RimWorld: A New Hope [Anomaly DLC!] - Ep 15
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- čas přidán 29. 04. 2024
- Hope's story continues/re-starts with the Anomaly DLC - we'll be playing on the Losing is Fun (Max!) difficulty level and will be looking to explore the strange new weirdness from the expansion!
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Quill: You're TIRED! JUST GO TO SLEEP! WHY WON'T YOU GO TO SLEEP?!
Welcome to being a parent.
Kids are 13 months and 2.5 years. I felt this in my very soul.
Personally, I do my containement rooms as 7x7 which allow for 4 holding platforms (max for bio/electricity harvester). I put them next to each other to allow a single plasteel door to close both of them. Plasteel doors give nice containement bonus from their high hp. If you can use natural granite or limestrone walls, that's great since they have high hp and give a great containment bonus.
Natural iron or uranium work too, but give diminishing returns compared to lower hp walls, so they aren't as good as expected.
“Yeah, just throw the baby on the floor, it’s fine.” 🤣🤣🤣
RIP Hope
One could say for a moment, all hope was lost!
I would add some turrets into your defenses though.
Spoiler warning
Aww, Hope's death was dramatic, I would have kept it! You can always shove her in a freezer and hope for a res mech serum (I usually have a frozen tomb for colonists, for this reason). Meanwhile, perhaps Smoger chooses now to activate the monolith, hoping that its dark power might lead to a way to bring her back (it doesn't, but he doesn't know that!).
My thought exactly. What a lost oportunity for No Hope run!
Or living up to the title and renamed another pawn. Literally a new Hope.
I like watching this and the anomalous tribals VoDs
Oof, rough episode
32:29 you've got the hallucination thing backwards. Hope is hallucinating, running away from your other colonists.
Hope having a postpartum depression episode and wanting to be free and feral... too real KEKW
I think that for large groups of weakly armored enimies - such as walkers - masterwork chaingun and grenades might be much better than SMGs.
I'm guessing you let two elephants worth of goods leave the map too
minor anomaly spoiler warning
In anomaly, a lot of encounters are melee. usually, 1 or 2 melee guys in a colony are plenty, but here a few more are better.
Also, yay toxic fallout. never happens with permanent weathercontrolled conditions. I kinda like this negative event as it puts challenges on how you play, but also has benifits like time to do indoor stuff and you can't be sieged easily. it changes how you play for a time without being a "win or loose" combat challenge.
i would say they get the threat levels perfectly, just they invert it in the priority for maximum ineffectiveness.
Hope has plot armour!
Quill: What can possibly happen that will be worse next time?
You REALLY like poking randy don't you? lol...
Are we ever going to get to the actual anomaly content lol
Anomaly content would wreck this colony right now.
yay for save scum! no regrets!
Hope must not die!
Save scumming?! Say it ain't so!
Don't feel too bad. I've been doing it more and more often with Anomaly. There's just some Dumb Stuff(tm) that happens.
Hope's death would be great conclusion to this run and all the decisions made by Quill18
A voice in Hope's head cried, "You're DEAD!"
"I'm not dead. I'm ALIVE"
"You died bleeding on the ground" the voice mocked.
"Go then, there are other worlds than these!"
The dark Anomaly voices are just alternate save files leaking in to haunt the pawns
why is no one playing with baby
quill would play the baby if you had choice lol
Tribal wear. The most amount of material and the least amount of work.
God the run wild mental break pisses me off so much, feels like it happens way too often