um
    @FF-gf5um Před 3 lety +3

    5:00 since it’s elastic, can i use the coefficient of restitution formula in instead of conservation of KE? I tried that but somehow i got different answer, not sure why. Someone please tell me, thanks 🙏

  • @AliyaIdris-bi4tf
    @AliyaIdris-bi4tf Před rokem

    Hi! This question is driving me nuts!😥 Pls help! Two identical frictionless balls moving upward strike each other. If ball A is moving to the right with velocity 30fts^1 and making an angle of 30⁰ with the normal axis and ball B is moving to the left at a velocity of 40fts^s making an angle of 60⁰ with the normal axis. Assume e=0.9. Calculate the magnitude of the tangential and the normal velocoty component of ball B

  • @chumati1578
    @chumati1578 Před 3 měsíci

    What would happen if the masses were different?

    • @neutronzz3543
      @neutronzz3543 Před měsícem

      You probably already know now but the angles do not add up to 90 degrees

  • @kalwijirobert1923
    @kalwijirobert1923 Před rokem

    Nice work, really helped

  • @diabeticdrugs8269
    @diabeticdrugs8269 Před 4 lety +2

    So if the masses are the same the angles are always going to add up to 90 degrees? Regardless of the initial velocity?

    • @PhysicsNinja
      @PhysicsNinja  Před 4 lety +1

      Yes!

    • @PhysicsNinja
      @PhysicsNinja  Před 4 lety

      Unless it’s a head on collision of course.

    • @amirrafiqi7232
      @amirrafiqi7232 Před 3 lety

      @@PhysicsNinja what about different mass?

    • @PhysicsNinja
      @PhysicsNinja  Před 3 lety

      @@amirrafiqi7232 Mathematically more difficult but write down conservation of momentum and kinetic energy and solve for the 2 final velocities. In this case the angle will depend on the masses.

    • @uhbayhue
      @uhbayhue Před rokem

      @@amirrafiqi7232 In 2D collisions, you can only have elastic collisions between objects of the same mass.

  • @sarujan02thangavel93
    @sarujan02thangavel93 Před 3 lety +1

    Thank you very much for the explaination

  • @user-uq1fq6gs3i
    @user-uq1fq6gs3i Před 2 lety

    What if you were to put spin on the ball? How would you do that calculation?

  • @rainthecub417
    @rainthecub417 Před 3 lety +1

    This is amazing!!

  • @andrewombun-tt9fv
    @andrewombun-tt9fv Před rokem

    What are some examples of center of gravity?

  • @CL_ay
    @CL_ay Před 3 lety +2

    why did you introduce negative sign at 4:27

    • @5alidtheog924
      @5alidtheog924 Před 3 lety

      Momentum is a vector quantity.. depending on the direction you take as +ve (in the video, + y is the positive direction), the vector quantity in the opposite direction will be - ve

    • @datle-bz6tb
      @datle-bz6tb Před 3 lety

      @@5alidtheog924 Since the angle is formed below the x-axis, and suppose the angle is -30*(which is formed by going clockwise), you can also write that as 330* in standard position(which just means that that you form the triangle by going counter-clockwise). You would still get the same answer because sin(-30*) and sin(330*) are the same which would be negative 1/2. When he put - [sin(-30*)] it becomes -(-1/2) which then becomes 1/2. That is wrong because it now becomes moving in the positive direction when it is actually moving in the negative direction.He put the negative first because it actually is but when you put in the angle, you get 2 negatives when you just want 1 negative. It should be +m1*vf*sin(-30*)

  • @shambhav9534
    @shambhav9534 Před 3 lety +3

    How to find both angles then?

  • @spacecowboy5274
    @spacecowboy5274 Před měsícem

    thanks a lot!!

  • @aryanamrute6500
    @aryanamrute6500 Před rokem

    You literally saved me from having a nervous breakdown cause I wasn't able to understand the method of how a question was solved cause the explanation was written In a book by an idiot

  • @boboganbobogan9297
    @boboganbobogan9297 Před rokem

    why don't we calculate kinetic energy for both, x and y, directions? pls answer

    • @PhysicsNinja
      @PhysicsNinja  Před rokem +1

      Kinetic energy is a scalar NOT a vector, it has no direction, it’s just a number.

    • @boboganbobogan9297
      @boboganbobogan9297 Před rokem

      @@PhysicsNinja thank you a lot

  • @mathewraguindin9675
    @mathewraguindin9675 Před 3 lety +1

    Good afternoon sir 😁
    Is this alhazen's billiard problem?

  • @maryamabdulla2979
    @maryamabdulla2979 Před 3 lety +1

    What happens if one ball hits two stationary balls?

  • @sharwanskg2706
    @sharwanskg2706 Před rokem +1

    Thank you sir so much

  • @alvikolina1416
    @alvikolina1416 Před 2 lety +1

    My question is, is this equation true for all elastic Collisions???

    • @PhysicsNinja
      @PhysicsNinja  Před 2 lety

      No, this formula assumes the mass of the balls are equal.

    • @alvikolina1416
      @alvikolina1416 Před 2 lety

      @@PhysicsNinja yes thats what I needed to know thank you

  • @abhaymishra8674
    @abhaymishra8674 Před rokem

    one question i have is should we make phi negative due to the unit circle and stuff or am I overthinking it or?

    • @PhysicsNinja
      @PhysicsNinja  Před rokem

      I took the sign into consideration when I wrote the conservative of momentum.

  • @mamtajoshi7389
    @mamtajoshi7389 Před 3 lety

    adding the two equations at 13:08 did you miss writing '2' V1f^2 ......+ '2' V2f^2

  • @lawsoflegends4789
    @lawsoflegends4789 Před 3 lety

    Wo wo please sir reply me please then what is oblique collision what is the difference between oblique and elastic collision in 2d

  • @user-kp8cy9jp7g
    @user-kp8cy9jp7g Před 3 lety +1

    From 🇮🇶
    Thanks

    • @lchristiancollins8033
      @lchristiancollins8033 Před 2 lety

      I would like to see an example that uses the example of dart satellite impacting with didymos b. A fascinating real world example

  • @mnqobinkabinde3549
    @mnqobinkabinde3549 Před 2 lety +1

    Bruuuu ##🔥🔥🔥🔥🔥🔥🔥 iam sooo grateful thank you a ton it was so helpful 1 more sub

    • @PhysicsNinja
      @PhysicsNinja  Před 2 lety

      Thank you. Physics Ninja loves new subscribers.

  • @glorychifundokayange1353

    Thanks 😊

  • @olivernorth7418
    @olivernorth7418 Před rokem

    You can do this in 2 lines by going from 1/2 mv^2 = 1/2mv^2 + 1/2mv^2, dividing through by 1/2m and getting a pythagorean relationship between the velocities.

    • @PhysicsNinja
      @PhysicsNinja  Před rokem

      This works nicely for the case of the same mass. It doesn’t work for the case of different masses.

  • @yEibeck_physics
    @yEibeck_physics Před 3 lety

    you had a^2 + b^2 = c^2 right from the beginning -- that's Pythagorean's theorem -- didn't have to do all that math -- to prove it's 90 degrees

    • @PhysicsNinja
      @PhysicsNinja  Před 3 lety +2

      Almost. You won't get the right answer if the angle theta =0 ( a head on collision). The general solution works for all cases.

  • @SofCoMarCeleste
    @SofCoMarCeleste Před 5 měsíci

    The lesson was too fast

  • @eric-workjaakkola1281
    @eric-workjaakkola1281 Před 3 lety

    but what if I want to know how to solve two different masses

    • @PhysicsNinja
      @PhysicsNinja  Před 3 lety +1

      Same approach just more math. The masses will not cancel out if they are different.

  • @cx123456
    @cx123456 Před 2 lety

    Can't really call it billiard if you don't account for a spin. ;)

  • @dhkadl
    @dhkadl Před 4 lety

    If it is not stated that the collision is elastic what do we do?

  • @indy9540
    @indy9540 Před 3 lety +1

    I feel like i waisted so much time when i was told the final answer XD, but thankyou anyways :)

  • @TrendCast314
    @TrendCast314 Před 2 lety

    thank you sir

  • @Richard_Nixon-mr6rq
    @Richard_Nixon-mr6rq Před 2 lety +1

    44,000th veiw

  • @bobcarter4763
    @bobcarter4763 Před 2 lety

    can someone do a video showing moving ball hitting moving ball? cant find this anywhere. If a pool ball moving 10 mph hits a pool ball moving towards it at 5 mph, what will happen? cant find answer anywhere.

    • @catalinul1461
      @catalinul1461 Před 2 lety

      m1, m2 masses, v1, v2 initial velocities, u1, u2, final velocities, then you have conservation of momentum for both axes, for the momentum is a vector. For the X axis you have m1 * v1x + m2 * v2x = m1 * u1x + m2 * u2x. You can do the same for the Y component. Now, you also have conservation of kinetic energy, if we talk about elastic collision ( there's no deformation, so no loss of kinetic energy ), so you have 1/2 * m1 * v1^2 + 1/2 * m2 * v2^2 = 1/2 * m1 * u1^2 + 1/2 * m2 * u2^2. Using these three equations you can find all the information you need. Don't forget about that vector components can be written using sin and cos.
      I am actually trying to simulate collision in 2D using JavaScript so I have to relearn all of this, still learning.