Interactive Fluid System (Part1) - Splitting Water like Moses - TOUCHDESIGNER TUTORIAL
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- čas přidán 15. 02. 2024
- Welcome to my channel!
Hey there, I'm perspek.steven, and I'm thrilled to present my very first tutorial to you. In this tutorial series, I'll guide you through harnessing the power of the NvidiaFlex solver in Touchdesigner. Together, we'll dive into creating a basic fluid simulation and take it a step further by making it interactive.
This video marks the beginning, serving as Part 1 of 2. In the upcoming Part 2, I'll demonstrate how to connect this system to an Arduino board, allowing you to control the simulation using various sensors.
If you're into interactive, audio-reactive, and visually captivating art, make sure to connect with me on Instagram:
Instagram: @perspek.steven
Stay tuned, and let's embark on this creative journey together! - Věda a technologie
This is so impressive. When can we get part 2?
I hope your studies are going on well and you will make more tutorials ✌🙏
OMG I LOVE YOU!! I was waiting for this tutorial yessss.
More please
Thanks! Looking forward for part 2❤
Coming soon!
Cool stuff!
You got a sub! So helpful man!
🔥🔥🔥🔥🔥🔥
legend!
🔥
part 2 plz
Sick Tutorial bro
Thank you 💙
❤
Still waiting for part 2. Trying to add geometry inside and dont knot how to do it)
Thinkpad spec reveal pls, doesnt touchdesigner using alot of cpu power tho
First off, great job this was a very infromative video to watch. Secondly, how were you able to learn this? What resources are best to dive deeper into this?
Thank you very much. Nice to hear that. Well I think the youtube tutorial universe has much to offer. Otherwise lots of trial and error :D
i don't know why but after adding the camera and the light, the render screen stays blank for me. Please help. :(
How to add obstacles?
this is very informative video, thanks
would you upload part 2??
Why is it that your rectangular collision is very natural and does not cross the mold, but it is difficult for me to do it? What's the point? Master
Hm I don't know at the moment because I don't see your result but I would play with the properties (particle radius, collision distance and shape collision margin)
And with mold you mean the bounding box?
I'm referring to your first example, where I seem to have solved the collision problem. A particle element at home is all it takes. But your debugging effect is indeed more harmonious, I don't know if it's a resolution issue. It's close to your example though. Can it be rendered as water. Thank you very much for sharing Happy New Year's Day@@perspek.steven