Advanced Tutorial-OpenCV in Unity

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  • čas přidán 31. 07. 2024
  • Xiayang Zhang
    Guanghui Fu

Komentáře • 95

  • @Samurook
    @Samurook Před 3 lety +2

    A quick tutorial for a simple yet awesome application using only free tools. And you even took your time for some reflections at the end. Good stuff!

    • @shubhamprakash9201
      @shubhamprakash9201 Před 3 lety

      @charulata vidhani you can do this by simply changing the target build to android platform and for this you need android sdk,jdk,ndk installed into your pc. Hope this helps you

    • @burhanuddinlimdiwala6754
      @burhanuddinlimdiwala6754 Před 3 lety

      @charulata vidhani if you want to deploy In android I can help you

    • @charlytaylor1267
      @charlytaylor1267 Před 3 lety

      Where did you get the objects/materials he used? When i searched on the asset store for flappy bird nothing came up.

  • @viney50567
    @viney50567 Před 3 lety

    Absolutely great video! Thanks very much

  • @turktube6929
    @turktube6929 Před 2 lety +1

    hi very amazing thid toturial is very useful........................... pleas continue learn open cv from basic in windows and android plarform

  • @gameplayhubindia
    @gameplayhubindia Před 3 lety +1

    Awesome tutorial

  • @MixxusStudio
    @MixxusStudio Před 5 měsíci

    Great job! Thanks!

  • @leandrocruz6621
    @leandrocruz6621 Před 3 lety

    Espetacular, Seria muito bom também com o jogo tetris usando detecção de mão

  •  Před 2 lety +1

    Nice! Thank you!

  • @nguyenhuynhhaidang93
    @nguyenhuynhhaidang93 Před rokem

    thank you so much! Hope you make more tutorial opencv

  • @z1d2g3c4
    @z1d2g3c4 Před měsícem

    I love you, you make my life easier 🥰

  • @AnkitSingh-wq2rk
    @AnkitSingh-wq2rk Před 3 lety +1

    thank you bookmarking this video

  • @subwaye
    @subwaye Před 3 lety +1

    thank you very muchhhh🤩🤩🤩🤩🤩

  • @queriesask1765
    @queriesask1765 Před 2 lety

    Hi, Thank you so much for the great tutorial.
    I am going to use OpenCV for my Unity project. In that project I need to implement Jump, Run, SwipeLeft, SwipeRight and etc gestures with OpenCV using a Web camera.
    Can you please confirm that the Jump, Run, SwipeLeft, SwipeRight, and etc gestures are possible with OpenCV pose tracking?
    If possible can you please help me or share some of the references for the above gestures implementation using Unity.
    Thanks in advance.

  • @agi-news
    @agi-news Před 2 lety

    a easy way to fix the Null error with the cascade is to manually download the Haarcascade file (its on geeks for geeks) and simply drop it on the assets folder in your project. Thats where his path is looking for it. Everything else seems to work fine

  • @queriesask1765
    @queriesask1765 Před 2 lety

    Hi, Can you please share a few references for the skeleton tracking detection using OpenCV in Unity.

  • @Yumenoki99
    @Yumenoki99 Před 2 lety +3

    Amazing, thank you! I could use some help with landmarks and don't know where else to ask. Maybe someone has an idea? OpenCV plus made me download a shape predictor, of which I changed the file name from .dat to .bytes, I've seen it work this way in the demo scene. The idea is to track the mouth using point 63 out of 68 so I can later check if the mouth has opened and then do stuff.
    Code:
    private ShapePredictor predictor;
    public TextAsset shapes; //the downloaded LandmarkLib
    private Point mouth;
    private void Start()
    {
    byte[] shapeDat = shapes.bytes;
    predictor = new ShapePredictor();
    predictor.LoadData(shapeDat); //Telling the shape predictor to use the downloaded library
    }
    void Update()
    {
    myFace = //find the face like in this Tutorial, all working
    findLandmarks(frame, myFace)
    }
    void findLandmarks(Mat frame, Rect face) //this makes Unity crash
    {
    if (predictor.DetectLandmarks(frame, face)[63] != null)
    {
    mouth.X = predictor.DetectLandmarks(frame, face)[63].X;
    mouth.Y = predictor.DetectLandmarks(frame, face)[63].Y;
    }
    }
    How else am I supposed to track a point on the face without Unity crashing & saying "This application has requested the runtime to terminate it in an unusual way(...)"? Is it crashing because it is running slowly? Have I referenced or imported the shape_predictor_68_face_landmarks.bytes in the wrong way? There surely must be a way to use ShapePredictor.DetectLandmarks, right? Any help is appreciated

  • @thegrey448
    @thegrey448 Před 3 lety +1

    very good tutorial . anyway is that possible for test it without webcam on pc? just wanna try directly build on the smartphone? thanks in advance.

  • @sashathemaster
    @sashathemaster Před 2 lety

    Can u do the same with hand detection instead of face detection using OpenCV+Unity?

  •  Před 2 lety +3

    can not detect on android device

  • @jack750304
    @jack750304 Před 2 lety +3

    Has anyone successfully run this face recognition feature on Android?
    I installed it directly on the phone and found that even the camera function does not work properly 😓

  • @Cadknowledge
    @Cadknowledge Před 3 lety

    Awesome can you create more tutorial

  • @zoyakhanam4215
    @zoyakhanam4215 Před rokem

    I have a problem the video through the camera is upside down. Please help me to rectify this

  • @Sohneg
    @Sohneg Před 2 lety +11

    If somebody has problem with the haarcascade_frontalface_default.xml. In my case it wouldnt found this file till i added a / infront of the path: cascade = new CascadeClassifier(Application.dataPath + @"/haarcascade_frontalface_default.xml");

    • @Sohneg
      @Sohneg Před 2 lety +2

      Also if you build the game/program: place the haarcascade_frontalface_default.xml directly in the first folder in unity (assets) and change the Application.dataPath to System.IO.Directory.GetCurrentDirectory + @"/path where the xml file is in the build folder"
      The build cant find dataPath and also not when its in a under directory.

    • @aarontse183
      @aarontse183 Před 2 lety +1

      bro thank you so much

    • @erfanroghani
      @erfanroghani Před 2 lety +1

      Thank you for saving my time!

    • @Sohneg
      @Sohneg Před 2 lety

      @@aarontse183 your welcome

    • @Sohneg
      @Sohneg Před 2 lety

      @@erfanroghani your welcome :)

  • @fcandann
    @fcandann Před 3 lety

    Hi, very good tutorial. Can Open CV works on integrated graphics like intel hd4000?

  • @edberthansteddyatmaja3481

    Hello, do you know any sort of way to detect if an object in real life is colliding with your mouth part? would love to know about it and would listen to your advice.
    Thanks for the great video as well, appreciate it... Keep it up buddy

  • @EliteCubingAlliance
    @EliteCubingAlliance Před rokem

    Anyone know how to release the camera like in normal opencv with cap.release?

  • @AnilKumar-ws8rr
    @AnilKumar-ws8rr Před 2 lety +1

    How to get last frame value??

  • @juliangabrielalvarez7642

    Hi! I´m having a problem, could anyone help me? I followed the steps, but I can´t use the faceY variable, the way of calling it doesn´t seem to work for me.

  • @Sohneg
    @Sohneg Před 2 lety +4

    Also if you build the game/program: place the haarcascade_frontalface_default.xml directly in the first folder in unity (assets) and change the Application.dataPath to System.IO.Directory.GetCurrentDirectory + @"/path where the xml file is in the build folder"
    The build cant find dataPath and also not when its in a under directory.

    • @mhdrxshid
      @mhdrxshid Před 2 lety

      Bro i Have an null reference from "Mat frame = OpenCvSharp.Unity.TextureToMat(webcamTexture)"
      how to fix this

    • @itszezwa5962
      @itszezwa5962 Před rokem

      thank you so match 😘

    • @c_42_pallavipawale77
      @c_42_pallavipawale77 Před 10 měsíci

      I have the same problem. Did you fix it?@@mhdrxshid

  • @HuyNguyen-vp7eb
    @HuyNguyen-vp7eb Před 3 lety +1

    thats great tutorial, but it really slow, only 10fps when run (My pc i7 6700 + Nvidia 1060 ). How to improve performance?

  • @aniketcoder1469
    @aniketcoder1469 Před rokem

    Amazing tutorial but this detecting other things of my room sometimes my face how i fix this any suggestions???

  • @stefanavintila8985
    @stefanavintila8985 Před rokem

    Does anyone have the archive for the elements from Flappy Bird?

  • @permentohi
    @permentohi Před rokem

    Can I move it with markers?

  • @humamrakha6092
    @humamrakha6092 Před rokem

    I have a problem in outputArrayOfStockList.cs. How to solve it?

  • @user-bl5dx4ds8l
    @user-bl5dx4ds8l Před 10 měsíci

    Thank you for the video! I have tried this and works fine on desktop but the CascadeClassifier returns null on Android. Could :c

  • @withtheglassesandthe
    @withtheglassesandthe Před 2 lety +1

    Thanks for a great tutorial - I had to add the "lastY=faceDector.faceY;" line suggested by someone below, unsure if it's supposed to work without this, but it did the trick for me. However, the face tracking is really jittery and imprecise for me, it jumps between different values even when my face is completely still. Does anyone know a good way to calibrate the tracking, or alternatively, to smooth out the transition between values?

    • @videogames7
      @videogames7 Před 2 lety

      Hello, did you solve the jittering of the face tracking?, I have the same issue

    • @withtheglassesandthe
      @withtheglassesandthe Před 2 lety

      @@videogames7 Not really, but I noticed slightly better results from trying another webcam. The second one that got better results was 720p and the first was 1080, the 1080 one also caused my scene to lag more, so if you can find a lower res cam or scale down the input before sending it to unity, it might be worth trying.

  • @alexlysov7883
    @alexlysov7883 Před 3 lety +1

    ok)

  • @mchughm16a4
    @mchughm16a4 Před 3 lety +1

    Thank you fro the awesome tutorial!
    Do you know where to find any documentation on this? the domain in the asset store seems to not exist anymore. I was trying to build off this tutorial to detect facial landmarks by making another cascade with the shape_predictor_68_face_landmarks.bytes file, but the file seems to be empty so it doesn't work the same way. Do you know how to find facial landmarks using this asset? I can't seem to find anything about it anywhere.

  • @bnok5237
    @bnok5237 Před 3 lety +1

    Hi , Great tutorial , but is there a way to get the rotation of the face ???

    • @santanaaybar7466
      @santanaaybar7466 Před 3 lety +1

      Just a suggestion if you're getting features such as eyes and mouth and you can tell which one has a higher Y component, you can tell whether the face has rotated

  • @sebastianhagen2500
    @sebastianhagen2500 Před 2 lety +3

    It tells me:
    FileNotFoundException: "/Users/***/***/***/MotionController3/Assets/haarcascade_frontalface_default.xml"not found
    OpenCvSharp.CascadeClassifier..ctor (System.String fileName) (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/modules/objdetect/CascadeClassifier.cs:40)
    FaceDector.Start () (at Assets/Scripts/FaceDector.cs:18)
    It's exactly as in the video.

    • @betaga2261
      @betaga2261 Před 2 lety

      I have the same problem.

    • @muzmuzz
      @muzmuzz Před rokem

      is there any solution with this ?

  • @OsirisStBrown-pz8qz
    @OsirisStBrown-pz8qz Před 3 lety +8

    I get a NullReferenceException error in the findNewFace function, how could I resolve this

    • @arty7171
      @arty7171 Před 3 lety +1

      I too...

    • @sarahgraf591
      @sarahgraf591 Před 3 lety

      If it is still relevant, I got the same error. Check the dataPath to 'haarcascade_frontalface_default.xml', after I had corrected it, it worked

    • @nicknytz2491
      @nicknytz2491 Před 3 lety +1

      Yeah, I am getting the same error and I made sure that that the dataPath + "haarcascade_frontalface_default.xml" was correct in the script. Any clue what is causing the error? Thanks for your help!

    • @tonclaryinet8823
      @tonclaryinet8823 Před 3 lety +8

      @@nicknytz2491 I found that it would resolve the error once I directly pasted the path of the XML file into the cascade classifier:
      cascade = new CascadeClassifier("Assets/haarcascade_frontalface_default.xml");

    • @theqihuasyazwan
      @theqihuasyazwan Před 3 lety +1

      @@tonclaryinet8823 This works! thank you! You have to also paste the xml file in the projects assets folder too!

  • @zainabaslam1044
    @zainabaslam1044 Před 2 lety +1

    Everything is working fine, but my bird in game is still flying upwards despite the updating the code as shown in the video, can anyone help me on this? what could possibly the issue?
    Below is the code for the bird:
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class BirdController : MonoBehaviour
    {
    FaceDector faceDector;
    float speed = 1f;
    float lastY = 0;
    public void Start()
    {
    faceDector = (FaceDector)FindObjectOfType(typeof(FaceDector));
    }
    public void Update()
    {
    float step = speed * Time.deltaTime;
    float norm = Mathf.Clamp(faceDector.faceY - lastY, -1, 1);
    transform.position = Vector3.MoveTowards(transform.position, new Vector3(transform.position.x, transform.position.y + norm, transform.position.z), step);
    }
    }

    • @mustafaozcicek3090
      @mustafaozcicek3090 Před 2 lety

      I have the same issue, has anyone figured it out?

    • @zainabaslam1044
      @zainabaslam1044 Před 2 lety +3

      @@mustafaozcicek3090 Yes, the issue is the last y value in the birdcontroller script being not updated, I added the following line of code in the script for the birdcontroller, see if it works for you:
      public void Update()
      {
      float step = speed * Time.deltaTime;
      float norm = Mathf.Clamp(faceDector.faceY - lastY, -1, 1);
      //below transform code is in one line
      transform.position = Vector3.MoveTowards(transform.position, new Vector3(transform.position.x, transform.position.y + norm, transform.position.z), step);
      //below line was additional added, then the character starts moving
      lastY=faceDector.faceY;
      }

  • @jeromedeng2372
    @jeromedeng2372 Před rokem

    Excuse me, do you have github address? I want to refer to it for my class assignment

  • @mariasanchezmarques4727

    Thank you for your video! it was very interested, and I have a question, Is possible to deploy a project in WebGL instead of android or ios?

    • @m.a.ygames87
      @m.a.ygames87 Před 2 lety

      You can build any of the demo scenes by opening them on the unity android platform

    • @hakimduparcq
      @hakimduparcq Před 2 lety

      NO does not work for android

  • @ranliu6307
    @ranliu6307 Před rokem

    I have this problem. I searched for so many ways to tackle it but always failed.
    DllNotFoundException: OpenCvSharpExtern assembly: type: member:(null)
    OpenCvSharp.NativeMethods.TryPInvoke () (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/PInvoke/NativeMethods.cs:115)
    Rethrow as OpenCvSharpException: OpenCvSharpExtern assembly: type: member:(null)
    *** An exception has occurred because of P/Invoke. ***
    Please check the following:
    (1) OpenCV's DLL files exist in the same directory as the executable file.
    (2) Visual C++ Redistributable Package has been installed.
    (3) The target platform(x86/x64) of OpenCV's DLL files and OpenCvSharp is the same as your project's.
    System.DllNotFoundException: OpenCvSharpExtern assembly: type: member:(null)
    OpenCvSharp.NativeMethods.TryPInvoke () (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/PInvoke/NativeMethods.cs:115)
    OpenCvSharp.NativeMethods.TryPInvoke () (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/PInvoke/NativeMethods.cs:124)
    OpenCvSharp.NativeMethods..cctor () (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/PInvoke/NativeMethods.cs:59)
    Rethrow as TypeInitializationException: The type initializer for 'OpenCvSharp.NativeMethods' threw an exception.
    OpenCvSharp.CascadeClassifier..ctor (System.String fileName) (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/modules/objdetect/CascadeClassifier.cs:39)
    NewBehaviourScript.Start () (at Assets/Scripts/NewBehaviourScript.cs:16)

  • @burhanuddinlimdiwala6754

    Please provide object detection by open cv

  • @scsky4084
    @scsky4084 Před 3 lety

    i have a problem. How to fix haarcascade_frontalface_default.xml"not found.

    • @rustem1777
      @rustem1777 Před rokem

      Ты решил эту проблему?

  • @charlytaylor1267
    @charlytaylor1267 Před 3 lety

    Where did you get the assets you used in this tutorial? I searched flappy bird on the unity asset store and these materials don't come up.

    • @Samurook
      @Samurook Před 3 lety

      Flappy Bird is a 2D game, so assets are simply images. You could probably just make some yourself or browse the internet for Flappy Bird assets instead of limiting yourself to the asset store. You will immediately find someones GitHub page with all the images.

  • @Didi-bu8xw
    @Didi-bu8xw Před 2 lety

    笑死。看这个tutorial的时候刚好是海康威视在美被禁

  • @024_arindamsarkar3
    @024_arindamsarkar3 Před rokem +1

    I am having this error " NullReferenceException: Object reference not set to an instance of an object
    FaceDetector.findNewFace (OpenCvSharp.Mat frame) (at Assets/FaceDetector.cs:32)
    FaceDetector.Update () (at Assets/FaceDetector.cs:26)" ... my plane material is not switching to instance ..please help