If you play a classic sonic stage as classic it's the original level, they try to be as exact with modern as well if you play a modern stage, with some liberties here and there as it's a 2d game now
Remember that time when Sonic was running from the cops because he stole a Chaos Emerald, and he wanted all humans to die because they killed his best friend? And then G.U.N thought Shadow did it, so they captured him, but he escaped by jumping out of a helicopter and running through San Francisco? Ahh, good times
So who’s here from the Sonic X Shadow Generations trailers, and who’s excited for the new rendition of the Radical Highway level that’s appearing in Shadow’s story?!😄🤩😎👌
@@MarjanAmbrozeNot really since if the layout and the camera gets sideways at some point it will feel like you transition into a 3d part like in the home console Version. Sonic rush doesn't have this so its different.
I've consistently gotten S and A rankings on all of the tracks before this. Act 1 for Radical Highway gave me a C rank (I can probably do better if I retry, but I really don't want to). And I just keep failing on Act 2. It's those floating barrels that always trip me up.
Filled it to the brim with platforming. Seriously, I played this stage once and I raged a little because of the platforming segments. They're just everywhere!
I still play sonic adventure 2 on my ps3 (considering the fact I can't beat it) but radical highway might be my favorite multiplayer stage, minus the ones you need to buy in the DLC.
So much sidescrolling... Why is Modern Sonic side scrolling the entire time?! If that's what all his 3DS levels are then what was the point of having a classic/modern seperation?
Modern Sonic represents the portable titles of the modern era, such as Rush, Rush Adventure, and Colors DS on his main levels, and Rivals on his rival battles (That's why you race Shadow and Silver rather than fight them on the 3DS version.) There's a lot of little details that prove it, other than the obvious 2D level design. When Modern Sonic fills up the entire meter, for example, he gets an infinite blue boost bar for a short period of time, similar to the way the tension gauge worked in Rush. Whether you like decision to make Modern Sonic a representation of his portable self on 3DS or not is up to you though.
Wolf O'Donnell Both versions are fun in their own right. 3DS version has a much better Classic Sonic than the consoles do, as the controls for that Classic Sonic are terrible. He feels clunky and way too robotic when he jumps, always jumping the same height no matter how you press the button, always bouncing the same exact height, etc etc. Modern Sonic....I can't really say which one I prefer. I like both styles of Modern Sonic, specially since the style was introduced in Rush (a side-scroller game) first, so that one is up to preference.
Wolf O'Donnell Only thing that makes it worse is that he has Mario-esque level design. Nothing against Mario, I love Mario, but that design doesn't work for Sonic.
My only grudge is that I dislike the fact that the camera does not follow behind you. IE bad camera view. Seems like it would be easy to die, simply from not knowing where your landing will be.
oh and to add a number 3 for ppl who ask why is biolizard there because 3) it was part of sa2 and SONIC and shadow both fought him in the final battle. plus its from sonics memory
I think a cool boss would be Ultimate G-Merl, instead of going super and fighting him with Eggman you'd fight him on the moon or something and he'd try to slam his hands on the ground or something cool
The Wii version turned into Sonic Colors. They never admitted it, but there's a lot of evidence (classic enemies ripped straight from Generations are the biggest giveaway)
Yep! If you hack the game and look at the models a lot of them are taken right from Generations but named _SD for standard definition. Who knows why they did that, but Colors is awesome so it's fine with me.
Yeah, but when was KH BbS and Dissidia released? And when was KH 3D released? The 3DS is still on it's first 2 years, so it's obvious that it's not gonna show it's full potential right now.
Let's not even talk about the camera angle. The game is a diagonal, behind-the-back angle. If the camera was tweaked a little more to the left, the game would be a complete behind the back look.
@@george0250 yes and no, I'll say it was because the inexperience with it. Check out the Sonic Lost World 3DS Silent Forest Zone 2, completly on 3D and almost every stage on Lost World 3DS are in fact on 3D.
I know this is probably either impossible, or near impossible, but someone needs to rip some of the levels from this, and port it to the PC Sonic Generations
The only level that really does have bad music is Radical Highway Modern. On that note, Dimps had nothing to do with the actual making of the music anyway, it was actually the same people who worked on the Generations 360/PS3 themes.
I actually like the music for this act. I don't like the actual act, though. Not to mention Sonic's never been in this level so it's a dumb level to choose. Should have chosen Metal Harbor, Pyramid Cave, or Final Rush. The Shadow boss in this level was a pain.
I think that if Sega gave Dimps the time and money they would have been able to make an awesome Wii version of Generations (Unleashed Wii's Day Stages were awesome, dammit) instead of this bullcrap.
How does that have anything to do with this? I want a handheld Sonic game where we can move Sonic around freely in 3D. I know they CAN do it, look at Super Mario 3D Land, Kingdom Hearts Dream Drop Distance, or the Biolizard fight in this game (you're restricted to a 2D plane, but the environment is fully 3D). Now I understand they were probably keeping it 2D out of handheld tradition, but even then the level design is incredibly linear and not really that interesting.
This is basically the original, but Sonic Rushed
Eyyyyy...get it sonic rush...ed
Boooo ok I’m dumb
As a Sonic Rush fan, this joke made me sad
Double emphasis
Actually it’s not that 2d considering the moderns parts are in some places almost faithful to the 3d parts in the 3Ds port which is outstanding
I didn't even realized that the entire level layout looks like the exact original.
If you play a classic sonic stage as classic it's the original level, they try to be as exact with modern as well if you play a modern stage, with some liberties here and there as it's a 2d game now
The Music must have come of a Synthizator which ate at TacoBell
*synthesizer
Remember that time when Sonic was running from the cops because he stole a Chaos Emerald, and he wanted all humans to die because they killed his best friend? And then G.U.N thought Shadow did it, so they captured him, but he escaped by jumping out of a helicopter and running through San Francisco? Ahh, good times
And Big the Cat followed Froggy thru wild canyon, pumpkin hill, aquatic mine, death chamber, and meteor herd
@WLATAK98 Nope, I meant exactly what I said :)
@WLATAK98 wooooosh
@WLATAK98 nah I’m pretty sure he meant shadow getting framed by sonic
@@BlamedAxis Came back after 8 years just to confirm it, what a king
These are some questionable highways the Sonic universe has
Kinda radical
People paid taxes for those,,,,,,
So who’s here from the Sonic X Shadow Generations trailers, and who’s excited for the new rendition of the Radical Highway level that’s appearing in Shadow’s story?!😄🤩😎👌
Me
They redeemed this stage from the 3ds version.
Weird if you pay attention the level layout is almost 1:1 with the original Radical Highway
SMTrules
Its basically the original, but Sonic Rushed.
@@MarjanAmbroze or sonic Generationen with half 3d assets
@@MarjanAmbrozeNot really since if the layout and the camera gets sideways at some point it will feel like you transition into a 3d part like in the home console Version. Sonic rush doesn't have this so its different.
Why does the music sound like someone ate the original soundtrack and puked it into our ear holes?
it could be the 3ds sound quality or the 3ds limitations. Or they just half assed it on the 3ds version.
Shuriken dongle the remix is actually really shitty
pod could be.
well... not that much
Red Scout
Atleast the Classic remix makes up for this disappointment.
God, this level is probably the hardest one in the game.
I've consistently gotten S and A rankings on all of the tracks before this. Act 1 for Radical Highway gave me a C rank (I can probably do better if I retry, but I really don't want to). And I just keep failing on Act 2. It's those floating barrels that always trip me up.
MelodicDragon97 I actually have achieved and s rank on act 1 and 2, took a few days but eh
“We meet again, Sonic the Hedgehog… wait, what the hell are YOU doing here?”
-Black Doom probably
You guys just can't stop complaining..
Radical Highway what did they do to you
SCREW THIS STAAAAAAGE!!!!😤
@@videomaestro9566 What’s so bad about this stage?
I haven’t played this, so I don’t know.
Filled it to the brim with platforming. Seriously, I played this stage once and I raged a little because of the platforming segments. They're just everywhere!
@@malachiallen1517
The original had that too. Heck, I’m pretty sure that the stage design nearly identical as the original, but just in 2d.
I still play sonic adventure 2 on my ps3 (considering the fact I can't beat it)
but radical highway might be my favorite multiplayer stage, minus the ones you need to buy in the DLC.
Sega: What could be better than playing Radical Highway: Modern from Sonic Generations 3DS?
*Sega Smiles*
Me: Being dead
2:17 that damn bit gets me every time, it cost me alot of game overs
me too
Saaame!
Same with the damn CYLINDERS 😤
Just played this years later. Almost broke my 3DS in half
Are you guys aware of being able to avoid those cylinders all together? Because you can lol, the route in the background isn't just for show
So much sidescrolling... Why is Modern Sonic side scrolling the entire time?! If that's what all his 3DS levels are then what was the point of having a classic/modern seperation?
Modern: 2.5D
Classic: 2D
*****
...*Snickers* 2.5D.
Much Future
Ver Update
Modern Sonic represents the portable titles of the modern era, such as Rush, Rush Adventure, and Colors DS on his main levels, and Rivals on his rival battles (That's why you race Shadow and Silver rather than fight them on the 3DS version.)
There's a lot of little details that prove it, other than the obvious 2D level design. When Modern Sonic fills up the entire meter, for example, he gets an infinite blue boost bar for a short period of time, similar to the way the tension gauge worked in Rush.
Whether you like decision to make Modern Sonic a representation of his portable self on 3DS or not is up to you though.
Wolf O'Donnell
Both versions are fun in their own right. 3DS version has a much better Classic Sonic than the consoles do, as the controls for that Classic Sonic are terrible. He feels clunky and way too robotic when he jumps, always jumping the same height no matter how you press the button, always bouncing the same exact height, etc etc.
Modern Sonic....I can't really say which one I prefer. I like both styles of Modern Sonic, specially since the style was introduced in Rush (a side-scroller game) first, so that one is up to preference.
Wolf O'Donnell
Only thing that makes it worse is that he has Mario-esque level design. Nothing against Mario, I love Mario, but that design doesn't work for Sonic.
Tfs Goku: I dont steal techniques.
Sonic: I dont steal stages.
xD
God getting an s rank on the modern and classic rendition was the hardest to do in the game and took me forever
I used to think the music suck, but it's growing into me.
Ah, good times of Sonic running through a level he has never been in
Got a new score for this one too. 2 minutes, 27.18 seconds.
If you look at the background at 0:37 you can see NiGHTS at that building
Who is flying those GUN Blue Eagle jets?🛩🤨🌃🌉👍
These are unmanned drones.
i only play this stage as shadow or scourge maybe
+Team Kayako scourge is in the comics
@@chriswiggins8387remember that mods are a thing
My only grudge is that I dislike the fact that the camera does not follow behind you. IE bad camera view. Seems like it would be easy to die, simply from not knowing where your landing will be.
i genuinely feel bad for the kids whose only experience with this level was in generations
0:34 Nights is in the background!
Jason Griffith's voice was in there (the effects, like "Ha!")
Sonic generations: sloppy seconds
0:22 Why Is There Two NiGHTS Hotels?. Is The Other One Supposed To Be The Reala Hotel?
Noah Harrington there actually were two in the original Radical Highway.
One that you run around, and one that was in the distance.
oh and to add a number 3 for ppl who ask why is biolizard there
because
3) it was part of sa2 and SONIC and shadow both fought him in the final battle.
plus its from sonics memory
I think a cool boss would be Ultimate G-Merl, instead of going super and fighting him with Eggman you'd fight him on the moon or something and he'd try to slam his hands on the ground or something cool
This music is making my eardrums move out.
If you at the back at 0:37 you could see NiGHTS
Sonic, leave this up to Shadow.
1:45
Now imagine it
In PC
It would've been amazing
Wonder why nobody made a mod for this,,
Lantutt202 I don't think the 3DS is moddable. Don't take my word for it though.
A Chalupa someone managed to like
enhance this game via emulator (still a wip) and improves texture and model quality, so maybe eventually
My fastest time was 2:17.13 and didn't get hit not one time but you did good we both got an S rank that's good.
Sting Dragneel 1:52.37
don't change between 360p and 480/720p it's exactly the same quality
who needs cardio when i can play this level?
seriously i had trouble with this.
oh look, it's that stage I love to hate.
Dimps was actually rushed to make this game because it was suppose to come out 4 months afterwards. It wasn't original planned tho
Yep it was but because it was from sonic's memory, he can go back to it
The 3D environments are just skyboxes, skyboxes are easier to make than actual full 3D areas.
How long until the original level gets ported to Generations: PC? Not long, I'd wager.
The origin of Sonic Forces’ Boosting physics
The Wii version turned into Sonic Colors. They never admitted it, but there's a lot of evidence (classic enemies ripped straight from Generations are the biggest giveaway)
Around 240 if you send your own 3ds for it to be installed.
I actually like this remix
Just how much more cool whould pumpkin Hill be ?
Sonic is now edgy...
I wish
this stage belongs to shadow u.u
That's exactly the point I was trying to show to that it4040 guy.
Yep! If you hack the game and look at the models a lot of them are taken right from Generations but named _SD for standard definition. Who knows why they did that, but Colors is awesome so it's fine with me.
Yeah, but when was KH BbS and Dissidia released? And when was KH 3D released? The 3DS is still on it's first 2 years, so it's obvious that it's not gonna show it's full potential right now.
On this level, Dimps hits you with a fish from the very start!
0:23 Nights!
Let's not even talk about the camera angle.
The game is a diagonal, behind-the-back angle. If the camera was tweaked a little more to the left, the game would be a complete behind the back look.
Because Modern sonic was more Sonic Rush designed.
At least that's my opinion.
Radical Highway Modern = The defenision of Dimps.
What did you use to record this?
Why are modern Sonic levels full 2D instead of 3D on the 3DS?
7 year old comment but its most likely due to the 3ds hardware
@@george0250 yes and no, I'll say it was because the inexperience with it.
Check out the Sonic Lost World 3DS Silent Forest Zone 2, completly on 3D and almost every stage on Lost World 3DS are in fact on 3D.
Not exactly 2d but also not exactly 3d but still kinda🤩
That's Speed Highway. This is Radical Highway.
I think the one thing I just really expect to do in sonic is to run fast not platform or wait for a right moment
even classic sonic got slower moments.
If you mean the segment at the end, it can be avoided entirely.
i'm sorry, but how did i miss this game?
I LOVEE THIS STAGE BRUH
This is what GUN saw
just pointing it out, son. for those who are confused why biolizard is in this game
And here comes the Flatulence Symphony!
I know this is probably either impossible, or near impossible, but someone needs to rip some of the levels from this, and port it to the PC Sonic Generations
The only level that really does have bad music is Radical Highway Modern. On that note, Dimps had nothing to do with the actual making of the music anyway, it was actually the same people who worked on the Generations 360/PS3 themes.
The music wasn’t bad you’re having dipshit ears
I like the Xbox 360 and the PlayStation 3 version of Sonic Generations. Also I do have the game for PlayStation 3
lots of people chose this stage on online multiplayer
What the hell happened to the music!?
Remixed by the wrong person(Who the heck composed the original song!? Because this remix is atrocious!)
look, nights is at 0:36 in the building behing
1:17 .... nice save
Btw you are wrong since Sonic does the level with tails in the 1st SA and you can play it witch any character if you get the ticket and go to the gate
I must admit, the music sounds pretty cool in context.
But Sonic's never even been here? (SA2B's intro doesn't count.)
you can't do radical highway wrong. it's just physically impossible
Radical highway jesus what did they do to you
well loads of 'em... like LittleBigPlanet and other PS Vita exclusive games like Assasin Creed Liberation or CoD Black Ops Declassified etc.
It’s kinda console version style and I like it
to hell with what xbluexblaze said they fucked up putting sonic in this map
Where did he get the capture device?
Will you be uploading the boss fights as well?
Smooth!
Lol everyone's complaining about the no 3D enviroments here.
I actually like the music for this act. I don't like the actual act, though. Not to mention Sonic's never been in this level so it's a dumb level to choose. Should have chosen Metal Harbor, Pyramid Cave, or Final Rush. The Shadow boss in this level was a pain.
I think that if Sega gave Dimps the time and money they would have been able to make an awesome Wii version of Generations (Unleashed Wii's Day Stages were awesome, dammit) instead of this bullcrap.
Nah, they would have to use the sonic colours engine instead of the ps2 graphics sonic unleashed engine...
It’s not bullcrap you’re nitpicky
Why is this so true?
I like the original better, I think its the 3rd person view that gets me...
I'm not talking about just the camera angle, I personally just find it disapointing that this game only allows for two dimensional movement.
I can't believe sega didn't make this game 2 player
There’s a race mode thats just the 7 zones with black holes.
I would love to see a port of this for the Pc
Well, that new Sonic Gens remaster looking fresh, could have the 3ds stages 👀
How does that have anything to do with this? I want a handheld Sonic game where we can move Sonic around freely in 3D. I know they CAN do it, look at Super Mario 3D Land, Kingdom Hearts Dream Drop Distance, or the Biolizard fight in this game (you're restricted to a 2D plane, but the environment is fully 3D). Now I understand they were probably keeping it 2D out of handheld tradition, but even then the level design is incredibly linear and not really that interesting.
Sonic lost world 3ds buddy.
The music is so edgy
I LIKE IT!!👍🏻
BECAUSE HES MODERN 'HANDHELD' SONIC YA DOY! lol i got ya doi from wreck it ralph
dear god why does half of the stage consists out of flat level design?