My Most Valuable Game Dev Tip
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- čas přidán 9. 06. 2021
- In this video I share a game dev approach that changed how I work and Live.
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#gamedev #motivation
"You overestimate what you can do in one day, and underestimate what you can achieve in one year."
which begs the question, which period of time can we estimate the exact amount we can do???? 😂
@@Tiernan422 I'm very good at estimating I can get nothing done in any time period
@@Tiernan422 2 Weeks!
@@matthewmathis62 that's why sprints are often 2 weeks
I can make a tripple a mmo in a day but to make me a sandwich it takes me a year :(
anyone trading food for mmos? I don't wanna starve :/
"No zero days" is how I finally started making significant progress on projects for a long stretch of time. Momentum is so under-valued
me2 :D
Me too
no zero days my boys
Agree. 4 years in.
It's a good suggestion, no matter how small progress you do, at the end the sum of the efforts it's what matters
"No Zero Days Approach"
Game Dev Jesus has been spoken 🙏✨
I 100% agree! I am in construction by day and used to do the very large jobs because I merely said... get 2 things done today... any 2 things will do. Granted, I tried to stick to a plan but when you hit an issue, don't panic, just find SOMETHING you can do.
A trick I use is to save some tasty bits of fun progress for when I feel drained or hit a problem I need to chew. In game dev, it's doing the art. I deliberately save something I KNOW I can do so I keep progressing. I have no problem stepping away from a wall to let the puzzle of solving it gestate in my head.
Even starting my laptop and start Unity to play the current stage of my game and doing nothing more is actually helping me staying connected to the project.
Thank you. Awesome channel.
No zero day approach:
Doing something little bit towards our goal every day
I would like to add to it:
Use the 2 minute rule = work towards your goal for just 2 minutes and that'll get you started.
Very relatable, I was “afraid” might be the wrong word but I didn’t want to do 3D modeling in blender because it looked like this gigantic mountain of work.
Yesterday after a few baby’s steps I finally created my first low poly model for my game and I had a blast. There is a quote and it goes like that: “The magic you are looking for is in the work you are avoiding”.
This is 100% true. I can now create 3D models with textures and other features for my projects. This is a huge deal for a small indie like me and many others.
Have a great day and thanks for the video!
The word you are looking for is Kaizen, the Japanese philosophy for: Gradual improvement / effort, great or small towards a goal. (That's the gist of the definition anyway)
This perspective is great. Just found your channel and subbed.
Thanks for the work you put into making these videos and sharing the things you have learned.
Amazing, I was just thinking I should start watching more of your tutorials while watching this haha
Hey, it's HeartBeast! I've been doing the Action RPG tutorial following your habit that you outlined in your own video like this one.
Wishing everyone well.
Community discord: discord.gg/yeTuU53
Wishlist my game
Great reality check.
I would also add that momentum calls momentum, so if you work on it every day it will be harder to let your project fail
The best results I've got with learning about game dev (or anyhting at all) were during the "0 days" periods. Even if you break your 0 days streak, get back to it as soon as possible.
Great advice! As no one's perfect with a determined goal
Something I do to remind myself of how far I have come, is at the end of each month I make another build of my game and put it in an archive on my hard drive and then every now and then I can go back and run a build of the game from say 3 months ago and see all the things that have changed. Its a good way to see how all the baby steps over the last few months have combined to move you forward and it really helps keep me motivated.
This is absurdly good advice for pretty much any project that can't be finished in a single day. Break it down, do something everyday. Doing a little is always better than doing nothing. I apply this to my programming projects, to grading student work, to the RPG books I write. Momentum!
Totally needed this.
I truly love the way you slap us with reality checks that help us to stay on the ground.
John never romanticized game dev. he is very radical and stoic about it.
Hey, this was really a great perspective. Thank you so much.
Lol, CZcams is small ;-). I didn't know you are into gamedev, Casey. Nice!
Guys, check out Casey's videos if you are into video editing (DaVinci Resolve). The amount of knowledge in them is outstanding!
@@HybridLizard_com ok 😀
Powerful message, my son is interested in game development and I am looking for ways to encourage him in a reasonable way that addresses the challenges that I know (from my limited and very outdated personal experience) to inherently exist on that path. So, I am glad to find this channel and I am excited to explore it more.
You have no idea how much of an inspiration you are to me, A big hug from Panama and thanks you for all the amazing and inspiring content!
I love these videos. You have a way of tapping in to the most "real" patterns and behaviors that most game dev's fall in too. I appreciate your words, as for me, they always are relevant and give me the insight to ask myself hard questions about my own game dev journey. I look forward to more of these. Thank you.
Man this is so true. I recently got a full time developer job. And while I’m grateful , I rarely have time to do what I love most, which is working on my game dev side projects that actually interest me.
You really do have to set aside the pointless junk in life like tv, social media and all that hubabaloo if you want to put in the hours toward that dream project
I love your videos like this, they are just so honest and real about the path to success. I appreciate the motivation for the day, and the tips for the future! Hope your doing well and keep up the amazing work!
We’ve been asking for this for so long haha. Take us on your game journey with you man I’d love that. Who knows maybe recording will help you with some thought processes.
I needed this talk my friend. Thank you 💙💙💙
This is such a wonderful video. I had been trying to come up with some mindset to help deal with those "I just don't have it in me" days. Thank you for sharing!
This is a great follow up to your other video. I really appreciate the authenticity of your channel. This is just a great message for life in general.
Love your videos and insight (as always). This is 100% a theme that is worth repeating.
Oh, and as game designer on PlanetSide 2, thanks for playing! =D
Subbed. Your philosophy sums up what I've been doing with my game the last two years. Small amounts of progress every day is the key. Also great tip about keeping a checklist on the desk at all times!
I've ran into practically everything you've talked about, so this video feels especially relevant to me. I haven't tried the "no zero days" approach before so I'll start it tomorrow to see how it works with my project.
just discovered your channel this moment. I'm glad it got recommended to me. I almost gave up on the first project I started during Ludum Dare. You motivated me to continue with it and test out my three different ideas for it.
Hello from Adelaide!
Loved this video. Game Dev is so involved and has so many skill sets, it can be overwhelming! But this was such an encouraging video. I loved hearing about your process and philosophy and already did a few of them, I use one drive for my journal, but had limited it. I love your idea of pseudocode code and having a list of jobs so I don’t have to always think of what to do next. Zero days are important as I think it reinforces to your brain the importance of the project and keeps the idea/dream in your memory and imagination/subconscious. I find it’s when that goes stale, then it becomes really hard. Good luck with your project. It looks fantastic. Thanks for the inspiration.
Ya know, I remember the video where you originally brought up this concept. I've been in a bit of a lull myself and seeing you bring this up again was a good reminder. Every little bit, no zero days. Thanks Jon.
Thank you. Keeping momentum and focus is by far my biggest challenge. It‘s so essy to get distracted to other stuff, daily responsibilities or just other new ideas!
I cannot express, how much I value your channel :) I'm a YTber, developer, and motorcycle lover. Thank you! I need to go "no 0 days" plan. THIS helped me!
Great advice! You're totally right. Gotta make time for the things you love and keep at it no matter how small the progress. Thank you :)
Very tip from you is valuable, oh secret sage!
I applied your No Zero Days principle in my game dev journey. Even though my game is too ambitious for a solo game dev, applying your principles to it makes it a bit easier. Thanks you for your guidance. 🙏
Thank you for posting this!! I needed this today because I've been struggling with a sub-system rework in my game dev platform architecture. One of the major backbones of the whole platform is the configuration sub-system and I've found that the first version of thus sub-system I built was too flat and would not scale well with the rest of the platform. So I needed to rework it but doing so breaks the whole platform. So it just feels like a massive step backwards and that makes it tough to keep moving forward! I've let the project stagnate for a few months now and this zero day approach idea is just what I needed!! Thanks again!! :-D
MAN ! You Nailed it ! This was literally the best GameDev Video I have ever seen !
Thank you, I especially needed to hear this today!
I really needed to hear this. I knew it already, but just needed to hear it from someone else
Love your content man, these vids are amazing. Sharing this to a game design channel
Great video with useful directions / tips not only for gamedev, but for any project and life itself.
This is without a doubt some of the best advice I've heard yet. It made me realise that I've been doing this without truly thinking about it, and I've made more progress on my creative endeavours over the last couple months than I have in the past few years.
Really loving all of these videos you have been posting. Making games is not just about knowing how to code or how to use a game engine. Glad you giving us insight on the other sides of being a creative. Thanks!!
So glad I've found your channel. Great content mate, subbed.
Thanks Marcelo!
Just recently discovered your youtube channel. The content on it is super helpful. Thanks for all your help and making such great and helpful videos 👍👍👍
Thank you John for such good advice and motivational talks!
Great video with some practical and grounded advice. Thanks for sharing!
Thanks to you. I'm continuing to work on my game engine again. You are such a role model.
My greatest fear is living with regret, and wasting my own time. I've totally fallen off my side project that I was really passionate about. I needed this video, thank you.
I know what you mean but what he means is just do a tiny bit. Not much. Just fire up the project and do a tiny change. I also find that i'll say "i just want to chill, i'll just add this door trigger on this room and be done for today" and then i end up reworking half the rooms in the game and move some stuff around to make it better.
If you stick to the zero day rule you'll notice in many days it has a snowball effect and you'll manage to get a lot more done.
Your channel and community seriously is the BEST.
Thank you! Sometimes most of the problem with getting work done in a game is just opening unity and starting, when you get good at doing that everyday, half of the challenge is gone. Our brains like to trick us sometimes and make us think that it's harder than it actually is.
It's funny I came across this, i've been following the no more 0 days approach myself nice to see others are doing it too.
Thanks, your videos always inspire me, a year ago I started this journey and each day I got reasured this is the right path for me
This very much reflects my experience with indie development. I've been working on a game with a buddy for over 10 years at this point, and I came to recognize after awhile that when I'm feeling burnt out or lacking motivation, simply getting started can turn me around. If I just pick a little task, just something to get my foot in the door productivity-wise, I end up just falling into the groove and getting a lot done.
This absolutely works, I've used this philosophy to finish big projects so many times. Everything said was spot on.
What helped me a lot in that regard is fully embrace iterative design approach and letting the idea go that you have "finish" one part before I can move on the next - just work on whatever you feel like, leave it half finished, start with a new part of the game. But you have to do something every day, even if it's just organizing your assets.
Thanks for the video, lots of great insights!
I first started the "No Zero Days" the first time I saw your previous video about that topic and my development skyrocketed, I have a lot more motivation, I feel more connected with the projects and the most important thing is, I managed to finish and release an Android game! I used to fail so many projects before, but this philosophy works amazing for me so thank you for that! =)
i did too and am still working on my 3d Racing Game :D no 0 day ;D
btw a tip: even tho you have stopped projects before != the same as failing since you can pick them up later and finish them and or you have learned from them, Like Bob Ross Happy Accident :D
@@StigDesign I might have failed a lot of projects, but I learned a ton of stuff from each and every one of them! :) And that's the most valuable thing for me
@@marsalek50 Great :D
Congrats man! True spirit
That's so great mate! Absolutely love to see it!
Thank you so much!!! Fantastic video 😀
Great advice as always. Your videos always contain gems of wisdom. I am in a similar situation with a full time job and family so I generally can only find 1hr in the evening to work on my game. To keep track of all the granular tasks I need to do I use a Trello board, where every card can contain a check list to break it down even further. Trello is free to use as well and I haven't yet found the need to pay for any of its 'power ups', so I can recommend it is a way to keep track of all your tasks and keep chugging away with no zero days.
dude you dont know how much i needed your video!
You're my favourite game dev, keep it up!
Actually really good advice in general.
Its cool to think I can still learn life changing advice to this day.
You need to read steven pressfield war of art. You would love it. He is a writer and he describes the same process.
Well said. I personally find the small goals approach very efficient. I use trello for that but with only tiny cards with very small goals. For example a card saying add restart button and dividing it to two smaller goals within a checklist inside the card : design and implement. Also from a psychological perspective, your brain releases dopamine as you achieve your goals which stabilizes your mood. So a win-win.
Very insightful. Subscription earned!
Thank you! Great advice right here
I've always tried to live by this and even more so when I started my game dev journey back in 2018. Its been a long road and hard but I've loved it and it doesn't matter what I'm doing or how uninterested in game dev I might be, I'm always checking the unity subreddits, or pixel art reddits or places like lospec to be constantly learning or improving. Or just simply watching youtube videos on game dev, like this or currently i'm learning probuilder, I am still very confused but slow and steady progress is progress. In a week or two, i'll be working well with it.
Learning to walk takes time, but you learn but practicing over and over many many days, then you can begin to learn to run.
man i think you would have made a great therapist or something similar, you are wise, helpful, and a pleasure to listen to, and seem like an overall great person, thank you :) you are appreciated
I think I’m going to start trying this! Thanks!
Honestly man I wish I could do game dev fulltime thats the dream. It was so easy to just spent 5-10 hours everyday on Unity everyday. But rn I just graduated and still gotta find a software development job to pay my tuition so its been a real challenge. I'd rather be learning more Unity but there's more todos: React Native, SASS, Docker, Kubernetes... all those buzzwords companies want you to have to consider you for a job in addition to the ones you already have. 😔
tldr too busy polishing skills, portfolio to find a job than game devving. havent touched Unity since February but VS Code and Intellij more often.
I feel this I want to add to my portfolio but feel it makes sense to apply to jobs at whilst there's a load of grad jobs available. Gunna apply then get making something new
@@pixies64 good luck to you man
@@TESkyrimizer u too. We will get there :)
Wonderful insight, thank you for sharing
Yes! Even when my mood is down or have no energy, I do atleast 1 task and it brings my mood up. Just finishing stuff is so satisfying
This was very impactful information…Thank you 💯
Great info bro, thank you!!
Well said! Great stuff as always.
*Sir you motivated me a lot because I almost gave up on my project as its my first game and I took a big one but now I can break it into small segments and work on something everyday until I get habit of it. Thanks a lot.*
Scaling down at first to scale it up layer (if you'll be able) is a good idea too.
I just came back to my little game after three weeks doing straight up nothing with it. Actually I did something else. Although it seems a bad idea, I actually feel like it helped me a lot and I'm ready now to dive back into it.
Thanks for the video!
I'm totally comited to a game that i have never dreamed about. I just told myself that i needed to finish something, and every game i want to do is relatively too big. So, i just saw an oportunity, made a project that i would finish in a few months, even though it's very different to the games i want to do, and started based on "No zero day". It helps a lot, and i will be launching it in 3 weeks, after a few months of work. This is really the greatest tip about gamedev because it have to do with discipline. Thank you for the great videos!
I love these philosophical videos!
Thanks for the video, it was very useful!
You really give solid wisdom in your vids. Thanks.
3:47 it's the briefing of my life XD Great video!
This is exactly what I needed to hear thank you.
Philosopher King👌powerful message you shared today, love your videos, always find them insightful and full of wisdom 👏👌
I needed this. Gonna try this strategy and see where it goes. thank you
It works! =)
No zero days have Helped and still Helps me every Day :D Thanks to your video about it while back, since then i focused 100% on my 3D Racing game, always done some thing no matter how smal it is simpel engine loop sound, a texture :D i want to thank you for that specific Video an idea :D
and my offer is stil on the table: That i can help you with Viking Info etc for your game (am a Norwegian with Dyslexia):)
I came across the "No Zero Days" mantra earlier this year, and it really changed my outlook on game dev.
I'm just started learning Unity.
Trying to make it right.
Very intimate video. Wise words.
Thank you
Hey, Thank you for sharing your Mindset!
Every Day I am so excited to work on my Project. Sadly often I really have too much to do else... since everything got expensive I had to take orders of cutting videos for money so often have to start video Projects and my normal work first. But I always have my project open in the Background, so I can get to it, when I have done everything else. I know I still have a lot of coding to do, and it goes quite well!
I have attention deficit disorder and It's so hard to stay focused.. It's funny, I am being able to stay focused most of the time while I am working in Unity somehow... I'm even able to work for a hole day on it and still keep the focus like I never did on other tasks... but I still have to get to the point where I can work on my project. Often I get so nervous when I realize I can't work on it today and then ending up doing a small improvements and steps in a few minutes of what is left of the day before bedtime.
I wish I could work on it in full time.. My interesting in game development is higher than ever before.
So in any way you told me a good lesson.. Even if I just do small stuff a day because I ran out of time, the game still evolves further and further. Thank you very much!
Positive vibes I love how you show yourself going out in nature and spending time with your family, I love seeing that real life stuff. Also your advise is very important, no one can eat an elephant in 1 day, but you can 1 bite at a time.
This resonate a lot with me. Think i can adjust my flow with some of your progression tíos.
I would like to add that if on any day you're finding it hard to get started (tired/lazy/unmotivated)
then just do the _thing_ for 2 minutes (2 minute rule).
Doing it for 2 minutes will get you started, and it's such a small goal to set for yourself that you won't feel any mental resistance (be realistic with your daily goals/expectations)
Damn this was inspirational
So true I really appreciate how much detail he goes into
I started my game dev journey officially 148 days ago and haven't missed a day yet. Just learning making small projects. I also posted my progress to a fb group everyday no matter how little it is. I also have a family and just make the time to create when ever I can. Nice vid man.
Thank you for making this video!!!
Thank you for this mate!
Thank you Sir! As a full time university student with other life responsibilities, it gets hard to focus on my game dev dream and I often end up with the thoughts of quitting entirely. But this video has given me hope and I'm really grateful for it. Wishing you the best of luck on Blood and Mead. ❤❤❤❤❤
As a fellow dev with attention disorder, fragmenting your workload is a very good tip i approve. It helps immensely having a feeling of progress and feels less daunting than to do a big task without sub-tasks. feels better thinking 'i have done 3-4 sub tasks this weekend' instead of a more obscure 'i made progress on this task but aint done yet'.
Really good! 🙏
Thank you very much! That was inspiring!
And useful.