Haven't seen the video yet and I already agree with the title. Even before getting hit by the banlist, I was not realistically getting wins with pure Adventure, but I wanted an RPG party archetype to be at least decent so badly that I tried for a few weeks before giving up.
@@KingOfDarknessAndEvil yea but is a literal topi copy paste of anoter card, if the token is going to be the central point of the deck at least have some effort in him, like someone using a hod like in FEH or a close look of the gate when you can see a silhouette about to emerge from it.
Field spell plus Papillion makes the equipped monster immune to opponents' card effects. Also, I use the deck as a link spam deck, everything special summons, and the trap lets you special summon two monsters from the grave. So use gryphon and knight as folder, then bring them back at the start of your opponents turn.
Gryphon loses timing since it gets banished instead of being shuffled by the effect of the trap, so only illegal knight remains useful in this scenario.
I hate how awful these cards are as a standalone concept, because it was a very amusing idea with the handful of good cards getting gutted because everyone wanted to turbo out a singular negate to add to their sloppy end boards. One funny thing I found is that it's easy to run Solemn Scolding in this because 4 of your backrow slots are typically clogged with equips, obnoxious floodgate stuff like Dimensional Fissure or TCBOO, and of course Fateful Adventure.
I wish Konami could just make more erratas instead of just killing off the archetype. You can literally just make not summon the other monster the meta idiots summons and let people enjoy the deck.
Invoked, Adventure, Predaplant, Fluffal, Punk, "Frogs", Tenyi, Infinitrack, Drytrons and Impcantations are my picks. All amazing engines but really suck pure
It needs to be able to search the token by searching enchantreas!!!! Logs drew his one enchantress so there was 0 follow up for the token getting destroyed. It's clearly the banlist at fault and not the lack of support
@@Otzkar the banlist is not at fault. If Enchantress and Rite were not semi-limited then the adventure engine would be a tier 0 meta engine and it'll be really rough for decks that can't play the Adventure Engine to play for a while. Meanwhile the 2 new support specifically supports the pure Adventure play style while adding a card that gives you access to the Token on command that's searchable by Fateful
@@thepronoob4039tzkar meant that it’s the ban list fault that pure isn’t playable. It doesn’t have enough of its engine to make the plays it wants. Runs out of gas instantly.
Aaaaannnnnd *THIS* is why I thought the Adventure cards sucked when they were introduced and why I wanted to avoid getting Illegal Knight like the plague in the newest selection pack. (I ended up getting 2 including a foil finish)
It seems like equip based archetypes are made intentionally bad. They suck butt unless you can also use the equips as a resource like Isolde/ Noble Knight goofiness, which defeats the purpose of them being equip cards.
@@WhipLash42o Compared to noble Knight, or any other equip-based strategy, Magistus is fine. If you go first just establishing your floodgate in Zoroa just wins a lot of games if you guess properly, the ability to break boards is surprising against any true Draco or floodgates setup ramming Vahram to be destroyed to blow up your opponents field just denies so much. Not to mention secret village exists.
Its sad honestly, without a second enchantress, you don't have a way to add the field spells which has a negate on one of them and immune to card effects on the other when you have the right one out
Let's reroll your account with arametia the new card you can summon another ones lmao. (just in case you don't know, arameshiya and arametia was a reference to gacha game reset marathon aka reroll in Western sphere)
I really wish that Konami have a way to implement the reroll gacha reference of yuusha token in real game, maybe pay 1000lp pick 3 cards and choose a random card, then summon yuusha token rarity based on the card you choose that affect his stats or give him effects and you can reset 3 times if you don't get the desired results, trap UR Spell Sr and monster R.
Its ass, made worse since i cant summon Enchantress to bring out the Field Spell quicker. Also it doesnt have any boss monsters as it abuses Thunder Charge with the other cards to nuke the monsters with low attack so it heavily relies too much on the Token and the backrow which just kills it with any card removal like bouncing it or banishing the Token before its protection hits the field. Papilon could give it protection but its still fragile as heck due to the fact that it requires the Token for the other stuff to be relevant, mostly the Equips and is the main card of the deck, without it the deck dies, as is it being a token also means you have to rely on Rite of Aramesir for only 3 times to even have it in board. The deck is shy away from being playable if they add new supports like a new boss monster that can also summon the token without Rite of Aramesir or recurs it anywhere or a card that can put Field Spells into your opponents field that lowers attack while also cannot be switched into another one unless destroyed.(Which is a gimmick usually used for Thunder Charge). It still just shows how bad Equip cards still is. But at least miles better than the Equip cards decades ago.
Also adds to the fact that you have limited searches in your deck meaning you have to not literally brick your hand to get the right cards on board otherwise you end up with an awkard board like DL just did as he has double Ridable Dragon and doesnt have access to the Field Spell. It has similarites with decks like Weather Painters and Unchained where they go all out with their cards on hand without much searching (or putting all for backrow like with Weather) for their plays but weaker.
It requires the Token, and for the Token to be immune to anything it requires 2 cards, a FS and a ES lol. Also the Field Searcher of the archtype is also limited to 1 which is usually the combo starter and the main card of the deck(if it got hit good luck lol) and you can only search 2 times per turn with Faithful Adventure, negate that and its back to canada, and the traps are a hit or miss with only 1 synergizing well with the other cards to remove monsters by destruction. A really good omni negate that you would focus getting than any other monsters in the archtype, 2 really lackluster monster cards, Searcher and combo starter of the archtype which is limited to 1 usually negated or banished by everyone who has Ash or Called by, A bounce, an ATK boost, 2 Field Spells that arent really good, etc. Yeah, with limited searches this archtype easily dies to 1 ash lol. No wonder this deck can only do good as an engine, the other cards are too lackluster to see even play.
Its funny, I pulled 3 Illegal Knights from the recent pack, so I built "Pure Adventure" too, but added Tenyi omni-negate and Gearfried to make use of all the extra equips to make more negates. Its kinda fun; bad but fun.
Its a shame Konami makes certain archetypes with litterally the express goal to make them simply an abusable engine rather then their own deck to be played.
I mean duellogs, in an isekai party. There are usually some irreplaceable char. MC (token), the all powerfull magic caster but weak against physical (enchant), the weird rare animal mascot (dracoback), the useless dude that always messed up (the yellow), the wise powerfull one but got nerfed after took an arrow to the knee (griffon), and the mysterious support dude that only appear when things get to big trouble (illegal knight).
Yeah, I built this too since I pulled 3 illegal knight instead of good cards. This deck puts up literally nothing besides 1 negate and 2 returns, and is super weak with water enchantress at 1. The best I could do is summon Tomahawk with illegal and gryphon, ending on Baronne, Borrel Savage, and TD Colossus with the token and trap to summon the sevens back.
I hope master rule 6 rework equip spells to make them work like MTG or something! ( equip spells in MTG stay on the field instead of going to the GY and can be equipped again to a new monster)
@@SoulHero7 Drytrons already belongs to the sub archtype of the Ritual Archtype called "Drytron" due how they heavily shy away from normal Ritual combos. Even Megalith cant compete lol.
see, i know this was a year ago BUT u should re-do adventure tokkens but this time add in the tenyi fieldspell for protection and the tenyi trap for free omni negate options/free blue eyes ult for a free beatstick if tenyi trap getts poofed lol i run those in my adventure deck and it makes the token pretty dam...deccent
having played mekk-knights on master duel sense they where droped i find it very funny to see them poping up more often in videos (i taken a brake so not run into mirror matches thank god sounds like a slog)
Pure is ASS. The only way I experimented with to play more adventure cards was Cyberdark Adventure (basically, turbo Cyberdarkness + equips and field). Basically it sets up negates because Cyberdarkness doesn't care about the monster that has the equips, only that they are on your side of the field. But needs Illusion of chaos for deep drawing, dies to a lot of handtraps so... Still bad.
i know this is an old video but ive been playing Pure Adventure currently on a 10 win streak with it. built much different from yours. illegal knight + dracoback combo pisses people off. the token can get big damage also + the debuff combo and making it untargetable is amazing all in all its very fun and interactive deck.
Wouldn't it make more sense for your self-insert token to be immune to everything but battle? Shouldn't that be how the MC would go down, in an epic 1v1 battle? Dying cuz you fell into a Trap Hole is what mooks and side-characters do.
The Field Spells are bad for an archtype only card in this age. Even Echantress on 3 it wont solve the problems it has, Eldlich also relies on Backrow but the backrow cards and the card itself is strong, opposite of the Adventure decks where they also rely on Backrow and their Token but weaker in terms of being an archtype card which is weird since Gryphon is an actual good card.
@@bismarckimperia8781 The field for the sword is bad. The one for papilion is good. And with the combination of gryphon, illegal, and the raigeki trap you can deal with your opponent before they can set up anything to out the token. 1 water enchantress means you have to choose between having your live or having the field.
I have saw all the decks you play and do, you don't have the right to call others decks garbage mi dude XD. Like you make a fuking spirit of the pharaoh deck for the love of good.
@@xCorvus7x it was a joke, and he can make good decks to! Like for example crazy box turbo, is a shame that he can't used the deck to go to dinamon, using such Tier 0 monstrosity will change the MD meta forever.
Haven't seen the video yet and I already agree with the title. Even before getting hit by the banlist, I was not realistically getting wins with pure Adventure, but I wanted an RPG party archetype to be at least decent so badly that I tried for a few weeks before giving up.
I don't play them because I hate that the token is just a lazy copi paste.
@@samu0l095 It's because of the theme of the deck, the nameless rpg hero
@@KingOfDarknessAndEvil yea but is a literal topi copy paste of anoter card, if the token is going to be the central point of the deck at least have some effort in him, like someone using a hod like in FEH or a close look of the gate when you can see a silhouette about to emerge from it.
@@samu0l095 Never expected to find somebody talking about that accursed game after 3 years.
rpg party... hm... valiant?
Field spell plus Papillion makes the equipped monster immune to opponents' card effects.
Also, I use the deck as a link spam deck, everything special summons, and the trap lets you special summon two monsters from the grave. So use gryphon and knight as folder, then bring them back at the start of your opponents turn.
They made the new pure adventure support lock you into monsters that mention adventure token 😭
Gryphon loses timing since it gets banished instead of being shuffled by the effect of the trap, so only illegal knight remains useful in this scenario.
I hate how awful these cards are as a standalone concept, because it was a very amusing idea with the handful of good cards getting gutted because everyone wanted to turbo out a singular negate to add to their sloppy end boards.
One funny thing I found is that it's easy to run Solemn Scolding in this because 4 of your backrow slots are typically clogged with equips, obnoxious floodgate stuff like Dimensional Fissure or TCBOO, and of course Fateful Adventure.
I wish Konami could just make more erratas instead of just killing off the archetype. You can literally just make not summon the other monster the meta idiots summons and let people enjoy the deck.
Is almost like they intended that it should just be an engine.
And get hit after people gambled for or bought the singles.
Top 10 archetypes that work better as an engine rather than a pure deck?
That's a pretty good idea
Invoked, Adventure, Predaplant, Fluffal, Punk, "Frogs", Tenyi, Infinitrack, Drytrons and Impcantations are my picks. All amazing engines but really suck pure
@@brandongouveia8198 Forgot Invoked Dogmatika Shaddoll, a deck made from 3 engines lol.
Well the new Ishizu cards are definitely on this list lol.
@@bismarckimperia8781 How many Ishizu card exist? Can you have a deck with 40 Ishizu cards?
Yeah it really needs the 2 new support cards from darkwing blast and even then it's still just an okay deck
It needs to be able to search the token by searching enchantreas!!!! Logs drew his one enchantress so there was 0 follow up for the token getting destroyed. It's clearly the banlist at fault and not the lack of support
@@Otzkar the banlist is not at fault. If Enchantress and Rite were not semi-limited then the adventure engine would be a tier 0 meta engine and it'll be really rough for decks that can't play the Adventure Engine to play for a while.
Meanwhile the 2 new support specifically supports the pure Adventure play style while adding a card that gives you access to the Token on command that's searchable by Fateful
@@thepronoob4039tzkar meant that it’s the ban list fault that pure isn’t playable. It doesn’t have enough of its engine to make the plays it wants. Runs out of gas instantly.
Aaaaannnnnd *THIS* is why I thought the Adventure cards sucked when they were introduced and why I wanted to avoid getting Illegal Knight like the plague in the newest selection pack. (I ended up getting 2 including a foil finish)
Oh. This video has no censored swear words. The unhingedlogs it's real!
Illegal Knight actually seems like he’s decent with kaijus
100% hard agree just from the title alone.
Sad Digging Magicore noises.
It seems like equip based archetypes are made intentionally bad. They suck butt unless you can also use the equips as a resource like Isolde/ Noble Knight goofiness, which defeats the purpose of them being equip cards.
Magistus is fine.
Mikanko looks amazing and they're an equip-based archetype
Magistus is nowhere close to fine lmao and miss me with that “you just gotta l2p bro!!!” That shits bad.
@@WhipLash42o Compared to noble Knight, or any other equip-based strategy, Magistus is fine.
If you go first just establishing your floodgate in Zoroa just wins a lot of games if you guess properly, the ability to break boards is surprising against any true Draco or floodgates setup ramming Vahram to be destroyed to blow up your opponents field just denies so much.
Not to mention secret village exists.
I wanna like pure adventure but it needs more. I love the premise and still want to make the deck but all the engines killed it for me.
Its sad honestly, without a second enchantress, you don't have a way to add the field spells which has a negate on one of them and immune to card effects on the other when you have the right one out
Let's reroll your account with arametia the new card you can summon another ones lmao.
(just in case you don't know, arameshiya and arametia was a reference to gacha game reset marathon aka reroll in Western sphere)
I really wish that Konami have a way to implement the reroll gacha reference of yuusha token in real game, maybe pay 1000lp pick 3 cards and choose a random card, then summon yuusha token rarity based on the card you choose that affect his stats or give him effects and you can reset 3 times if you don't get the desired results, trap UR Spell Sr and monster R.
That is the most honest title i've ever read from your channel.... 0 clickbait.....
You were playing into his mekknight zones🥲
Its ass, made worse since i cant summon Enchantress to bring out the Field Spell quicker. Also it doesnt have any boss monsters as it abuses Thunder Charge with the other cards to nuke the monsters with low attack so it heavily relies too much on the Token and the backrow which just kills it with any card removal like bouncing it or banishing the Token before its protection hits the field. Papilon could give it protection but its still fragile as heck due to the fact that it requires the Token for the other stuff to be relevant, mostly the Equips and is the main card of the deck, without it the deck dies, as is it being a token also means you have to rely on Rite of Aramesir for only 3 times to even have it in board. The deck is shy away from being playable if they add new supports like a new boss monster that can also summon the token without Rite of Aramesir or recurs it anywhere or a card that can put Field Spells into your opponents field that lowers attack while also cannot be switched into another one unless destroyed.(Which is a gimmick usually used for Thunder Charge).
It still just shows how bad Equip cards still is. But at least miles better than the Equip cards decades ago.
Also adds to the fact that you have limited searches in your deck meaning you have to not literally brick your hand to get the right cards on board otherwise you end up with an awkard board like DL just did as he has double Ridable Dragon and doesnt have access to the Field Spell. It has similarites with decks like Weather Painters and Unchained where they go all out with their cards on hand without much searching (or putting all for backrow like with Weather) for their plays but weaker.
It requires the Token, and for the Token to be immune to anything it requires 2 cards, a FS and a ES lol. Also the Field Searcher of the archtype is also limited to 1 which is usually the combo starter and the main card of the deck(if it got hit good luck lol) and you can only search 2 times per turn with Faithful Adventure, negate that and its back to canada, and the traps are a hit or miss with only 1 synergizing well with the other cards to remove monsters by destruction. A really good omni negate that you would focus getting than any other monsters in the archtype, 2 really lackluster monster cards, Searcher and combo starter of the archtype which is limited to 1 usually negated or banished by everyone who has Ash or Called by, A bounce, an ATK boost, 2 Field Spells that arent really good, etc.
Yeah, with limited searches this archtype easily dies to 1 ash lol. No wonder this deck can only do good as an engine, the other cards are too lackluster to see even play.
I read the title as "Pure Advantage" and was confused.
Its funny, I pulled 3 Illegal Knights from the recent pack, so I built "Pure Adventure" too, but added Tenyi omni-negate and Gearfried to make use of all the extra equips to make more negates. Its kinda fun; bad but fun.
Its a shame Konami makes certain archetypes with litterally the express goal to make them simply an abusable engine rather then their own deck to be played.
It's also a shame that people still encourage them by buying.
@@TrianglePants I mean Konami is a massive company, people can protest all they want it's not going to make any difference.
@Sonicmaster047
Unless this mentality spreads EVERYWHERE...maybe.
I mean duellogs, in an isekai party. There are usually some irreplaceable char. MC (token), the all powerfull magic caster but weak against physical (enchant), the weird rare animal mascot (dracoback), the useless dude that always messed up (the yellow), the wise powerfull one but got nerfed after took an arrow to the knee (griffon), and the mysterious support dude that only appear when things get to big trouble (illegal knight).
The field spell forest the token can’t be targeted or destroyed by activated effects
I'm sorry you got hamboned on the first match but it was against Mekk-Knights, my favorite deck. I definitely loved watching them cook.
Yeah, I built this too since I pulled 3 illegal knight instead of good cards. This deck puts up literally nothing besides 1 negate and 2 returns, and is super weak with water enchantress at 1. The best I could do is summon Tomahawk with illegal and gryphon, ending on Baronne, Borrel Savage, and TD Colossus with the token and trap to summon the sevens back.
I hope master rule 6 rework equip spells to make them work like MTG or something! ( equip spells in MTG stay on the field instead of going to the GY and can be equipped again to a new monster)
Mr Logs this deck SUUUUUUU "POMU" CKS
card that give token a protection...starlit papilon with it's field spell?
It’s always sad when an archetype doesn’t work pure, but then is only known for having cards that make an engine in other decks but not it’s own.
This is literally Drytrons in a nutshell.
@@SoulHero7 Drytrons already belongs to the sub archtype of the Ritual Archtype called "Drytron" due how they heavily shy away from normal Ritual combos. Even Megalith cant compete lol.
Does anyone else want a full out AAA rpg PC infinity blade (the best mobile game to ever exist)
see, i know this was a year ago BUT u should re-do adventure tokkens but this time add in the tenyi fieldspell for protection and the tenyi trap for free omni negate options/free blue eyes ult for a free beatstick if tenyi trap getts poofed lol i run those in my adventure deck and it makes the token pretty dam...deccent
having played mekk-knights on master duel sense they where droped i find it very funny to see them poping up more often in videos (i taken a brake so not run into mirror matches thank god sounds like a slog)
Pure is ASS. The only way I experimented with to play more adventure cards was Cyberdark Adventure (basically, turbo Cyberdarkness + equips and field). Basically it sets up negates because Cyberdarkness doesn't care about the monster that has the equips, only that they are on your side of the field. But needs Illusion of chaos for deep drawing, dies to a lot of handtraps so... Still bad.
i know this is an old video but ive been playing Pure Adventure currently on a 10 win streak with it. built much different from yours. illegal knight + dracoback combo pisses people off. the token can get big damage also + the debuff combo and making it untargetable is amazing all in all its very fun and interactive deck.
This deck would be better if we had more water enchantress's so we could actually consistently get the field spell that protects with Papillion
Te reason the deck failed was only because of enchantress being limited.
Wouldn't it make more sense for your self-insert token to be immune to everything but battle? Shouldn't that be how the MC would go down, in an epic 1v1 battle? Dying cuz you fell into a Trap Hole is what mooks and side-characters do.
Pure Adventure worked really well for me until the Limited Water Enchantress, and semi-limited Rite. It made me so sad.
I feel myself saying this too when playing meme decks. Ttttthhhhraaahhhshhh! 😂
I'll never understand why Logs always summons Adventure token in atk no matter what turn it is
I mean, storm dragon return, metaverse, demise of the land can be considered as staple too, right ?
Damn the dragon maid match makes me sad why use reborn so early.
For decks who focused on one token, they really just do negate once then nothing.
I wanna see the decklist of the world legacy duelist
it could be okay if it wasnt super hit in the banlist thanks to being too generic
Wanghu floodgates is good in adventurer
Duel logs wake un and chose toxicity.
Where's the toxicity?
To me u should play control trap too instead of just running pure cards
Pure Adventure will never be as bad as Pure Pyro.
you need Field spell
Pure Adventure is bad, I atleast add nemeses engine for better loop.
It's only garbage cause enchantress is at 1
Enchantress could be at 20 and the deck will still be garbage 😆
The Field Spells are bad for an archtype only card in this age. Even Echantress on 3 it wont solve the problems it has, Eldlich also relies on Backrow but the backrow cards and the card itself is strong, opposite of the Adventure decks where they also rely on Backrow and their Token but weaker in terms of being an archtype card which is weird since Gryphon is an actual good card.
@@bismarckimperia8781 The field for the sword is bad. The one for papilion is good. And with the combination of gryphon, illegal, and the raigeki trap you can deal with your opponent before they can set up anything to out the token. 1 water enchantress means you have to choose between having your live or having the field.
the duel logs sucks against mekks
I have saw all the decks you play and do, you don't have the right to call others decks garbage mi dude XD.
Like you make a fuking spirit of the pharaoh deck for the love of good.
He never claims those decks are good, though. That he builds them doesn't mean he thinks they're good (rather the opposite, actually).
You must be new here 🤣
@@xCorvus7x it was a joke, and he can make good decks to! Like for example crazy box turbo, is a shame that he can't used the deck to go to dinamon, using such Tier 0 monstrosity will change the MD meta forever.
Welcome to this channel.