Developer Stream 11.3.23 | Last Epoch

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  • čas přidán 5. 11. 2023
  • Last Epoch developer Mike enjoys some Last Epoch while taking questions from the community.
    Join us weekly on Friday at 3:00pm central time on twitch at / lastepochgame
    ABOUT THIS GAME
    Last Epoch combines time travel, exciting dungeon crawling, engrossing character customization and endless replayability to create an Action RPG for veterans and newcomers alike. Travel through the world of Eterra’s past and face dark empires, wrathful gods and untouched wilds - to find a way to save time itself from The Void.
    FOLLOW US
    Steam: store.steampowered.com/app/89...
    Website: lastepoch.com/
    Discord: / discord
    Forum: forum.lastepoch.com/
    Twitter: lastepoch?lang=en
    Facebook: / lastepochgame
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Komentáře • 9

  • @AndrewTilley
    @AndrewTilley Před 8 měsíci +9

    *Spoiler Timestamps*
    1:07:56 Scene Variance Test
    1:31:42 Updated Crow Enemy - 3D Model
    *Q&A Timestamps*
    1:13 Imagine doing a Q&A when you could be watching Blizzcon.
    2:46 Will you have side dungeons that randomly spawn in either campaign or monolith maps, similar to corrupted dungeons in PoE?
    5:22 What was the most difficult feature to develop for the game?
    7:29 Will you be providing a roadmap of things that will be in the launch versus in later patches?
    9:54 Mike talks about the Merchant's Guild and testing its current implementation.
    11:21 Can I play Eldritch Blast Warlock in LE too?
    12:28 Are there any plans to update the Chronowyrm pet animations?
    13:58 I saw on Reddit that the graphical updates will be teased in this stream.
    14:16 Will there be updates to existing skills in 1.0?
    15:18 Will you be nerfing or buffing certain skills prior to launch specifically?
    18:20 Mike briefly talks about Falconer.
    20:33 Can you use an experimental item to make a unique item legendary or is it only exalted items?
    21:24 Which Falconer skill are you most excited about?
    22:04 Mike talks about fixing the ability to push enemies.
    23:30 Why are you exited about the second Falconer skill?
    24:22 Any chance we can see DPS numbers on minions and totems in the tooltips?
    25:40 Launch date for Falconer?
    27:11 To add on the DPS number thing, cast speed impacts the "DPS" but not the actual damage we do, will we ever see a clear number on how much "damage" a certain skill does?
    32:40 Why not add a DPS timer, like Lost Ark? It would help tremendously to understand DPS for fast multi-hits or DoT's or minions.
    33:03 Any chance we get some love for auto-bombers in this game?
    34:42 Mike talks about possibly switching ability icon colours based on their current element conversion.
    36:24 Void Knight's mastery passive doesn't support spell damage, just the echo for spells. Any chance it's changed to support general void damage and not only melee?
    41:48 When we get more echoes, will we be able to favour certain echoes so they will be more common among the monolith we are in?
    42:35 Do you know if we'll get any new unique idols?
    43:06 Any chance you're allowed to give us a "more than" or "less than" numerical amount of new unique items coming in 1.0?
    43:53 How is Void Knight a melee focused class when all of it's abilities are spells?
    45:04 It is rather difficult to see the highlighted nodes, items, skills, etc after searching.
    48:40 When will Falconer be released?
    48:56 Will there be ways to earn the passives we get from the campaign elsewhere?
    49:54 When it comes to boss design, while there are T4 dungeon bosses and high level corruption bosses, are there any other avenues that the team is looking at exploring for endgame boss content?
    54:23 Any consideration to make it faster for alt characters to enter endgame?
    57:42 Challenge: Every time you die, you leak a word from the description of your favourite Falconer ability.
    58:39 Will we ever get extra lives for monolith echoes or dungeons, like Path of Exile's portals?
    1:02:07 How are you today?
    1:03:03 How many active players will satisfy you after 1.0 release?
    1:11:00 I know the focus is on 1.0, but any talks on expansions?
    1:14:24 Do you think you will be doing anything like a holiday event this winter within the game?
    1:16:17 Mike talks about how the distance from the center of a timeline affects the amount of corruption you receive from Shade echoes.
    1:20:44 Will the Primalist's Summon Scorpion ability receive any updates in 1.0?
    1:21:42 Will Warlock focus on DoT?
    1:22:00 Do you have any plans to make the Gambler more useful?
    1:22:38 Necromancer feels very squishy. Is it intended or do you plan to change this?
    1:24:06 What do you think about Weaver's Will items getting experimental affixes?
    1:25:56 Are there plans to make the grind to empowered monoliths faster and/or shared account wide?
    1:29:12 XP items confirmed?
    1:33:08 This is the second Falconer skill.
    1:33:42 I see what you mean about survivability not always being higher number but some factors like armour or endurance are useful in any situation while CC is often useless against bosses.
    1:35:27 I just thought I’d let you know your beard is majestic!
    1:36:55 Will we be getting a "Refund All" option for Passive Points?
    1:37:18 Do you plan for more random events within the monolith?
    1:40:27 Will there be a level requirement to join an Item Faction or will you be able to join them right away?
    1:43:43 Will there be like a "wardrobe" so that you can switch between two sets of skills/passives/items for different builds on the same character?
    1:47:08 Will we have nodes in the Falconer tree for the Ballista?
    1:48:33 Any plans to make better use of shields?
    1:50:38 Do you plan to boost Set items?
    1:52:40 On top of having cycles, will there be weekly or daily events or rotating bosses to possibly face?
    1:54:19 With Ravenous Void, I often have permanent 6 stacks of void barrier - do you know if it's visual bug or actual bug?
    1:54:42 What is EHG's stance on Magic Finding?
    1:58:31 Mike talks about damage reflection in Last Epoch.

  • @ozaiassanttos7357
    @ozaiassanttos7357 Před 8 měsíci +2

    Any plans on adding wings cosmetics? Me and some people would buy that in a heart beat. It looks cool even on that fake wing youre wearing.

  • @RhebelGaming
    @RhebelGaming Před 8 měsíci +2

    Any plans on making the games UI readable on smaller displays than 27"?

  • @jefrey488
    @jefrey488 Před 8 měsíci

    Mike I can't read the text on my small monitor 😅 signs of aging, I guess 😂. Adjustable UI text would be nice 🎉 thanks

  • @DjLuCKyCHaRM
    @DjLuCKyCHaRM Před 8 měsíci

    Can you add a demo/trial please?

  • @rivesolider2092
    @rivesolider2092 Před 8 měsíci

    Is this game worth playing? I’m thinking of buying it.

    • @FinishWilly
      @FinishWilly Před 8 měsíci +1

      Yes, the game has a ton of content and even if you dont invest that much time in it the game has been getting great content each update and made it fun to come back between poe leagues.

  • @michalsztemberg6938
    @michalsztemberg6938 Před 8 měsíci

    Pls console version in future

  • @LordNerfherder
    @LordNerfherder Před 8 měsíci

    Harsh nerfs is very common and the devs often uses it to change things up so my favorite build from the last season is usually nerfed so hard that it's one of the absolutely worst skills. That is why I dislike nerfs. Devs do it on purpose to completely ruin the skill to make players play and build something else. This causes a larger variation in gameplay that makes players try something new and stay longer. But I love playing hammerdin in D2R every season. I enjoy it. Why should it be garbage because devs want to do this? The goal doesnt seem to be able to keep the skills finely tuned but to vary what is good to keep it diverse and ever changing and this is frustrating.