The Rise Of Cosmic Mechasaur
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- čas přidán 2. 06. 2024
- #PvZHeroes #PlantsvsZombies #PlantsvsZombiesHeroes
In this video I am using a fun deck with Cosmic Zombies to activate the Dino Roar ability of Mechasaur.
I wanted to make a deck using Cosmic Dancer for a pretty long time now.
The early game will be taken care by Grave Robbers, Conmen, Bungees Trapper Territory, Fruitcake, Quasard and Aerobics Instructor.
Aerobics is especially good since it can take a few turns and some valuably cards from the Plant Hero to get removed since it can turn itself AND any Dancer into a huge threat.
The Teleports and Tele-Zombies will give you the option to control the Plants during the trick phase or set upt strong Zombies like Aerobics, Conman or Mechasaur.
In this deck I am only using Mechasaur as the main finisher in order to keep the deck more challenging and make the games more exciting. But you can also win by Playing this deck in a more aggressive way.
Mechasaurs ability can be activated with Quasard, Teleports or the Cosmic Zombies and it is usually smart to teleport in the Mechasaurs so they wont get removed that easily.
Turn on subtitles for wins/losses!
Decklist:
x3 Bungee Plumber, x2 Grave Robber, x4 Quickdraw Con Man, x3 Teleport,
x3 Trapper Territory, x3 Aerobics Instructor, x4 Cosmic Scientist, x2 Exploding Fruitcake,
x4 Quasar Wizard, x4 Teleportation Zombie, x4 Cosmic Dancer, x4 Zombot Dinotronic Mechasaur
Thank you for watching my video.
Timestamps:
00:00 Intro
00:15 VS Solar Flare Mushroom Tempo Deck
05:41 VS Green Shadow Freeze Tempo Deck
08:09 VS Citron Aggro Freeze Deck
12:36 VS Wall Knight Tempo Deck
18:34 VS Spudow Control Deck
23:09 VS Grass Knuckles Tempo Deck
28:26 VS Green Shadow Freeze Tempo Deck
34:54 VS Chompzilla Tempo Deck
41:24 VS Grass Knuckles Control Deck
45:15 VS Nightcap Aggro Deck
50:45 VS Green Shadow Tempo Deck
53:49 Decklist - Hry
When I see Brainstor, I emmediatly know that some bizarre stuff is about to go down.
5:36 This actually gives me an idea, make Rustbolt's N°1 fan the power necessary to be an actual Rustbolt.
The point of this deck is strengthen him as much as possible and win with him by using environments and fusions, he'll only be played if one of both types of cards are already on the field.
You can use zombies and tricks to weak and/or defeat the plants as long as said card involves the attack of a plant, for example, the weed killer trick that defeats plant whose ATTACK is 2 or less.
i've actually had this idea too for a bit now, since he's the cheapest science zombie that doesn't transform, you can buff him up with stompadon and then burst the opponent down with gadget and a bunch of jacked up cardboard bots
5:36 I wanted to see the cardboard zombie kill the plant hero XD
Me too
That wall knight have The most rage Quit in his live Lmao
This deck is pretty similar to mine and it's pretty interesting as well. Mine consists of brain ramps to teleport in mecha and use eureka for a 4 lane defense and bmr after. Nice video :)
placing bets on the length of each section in the timeline on whether it's a loss or a win
25:00 It’s a bullseye battle
The green shadow melted in a minute that was epic
Transformers 7 reference?
Out of curiosity, does Punish Shroom work if a mushroom is destroyed by a Plant like Tactical Cuke or Hot Lava?
If so, maybe that could works as some interesting mushroom deck?
Punish-Shroom does work in those cases. I'm sure someone else already made a video about that combo, but I will keep it in mind.
33:18 You... missed lethal 😞
He bm'ing
@@Mafaka2000 I don't think so, the real way to BM would've been to spend summon, replace enviroment, spend one bungee on black eyed pea and finally bungee third lane
Maybe try a starfruit strikethrough deck?
Youve done a dino deck before right?
Also you could try a multilane menace deck, where everything (or just as much as possible) attacks/spawns units in different lanes, like tricorn or cornocopia
Becuz you could try a potted powerhouse dino deck or something
@@lieutenantsponge34 banana peel and high voltage are clutch with dinos and pot
5:08 missed lethal with fruitcake
stone ocean ended, now we are waiting for steel ball run
here’s a random idea i have, what if you put snake grass in a force field so it ends up just swarming the field 🤔 idk if it would be that effective but it might be interesting 🤷🏽♂️
Maybe
Can you make an amphibious deck?
I will do an amphibious deck someday!
23:00 and he is 49 lvl, stupid move!
The audio is so low
666 likes
28:16 why?
Lol, mechasaur always summon units in random lanes, so sybertox was scared that unit will be in lane 2
@@Mafaka2000he still loses if he doesn't do it anyways
Honestly (idk why this video gave me this concept) but this game would've benefitted greatly from a "low power format."
A hard limit on how many legendaries you can use, making it an actual choice rather than just always doing legendary spam. You can still do fun stuff like Mechasaur cosmics to create history zombies, but opponent's like Rose don't get "Control Decks" where it's just all every possible copy of Cob Cannon, Dark Matter Dragon Fruit, Brainana, etc and then a bunch of generic early game and then win against any and every deck as soon as turn 8 comes around.
Because of this, Captain Cucumber would have to be just completely changed outright because I mean even now it's such a terrible design for a card. And, all cards that conjure cannot conjure legendaries. Makes it consistent.
Would it be more fun? So long as the *classic* format of everything goes remains in some way, I'd say yeah.
Pesimo mazo.
"Haber si tu lo haces mejor!" - Homer Hit & Run (Doblaje españa)