Unreal Engine 5.5 Metahuman Skit Sneak Peek
Vložit
- čas přidán 2. 05. 2024
- Unreal Engine 5.5 Metahuman Skit Sneak Peek
JSFILMZ Mocap Helmet:
www.ebay.com/itm/285605494520
Unreal Engine 5 JSFILMZ Mega Bundle Sale
Link: www.artstation.com/a/36209881
Leartes Entire Store link and use coupon code for discount JS30:
gumroad.com/a/457429971
My Fortnite Maps: www.fortnite.com/jsfilmz
Xsens:
www.movella.com/products/xsens
Soldier outfit: www.unrealengine.com/marketpl...
Collaborators: Andrew Drobot, Lee Adams
Mocap exported by @StyleMarshall
@UnrealEngine #unrealengine5 #ue5 #rtx4090 #metahuman - Krátké a kreslené filmy
Heres the final skit czcams.com/video/yJnX8MYr_zM/video.htmlfeature=shared
Posted this yesterday on social media and people thought it wasn't Unreal Engine 5. Hopefully this proves it is. LOL!
JSFILMZ Mocap Helmet:
www.ebay.com/itm/285605494520
Unreal Engine 5 JSFILMZ Mega Bundle Sale
Link: www.artstation.com/a/36209881
The helmet can be shipped to Chile?
Greetings
@@AlexisRivera3D nah usa only
@@Jsfilmz sad
When are you going to be taking work through Fiverr/private? Can't seem to get to you
@@thomasallen436 i stopped fiverr too many idiots expecting free shit
5.4 just released my guy is uploading 5.5 footage
he comes from the future
Its moving too fast homie. I’m still on 5.1…
Master branch of Unreal's source code is 5.5. Master usually one major version newer than release.
It's incredibly fun to watch your journey Jae and to see how you constantly improve. I agree, this footage does look super realistic!!
WoW , looks damn real , Dude 👍
its cos u exported the mocap for me man, it has that stylemarshall german magic
@@Jsfilmz 😂
This is beautiful Jae!!
Love the whole shot, and light peek at the end there is a perfect touch!
Great work 💙
I swear this is the most convincing Unreal Engine Video I have ever seen!!!
If you showed this to someone who has no clue about Computer Generated Graphics, they would think it's real
wow man thank you
I thought it was real when I was just casually looking . Took me a minute to see it was Unreal 5! it's NICE.....
The way that light hits yer when u come out from shadows. Sweet ❤
idk man daylight with metahuman is so hard im not happy with this yet lol
This is extraordinarily well done. Beautiful work!
Dude I spent a lot of time working in unreal and with Metahumans. Have to say this is really good, well done, looking very good, very realistic. Nice one ❤
Looks amazing, your helmet looks super useful
You keep knocking it out of the park. Keep up the awesome work brother.
That looks gorgeous! Do you have a tutorial about the MH custom textures or any course about it? Your MH is by far the most stunning I've seen on CZcams. Great job!
Looks, amazing, only thing (from my personal point of view)is when grading, adding some ambience dust and particles will make it look more real!
WOOOOW man, that looks soooo good!!
these new images of the Lion King are really blowing my mind.
Looks absolutely amazing!
Looks fantastic J - great job!
Outstanding work!
Incredible
You are getting so good! Impressive!
Incredible!
Bro, I really admire you work.
You are a one man movie studio.
💪🏻💪🏻💪🏻
Very high quality and cool! I too thought it was a video and not a rendering
Professional job congratulations 👏
ive been in the vfx industry for two decades and at first glance i thought this was real...either you are trolling us or this tech is getting scary good
Dope my friend
Insane!
My guy!!🔥🔥🔥🔥🔥🔥🔥🔥
almost crossed the uncanny valley at the very beginning until we get snapped back but we're getting there. good job.
so fire bro u did a great job.
Killing it!!
No way bro pulled a Blue Dot using Lumen. That's genuinely incredible, and gives me hope that indie animation using photo realistic characters may actually be feasible! Good stuff!
Hahaha! Looks so great J! I thought it WAS you for a split second. Can't wait to see the full video. :)
i mean technically it is me right 😂😂😂
Looking Good...
the way it captures the essence in the face is crazy.
Congrats on 100,000 subscribers Jae! I'm celebrating by buying 2 of your helmets.
no way! thanks man, gonna take couple of weeks to ship out if thats cool
@@Jsfilmz That's just fine. Still need to acquire 2 iPhone (12?) minis and a thread ripper.
@@stevesween3744 ooh threadripper wow nice
100K Man ! Congrats !
thx dude
Perfect 👏👏👏
Wooww awesome!!!
Dope!
really like what you do! what mocap suit do you have? and any ways to capture animations for cinematics without a mocap suit?
facial capture looks fantastic, also really well modeled. whole scene looks very realistic and authentic, great work!
only thing I am kind of missing is in the overall variety/complexity of the facial animation, or how you captured it. i think it would've been even more believable if you played a bit more with squinting your eyes when the character starts to look into a brighter area, which would be more of a natural behavior when coming out of a more "shadowy" area into a brighter lit one, as well as starting to look more into a distance instead of close range.
but other than that - extremely well done! you've come a far way and improved so much over the last few years working with UE5. Keep on doing the good stuff!
good feedback man lighting changed alot with this piece it was overcast first hahaha but overcast is kinda cheating with metahumans
amazing bro
Looks amazing
Don’t have a pc that runs unreal engine but I try to say up to day with theses engines ,so this is amazing to see I really enjoyed scrolling through your profile. Thank you I subscribed. Hoping to have the time to sit down and look more into the nvidia Omi and unreal videos and the content on your CZcams ; I have been looking more into this the last 7 months. Thank you for sharing❤🎉
Incredible dude.
Deep thanks man, you are the reason I know it is possible and along with caffeine the main motivator to keep me grinding.
Wow that’s impressive! Is that a nanite skeletal mesh?
nah
Exceptional :) !!
This shot look great ! Really love this render
yea man thanks im gettin glitchy eyelashes though im gonna have to wait till its fixed lol
Looking great
Impressive. Most impressive.
AMAZING!!!!
This is so inspiring!
Thanks for sharing ❤ like to stay up to date, very insightful.
Dude this looks clean. Nice work. Little rigid on the facial anim, but still looks good. Maybe if the actor did a bit more 'performance' here and there even when not 'talking', it might looks more natural. Like a lip purse, or sniff, or squint.
yea the issue is the person on the video is not an actor
this is unreal 🔥🔥🔥🔥🔥🔥🔥🔥
insane, I must get a new drive asap to install UE
Another level!!!
very cool background music though. amazing work with upcoming UR 5.5 you inspire thousands in eastern Africa. big up to you.
Bravo!
This looks absolutely real!! Wow!!
Amazing. Stupid realistic. Didn't realize it was Unreal till I started reading the title more closely. This looks great...
Nice one!
Real frekin nice bro.
Awesome
Great work man. I'm curious, is there a way to make the helmet have an offset that can be animated for secondary action? I know how to do this in Maya but I haven't seen a way to make it happen in UE. By this I mean quick movements the helmet may slide around a little and adds that extra level of realism.
Nice work
Can u make video on it? How ur 3d model is soo realistic and how u made it?.
Very realistic, love it
Thank you for your service Sir 😄
lol
If this was in a movie, sound, music and camera shakes and all, I doubt people would even realise it is CGI.
yea i want camera shake so bad man
@@Jsfilmz I know nothing about UE filmmaking, but is it possible to re-shoot scenes with new camera work?
@@ue5cad-engineeringvisions915 Pretty much everything is non-destructive. As long as they have the same animations, sequences, etc., you can re-shoot it and make any edits you want.
@@ue5cad-engineeringvisions915 YES, you can do that infinite times.
It is basically a virtual you create, so you can modify and reshoot as you wish.
@@Jsfilmzis it not currently an option to add camera shake?
Man, you are the best!
this is crazy good!
Wow very impressive
Badass man
Pretty cool
Nice job.
What resources helped you the most creating your character of you? This is some of the best examples of someone making a metahuman look exactly like themselves in all aspects on an indie level. I would love a breakdown of how you got this metahuman to where it's at now. Love the content!
👏🏿 man, you just continue to kill the game! Damn inspirational.
I LOVE this!!!
Ahead of time playing the future you 😊. We are all Optimistic soldiers in these uncertain times wishing you the best in your works .
Wow. This would almost pass for Hollywood movie tech! 😱🔥🤩🥳
this looks insane
you mean unreal?
Closely looking over da shoulder of a Master Sensei.... And plotting !
i love that every time you're making something in unreal 5.5 that you have show us that 🤣🤣🤣😍😍 .. Jay .. you're awesome ..
dude im just so tired of people not believing
बहुत सुंदर संगणक जनित छवियां 👌👌👌।
Your in the movies!
really good looking, at the beginning for a few seconds where you walk next to the wall, towards the camera, it looks almost like a real video, but then, when you start to turn left, it falls apart, everything feels "disconnected". But the most jarring flaw is in the eyes - the lack of movement makes it robotic, unrealistic and disconnected from the whole face; even though it's mocaped it doesn't fit the situation the character is portraying in virtual world. That's the biggest flaw of mocap, when it's not truly connected with the character on which the motion is applied to.
this is probably due to you dont know what hes lookin at yet 😂. I gave your brain one part of the image it needs the other one to connect its weird how it works 😂
@@Jsfilmz Probably, definitely one of the reasons, but I would say it still looks like the character is looking "into the void" (like it happens in most videogames, it breaks the illusion of character being in place and interacting with environment) no real "point of attachment" for eyes. May i ask what were you looking at (in real life) during the lean movement, when you filmed your face? How far was it? Darn, I would love to see a video of you in real life while performing for this scene, not just a face mocap. But thx anyway for sharing this Metahuman Skit Sneak Peek. It's really cool.
it was my hat on the table@@Q36BN
Is it posible for you to share your meta human pipeline. I use character creator and UE5 meta human animator but they don't come out as accurate as your metahuman.
It's crazy to me that 20 years ago this would have taken millions of dollars to achieve PRE-RENDERED
This wasn't possible 20 years ago, have you seen Toy Story 1? LOL
I also think this is rendered. I was confused at first when he said real time but he mean't the rendering was in real time and not sped up, not that the footage was running in real time on a pc.
@@bossgamer345 Haha oh god, the humans in Toy Story 1 are pretty horrifying. But in 2004, when World of Warcraft was released, those cinematics were pretty incredible. Still decent looking to this day.
@@shableep Wow! They do look great! 😂 no pun intended. But you can still see when the person is running in the Forrest how insanely old the graphics look for the trees and environment. But the other stuff looks good. I imagine they had some movie magic going on there and some tricks because it’s such a start difference form the Forrest running scene.
damn, we almost there huh?
The motion capture of the' blue dot' short film was amazing, how could they use metahumans? Did they use a special technology?
looks amazing , a huge step up in realism . you mention you want camera shake... ive got the hand held/shoulder rig camera pack. it has walking ,tight,loose,pan up etc. i think the walking one would work well for this shot.. happy to send you the files to try them out.
i have a couple of em but they are too repetative real handheld movements are never the same
@@Jsfilmz they have the transforms key framed , so very easy to tweak and add random. they are also around 15 secs long and you can layer them up, blend,fade etc so endless variation.. ..... another idea, can you put your iphone on a steadycam and do the shot for real using vcam. or just use handheld vcam for real jitter. or combine of all 3 ideas,, maybe iam not understanding ?
👏🏼
Totally thought it was real. The facial capture and your scanned model really makes a difference. Is this Lumen or Path tracing btw?
lumen
Incredible! What's your process to create a such realistic metahuman? 360 scan? and for the textures?
one panasonic s5, spinning chair from amazon the rest is metahuman carbon
@@Jsfilmz Thanks for all the precious info! damn I just find out about your MH carbon service, do you still offer it? Would love to have more info
🤣 Outstanding!... absolutely incredible.
or did you have to manually bind head and body animation/controller so they don't split?
I feel the uncanny valley but it is less noticeable than usual