BEST STARTING TRAITS & TEAM | HARDEST DIFFICULTY | Wartales
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- čas přidán 28. 08. 2024
- I've got over 220 hours in Wartales now on the hardest difficulty, so I decided it was about dam time I made some best build guides for the classes in the game.
FIGHT, SURVIVE AND LIVE TO TELL THE TALES
It has been a hundred years since the world saw the fall of the once great Edoran Empire at the hands of an unprecedented plague that swept the nation. In the turmoil and uncertainty that has followed, mercenary work, banditry and thievery across the land is abundant, as honor has long since become an almost entirely forgotten virtue.
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More from this playlist! • THIS GAME IS AWESOME!!...
Now, prepare to lead a group of unscrupulous characters who revel in such activity in a massive open world where combat, death and a thirst for riches will shape and define your day to day life. You are not special, the chosen one or a once in a millennia hero ushering in a new era of peace. Your goal is solely to survive and thrive in this harsh and hostile world.
Only the bravest and most ambitious can hope to see their story written in the Wartales!
EXPLORE
Journey through the gigantic world of Wartales and explore each of its corners in your quest for notoriety, wealth and recognition.
Explore lively and vibrant villages, vestiges of a forgotten time, abandoned mines, deserted camps and more that litter this vast continent as you unravel the history of the world.
PROSPER
Fight your way out of perilous situations with a new twist on tactical turn based combat, as you are confronted by wild animals, fearless bandits and more...
Recruit new companions with numerous unique specializations, skill sets, weapon preferences resulting in a plethora of possible builds.
Accept contracts that will see you defend, liberate and save the many inhabitants of the land, be they good natured people just trying to make their way or those with less honorable motives...
Collect bounties! From the most insignificant petty thieves to the lands most notorious figures, there’s no such thing as a profit too small to take.
DEVELOP
Enhance you and your companions capabilities with a deep and intuitive RPG progression and crafting system.
Improve your group’s equipment by gathering materials and crafting powerful new weapons and tools.
Develop your camp, adding new amenities, tools & equipment to increase your group’s morale and efficiency.
The great thing about drunkard negative trait is that you can get rid of it after you rest a number of times without drinking, so potentially it's the best negative
if you take drunkard on every of your starting character the unhappiness debuff ramp up and you end up with -20 happiness per rest
@@Brynnu You can do it one by one by storing your companions in the tavern.
@@shiniselune399 woaw that was forever ago
Great video for begginers, at start of champaign last negative options are also diffrent for each start 👍🏽👍🏽👍🏽.
Ur vid had exactly what I needed thanks
I like the farmers start, mostly as I like the group negative. 5% less knowledge gain. No other has that
Region locked scaling sucks, slower leveling, harder time getting money, and when you get to 2nd region you have to deal with groups of 11, and next one you sometimes see groups of 17, which forces you to either outlevel content, or have realy big party, which is hard to manage. Last option if negatives also depends on first choice
Faz um vídeo das melhoras profissões para cada tipo de personagem em específico.
Abraço do brasil ❤
Great Gameplay brother 🙋♂️
just want to mention even though its a bit late but you missed one negative trait, which i think only comes into play if you don't take strong and that was loafer (Carrying Capacity reduced by 3). Glutton seems to prob be the better choice over it though.
ranger is early game.. i use 2 rangers to backstab, 1 brute to tank.
The Watch Tower covers that risk sleep debuff fairly early on too. The happiness isn't bad either as long as you keep plenty of troops at the campfire.
I realy like farmers, ability to disengage enemies at will both from themselves and allies is invaluable early on.
And good spearmen are hardest ones to get early on.
unggahan yang hebat ,,temanku
What is roff?
SO boring a game. You have a 2-dimensional tactical combat game as one part. Because it's two-dimensional, it's incredibly predictable and the only change as you progress are damage numbers and armor values. On the other hand you have the most boring, click-to-unlock 'skill/craft/cooking' system where you do everything possible to extend the time you get to PLAY and reduce the time you must NAP. The game revolves around naps and trying to lessen the time you nap. Meanwhile combat scales in a linear fashion, so the more party you have the longer combat takes without getting any more difficult. The ONLY reason to add more party members is to manage the nap time because each of your party can have only one skill to impact the nap timer, so you're doing more with your party to reduce your nap time than you are to advance your party and explore the world.
So why are you here wasting your time 😂