All your tutorial are super helpful! Wanted to mention that you can get smooth anisotropic reflections on the texture by converting it in Nuke from PNG to EXR.
Great video! I am trying to make realistic architectural glass with Substrate, but with glasses with thickness I cannot make the light go through it. Any tips will be apreciated! Cheers
No difference, exactly the same. If Substrate gives error you may have to just make sure your feeding it 3 values, R, G, B so there's no vector conversion issue. So if you took the TextureCoords and then a Subtract Node and Subtracted 0.5 it might give error because your feeding 2 values (U, V) to a parameter expecting 3 Values (R, G, B). So you can solve this easily by adding a Append node on the very end connected to a constant (in B slot) with 0. Then your feeding it R (U), G (V), B (0). 3 Values. So there's no vector conversion error.
All your tutorial are super helpful! Wanted to mention that you can get smooth anisotropic reflections on the texture by converting it in Nuke from PNG to EXR.
Really useful! Thanks.
Thanks
Great video!
I am trying to make realistic architectural glass with Substrate, but with glasses with thickness I cannot make the light go through it. Any tips will be apreciated! Cheers
is this the same effect used for the horse shader/material from RDR2 or any of the Short Fur/hair surface shader
What do you plug in for the tangent if using substrate?
No difference, exactly the same. If Substrate gives error you may have to just make sure your feeding it 3 values, R, G, B so there's no vector conversion issue.
So if you took the TextureCoords and then a Subtract Node and Subtracted 0.5 it might give error because your feeding 2 values (U, V) to a parameter expecting 3 Values (R, G, B). So you can solve this easily by adding a Append node on the very end connected to a constant (in B slot) with 0. Then your feeding it R (U), G (V), B (0).
3 Values. So there's no vector conversion error.
Is it possible to make similar custom tangent maps in substance designer?
Yes, very easily.