Monkey Island SPEEDRUNS? Ron Gilbert Opens Up

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  • čas přidán 5. 09. 2024
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Komentáře • 127

  • @ChaosPootato
    @ChaosPootato Před rokem +146

    His point about why random puzzles are there is absolutely crucial to me. The a-ha moment when you figure out what goes where or you connect several events in the game is super addictive

    • @Lektuerekurs
      @Lektuerekurs Před rokem +7

      Yes, but also 10year old me from the past responding: playing something like Indy 3 and stuff randomly working can also be a relief😅😅
      Of course his point is very valid. That was just the first thing that came to my mind 😂

  • @burtcolk
    @burtcolk Před rokem +98

    Hearing him mention “Monty Python and the Holy Grail” as an inspiration right before the question about the “fake world” recurring motif in his games really made it click for me (even though he didn’t actually draw the connection in the interview). The abrupt “oops this was just a movie and we have to stop now” anticlimax punchline of Holy Grail is so clearly the progenitor of all the Ron Gilbert anticlimax-endings. I’m sure this has been pointed out before, but if I’d seen it, I’d forgotten. Thanks for the interview!

    • @Airosteh5th
      @Airosteh5th Před rokem +8

      That punchline also happens in his other example, Blazing Saddles.

    • @wodmarach
      @wodmarach Před rokem +9

      Holy grail's ending though, the amount of people who never get that it's a literal "cop-out".

    • @MichaelPohoreski
      @MichaelPohoreski Před 4 měsíci

      16:39

  • @kiefrichards
    @kiefrichards Před rokem +88

    ron is like the man who invented the bicycle watching the tour de france and cheering the riders on

    • @trustnoone81
      @trustnoone81 Před rokem +10

      Ron is like the man who invented the air conditioner watching smart nerds repurpose the compressor as jet engine and cheering them on.

    • @navyman4
      @navyman4 Před rokem

      This is the smartest comment on this video

  • @theredeft5319
    @theredeft5319 Před rokem +24

    I think his perspective on why Guybrush wouldn’t really work in a non-interactive setting is really interesting. It shows how he really has a good understanding of the character and gets why it works for the game setting.

  • @BanksZero
    @BanksZero Před rokem +73

    I'm biased for sure but Ron just seems chill. And down to earth despite the weight of his legend.

    • @Lektuerekurs
      @Lektuerekurs Před rokem +6

      D'uh, he's "down to earth" **because** of the "weight" of his legend.... he has no other chance 😂

  • @kcccc5682
    @kcccc5682 Před rokem +21

    I think it's interesting that his disparaging example of not having RNG is "just look in the second coffin and he's there" because that's exactly the puzzle solution in Lite mode.

  • @someoneelse1534
    @someoneelse1534 Před rokem +6

    Ron seem really humble. I love his outtakes on Speedrunning, some devs get way too worked up about someone "skipping" their work even when that person has played it thousands of times

  • @mikedrop4421
    @mikedrop4421 Před rokem +130

    OSE flexing that Ron Gilbert friendship on us again. We get it man, you have cooler friends than we do. 😜

    • @OneShortEye
      @OneShortEye  Před rokem +69

      Heh, I wouldn't say we're friends, per se, but it was great talking with him

  • @Lektuerekurs
    @Lektuerekurs Před rokem +9

    21:13 I specifically remember, as a kid, that I thought that Guybrush wasn't this upbeat youngish hero an Monkey Island II. I would agree that he is either more jerkish or but at least he gets more negative/annoyed reactions from his surroundings or the game points it out more.
    Also Monkey Island 1 is my favourite video game and brought so many positive moments into my 8-9 year old life. So thank you Ron Gilbert and thanks for the Interview OSE !

  • @RotundRager
    @RotundRager Před rokem +6

    What a chill guy. Feels like talking to your uncle that did a lot of stuff back in the day, and he takes joy talking about some of the stuff you have in common.

  • @mistercallme3047
    @mistercallme3047 Před rokem +24

    Not sure if you will see this comment Ron. Just want to say a huge thank you for giving us some indredible games! Grew up playing lots of adventure games in the 90s and i still hold those memories in my heart to this day.

    • @Lektuerekurs
      @Lektuerekurs Před rokem +3

      The moment us 8 year old kids discovered to use the bucket as the helmet in the circus .....
      - opened a new world for me
      - is a moment I will always remember
      - uhm, can you please repeat what you just said

  • @mecchamouse5535
    @mecchamouse5535 Před rokem +28

    Ron: "Speedrunners...go through as fast as they can without cheating..."
    * _lowers cheat hat_ * 😬

  • @CreativeSteve69
    @CreativeSteve69 Před rokem +7

    I'm so glad to have grown up playing computer games in my late kid-early teen phases in the mid 90's. Starting out with Monkey Island playing the third one at the time. Alognside the CD rom that came with the computer known as captain claw another fun filled pirate platformer. Ron seems such like a humble guy to talk to. Also if it weren't for gaming in my early years to now. I probably wouldn't found my love on being a solo learning indie dev. Thanks so much Ron for making MI. :)

  • @PregnantOrc
    @PregnantOrc Před rokem +17

    As far as non game projects if money was no issue I'd say an escape room or murder mystery mansion event based around Monkey Island would fare better than a film or show in terms of retaining player agency will offering something fun

    • @user-nt1yb5kr8x
      @user-nt1yb5kr8x Před rokem +5

      Literally has "Escape" in the name. Markets itself in the escape room industry xD

    • @MagusMarquillin
      @MagusMarquillin Před rokem +4

      What a great idea! In fact, I never realized escape rooms have a lot in common with adventure games, they could adapt so many IPs towards the idea to great effect! Maniac Mansion, Indiana Jones, The Last Express, Laura Bow, or 5 Days a Stranger, Broken Sword, Myst or Conquest of Camelot's Catacombs would be perfectly suited. Unfortunate that adventure games aren't more popular, it's kind of unlikely for them to get licensed for that, but next to Indiana, or other games like Sherlock Holmes that are adaptations themselves, Monkey Island could have the best chance to be realized that way.

  • @Finsternis..
    @Finsternis.. Před 8 měsíci +3

    3:20 Anyone familiar with the detective adventure "Mortville Manor"? They actually had that issue where the solution was fixed and a magazine printed it out, so people could literally solve the game without really interacting with the characters and finding clues doing a couple of mechanical things. In later versions of the game, they introduced a questionaire shortly before the conclusion, making the player answer what the plot is. Actually somewhat deep questions. It is contextually really unfitting that these questions pop up, but it shows there is, or at least was, some interest in having the player actually experience the game rather than just be done with it.

  • @W3bba
    @W3bba Před rokem +4

    18:20 Oh come on Ron. The perfect answer would be: A Theme Park called Big Whoop

  • @adventuring_sam6589
    @adventuring_sam6589 Před rokem +9

    Awesome stuff! Ron is sooo leChill :) I'd propose that RNG in adventure speedrunning also has SOME positives too (or am I the only one that thinks this :D) - it adds a certain extra special quality to WR runs, with the excitement of knowing that the runner has had to pull off that top execution in those very rare instances of top RNG

    • @OneShortEye
      @OneShortEye  Před rokem +4

      It's a weird balance. Too much RNG, it gets frustrating. No RNG, and there's not as much excitement to it. (And people complain, "where's the challenge? Isn't this just like following a walkthrough?")

  • @plingiu
    @plingiu Před rokem +6

    Very cool that Ron Gilbert was up to this :)

  • @oumtjackawillie
    @oumtjackawillie Před rokem +6

    In a short period of time I've stumbled across videos featuring people I never realized I was a fan of. Last week I was recommended Genndy Tartakovsky answering questions and now this. Two major contributors to a much better childhood than it otherwise would have been... 🥰

  • @Mantis47
    @Mantis47 Před rokem +5

    Excellent interview, very interesting! Funny thing, the "Guybrush is a jerk" thing kind of extended to the rest of the genre. Tons of point & click protagonists take whatever they need and screw over whoever they have to obtain their goals, and without malicious intent, most of the times, they just have to do it.

  • @T0mek87
    @T0mek87 Před 4 měsíci

    I think its really heartwarming on how they approached the Return to Monkey Island. So, Ron had this great idea on Monkey Island trilogy, with the supposed reveal in the third part, that its all a theme park. And for years he wanted to do a third game of his own, where he would reveal this. But then when he actually got to it, he was much older, with different perspective on life, realized that this game has a lasting legacy, that's no longer just his own, and he can't just dismiss everything that came later. And even if there were no other games than MI1 and MI2, he said it himself, that the great idea he had for the ending might not have been that good of a twist, when you need to design the entire game around it.
    So i love how RTMI ended - a love letter to all MI fans, that pays respect to all the creators that worked on other games as well.
    I hope we get some more Monkey Island adventures in the future - maybe some more self-contained stuff, without lechuck, or even with guybrush and chuckie as kids, without that much reliance on existing MI lore, but kinda there as well. C'mon Ron, do it :)

  • @rancid83
    @rancid83 Před rokem +14

    Honestly I was surprised at his answer about Monkey Island: the movie. The first Pirates of the Caribbean movie literally felt like MI: the movie to me, all the way down to the insult swordfighting and how Orlando Bloom looked.

    • @thefonzkiss
      @thefonzkiss Před rokem +5

      That project started as a MI movie then they changed it to a more general thing. Steve Purcell has confirmed it.

    • @PregnantOrc
      @PregnantOrc Před rokem +5

      Very much ageee. Will and Jack are a good split of Guybrush and the player with neither being one or the other but a mix of both

    • @connie_d
      @connie_d Před rokem +5

      There was that bit in one of the films rowing through the swamp to the voodoo lady too which was obviously a direct rip.

    • @rancid83
      @rancid83 Před rokem +3

      @@PregnantOrc I actually thought Jack represented post-MI2 Guybrush, and Will was pre-MI1. But I guess that's up to interpretation 😅

    • @MyAmazingUsername
      @MyAmazingUsername Před rokem +6

      ​​@@thefonzkiss No. Monkey Island was based on the Pirates of the Caribbean amusement park ride from the 1960s, and the novel "Stranger Tides" by Tim Powers. Ron Gilbert has confirmed it. And even though there was indeed work on a Monkey Island movie, and they met with people who later made Pirates of the Caribbean, all people involved on all sides have denied any copying between the two movies. The PotC movie was based on the amusement park ride.

  • @Karanagi
    @Karanagi Před rokem +2

    Great interview! As long as Ron Gilbert keeps making games, I'll keep playing them :)

  • @AmedeusMkII
    @AmedeusMkII Před rokem +1

    Monty Python and the Holy Grail and Blazing Saddles are tied for my favorite movie. I was so giddy when he listed them both off. Man has taste.

    • @daveg7516
      @daveg7516 Před rokem

      I agree fantastic taste 😂

  • @davidsenra2495
    @davidsenra2495 Před rokem +12

    As for being a jerk, my feeling is that in Monkey 2 Guybrush is more mature and his naive illusion of pirate life from Monkey 1 has kinda worn off. While in Monkey 1 he's adventuring in a new and exciting world for him, in Monkey 2 the stakes are much higher and he just wants to get rid of whatever is his current problem/situation.
    Kinda like getting into adult life? Lol

  • @crowhaveninc.2103
    @crowhaveninc.2103 Před rokem +1

    What an inspiring man. Loved the interview :) Always nice when developers are so close to the community of their games.

  • @weirdproq
    @weirdproq Před rokem +1

    This was a great interview. Loved this! Ron seems like such a nice guy.

  • @spladam3845
    @spladam3845 Před rokem +1

    This was great, thanks for taking the time and getting him on.

  • @Cowclops
    @Cowclops Před rokem +3

    Not monkey island or even ron gilbert, but I have a story that will certainly amuse people: My wife needed emergency surgery and it was scheduled for 3 sundays ago. That day just happened to be the 30th anniversary of the release of Day of the Tentacle (not something I had marked in my calendar, I randomly found out about it from a facebook lucasarts fan group).
    Well when they rolled her into surgery i knew I had a couple hours to kill and I had my laptop on me... so I fired up dosbox and beat Day of the Tentacle in one sitting. I was able to finish it with plenty of time to spare before she was out of the OR. I'm not a speed runner, and I'm pretty sure that was the first one-sitting playthrough of that for me but I felt like that was an absolute win.

  • @matthewwalker5430
    @matthewwalker5430 Před rokem

    Not that he'll ever see this, but thank you Ron for all your games but, in particular, for Return to Monkey Island. As a fan of old point and click adventure games really good ones come few and far between and to have a new instalment of one of my favourite series done so well was just such a joy to play. I don't speed run, I take my time and enjoy every puzzle, but it was really nice to see other people love these games too but in a totally different way. I hope speedrunners and players like me show that there is still a market for these great games, please never stop making them, you're a legend!

    • @CoolGobyFish
      @CoolGobyFish Před rokem

      Ron, is that you?))) Nice try. You deserve all the hate you get for Return. I hope you never get funding ever again.

  • @piratepop7115
    @piratepop7115 Před rokem +2

    Ron Gilbert is a legend

  • @Hdx64
    @Hdx64 Před rokem +2

    1 second in, and you already got me hooked!

  • @AdventureGameGeek
    @AdventureGameGeek Před rokem +4

    From the thumbnail it looks like speedrunning Ron Gilbert's games is the ultimate insult 😜

  • @Lektuerekurs
    @Lektuerekurs Před rokem +2

    I habe finished watching this awesome video! now it's time to go outside, pick some flowers, or annoy the neighbour's dog 😊

  • @boffyb
    @boffyb Před rokem +1

    As a fan of _Monkey Island_ and _Our Flag Means Death,_ I’m chuffed to hear Ron Gilbert praising that show out of the blue 😃

  • @bobdedbuilder463
    @bobdedbuilder463 Před rokem +1

    I would have loved to meet him in person and sign his name on something. I am jealous that you even got to talk with him really cool

  • @LaukkuPaukku
    @LaukkuPaukku Před rokem +1

    I'd like to some day see what Gilbert has to say about the forest map warp in Monkey Island 1.

  • @vaderwalks
    @vaderwalks Před rokem +2

    I'm currently grinding the world record on clicking an OSE vid when it's uploaded.

  • @j.walker6845
    @j.walker6845 Před rokem +1

    Great interview, what a creator!

  • @ignaciovecino
    @ignaciovecino Před rokem

    I liked hard puzzles in the first Monkey Islands. Return, I finished it in a day or two. Monkey 2 would take weeks. You had to really imagine possible things to do. That was part of the magic, I didn't get frustrated as a kid, it was just that, we're stuck in the game, we don't know what to do, and that was great. I used to play them with my brother, great memories. You had to think, really think.

  • @Keatwonobe
    @Keatwonobe Před rokem

    The saga of this channel is the most wholesome thing

  • @MagusMarquillin
    @MagusMarquillin Před rokem +1

    You know your channel is legit with interviews like this! Hope you reach out to more creators, and record their reaction to this odd gaming evolution. Al Lowe would almost certainly willing.

  • @skRapKlan
    @skRapKlan Před rokem

    Ahh what a treat! Thanks for the awesome video!

  • @CultureFiendMedia89
    @CultureFiendMedia89 Před rokem

    Great interview! It was a good start to my morning

  • @redmoose1447
    @redmoose1447 Před 3 měsíci

    can confirm that our flag means death is definitely worth a watch. the first season atleast anyway. thanks for the enjoyable interview

  • @SvenQ45
    @SvenQ45 Před rokem

    Interesting. Didn´t know that about Lechuck but I always thought that sometime he comes faster and sometimes slower.

  • @InstitutoPianoBrasileiro

    Hello OneShortEye, thank you for your terrific work on preserving the history of point & click adventures. Could you please share with us the setup you used to make the online interviews? The result is great! We're looking for the right softwares to have that kind of side by side result, with no echo or lag issues. Thank you

    • @OneShortEye
      @OneShortEye  Před rokem +2

      I use Zencastr (zencastr.com/) as my recording platform for interviews. It records each person's audio and video locally and separately, then uploads it. That way, you have the best possible quality without dropouts or lots of compression.
      The rest of it, like the side-by-side, was done in DaVinci Resolve, a video editor. But you can do that with any video editing program. There are some editing features in Zencastr itself, but I've never used them.

    • @InstitutoPianoBrasileiro
      @InstitutoPianoBrasileiro Před rokem

      @@OneShortEye excellent, thanks for the info. And which software do you use for the video calls? Skype? Zoom?

    • @OneShortEye
      @OneShortEye  Před rokem +1

      @@InstitutoPianoBrasileiro Zencastr is the software for the video calls. Sorry if I was unclear on that.

    • @OneShortEye
      @OneShortEye  Před rokem +2

      @@InstitutoPianoBrasileiro To add to my previous response: Zencastr works very similar to how Zoom and Skype work, but it's done in-browser. The difference is, instead of recording the live feed, it records locally on each person's computer. Then the separate audio/video tracks are automatically uploaded as the conversation goes on, and you download them all afterwards. Then you have to put those together in a video editor.

  • @esotericVideos
    @esotericVideos Před rokem

    This video was great! I loved it. I just subscribed as a result.

  • @dylanmiller9162
    @dylanmiller9162 Před rokem

    Blazing Saddles as a comedic influence? Truly a man of culture

  • @nngnnadas
    @nngnnadas Před rokem

    I love how the comment tell us lechuck-appearance-chance is x mean after we already seen it earlier, and then it lies that it's 1 : 10 instead of 1 : 11.

    • @OneShortEye
      @OneShortEye  Před rokem

      I think Ron just made an easy-to-make off-by-one error. But I did confirm with a few people that, in SCUMM, random(10) gives a number from 0-10, not 1-10

  • @PadanFain836
    @PadanFain836 Před rokem

    Thank you Ron

  • @davidsenra2495
    @davidsenra2495 Před rokem +1

    I feel like I wanted a bit more info from that interview regarding the games themselves and a bit less regarding the speedrunning aspects (which are interesting, but are much more well covered in the related videos).
    Still, I understand your channel is pretty much devoted to speed running, so I understand it's hard for you to get away from it.
    Anyway, thanks for the interview, your work is really good.

    • @OneShortEye
      @OneShortEye  Před rokem +7

      If you want a more comprehensive interview with Ron, I'd recommend this one: czcams.com/video/wIhxZYQRZ8Q/video.html

    • @davidsenra2495
      @davidsenra2495 Před rokem +2

      @@OneShortEye thank you, buddy.

  • @BenBreard
    @BenBreard Před rokem

    That was epic! Thanks

  • @ramigilneas9274
    @ramigilneas9274 Před rokem +1

    Good old times when amazing games were still made by a hand full of people or even just one person.
    It still happens… but today the expectations are simply way too high.

  • @gustavosantos106
    @gustavosantos106 Před rokem

    Thank you for this

  • @katanasteel
    @katanasteel Před rokem

    The monkey island theme park.... was what instantly thought about

    • @MagusMarquillin
      @MagusMarquillin Před rokem

      Yep, full circle from Pirates of the Caribbean. But, really, I want Adventure Land, with at least one ride made for each game, if not a full district.

  • @AdventureGameHotspot
    @AdventureGameHotspot Před rokem

    Nicely done

  • @HorseTeethModano
    @HorseTeethModano Před rokem

    A brick is a brick is a brick.

  • @johnwisdomtv
    @johnwisdomtv Před rokem +1

    OneShortEye posted... TODAY IS A GOOD DAY

  • @englishwithphil42
    @englishwithphil42 Před rokem +1

    This channel has officially peaked.

  • @r.rodrigues9929
    @r.rodrigues9929 Před rokem

    Dude is chill as fuck! I like him!

  • @Nillerus
    @Nillerus Před rokem +9

    How did i miss this one!? This is amazing
    I mean, sure, I started watching 2 minutes after it released, but that's still too long.

    • @aglioeolio7730
      @aglioeolio7730 Před rokem +3

      what do you mean, miss it? it just got uploaded

    • @snowblack90
      @snowblack90 Před rokem +3

      what do you mean by missing it? this has just been uploaded.

    • @henryokeeffe5835
      @henryokeeffe5835 Před rokem +2

      Yeah, I can't believe how I missed this one either

  • @johnsknows3135
    @johnsknows3135 Před rokem

    great!

  • @GeekatHome
    @GeekatHome Před rokem

    Quest for Glory 4 speedrun history next, please?

  • @NeonNijahn
    @NeonNijahn Před rokem

    This is dope

  • @The.Crawling.Chaos.
    @The.Crawling.Chaos. Před rokem +2

    watching Ron Gilbert makes me think of him as a cousin of George Lucas, that mighty shirt!

    • @boffyb
      @boffyb Před rokem

      That's interesting, I was just thinking that with this beard, he looks like Matt Groening.

    • @The.Crawling.Chaos.
      @The.Crawling.Chaos. Před rokem +1

      @@boffyb Good point. he looks like both! :D
      ps. Let's make a compromise :D

  • @skidwardshlongington8025

    im down for another monkey island. or full throttle. or loom

  • @nowwithvitaminr
    @nowwithvitaminr Před rokem

    Just noticed he's wearing Stan's shirt 😅

  • @MostlyUnrelated
    @MostlyUnrelated Před rokem

    I've actually tried visiting all the map squares to find the sunken ship in my childhood because I couldn't figure out the puzzle otherwise, but there was no sunken ship in the final one, all of them were empty, and I dived into each one as well. Where does the info about the last square come from? Was it not present in all the versions?

    • @OneShortEye
      @OneShortEye  Před rokem +1

      I was informed of this by KCadventure (who I interviewed in the MI2 video), and he figured it out from reading the SCUMM scripts. Was it possible that you visited a square, then reloaded a save when it wasn't there? Because that would've made it so you couldn't find it. Other than that, I don't know much, but here's verbatim what KC posted in discord:
      -The location is set on reading the book, or on visiting the final square if you've visited every square
      -You don't have to dive down to set a square as "visited"
      -There are 100 squares, but 18 of them are classed as "visited" from the start of the game (4 around Booty, 8 around Scabb, 6 around Phatt)
      -If you read the book, it will set the location to a non-visited square.

    • @MostlyUnrelated
      @MostlyUnrelated Před rokem

      @@OneShortEye it could be, was a long time ago and I was just a kid back then. Now I'm a little upset that I must've messed it up somehow and spent a lot of time for nothing, but oh well, that's what kids do I guess.
      Thank you for replying in any case, love your videos, always a treat and a pleasant nostalgia trip when a new one uploads!

  • @reaper84
    @reaper84 Před rokem

    Cool interview! Could have gone longer. ❤

  • @briangoldberg4439
    @briangoldberg4439 Před rokem +1

    Ron should make a retro version of Return to Monkey Island with MI2 style graphics and less hand-holding. That would be awesome.

    • @averagefez
      @averagefez Před 11 měsíci

      Did you just get here? Complaining about RTMI's graphics is old hat. It's all about hating the ending now

  • @Mewyabby
    @Mewyabby Před rokem

    Next up: Roberta Williams!

  • @elasmojones
    @elasmojones Před rokem

    Stapler...

  • @Ledore464
    @Ledore464 Před rokem +1

    Yes!

  • @caesaria
    @caesaria Před rokem

    he really doesn't come across as a guy who's made the funniest game in history

  • @matthewrease2376
    @matthewrease2376 Před rokem

    I hope he releases the source code

  • @Nortoplpopolis
    @Nortoplpopolis Před 8 měsíci +1

    Are you related to Jeffrey Combs?

    • @OneShortEye
      @OneShortEye  Před 8 měsíci

      No, but I have heard the comparison before lol

  • @HvH420
    @HvH420 Před rokem +1

    The thumbnail comes across as misleading after watching the video, you make it seem like he is upset by people Speedrun ing his game when in reality he enjoys it.

  • @AAULTEN
    @AAULTEN Před rokem

    Disagree w/Ron about MI2 ending being badly designed :p

  • @FINSuojeluskunta
    @FINSuojeluskunta Před rokem

    He fumbled Return so hard. But 1 and 2 were legendary games along with 3 and 4.

    • @kcccc5682
      @kcccc5682 Před rokem

      Cool to see a fellow defender of Escape, but rare to find anyone who prefers it to Return!

    • @SchizophrenixTheGaul3478
      @SchizophrenixTheGaul3478 Před rokem

      I basically grew up with Escape. And anyday would prefer them than the much modern ones with a little too much handholding

  • @ch.k.3377
    @ch.k.3377 Před rokem

    In the single content it might be "Ok" but I see it in group play that people who just say "quick, quick" aren't really good for any game.

  • @user-dg6ex9qd5f
    @user-dg6ex9qd5f Před rokem

    ron is wrong.

  • @daveg7516
    @daveg7516 Před rokem

    Using the compass 🧭 to get the key off the wall 😳😳😳
    Also blazing saddles and monty python what a legend 😂