Amiga Speedrun - Turrican 1 - No Death

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  • čas přidán 20. 05. 2012
  • My goal here was to finish the game without dying while aiming at a reasonable time. Took me 29 min 07 sec. (49s - 29min 56s in the movie) wich is improveable but not too slow either. Played in one piece.
    Chapters
    0:00 Intro
    0:45 Lvl 1-1 (Outside)
    1:39 Lvl 1-2 (Hand Boss)
    2:56 Lvl 1-3 (Outside)
    4:11 Lvl 2-1 (Fish Boss)
    5:59 Lvl 2-2 (Spider Boss)
    7:32 Lvl 3-1 (Jetpack upward)
    10:24 Lvl 3-2 (Labyrinth)
    14:33 Lvl 3-3 (Jetpack downward)
    18:10 Lvl 4-1 (1st Alien Level, Pharao Boss)
    20:11 Lvl 4-2 (2nd Alien Level)
    21:16 Lvl 4-3 (3rd Alien level, 3 headed Boss
    25:01 Lvl 5-1 (Morgul's Tower)
    27:41 Lvl 5-2 (Tower top, Morgul Boss fight)
    30:35 Final screen
    Levels 1.1 - 2.2 are done relatively fast. With level 3.2 (my favorite level) the game starts to become "difficult", and I take my time there to stock up on bonus weapons. The game becomes increasingly harder up to level 4.3 (3rd alien world). Level 5.1 (tower) then gets slightly easier again.
    In this later parts the collected stuff eventually becomes essential to maintain speed (of course you have to stay alive in order not to loose the collected bonus items). However if one manages that (and it IS doable) the difficulty becomes manageable.
    The big exception is Level 4-3 wich (only in the Amiga version as far as I know) lacks any Bonus blocks. Surviving this level was the inital challenge after grabbing the game again, and the main motivation to do the run.
    Have fun watching!
  • Hry

Komentáře • 60

  • @daishi5571
    @daishi5571 Před 2 lety +8

    All 3 Turrican games are lesson on how the Amiga could keep on delivering the goods over the years.

  • @mikedenby6771
    @mikedenby6771 Před 4 lety +10

    "Enjoy the music or press the almighty button on your funstick!" - that always used to make me laugh

    • @5Andysalive
      @5Andysalive Před 3 lety +3

      They were aware of the sountrack masterpiece they had....
      And just listening to it with the game sounds gives me flashbacks.

  • @smenkinsa
    @smenkinsa Před 11 lety +9

    love that second world music

  • @clairegrube3005
    @clairegrube3005 Před 5 lety +5

    Klasse! Danke für die Zeitreise.

  • @yeraysantanaaday6827
    @yeraysantanaaday6827 Před 3 lety +4

    I finish this game, one of the best amiga games, it looks and sounds as an aracade coin up machine..

  • @gothakane
    @gothakane Před 3 lety +2

    Welcome to TurricaN!

  • @tickleson8661
    @tickleson8661 Před 3 lety +1

    I love the look of MORGUL's *face when you killed it within seconds.
    *the middle one, not the other two that got obliterated

  • @rodrigosimas1980
    @rodrigosimas1980 Před 4 lety +5

    Aaaah this music (10:26)... good memories... I played this for the first time on 1991 when i was 11...
    Hope then can lunch this game series for PS4... :(

    • @punimarudogaman
      @punimarudogaman Před 4 lety +2

      this was also my favorite music.
      I wish I could find a good remix on youtube. (still did not find it)

    • @rodrigosimas1980
      @rodrigosimas1980 Před 4 lety +1

      @@punimarudogaman i found this remix some years ago... shame that have some sound effects in the background... Hope you like... :)
      czcams.com/video/yldz59UeYbk/video.html

    • @stell4you
      @stell4you Před 4 lety

      @@punimarudogaman Check this out: remix.kwed.org/index.php?search=turrican+2

  • @FunkyM217
    @FunkyM217 Před 9 lety +6

    Fantastic. You are Worthy, sir. :)

    • @gindphace
      @gindphace Před 3 lety

      Did you do a turrican series back in the day??

  • @gumdeo
    @gumdeo Před 7 lety +4

    Great work.

  • @satnav1980
    @satnav1980 Před 2 lety

    Classic sound effects. Love em

  • @SarahKreuz78
    @SarahKreuz78 Před 12 lety +5

    Impressive,mate. well, every time I`m playing a Turrican-Game I`m just searching each and every corner to grab all diamonds,lifes and stuff like that. Never thought to finish it in 30 mins. 80

  • @einokeino303
    @einokeino303 Před 12 lety +5

    Pretty nice for tool-free speedrun, even though autofire was used. Some jumps on this game are quite annoying, easy to hit ceiling and manouvering to next platform on first attempt can be difficult. I think dying In this game on purpose would give speed advantage with replenished stock of wheels, but you didn't even use the last wheel. Otherwise, quite solid looking speedrun strategy. Well done! :)

  • @ChristianMiersch
    @ChristianMiersch  Před 12 lety +6

    Thanks! I always played with Autofire, I would get mad otherwise. Tried without, no fun anymore. I agree with the jumps, these are a weak point and I hesistated to publish because of that. Usually Im better but the recording made me nervous. And yes you are right, dying on purpose should gain a better time. The last wheel by the way was emergency insurance for lvl 11-12. I considered using them as time savers but I would have gained little time whilst becoming defenseless.

    • @panosfillipou14
      @panosfillipou14 Před 4 lety +2

      You crazy !!!! nice

    • @listerofsmeg884
      @listerofsmeg884 Před 3 lety

      How did you avoid getting hit by those damn lasers near the end of the Laberinth?

    • @ChristianMiersch
      @ChristianMiersch  Před 3 lety

      @@listerofsmeg884 At 14:05 you can see me pick up a shield, which is also visible through the rest of the level.

    • @listerofsmeg884
      @listerofsmeg884 Před 3 lety

      @@ChristianMiersch right. It doesn't show up clearly in the vid. Didn't think the shield lasted so long

    • @ChristianMiersch
      @ChristianMiersch  Před 3 lety

      @@listerofsmeg884 Thats curious, because at 480p which is the highes available res, the shield does show for me until the very end of this level.

  • @jgg75
    @jgg75 Před 3 lety

    I loved this game on the Commodore 64 and thought I was so good at it (once finished with 59 extra lives) but watching videos of it now I realise it was probably the easiest game ever on the C64... but so great, lots of fond memories :)

  • @listerofsmeg884
    @listerofsmeg884 Před 3 lety +3

    The final boss is called Morgul, not The Machine, who only appears from the sequel onwards. Morgul seemed a more interesting antagonist to be honest with the intriguing 'genetic engineering' storyline and multiple head appearance. The Machine, at least in T2, was just a big robot that looked nothing like the figure in the intro sequence.

    • @ChristianMiersch
      @ChristianMiersch  Před 3 lety

      You are absolutely right! Edited the info.

    • @lmaniewski
      @lmaniewski Před 2 lety

      I agree as well. Morgul is the best. He returns in Turrican 3 C64!

  • @darrenclements6028
    @darrenclements6028 Před 3 lety +1

    Turrican is ABSOLUTELY STUNNING and AMAZINGLY AWESOME

  • @pugmiXradiO
    @pugmiXradiO Před 2 lety

    Nice

  • @fRikimaru1974
    @fRikimaru1974 Před 3 lety

    The intro image reminds me a little of certain classic metal album cover... 😚

  • @Str3x
    @Str3x Před 11 lety +4

    Tnx for video! Awesome!

  • @agentsmithmememe
    @agentsmithmememe Před 3 lety

    Amiga games were awesome

  • @yeraysantanaaday6827
    @yeraysantanaaday6827 Před 3 lety +2

    And how this game was only in one disk??

    • @marcelweintraube7451
      @marcelweintraube7451 Před 3 lety

      Yes, Turrican still uses tracks 80 and 81 on the disk. 79 tracks are normal.

  • @marceldietzmann3205
    @marceldietzmann3205 Před 7 lety +3

    Very impressive! :) But one question: Your autofire seems to be much faster then every autofire I have ever seen before in Turrican. Is it played on an original AMIGA or in an emulation? And if you've used an original AMIGA, which model (A500, A1200, RAM, CPU, Kickstart version)? And last but not least: Which Joystick do you use? My personal favourite one is the "QuickShot II Plus" (and I have around 7 different Joysticks including the classic Competition Pro of course). But the autofire speed is somehow MUCH faster than on every Joystick I've ever used.

    • @ChristianMiersch
      @ChristianMiersch  Před 7 lety +4

      This is played in WinUAE 0.8.17 with keyboard, so this is WinUAE Autofire. After your comment, I vaguely remember that realisation of yours too, that Autofire in WinUAE seemed very fast. Im not sure. But on the other hand, I did not notice any gain in gameplay from that. It feeled identical to Amiga. So I tend to say that difference is irrelevant. Im curious to compare on a real Amiga.
      I also remember back then on Amiga some friends achieving very fast Autofire-rates with selfmade Hardware mods in their Joysticks with adjustable trigger rates. So really fast Autofire speed is possible with real Amiga as well, and it was more of a convention in the Joystick industry to limit it.

    • @marceldietzmann3205
      @marceldietzmann3205 Před 7 lety +3

      Ok, got it. :)
      Can tell you, I've played Turrican 1 and 2 a lot on an original A500 and A1200 with 030/50 the last 3 or 4 weeks (hey, it was still winter time here in Germany, haha) and also showed my girlfriend this classic AMIGA game (she likes it a lot).
      Have also an external hardware (connected between the Joystick and the AMIGA) with adjustable trigger rates for autofire - it's never that fast like in your UAE emulation. ;)
      As an example: In the first level you have these flying dragons hiding behind the small walls near the waterfalls - with "normal autofire" it's hard to kill them, normally it's easier and faster if you hold fire and use the laser to kill them. In your gameplay they are dead after 1 or 2 seconds and this is impossible with normal autofire on an original AMIGA.
      I like your gameplay a lot and it's really impressive how brave you are fighting your way ... but on an original AMIGA with some of the enemies you would get much bigger problems. If you like to proof it, you can get an original A500 for around 50,- € at the bay and try it on the original hardware (there are some nice solutions available to connect these machines to HDMI/VGA and also use CF-Cards as harddisks). But you could also buy an old TV (a Sony Trinitron for example costs around 20,- €) and connect the AMIGA via a Scart-AV cable.
      The most complicated part is to get Joysticks in good condition/health, normally you have to buy 3 or 4 to build your own nearly new perfect one.

    • @ChristianMiersch
      @ChristianMiersch  Před 7 lety +5

      Im not sure about the point you want to make. If you believe the
      emulator enables the playstyle, then I would disagree.
      I played T1 & 2 since release for endless times, for much too long.
      So, I can say you are absolutely able to do the same playstyle, running
      through the game, on original hardware. Due to slower Autofire you will
      statistically get hit a bit more often, but you are still able to run
      and instakill through it. You just have to play it often and at a point
      it does becomes easy.
      Also, if you compare Turrican it with Japan Shooters or even with Z-Out,
      it is really quite easy. I also would bet that the run could be done
      substancially faster on original Amiga as it is not too much optimized.
      But on the other hand, yes, after your remarks, I vaguely remember the
      initial surprise when I first saw the Autofire in WinUAE.
      Out of curiosity, how did you came to Amiga and these games? Did you use
      it back then? Would be nice to see some vids from you as well :)
      I still have my original A2000 here around, but without battery as I
      removed it 11 years ago in order to preserve the motherboard from
      corroding away. I dont have time for rebuilding it...
      These games and the early 90's... this was really the golden days of the
      Amiga, and this is really my favorite game from this time.

    • @Tossphate
      @Tossphate Před 3 lety

      @@marceldietzmann3205 that post may be 3 years ago, but the days of €50 Amigas are looong gone now 😫

  • @mjjack389
    @mjjack389 Před 2 lety

    Are you playing with amiga 500 pal settings ?? I ask because the sound fx seems wrong.

  • @ArdaKaraduman
    @ArdaKaraduman Před 3 lety

    awesome music, awesome game. this is also hülsbeck right ? my fave is 1-5. what an epic theme. 27:40

    • @ArdaKaraduman
      @ArdaKaraduman Před 3 lety

      but it doesnt play right here. might be emulation problem.

    • @ChristianMiersch
      @ChristianMiersch  Před 3 lety

      It's all Hülsbeck ;) I could not point out a favourite, they all appeal to me. Perhaps 25:01. By the way, did you mean 5-2 instead of 1-5?

    • @Tinsen1974
      @Tinsen1974 Před 3 lety

      For me it is one of the best videogame music ever. The Soundtrack from Turrican 2 is even better than T1.

  • @-.-.-.-.-.-.-.-.-.-.-
    @-.-.-.-.-.-.-.-.-.-.- Před 3 lety

    those 2 guys from the Contra games would like to know your location.

  • @turrican3839
    @turrican3839 Před 4 lety

    Man is it even possible to fight the Piranha without getting hurt because from what I've seen it always tries to swim towards the player

    • @ChristianMiersch
      @ChristianMiersch  Před 4 lety +1

      It depends a bit on his movements, and how quick you are able to finish him off, and this in turn depends on the state of your bonus weapons. I you really want to avoid all damage, you need to do as much and fast counterdamage as possible, turn into gyro at the appropriate time and wait into this form until you feel safe to finish him off. The boss takes some training, but it should not be too hard.
      No damage without gyro is also possible. Hit him right away with smart bombs, and just finish him off with the directional beam. Occasionally he doesnt open his jaw, if I remember right.
      To be fair, its quite a hard boss at the start. If your weapon system is not upgraded at all he becomes pretty much impossible.

  • @eX0dusmods
    @eX0dusmods Před 5 lety +4

    Maybe an unpopular opinion but I think the first Turrican had a better soundtrack than Turrican II.

    • @turrican3839
      @turrican3839 Před 4 lety +2

      I would agree with you there, with it's catchy final boss theme, better final world theme, and stage 3 blows T2's stage 3, I also think the title and ending sounds better too, but honestly I think T1 and T3 might have the better soundtrack compared to T2.

  • @bren_mcguire
    @bren_mcguire Před 3 lety +1

    That single dislike is, without any doubt, Morgul's.

  • @emanuelsanders9299
    @emanuelsanders9299 Před 3 lety

    Need commentary asap..

  • @cheekyegg
    @cheekyegg Před 3 lety +1

    Missed the best music because you rushed it

  • @1InVader1
    @1InVader1 Před 4 lety

    man, that autofire kinda breaks the game

    • @ChristianMiersch
      @ChristianMiersch  Před 4 lety +1

      Ok. Many players would disagree. It was always possible and. as I would guess. pretty much intended.

    • @1InVader1
      @1InVader1 Před 4 lety +1

      ​@@ChristianMiersch ​ on most other ports of this game autofire was not possible. Even for the amiga, not every joystick had autofire, only the more expensive ones.
      As far as "what's intended" goes, it's hard for me to imagine killing the 2-3 boss with just 4 grenades and the laser primary was intended. The boss killer weapon with stable dps is the controllable lightning beam thingy.

    • @ChristianMiersch
      @ChristianMiersch  Před 4 lety

      I dont get your point Im afraid. Where I grew up, we all played it like that. I would get mad otherwise, no fun anymore. Kudos to the people taking pride playing without it, but at the same time I dont like being berated about my playstyle. Hot topic for teens back then, I just consider it "a bit" outdated by now.

    • @spindizzyremake
      @spindizzyremake Před 3 lety +1

      @@ChristianMiersch I agree. My parents paid for my Amiga joysticks so I never got anything fancy, but they always had an auto-fire switch. It was pretty much a standard part of the controller back then; everyone just expected to be there, and many games felt like they were designed around it being there, including this one.