Komentáře •

  • @DJDCRYPTER
    @DJDCRYPTER Před rokem

    Really enjoying this course, nice pace and very informative.. Looking forward to the next parts.. Keep up the amazing work.

  • @prakulsingla1363
    @prakulsingla1363 Před rokem

    Man, this system is so easy. I have been looking youtube for a long time for a simpler video and almost gave up. Thanks for the save.

  • @ezekielhabegger
    @ezekielhabegger Před rokem

    Will you go over using montages in first person in this series? I've been using a full body awareness first person setup but I can't get the camera to follow the action of the montage after disabling input.

  • @prakulsingla1363
    @prakulsingla1363 Před rokem

    do you also have a video for a simple inventory system?

  • @blanelondon9117
    @blanelondon9117 Před rokem +4

    5:32 I have no idea when that M4A1 variable was set in the tutorial before this, and I don't know how to find that specific "Set" node because there's so many types. Did I forget something? Why is it even there if the gun is working just fine? Help please!

    • @cazdoyle2490
      @cazdoyle2490 Před rokem +5

      After right clicking on the Blueprint for the FirstPersonCharacter, I typed M4A1_Gun, scrolled all the way to the bottom and found Set M4A1_Gun under Defaults. I hope this helps

    • @paulbeeley6210
      @paulbeeley6210 Před rokem

      @@cazdoyle2490 Thanks :-)

  • @upcomingvillain
    @upcomingvillain Před rokem

    Epic presentation!

  • @tias8723
    @tias8723 Před rokem

    HI, I've been following your videos for a while now, how would you cross this with a trivia simulation game , where each answer has a different variable effect (mental, money, social and Academic )
    excited to hear your thoughts

  • @ahmdshbz2267
    @ahmdshbz2267 Před rokem

    Back to back videos for the weekends. Noice!

  • @shannenmr
    @shannenmr Před rokem +4

    Can I suggest you NEVER Cast every frame let alone in AnimBP, in other scenario's on Begin Play you would Cast and store the Reference and then do a Valid checks on tick and only Cast if its not valid BUT with AnimBP's you should be using C++ but for our BP friends in UE4 it would be better to use the "Property Access" node retrieve this data more optimally and for UE5 you would leave the EventGraph empty and instead Override the "BlueprintThreadSafeUpdateAnimation" function and use the Thread Safe Property Access Node (see Lyra doco / example).

  • @ClxssicFN
    @ClxssicFN Před 8 měsíci

    How do u make a loading screen and main menu to play and load into a server like fortnite

  • @makeitunreal6057
    @makeitunreal6057 Před rokem

    can you make a inventory series?

  • @JohnRiversOfficial
    @JohnRiversOfficial Před rokem

    beautiful!

  • @redwolf831
    @redwolf831 Před rokem +1

    Can you make a video on weapons overheating like a mini gun turning orange in the front or just any color we would like

    • @VirtusEdu
      @VirtusEdu Před rokem +1

      Hey Red Wolf, that's a really good idea. We don't have a mini gun or a weapon planned for this course that would over heat. I'll definitely keep your suggestion in mind though!

  • @TheLoreLabs
    @TheLoreLabs Před 6 měsíci

    oooof 9th video i watched and cant figure out why mine isnt showing up for my 2.5d platformer

  • @pocketmasterex1976
    @pocketmasterex1976 Před rokem

    noice and what do you think about an tps game ?

    • @VirtusEdu
      @VirtusEdu Před rokem

      It's on the list of potential future course ideas!

  • @rederstv
    @rederstv Před rokem

    How often are these videos being released a week?

    • @VirtusEdu
      @VirtusEdu Před rokem

      Hey, we're just releasing one video a week for the FPS course. We do however have the whole course available on our website, link is in the description :)

  • @kagi852
    @kagi852 Před rokem

    EZ to keep with your vid as always

    • @VirtusEdu
      @VirtusEdu Před rokem +1

      That's what we're hoping for!

  • @imrazvan9514
    @imrazvan9514 Před rokem

    cool