Battlefield: Bad Company 2: Vietnam - All Weapons and Equipment - Reloads , Animations and Sounds

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  • čas přidán 26. 08. 2024

Komentáře • 72

  • @jeffcarroll1990shock
    @jeffcarroll1990shock Před měsícem +64

    Almost every gun in this game has some sort of wrapping on it.

    • @zach.tempone
      @zach.tempone Před měsícem +14

      Mummy hand wraps too

    • @depressedhans5142
      @depressedhans5142 Před měsícem +12

      Probably to make it like wartime conditions?

    • @zb618
      @zb618 Před měsícem +14

      Whole game was borderline post apocalyptic vibes with the character models as well, guess the rag-tag look just played into it

    • @unter1103
      @unter1103 Před měsícem +5

      For those that don't know wood wraps like hell when exposed to water in jungle conditions so they tried to insulate it using Duct tape but they didn't do a very good job at it.

    • @lincolnmech
      @lincolnmech Před měsícem +1

      People don't realize that during war.. especially vietnam that guns became damaged from the high humidity when they had wood furniture.. plus it's not like you had a weapons armourer to maintain weapons when they would be on patrol for a month

  • @Dr.LightMarker5613
    @Dr.LightMarker5613 Před měsícem +20

    Sound design: Excellent.
    Visual Design: Very Good.
    Actual Reload Animations: Cursed as all hell. 😂

  • @wesleymiles8756
    @wesleymiles8756 Před měsícem +86

    The animations in this game are satisfying but boy do a lot of them have accuracy issues

    • @roughseas3455
      @roughseas3455 Před měsícem +10

      Like the fact that when firing the last round on the .45, the slide doesn't lock to the rear?

    • @TheKlangSeven
      @TheKlangSeven Před měsícem +7

      @@roughseas3455it’s not accuracy problem, the script is made for 1 reload so they need to choose between slider lock back magically or never lock back

    • @hobojakobo
      @hobojakobo Před měsícem +3

      RPK straight up ejecting casings on the wrong side 😂

    • @everythingsgonnabealright8888
      @everythingsgonnabealright8888 Před měsícem +1

      Yeah, like an epidemic of mag slapping with a huge spoonful of never pulling the charging handle on the side?

    • @TheKlangSeven
      @TheKlangSeven Před měsícem

      @@everythingsgonnabealright8888 because these are edited animations from bad company 1, in bad company 1 they DO pull charging handles

  • @MoosebreathMan65
    @MoosebreathMan65 Před měsícem +16

    Such a big part of the gun feel in these games were the ultra exaggerated recoveries after firing the weapon. That, along with the stylized posing, weapon silhouettes, and the gun sounds being cranked up in the mix did so much to help set the look and feel of these games apart. Even nowadays they still have such a strong identity.
    Also this might’ve been one of the first iterations of dual rendered sniper scopes in a major fps franchise. It took CoD several years after to implement them in Ghosts and even longer for Battlefield to bring them back.

    • @harveyknguyen
      @harveyknguyen Před měsícem +2

      that's not how dual render works, the real term is Picture-in-Picture (PiP) and that's where only the portion of the screen that has the scope is zoomed in, everything else is at 1x zoom
      for a good example, look at all 3 Insurgency games (the 2007 mod, the 2014 game, and Sandstorm)

    • @MoosebreathMan65
      @MoosebreathMan65 Před měsícem

      @@harveyknguyen Interesting. So was dual render just a buzz words devs were using and it’s been PiP all along, or is it an actual technique some mainstream shooters utilize that’s different from PiP? I remember the Ghosts devs were using the term to describe the scopes in that game.

    • @harveyknguyen
      @harveyknguyen Před měsícem +2

      @@MoosebreathMan65 yeah it's a buzzword coined by Infinity Ward for Ghosts, they were using PiP and called it dual render because at the time PiP was a TV broadcasting term that dates back to the mid 1970s

    • @justaguy1212
      @justaguy1212 Před 23 dny

      Halo 3 had it didnt it?

    • @harveyknguyen
      @harveyknguyen Před 23 dny

      @@justaguy1212 no, Halo has the entire screen zoom in with a reticule overlay

  • @rsookchand919
    @rsookchand919 Před měsícem +10

    BC2 and Vietnam always had some of the cleanest reload animations in my opinion.
    Though I hated how some guns were never cocked

    • @TheKlangSeven
      @TheKlangSeven Před měsícem +1

      Bc2 and vietnam re-uses animations from battlefield 1943, bad company 1 and medal of honor 2010
      And of course these are NOT CLEAN, lots of import issues, and the animations that aren’t imported, are terrible as the uzi in this video

    • @gialy1
      @gialy1 Před měsícem

      but let's remember that bad company 2, vietnam and MoH2010
      they all came out in the same year (in order: March 2010, October 2010 and November 2010).
      Right BF1943 came out a year earlier
      and was created as an ''experiment'' to give a taste of frostbite 1.5.
      the animations are still clean
      remember that they came out in years where Cod used the stock animations and sounds from Cod 4 (they still do this and Cold War is the easiest example).
      Now, I don't remember that other modern military FPS games were released in those years (so let's get Halo Reach out of the list already)
      but I don't think they had the same visual and sound clarity
      like DICE games (not counting the Destruction system).
      In conclusion, the animations are not 100% realistic
      but they gives you the sound and looks of how a real gun works
      and the spectator wants all this.
      i gotta say that they did incredibly well.

  • @cr4zyhunter157
    @cr4zyhunter157 Před měsícem +14

    I found strange and im a little disappointed that there is no bar m1918a2 in this game,us troops still using this rifle during the Vietnam war

    • @Keith-jp6jw
      @Keith-jp6jw Před měsícem +1

      Lots of them were given to South Vietnam.

  • @ScarsOfTheStars
    @ScarsOfTheStars Před měsícem +27

    5:54 for the Garand "Ping!"

  • @docklaus745
    @docklaus745 Před měsícem +12

    Wow, I didn't know this game had such a great sound effect! It's such a sad thing that we can't play this game anymore...😔

    • @ayyyyph2797
      @ayyyyph2797 Před měsícem

      Well there are workarounds as to how to get the PC versions running matches

    • @SaladofStones
      @SaladofStones Před měsícem

      @@ayyyyph2797 An you provide info?

    • @LaRavachole
      @LaRavachole Před měsícem

      ​@@SaladofStonesLook up "BF Project Rome" for more info

    • @gialy1
      @gialy1 Před měsícem

      The Frostbite engine was this and even more

    • @TheBarnaclesHunter
      @TheBarnaclesHunter Před měsícem

      @@SaladofStonessearch for Rome project

  • @WeegeeSlayer123
    @WeegeeSlayer123 Před měsícem +14

    Always bothered me that for Bad Company 2 there weren't separate reloads for when there is or isn't still a round in the chamber.

    • @TheKlangSeven
      @TheKlangSeven Před měsícem +2

      What matters is gameplay

    • @gialy1
      @gialy1 Před měsícem

      the animations of bad company 2 (like the first one and 1943)
      they were already very long for such a frenetic game
      they didn't need another animation.
      not to mention that some weapons actually already have that type of animation by default (for example the rpk, ak or the m16)

    • @TheKlangSeven
      @TheKlangSeven Před měsícem +1

      @@gialy1 the reloads fit the style of game in which is domination, with slower reloads it helps the game not turn into a deathmatch
      That’s why more hardcore games have slower reloads, to avoid rushs

  • @thebigcj517
    @thebigcj517 Před měsícem +4

    We must admit the weapon design in Battlefield bad company 2 is more realistic than Battlefield V

  • @deu7062
    @deu7062 Před 20 dny +1

    Even after almost 14 years this DLC still rocks. Now out of official EA servers.

  • @Drezzaye
    @Drezzaye Před měsícem +1

    The frostbite sound design is deadly! 🙌

  • @WorkInProgressX
    @WorkInProgressX Před měsícem +6

    Are they completely unrealistic? Yes
    Are they stylish? Yes
    Do i like them? Fuck yes

  • @steveman0420
    @steveman0420 Před měsícem +1

    now looking back Frostbite 1.5's art style aged really well

  • @BongDerrick
    @BongDerrick Před měsícem +3

    What bothers me is the cases ejecting from the wrong side besides that’s the 870 looks gnarly

  • @ethanbates3484
    @ethanbates3484 Před měsícem

    10:18 this i find the most iconic sound design from bc2

  • @EnzoSebastianSalazar
    @EnzoSebastianSalazar Před 25 dny

    1:54 now I know why he has gauze on his left hand

  • @ChadSpittingTruth.
    @ChadSpittingTruth. Před měsícem +4

    Just like base game most of guns are not chambered for the gameplay.

  • @BloxUndead
    @BloxUndead Před 26 dny

    I miss this game

  • @Wojciech-Wojsko-Przybylski
    @Wojciech-Wojsko-Przybylski Před měsícem +1

    All BF games before BF3 have no reload in all weapons.

  • @rapazstorm5977
    @rapazstorm5977 Před měsícem

    Min10:26. Y m glad that this mechanics, finoly, comback in Delta Force: Hawk Ops

  • @Tarnishedwarrior1958
    @Tarnishedwarrior1958 Před měsícem

    Nobody
    Battlefield 2 bad company:
    *SLAP THAT THICC MAGG!*

  • @youtuber12148
    @youtuber12148 Před měsícem +1

    3:24 Is this RP-Galil ACE?

  • @ozziedylan9903
    @ozziedylan9903 Před měsícem

    Battlefield is a great series

  • @misakiiii8832
    @misakiiii8832 Před měsícem +2

    Is there any chance on showcasing Deathloop?

  • @ayyyyph2797
    @ayyyyph2797 Před měsícem +1

    Which sound preset are you using for the footage?

  • @muhammadahtasham3500
    @muhammadahtasham3500 Před měsícem +1

    6:20 no satisfaction

  • @Angrytroopershow
    @Angrytroopershow Před měsícem

    This game missed so many guns from that era, grease gun, mat 49, swedish K, SKS...

  • @boomer_31rus
    @boomer_31rus Před měsícem

    AK sleeves go right
    RPK sleeves go left
    LOGIC

  • @nickf4333
    @nickf4333 Před měsícem

    Where can this multiplayer still be played online?

  • @TheKlangSeven
    @TheKlangSeven Před měsícem +1

    4:59
    Pulling a invisible charging handle lol

    • @gialy1
      @gialy1 Před měsícem +1

      Take a better look with 0.75 speed
      there is indeed a charging handle
      but it's just really really small

    • @TheKlangSeven
      @TheKlangSeven Před měsícem

      @@gialy1 it seems to not move, maybe badly animated
      And that weapon have a charging handle below the handguard if i am right!

  • @bajeljuice
    @bajeljuice Před měsícem

    Nice 🤟🤟🤟

  • @Spipplepip2000
    @Spipplepip2000 Před měsícem

    If the PPSH-41 holds only 25 rounds in game, then why does it have a drum magazine?

  • @jdmparty2077
    @jdmparty2077 Před měsícem

    5:55

  • @robertmiles1603
    @robertmiles1603 Před měsícem

    okay, i believes ya...BUT MY TOMMYGUN DONT

  • @Buirauwot
    @Buirauwot Před měsícem

    Hi i from Việt Nam 😊

  • @TokyoNightGirl-fk4cn
    @TokyoNightGirl-fk4cn Před měsícem +1

    💞Wow💚🤍🤍🤍🤍🤍🤍🤍

  • @Dcm193
    @Dcm193 Před měsícem

    God i love how game developers know nothing about firearms

  • @LilBurdJJ
    @LilBurdJJ Před měsícem

    Every reloads are wrong lol.