I swear war thunder is so cool when you play it and it feels like a real warzone... Until you go on CZcams and see people making meme edits 😂 (love the content btw)
An anti-tank guided missile (ATGM), anti-tank missile, anti-tank guided weapon (ATGW) or anti-armor guided weapon is a guided missile primarily designed to hit and destroy heavily armored military vehicles. ATGMs range in size from shoulder-launched weapons, which can be transported by a single soldier, to larger tripod-mounted weapons, which require a squad or team to transport and fire, to vehicle and aircraft mounted missile systems. Earlier man-portable anti-tank weapons, like anti-tank rifles and magnetic anti-tank mines, generally had very short range, sometimes on the order of metres or tens of metres. Rocket-propelled high-explosive anti-tank (HEAT) systems appeared in World War II and extended range to the order of hundreds of metres, but accuracy was low and hitting targets at these ranges was largely a matter of luck. It was the combination of rocket propulsion and remote wire guidance that made the ATGM much more effective than these earlier weapons, and gave light infantry real capability on the battlefield against post-war tank designs. The introduction of semi-automatic guidance in the 1960s further improved the performance of ATGMs. As of 2016, ATGMs were used by over 130 countries and many non-state actors around the world.[1] Post-Cold-War main battle tanks (MBTs) using composite and reactive armors have proven to be resistant to smaller ATGMs.[2] History The Brimstone missile is a fire-and-forget missile of the RAF PARS 3 LR fire-and-forget missile of the German Army World War II Germany developed a design for a wire-guided anti tank missile derived from the Ruhrstahl X-4 air to air missile concept in the closing years of World War II.[3] Known as the X-7, it was probably never used in combat and allegedly had serious guidance to target issues.[4] It never entered service, though a few were produced.[4] Early Cold War: first generation ATGMs First-generation ATGMs use a type of command guidance termed manual command to line of sight (MCLOS). This requires continuous input from an operator using a joystick or similar control system to steer the missile to a target. One disadvantage of this is that an operator must keep the sight's reticle cross hairs on a target and then steer the missile into the cross hairs, i.e., the line-of-sight. To do this, an operator must be well trained (spending many hours on a simulator) and must remain stationary and in view of a target during the flight time of the missile. Because of this, the operator is vulnerable while guiding the missile. In addition to the low kill probability, other problems with first generation ATGMs include slow missile speed, high minimum effective range, and an inability to use top attack missiles.[5] The first system to become operational and to see combat was the French Nord SS.10 during the early 1950s. It entered service in the French Army in 1955. It was also the first anti-tank missile used by the US Army and Israeli Defense Forces. The Malkara missile (named from an Australian Aborigine word for "shield") was another of the earliest ATGMs. It was jointly developed by Australia and the United Kingdom between 1951 and 1954, and was in service from 1958 until gradually replaced by the Vickers Vigilant missile in the late 1960s. It was intended to be light enough to deploy with airborne forces, yet powerful enough to knock out any tank then in service. It used a 26 kilograms (57 lb) high-explosive squash head (HESH) warhead. Other early first generation ATGMs include the West German Cobra and the Soviet 9M14 Malyutka. In 2012, first-generation systems were described as obsolete due to low hit probability, a limited ability to penetrate modern armour, and other issues. Still, many countries maintain significant stockpiles.[6] Approximately, first generation ATGMs have an effective range of 1500m and the ability to penetrate 500mm of rolled homogeneous armor.[6] Late Cold War: second generation ATGMs Second-generation semi-automatically command guided to line-of-sight, or semi-automatic command to line of sight (SACLOS) missiles require an operator to only keep the sights on the target until impact. Automatic guidance commands are sent to the missile through wires or radio, or the missile relies on laser marking or a TV camera view from the nose of the missile. Examples are the Russian 9M133 Kornet, Israeli LAHAT, the NLOS version of Spike, and the American Hellfire I missiles. The operator must remain stationary during the missile's flight. The most widely used ATGM of all time, the American BGM-71 TOW, with hundreds of thousands of missiles built, is a second-generation system.[6] Second generation ATGMs are significantly easier to use than first generation systems, and accuracy rates may exceed 90%. Generally they have an effective range of between 2,500 and 5,500 meters and penetration of up to 900 mm of armor.[6] Cost is around $10,000 USD per missile.[6] Post Cold War: third generation ATGMs and later Third-generation "fire-and-forget" missiles rely on a laser, electro-optical imager (IIR) seeker or a W band radar seeker in the nose of the missile. Once the target is identified, the missile needs no further guidance during flight; it is "fire-and-forget", and the missile operator is free to retreat. However, fire-and-forget missiles are more subject to electronic countermeasures than MCLOS and SACLOS missiles. Examples include the German PARS 3 LR and the Israeli Spike. Most modern ATGMs have shaped charge HEAT warheads, designed specifically for penetrating tank armor. Tandem-charge missiles attempt to defeat explosive reactive armour (ERA): the small initial charge sets off the ERA while the follow-up main charge attempts to penetrate the main armor. Top-attack weapons such as the US Javelin, the Swedish Bill and the Indian Nag and MPATGM are designed to strike vehicles from above, where their armor is usually much weaker.[7][8] Third generation systems and beyond are generally much more expensive than second generation systems.[6] Fourth generation ATGMs SANT missile fired from Mi-24 Fourth generation fire-and-forget anti tank guided missiles have larger range and rely on a combination of seeker for guidance. Examples include India's SANT, which has a stand-off range of 15 to 20 km (9 to 12 mi), uses dual seeker configuration of electro-optical thermal imager (EO/IR) and millimeter-wave active radar homing for control and guidance with lock-on before launch and lock-on after launch capabilities.[9][10] Fifth generation ATGMs Some ATGMs, notably the French Akeron MP[11] and the latest variants of the Israeli Spike (such as the Spike LR2 and ER2),[12] have been called "5th generation" by their manufacturers and marketed as such. They appear to have the following additional or amplified attributes: passive dual-band seeker (TV and uncooled IR); multipurpose tandem warhead; smokeless propellant; less collateral damage; possible counter-active protection system (CAPS) capability;[13] man in the loop technology; emphasis on targets other than tanks; other updates such as artificial intelligence for the missile.[14][15][16][17] Countermeasures Spike missile, capable of making a top attack flight profile Merkava Mk 4m with the Trophy APS during Operation Protective Edge Countermeasures against ATGMs include newer armors such as spaced, perforated, composite or explosive reactive armor, jammers like the Russian Shtora, active protection systems (APS) like the Israeli Trophy and the Russian Arena, and other methods. Newer armor Armor systems have continued in development alongside ATGMs, and the most recent generations of armor are specifically tested to be effective against ATGM strikes, either by deforming the missile warhead or fusing to prevent proper detonation (such as in slat armor) or using some form of reactive armor to 'attack' the missile upon impact, disrupting the shaped charge that makes the warhead effective. Both come with the downside of significant weight and bulk. Reactive armor works best when a vehicle is specifically designed with the system integrated and while developments continue to make armor lighter, any vehicle that includes such a system necessitates a powerful engine and often will still be relatively slow. Inclusion of such armor in older vehicles as a part of a re-design is possible, as in the numerous types derived from the T-72. Slat armor is lighter and as such can be added to many vehicles after construction but still adds both bulk and weight. Particularly for vehicles that are designed to be transported by cargo aircraft, slat armor has to be fitted in the field after deployment. Either approach can never offer complete coverage over the vehicle, leaving tracks or wheels particularly vulnerable to attack
ok i was getting pissed off at you using WHAT I THOUGHT WERE MIGHTMOUSES and not usiny 88(?) on a base, then i looked up the bucc and HOLY FUCK, 0.69kgs per rocket honestly glad i grind the aardvark now what the fuck
CCIP, some top tier aircraft have it. As for the bomber view, that's a thing that some bomb-focused aircraft have, since the Buccaneer is part of the bomber line.
love the content bro you made me re-play war thunder in the past weeks thanks alot. fire video 🔥🔥keep it up
ayo I see this 43 seconds after upload ⁉️⁉️⁉️
I saw the vid at 32 seconds
How the heck
23hr lol
You gotta love it when he absolutely destroys a f-1000. Your a good CZcamsr 🥐🥐🥐🥐🥐
10 likes and no comments lemme fix that
The British just have the greatest base destroyers
They don’t have the best of anything beside fish and chips. Otherwise they have nothing going for them
@@Shatheedjameson.British food is awesome... I mean Asian food is the best in Britain 🙃
@@destroyerarmor2846 no just no
Great video! Love it munitions!
This is my first time posting a comment
日本からこんにちは
あなたの動画はどれも面白くて最高です!
I swear war thunder is so cool when you play it and it feels like a real warzone... Until you go on CZcams and see people making meme edits 😂 (love the content btw)
grinding the Buccanneer right now, im excited
I’m gonna start, any good planes to help me get there?
@@tensealgaming6401 The premium harrier is worth, the f-4 is painful but quicker
Thanks @@mymonitoristurnedoff8095
Avro Vulcan "Hold my Cuppa Tea Lad!"
lol 😂
when all the bombs are released at the same time, go upwards and pass through the plane is so comical
Dude great content and cool style!
Thanks
wonderful
I want to see the enemies chat after u killed 3 of them in airfield lmao
i like this plane
these air brakes💀💀💀
Dude you only need 5x1000lbs to destroy a base, why do you waste whole 15????
What if you miss plus it’s satisfying
@@Zezwzw You have to be mentally challenged to miss and all these bombs only add weight and drag
For the funnie
For the content bro
I can destroy one with 1 1000 lb bomb
yeah buddy
6:01 a10 tries to flare unguided rockets lmao
Lol I noticed
Nothing worse than that one guy left on the enemy team nowhere in sight and his names xiaoxiaobilibili only to get 1v10 clutched shortly after.
Can you show buccaneer S.2 at ground RB CAS
An anti-tank guided missile (ATGM), anti-tank missile, anti-tank guided weapon (ATGW) or anti-armor guided weapon is a guided missile primarily designed to hit and destroy heavily armored military vehicles. ATGMs range in size from shoulder-launched weapons, which can be transported by a single soldier, to larger tripod-mounted weapons, which require a squad or team to transport and fire, to vehicle and aircraft mounted missile systems.
Earlier man-portable anti-tank weapons, like anti-tank rifles and magnetic anti-tank mines, generally had very short range, sometimes on the order of metres or tens of metres. Rocket-propelled high-explosive anti-tank (HEAT) systems appeared in World War II and extended range to the order of hundreds of metres, but accuracy was low and hitting targets at these ranges was largely a matter of luck. It was the combination of rocket propulsion and remote wire guidance that made the ATGM much more effective than these earlier weapons, and gave light infantry real capability on the battlefield against post-war tank designs. The introduction of semi-automatic guidance in the 1960s further improved the performance of ATGMs.
As of 2016, ATGMs were used by over 130 countries and many non-state actors around the world.[1] Post-Cold-War main battle tanks (MBTs) using composite and reactive armors have proven to be resistant to smaller ATGMs.[2]
History
The Brimstone missile is a fire-and-forget missile of the RAF
PARS 3 LR fire-and-forget missile of the German Army
World War II
Germany developed a design for a wire-guided anti tank missile derived from the Ruhrstahl X-4 air to air missile concept in the closing years of World War II.[3] Known as the X-7, it was probably never used in combat and allegedly had serious guidance to target issues.[4] It never entered service, though a few were produced.[4]
Early Cold War: first generation ATGMs
First-generation ATGMs use a type of command guidance termed manual command to line of sight (MCLOS). This requires continuous input from an operator using a joystick or similar control system to steer the missile to a target. One disadvantage of this is that an operator must keep the sight's reticle cross hairs on a target and then steer the missile into the cross hairs, i.e., the line-of-sight. To do this, an operator must be well trained (spending many hours on a simulator) and must remain stationary and in view of a target during the flight time of the missile. Because of this, the operator is vulnerable while guiding the missile. In addition to the low kill probability, other problems with first generation ATGMs include slow missile speed, high minimum effective range, and an inability to use top attack missiles.[5]
The first system to become operational and to see combat was the French Nord SS.10 during the early 1950s. It entered service in the French Army in 1955. It was also the first anti-tank missile used by the US Army and Israeli Defense Forces. The Malkara missile (named from an Australian Aborigine word for "shield") was another of the earliest ATGMs. It was jointly developed by Australia and the United Kingdom between 1951 and 1954, and was in service from 1958 until gradually replaced by the Vickers Vigilant missile in the late 1960s. It was intended to be light enough to deploy with airborne forces, yet powerful enough to knock out any tank then in service. It used a 26 kilograms (57 lb) high-explosive squash head (HESH) warhead. Other early first generation ATGMs include the West German Cobra and the Soviet 9M14 Malyutka.
In 2012, first-generation systems were described as obsolete due to low hit probability, a limited ability to penetrate modern armour, and other issues. Still, many countries maintain significant stockpiles.[6] Approximately, first generation ATGMs have an effective range of 1500m and the ability to penetrate 500mm of rolled homogeneous armor.[6]
Late Cold War: second generation ATGMs
Second-generation semi-automatically command guided to line-of-sight, or semi-automatic command to line of sight (SACLOS) missiles require an operator to only keep the sights on the target until impact. Automatic guidance commands are sent to the missile through wires or radio, or the missile relies on laser marking or a TV camera view from the nose of the missile. Examples are the Russian 9M133 Kornet, Israeli LAHAT, the NLOS version of Spike, and the American Hellfire I missiles. The operator must remain stationary during the missile's flight. The most widely used ATGM of all time, the American BGM-71 TOW, with hundreds of thousands of missiles built, is a second-generation system.[6]
Second generation ATGMs are significantly easier to use than first generation systems, and accuracy rates may exceed 90%. Generally they have an effective range of between 2,500 and 5,500 meters and penetration of up to 900 mm of armor.[6] Cost is around $10,000 USD per missile.[6]
Post Cold War: third generation ATGMs and later
Third-generation "fire-and-forget" missiles rely on a laser, electro-optical imager (IIR) seeker or a W band radar seeker in the nose of the missile. Once the target is identified, the missile needs no further guidance during flight; it is "fire-and-forget", and the missile operator is free to retreat. However, fire-and-forget missiles are more subject to electronic countermeasures than MCLOS and SACLOS missiles. Examples include the German PARS 3 LR and the Israeli Spike.
Most modern ATGMs have shaped charge HEAT warheads, designed specifically for penetrating tank armor. Tandem-charge missiles attempt to defeat explosive reactive armour (ERA): the small initial charge sets off the ERA while the follow-up main charge attempts to penetrate the main armor. Top-attack weapons such as the US Javelin, the Swedish Bill and the Indian Nag and MPATGM are designed to strike vehicles from above, where their armor is usually much weaker.[7][8] Third generation systems and beyond are generally much more expensive than second generation systems.[6]
Fourth generation ATGMs
SANT missile fired from Mi-24
Fourth generation fire-and-forget anti tank guided missiles have larger range and rely on a combination of seeker for guidance. Examples include India's SANT, which has a stand-off range of 15 to 20 km (9 to 12 mi), uses dual seeker configuration of electro-optical thermal imager (EO/IR) and millimeter-wave active radar homing for control and guidance with lock-on before launch and lock-on after launch capabilities.[9][10]
Fifth generation ATGMs
Some ATGMs, notably the French Akeron MP[11] and the latest variants of the Israeli Spike (such as the Spike LR2 and ER2),[12] have been called "5th generation" by their manufacturers and marketed as such. They appear to have the following additional or amplified attributes:
passive dual-band seeker (TV and uncooled IR);
multipurpose tandem warhead;
smokeless propellant;
less collateral damage;
possible counter-active protection system (CAPS) capability;[13]
man in the loop technology;
emphasis on targets other than tanks;
other updates such as artificial intelligence for the missile.[14][15][16][17]
Countermeasures
Spike missile, capable of making a top attack flight profile
Merkava Mk 4m with the Trophy APS during Operation Protective Edge
Countermeasures against ATGMs include newer armors such as spaced, perforated, composite or explosive reactive armor, jammers like the Russian Shtora, active protection systems (APS) like the Israeli Trophy and the Russian Arena, and other methods.
Newer armor
Armor systems have continued in development alongside ATGMs, and the most recent generations of armor are specifically tested to be effective against ATGM strikes, either by deforming the missile warhead or fusing to prevent proper detonation (such as in slat armor) or using some form of reactive armor to 'attack' the missile upon impact, disrupting the shaped charge that makes the warhead effective. Both come with the downside of significant weight and bulk. Reactive armor works best when a vehicle is specifically designed with the system integrated and while developments continue to make armor lighter, any vehicle that includes such a system necessitates a powerful engine and often will still be relatively slow. Inclusion of such armor in older vehicles as a part of a re-design is possible, as in the numerous types derived from the T-72. Slat armor is lighter and as such can be added to many vehicles after construction but still adds both bulk and weight. Particularly for vehicles that are designed to be transported by cargo aircraft, slat armor has to be fitted in the field after deployment. Either approach can never offer complete coverage over the vehicle, leaving tracks or wheels particularly vulnerable to attack
Bro missed the arrestor cable so bad. In rl 💀.
Bro make more video to make us laugh with your action, also good video!!
ok i was getting pissed off at you using WHAT I THOUGHT WERE MIGHTMOUSES and not usiny 88(?) on a base, then i looked up the bucc and HOLY FUCK, 0.69kgs per rocket
honestly glad i grind the aardvark now what the fuck
SNEB have 400mm pen tho
@@FuriousFire898 Regular SNEBs do, but the Buccs RN missiles are HE warheads.
@@radaii1555 Yeh i checked that when i logged in next. That is a bit sucky :( never noticed, bombs r better anyways more bases :/
There are some clips op your videos where you have motion blur in game, how to do that? For example, at 8:51
Its edited in, not actually ingame
@@munitions6453 oooh I see. Thanks 😊
How do you drop them all at once
Had no idea about was able to carry so many armament o_o
Im so jealous of you having such amazing planes! Im still stuck on the grind in tier 3 of de USA Tech Tree!!!
It’s all good you’ll get fighters soon
same here, i am a free to play player and i recently got my 2nd sherman, im like 150-200 maybe even 300 hours in at this point.😅(ground tree)
I hate ground so much dude I’m way too bad at it and get 0 kills in Realistic GB and I’m around 32 hours in War Thunder rn
@@tensealgaming6401thanks dude I hope so
Btw I am this acc idk why I’m someone else rn
Drop the bombs into the tunnel when its filled with a lot of enemies
you really need to train your crews😂😂😂
How do you drop all bombs at once on pc?
use your flaps, read the wiki its got a lot of info. The buccaneer has some wacky shit going on.
aa buccaner0_0
how does one obtain castor oil for my weetabix ?
9 hourss ?
3 minutes after lol
hi evryone 😀😀😀😀
How to become gaijin partner?
You are so smart like you kill planes with rockets
Do the airbrake..😩
Ok riddle me this: why would anyone use rocket pods over bombs in terms of base busting? Is it just a case of more xp because more rockets hit?
I thought it required the f-111 to destroy a base with rockets?
It feels like every aircraft can do it now.
@@armyboy0579 yeah but again… why chose Raps over bombs? Bucc has bombs before rocket pods so why chose rockets?
@@DestroyerextIt’s more satisfying.
5:13 the hell bomb? Why you sender plane
why you drop all of the bombs on 1 base
thats the s.2a
52 mins baby
4 hours here
I sense a disturbance in the force.
I think Munitions is Steel Guru...
Oh and great vid btw :)
[...]
why do you have the bomb cross in realistic mode ? do i have to activate it ?
Some bombers at higher tiers have bomb clmputers or ccip
Computers*
How you have a bomb aim in realistic pls
CCIP, some top tier aircraft have it. As for the bomber view, that's a thing that some bomb-focused aircraft have, since the Buccaneer is part of the bomber line.
Bro that's the regular s.2
the title does talk about how it is "the grind" for it. just saying
First one
I love how you realize you are alone after being afk but you have only unguided rockets
This is not the 2B Model :/
that is just buccaneer-s2 not s2b
7:25 nice try
You could’ve destroyed t least 2 bases by dropping 5 1000 pounders on 1 base
"It's not about the money, it's about sending a message."
3289 cites in one hour? malzi feel fell off
British skill issue 💀
ебач
air brake so fckn ugly ohhhhh nooooooo
Embodying the spirit of the Kamikaze there, good to see