So I Made a Python Game in 48 Hours…
Vložit
- čas přidán 16. 07. 2024
- In This Video, I made my first ever game in Pygame! Pygame is a framework for making games with the programming language python.
Play the game here barji.itch.io/sno-snow
Source: github.com/Jack-Lomax/SnoSnow...
-Chapters-
0:00 - Intro
0:51 - Prejam
1:31 - Jam
3:08 - Inputs
3:35 - Collisions
4:25 - Art
5:22 - Gameplay loop
6:00 - Polish
6:19 - Conclusion
-Socials-
Twitter: / barjiyt
Discord: / discord
All Music in this video comes from Epidemic sounds, a company I am signed with and is never considered void.
Other Cool Dev's Videos:
I Made Sonic the Hedgehog but it's 3D (CodyCantEatThis)
• I Made Sonic the Hedge...
Making A Game With Twitter's Bot API (Polymars)
• Making a Game With Dis... %E2%80%8B
Godot Vs Unity: The Ultimate Game Engine Showdown (Goodgis)
• Godot Vs Unity: The Ul...
Codeer - Introduction To My Weird Shooter Game - Devlog 0
• Introduction To My Wei...
PolyMars - Making a Game With Discord's Bot API
• Making a Game With Dis...
BWDev - Upgrading the Island Map! Unity Indie Game Devlog
• Upgrading the Island M...
Sam Hogan - I Made a Game Inside a Game Inside a Game Inside a Game...
• I Made a Game Inside a...
Reece Geofroy - How To Pixel Art In 10 Minutes | Pixel Art Tutorial
• How To Pixel Art In 10...
In today's game development video I make my own game with the python library pygame! This library uses the python programming language and was extremely easy to setup. How do you make games with python? One might ask this question in which case here's how I started "Making A Python Game In 48 Hours (No Experience)"
#Gamedev #Programming #Python #Pygame - Zábava
Become a member to access cool perks (Free unlimited burritos) czcams.com/channels/z3l6nyODzXLzTxIkARZ8rw.htmljoin
That v-sync and delta time segment was really well made! :D
Thanks chief :)
@@barj Couldn't you have just imported the time module and made it tick when you needed it to?
yeah if only goodgis or polymars made mini tutorials!
I felt that on a spiritual level when you mentioned you only discovered the built in collisions after the fact 😭
I know u
@@sripranav 😳
@@sripranav but
i do know you
It's great to see you jump into pygame for this. It's a shame you didn't use their collision but collision can be interesting to work on so I hope you enjoyed it.
It was a fun challenge for sure :)
@@barj bro which app used for making it
@@snehitsiva6713 It’s VS Code
@@Itstimetorecoverhad a coder friend recommend it. It’s pretty good.
This is soooo well made Jack! Also, I can't believe how much I relate to your built-in physics discovery! The same happened to me, but with GameMaker... I was so broken after I found out haha
Great Minds forget to read documentation alike :0
:| gamemaker is how you make unoriginal games also this game sucks I could make it in, not even joking probably 12 lines of code give or take 2 could make this in like 2 hours :}}}}}}}}}}}}}}}}}}}}}}}}}}}} jjjjjjeeeeez le pepe
@@barj :| maybe if you stopped replying to literally every comment you'd be able to get more done lmao
Damn you have a high ego, first make a proper game.
@@devdutmn9608 I think it's just for getting replies...
in all my years of programming i've never seen a more simple and understandable explanation of delta time, great stuff!
Found you via the dev dump podcast mate. Enjoyed your vid.
Love how you guys are all buddies and jump in and out of each other’s vids haha
I'm very lucky to have such a good group of friends :) Thank you!
Great video! Altough something you should know, when you explained variable interval, pygame does not use the gpu. It is 100% on the cpu.
Thank you! I was explaining how the GPU pushes the next frame to the monitor the timings are based off of how long it takes the GPU to push the next frame. While the CPU has to have completed all necessary calculations before the GPU displays them, my abstraction was assuming the GPU has all data it needs, it then is up to the speed of your GPU to interpret that data and display it as a refresh, the timing done by the GPU from the display of one refresh to the next is the deltatime.
@@barj ahh, i watched it again and saw it. It is with the display and gpu . Not the calculations. Good explanation!
@@marek_romk Thanks man! Always open to corrections :)
so pygame, a wrapper for games, is not hardware accelerated?
I Liked how it turns out very inspiring & Cool!
Thanks sir
For collision detection you could reduce the work a bit.
You had snowballs which means you could have done a distance check center to center and if it is smaller than the to radius added together you have a collision. If you want to use boxes, use the leading corner trick. You test to see if the leading corners are inside the other boxes area. You have to do it both ways though. That way if the box being hit is smaller than the length of the striking objects side it will still register a hit.
this is actually a good video! Keep on the good work!
Why thank you pedro :)
You totally convinced me to stick to my good old Unity haha :D
Wise Guy D:
Go check DaFluffyPotato, maybe he can convince you to use python.
Go check DaFluffyPotato
@@electricimpulsetoprogramming I already said that lol
@@tacthib1396 You didn't sir
this is... so IMPRESSIVE! good job.
Thanks Phil :)
I remember playing this game. That was quite fun. Didn’t know that we’ve participated in the same jam.
Glad you enjoyed
I’d shorten the title to “Making a Python Game in 48 hours (No Experience)“ Just to shorten the beginning of the title a bit. It’s cool to hear about you trying new things with the jams!
Thanks man :)
Really cool vid loved it
SUBSCRIBE FOR FREE DOUGHNUTS!!! (And to check out my other vids maybe idk…)
:( it better be or else.....
ok
i dont want to die
so i will
but no bell
Yeah Python !!!
Thumbs down 👎
@@barj But python cooooolll! lol
@@xzippyzachx python cringeeee! Not this vid though 😳
@@barj lol
@@barj that's very uncool
1:30 "So we went with that". Him and his dog.
I need to stop with the "we"
Hey Box
This video was hand crafted by a God Amongst Men.
That's Me :D
Among us*
Jesus Christ is God
Don't say it, don't say it, don't say it, don't say it, don't say it 😳
Hi reece
Good stuff!
Great content, just subbed 👍 pygame ain't to bad. have my own pygame channel focused on game dev tools and puzzles ( when I have time).
Just curious, why don’t you like Python? I started with Java, learned C++, and used to be rather anti-Python until I got into it. I like that I can just start scripting without all the preamble, is there something I’m too inexperienced to recognize as a drawback? Is the drawback something specific to making games?
That delta time stuff feels like high school
Creating games be like:
C: "You can't defeat me"
Python: "No I know, but he can"
* Pygame appears *
Barji, you feel that about pygame like that because you are a full-time unity and stuff dev
but as a full-time pygame and partial unity dev with great experience, I worship it
Inspiring!
Only me who really loved the old Barji Profile Picture
:( it will be sorely missed
Can you make a video demonstrating how to convert the executables into a package?
I made a game long ago and couldn't find a way to run on a friend's computer without installing py environment on his PC and that was the sole reason I stopped making pygames.
That's the legendary man that named muck "muck"
Bro which theme are you using at 3:08, I really liked it and want to apply in my vs code
i like the GPU animation, it's pretty slick
Why thank you :)
FYI: delta time is actually the time that has passed since the last frame
Cool! :)
Game idea: you have limited energy. You can do a certain action that replenishes some level of energy, but also reduces your health. Then, you are forced to work your way through a maze or obstacles in a high-paced, difficult environment. Players can submit levels
I am curious on how python to other ways of making games, for example your asteroid game with SFML. Which would you prefer, and why? (Why would anyone make a game with python lol)
SFML was more of a challenge, whereas python was really easy. I much prefer using c++ over python as python has some really weird missing features and mutability rules. SFML for sure :)
This is so much similar to making a game in canvas HTML/JavaScript, except you don't need executable file to play the game.
whenever I hear your voice, my brain just thinks about **muck** and **bob**
so good!
This is Epic++, you've proved that even 48 hours of Pythonpain is nothing to the EpicC++Gang! The animations in the vid are sick, looking forward to the next one!
C++ = Cringe
I was wondering if there is a way to publish a pygame game because I do not know how to publish one
cool video)
Awesome
which theme of vs code ur using ??
And which font is it ??
love ur video
you are so underrated
Rad. How'd you learn to do this?
As a programming student, this brings me hope.
The work around you did for collisions kinda hurt me inside. But I know you are new to python and you did really well for what you knew.
from where you get the snow player image
Why are you so underrated
but dont you have to use like unreal or something? how do people make games and when does code come into the development
imagine a game jam for scratch. I wonder how it will turn out.
the fact that this can be made in like 20 minutes in scratch
I really love the pygame thing and I don't know why but I learn all alone and Google
I think you make the movement too long in code in pygame there is keyup and key down so you make the variable right_movment = False
I would get an aneurysm from coding python this intensively
How many lines of coding did you make?
where can i learn python? seems fun
Python is awesome you can code anything
well done, wish i could code like that
Boom
Can u teach Phyton or have classes?
Pog
sir.. can u tell which software that u used for creating assets
0:00
Game-engine only programmers be like.
you were the guy who named muck?
how are comments on before the video is out bruh
magic.
how did you leanr to code\
Incredible Came Here From The Podcast 😊
" poly Mars "
Hope you enjoyed :)
@@barj Yes !! You have a Discord ?
@@amazing40 yessir, link is in the description
@@barj Okay!
Can you show us this game code ??
You could try godot and gdscript (kinda similar to python but with more things built in)
I definitely want to make a godot game. Maybe @Goodgis Collab?
very cool...
No u
Why didnt you use unitys particle system
I saw the code and I found that you loaded the image from "Data/Textures/Snowball.png" I also tried to make a game with pygame and I loaded images from a particular place of my pc and as soon as I covert the python file to .exe it does not work since it is not able to load images. So I wanna know that how can I succesfully covert it to .exe and what do "Data/Textures/Snowball.png" this mean and can I implemet this too?
I know that this is a long and might be a poor question but I think that you might be able to help me.
Or even somebody else can help me then also its great!
Thx for your time appreciate it!
Just make sure the exe is placed in the same place as the py file, and be sure to use relative paths.
@@barj thx for your help I will try it out and if it works I will inform you
Thx for your help ez Subscribe
Is it just me or that player snowball looks really plain i mean a face on it would be better 👀
when mushy update?
cool
Bro did a better job than me scrambling 2 months for a coding language
You should've made him grow, when he's rolling. Plus the bigger he is - the slower his speed changes. So much, that he might be unable to start rolling for some time, and be forced to wait until he somewhat melts.
you should have done that in ursina engine
I've used pygame regularly for about a year now and I have to say that It's alot more powerful then people give it credit for, but otherwise, great video
earned a sub :)
It's super powerful! It's python I've got an unwarranted vendetta a game, as far as pygame goes, it's flawless. I'd recommend checking out raylib too if you haven't already, it's just as high level as pygame but you can use almost any programming language!
Can you help me out then, please. I have problems with making 8d movement. And the problem is, pygame moves rects only by whole numbers of pixels, and that's why I cant implement 8d movement the right way. I just can not make pygame move the rect in all directions with the same speed. help me please :(
How do u get pygame
Looks like on the inside of my kids life and likely
Can I ask why you don’t like python? It’s easy, has a lot of ease of use features, and almost no syntax. What do you hate about it?
Make the same thing in less than a hour in Unity. (always choose the right tools, for a given 'problem')
Can we make big game using python
Now, pls use Rust for the next gamejam it will probably be worse (because Rust has a borrowchecker)
But if you get used to a borrowchecker then it's fantastic to work with
Rust is definitely something I want to try
the audio is sometimes too low
When I said delta time in sync with the video......
Me: learning python to make cheats for this game
I'm having a mental breakdown about the fact that you didn't just use pygame's box collider. It's like using Unity to create a game engine
R4om the creators of muck
Made a game exactly like this 2-3 years ago with asteroids :P . The game was too laggy and barely playable XD
I love this channel so much but at the same time I haaaaate you for hating on my fav language
Watched the whole video and i still dont know what a coding is
Sad
69k views, noice
I’m the psycho DiCecca Minecraft us
source code...??
as a person whos only made games in python, I pity you
This should be considered self-harm
Hey Sister.