Thank you all so much for watching! If you bought the game, please comment down below and let me know what you think of it and whether you went with IJN or USN.
Bought it and after 4 full days, I hated it. Its just of bunch sub attacks thrown at you endlessly. And with the mod, (forgot the name) you can stop all the sub attacks and it's still a ridiculous amount of attacks on your fleets until you lack ammo and try to head home for repairs,.. it's very difficult to take the islands when you just hit repeatedly and going home of repairs and ammo.. The game looks great and was exciting until i realized it lacks any serious gameplay other than repetitious micro-managing nightmare to fight off constant attacks from out of nowhere,.., Never again Killerfish games..
@@ijabbs143 for me, it's two-sided. I find it's a beautiful game with more scale and realism than any such games before, but at the same time I find myself reluctant to play it anymore. Somehow it feels tiresome and endless. Like the total war games. Sometimes I even find myself playing empire earth instead of these bigger games :-D Of course they're superior in most imaginable ways, but sometimes people just don't have the energy for them . Same goes for Graviteam Tactics Mius Front and Steel Division 2. Beautiful games, but somehow I'm too tired for them recently
@@ijabbs143 but I don't know what people are saying about submarine attacks all the time. I had more battles against ships than against submarines. Maybe because people put their task forces into one areas and don't move them? And I didn't find it that difficult. I managed to have most battles approx 5:3 in my favour, and when you use pause all the time and micromanage, then you can destroy the Japanese task forces of 2CA+2CL+2DD with just one DD lost or one CL damaged. But the thing is the micromanaging really gets tiresome after some time
With the planes in formation: It's actually explained in the tutorial. When you want them to attack in formation, you have to tell them manually (giving orders to the formation leader) to drop their bombs, torpedoes etc. When you want them to break formation and attack individually (useful for rockets) , then you do what you did : tell them to "attack the target"
I actually liked the short review, too many channels have 20+ minute reviews and don't actually give much more info than you did, they just spread it way out and its irritating lol. Subbed
This game is amazing, I just wish the devs gave it a little more attention. It feels like ages in between updates. Multiplayer would be a pretty cool addition to this game and would probably make it one of the best naval rts games on the market, maybe even of all time, that is if sea power can’t put perform it.
I agree. Really been loving this game. Trying it with the Tokyo Express Mod right now and I have to be honest....I think I prefer the vanilla version of the game haha. I hope the developers make another game like this down the road.
@@jholbrook1826 I don't even think that that would be a problem, you could automatically stop the time when something happens or a fleet reaches its destination. There are also other games that have a time feature where it will go with the lowest speed one of the users has selected, so you can slow and pause it whenever you like. But yeah, the game as such is of course really long so it would be like playing your monthly match of chess or something. The game probably also isn't very balanced, there would be meta strategies but command point balancing and custom rulesets would probably be enough regarding that. But imagine being attacked by bombers, that would be really boring and the bomber player could just manually fly every plane (maybe a rule like "only automatic plane attacks" would solve that? And planes would have to be hard to rearm or something. Now that I though about it; seems doable actually
A good game, though a few interesting glitches, such as flying over the Owen stanlies, between Port Moresby and Buna, in tactical if you don’t adjust to 10,000ft straight away, your planes fly into the mountain. Another one, is if you try the torpedo evasion of putting your ship into reverse and the ship following doesn’t respond to the order and runs its mate in front over, capsizing and sinking it.
I couldn't agree more, It does have some querks but not enough to really speak of. If I had to pick one thing though, i would have to say that i feel it would benifit from a replay function. That would certainly make the video making process a whole lot easier.
I agree 100%. I love this game. It's the perfect combination of tactics and strategy, and it's also the most interesting naval campaign of all time as far as I'm concerned. The only complaint I really have is that the AI lacks the intelligence to think "outside the box" concerning overall strategy, so it's easy for the human player to outsmart it most of the time...once the game mechanics have been mastered.
Great there! Definitely agree with your points about how the ai reacts to formations and doesn't stay in thise you set. Been plagueing my series. Going to start watching your series and see how you are getting on. :)
@@crazedjester No problem, watched your first four episodes before work today. You're a great presenter! I am indeed. I really like them, definitely a different playstyle with more of a carrier focus I find. Going to start a USN campaign for youtube next week.
@@theedifiedgamer8350 Really appreciate that! Can't wait to see your USN campaign. I am so close to getting a carrier. I hear they are a real game changer haha
Been watching your series , great entertainment. When you do your next campaign, try adjusting the difficulty settings. My current playthrough is on hard on both. No subs allowed, no cheese with convoys, I mean you can't move your ships till torps are detected by your radar. Really turns the pressure up, enemy ships range finding is better, more health plus you get half points for sinking them.
Oh I definitely want to do a second playthrough with the IJN. I will absolutely increase the difficulty level on that campaign. Sounds like it would be a lot of fun and more intense! Thank you so much for watching
Yes, radar is the equipment I would turn towards when I need to locate a underwater threat. On a more serious note, the ways ships are going to detect torpedoes is by either visual spotting or passive sonar.
War on the Sea definitely has a potential, and as someone who's had for quite some while it's a good game. However, I wouldn't really recommend buying the game in any real rush, and it's mainly due to how the AI in the game is. Saying that, I'm completely confident that it will be sorted and fixed later down the line. I also have some complaints about some other Misch. stuff, but I would say the reason behind that it probably because kind of want more substantial logistics and because of my liking of a game called War in the Pacific: Admiral's Edition which really goes in depth in the Pacific Theater.
Thank you so much for the comment! I want to check out this War in the Pacific game you're talking about. Sounds really awesome and probably quite challenging. Do you still play it?
@@crazedjester War in the Pacific isn't for everyone, it's not fast pace or really focus on the tactical side of war. It's more about the "behind the scenes" of the war. There's many people who can explain it better than I can. I recently got it, still learning my way through it, but I wanted it for a year or two ever since watching a few videoes on it. Very old game.
I think the AI let’s the game down after you been playing it for a good 150 hours plus, and worked out the AI tactics. But for 150hrs plus of game play, I’ll say it’s great value for the amount of game play.
This is one of my favorite games. It has its flaws, but I had a lot fun in my campaign. I started with a pre-patch IJN campaign. Some of the memorable things that happened. 1. Started with a Battlegroup centered around Hiei. Almost lost her to air attacks on her first sortie. 2. Maya and Atago are still torpedo-magnets even in-game, both received torpedo hits from submarine ambushes. 3. Sinking the unsinkable "Gray Ghost" with attack aircraft from Shokaku and Zuikaku, exacting revenge for the Akagi. 4. Sinking the USN Wasp with submarine just like in real life. 5. True to the Japanese propensity of undersupplying their troops, I made the mistake of invading Milne Bay without adequate supplies, losing half of my landing forces. 6. Conducting a night bombardment of Port Moresby with the entire Battlecruiser Division 3 (all of the Kongos) and Cruiser Division 6 7. Winning the campaign while having lost more aircraft than what the Japanese lost during the entire Guadalcanal campaign.
@@crazedjester Hoping for a WotS2 featuring the Battle of the Mediterranean. It was a back and forth campaign between the Regia Marina and the Royal Navy.
Great vid. Thanks alot. I just picked up war tales but it isn't a naval game. Its the same price but it plays like a good looking version of battle brothers.
About the ship recruiting, Yeah there are a lot of them ,but there were actually more involved , The British had a lot of their capitol ships and CVs assist after the fall of Germany, The Free French with their Richelieu , and even the Canadians with a few of their destroyers (i think)
@@Braindamagedpotato no idea, you know more than me. But weren't those maybe 1. Destroyed at Hawaii 2. In repairs after Hawaii 3. Busy in another region?
one annoying bug that annoys the crap out of me is if you send out planes to attack, and than you go to tactial when their like 100 miles out, if there were any hostile units naerby like planes, they will spawn on any ships in the area other than where their suppose to be. Also writing this after the update that made it so points mainly came through islands captured instead of ships sunk, and they nerfed the crap out of that. Like destroyers and subs sure, makes sense. but the amount of firepower you have to go through to sink a battleships is annyoing and even than you only get like 5 now. Sinking a battleship needs higher points simply because of the risk. Also, whos great idea was it to not rearm planes anymore. Like it makes sense overall on other islands cause why would they have spare planes, but why cant we refuel at new herbides. Also Also, they need to make it so you get men and supplies more. It takes like 2 weeks before you even have enough men you can seriously invade anywhere.
What you get for sinking a battleship isn't just points; it's that you won't see that ship again and that it will lose your enemy many command points. And you can get planes back, it's just not only taking 5 seconds and the update even made the repair time shorter. Carriers were way too OP before.
@@Paul-NH they were too op. I didn’t realize repair times are shorter. However, I did realize it took two days for an unharmed carrier to come back to action. I just figured if you force carriers to go back to new herbides for refueling. No I just want like 15 points or 20 for a battleship. I had to used 9 squadrons of divebombers to sink a ise battleship. And it took me 14 torpedoes to sink a Yamato. Of course it only took that many because not all of them detonate. I just feel that setting up subs and air strikes takes a long time. And if they ever make it so they use fighters to protect their fleets, it’s going to become 10x harder to sink them.
The primary effective way to sink battleships is with...........torpedoes! Either from subs, other ships or aircraft, torpedoes are what take down battleships, and this was discovered in the actual war too. Bombs are far less likely to do the job, although they certainly can help. I find that a salvo of 6 torps from a sub will often sink even the USA's fast battleships, and a squadron of a dozen torpedo planes can do it too, although they will usually take heavy losses doing it. As for naval gunfire, I don't think I've yet sunk an enemy battleship that way.....too risky and too expensive! Better to just use subs and planes to take them out. It's a cheap way to dispose of a very expensive warship. Even if you lose all 12 planes, you've won a huge victory sinking a battleship or a carrier. If you can use 24 planes to do it (combining dive bombers with torpedo bombers)....even better. Bring them all in at once, from both high and low, and the flak won't be nearly as effective.
I'm waiting for some campaign other then in the Pacific. Battles of the North Atlantic for instance? The Pacific war is much more about carrier and aircraft. Cool but I would prefer also to have more ship on ship battles with little or no aircraft. And how about battleship launched spotter planes? Also shore bombardment in the tactical view should be a thing instead of the combat being resolved without any view or involvement. Maybe asking to see the infantry fighting is outside the scope of the game, but shore bombardment shouldn't be that hard to implement.
Quick note, in the intro right off the bat you say this review is for "War tales" which confused me. I actually left and double checked to be sure I had the right game in my search. Maybe re-record into or put up a banner to confirm this is for War on the Sea as described.
How is this game any different than Victory at Sea Pacific? I played that game many years ago, it seems blatant plagiarism and the UI looks worse in many cases. Task Force Admiral will be a real leap forward in this type of game.
I have not played Victory at Sea, but after watching a couple videos it seems as though you can do just a bit more on Victory when you're in combat than you can in War on the Sea. I am really looking forward to Task Force Admiral though whenever it comes out. Should be really good.
I have had this game for a while. I run both the TTE and Operation Magazine mods. You will have to go through the files and configurations and manually put some of the new planes and ships into the available list and change some dates for them so you can play them. It is not too hard to do. I have a bit over 1k in the game, playing as both the US and Jkn. There are more ships available than you can ever use but it's nice to have a chance on which ones you want to use. The Bases in the TTE mod have a sprinkling of floatplanes and fighters and bombers. But you can easily change the load out to which ever planes you want to use. I really don't care for the Floatplane offerings so I edited the files and got rid of them and gave me a better selection of fighters, bombers, and scouts. You get 4 squadrons per base. The number you get depends on your airfield rate 1-5 , TTE gives you a 24 plane per squadron option if you like.
Wow that is certainly a lot of selections that you get! Yeah I want to get the TTE mod. Just not sure if I should pull the trigger and get it now or wait until I finish this USN campaign.
Bought it a few days ago. IJN at the moment. But you should play it with mods...TTE and OM are a must! At least for me. NoE and EA are also pretty good. There are still bugs and improvements which need to be applied. But all in all it is a great game
How are you liking the IJN at the moment?? I have heard such great things about the mods for this game. The Tokyo Express mod seems to get great reviews so I was going to give that a go.
@@crazedjester It I'd easier than I thought. The USN Carriers are a real threat and the Planes. But the fleets can be avoided pretty good. You should do a lot of shore bombardments at Guarda Canal. Position your fleet 6 hours away from it. At 17:30 you send your fleet towards GC ( It should be a fast fleet). You bombard them and after that you run as quick as you can. Else the AI will send planes after you and they are deadly...
@@suntzu8162 Yeah that sounds like a real challenge! I have not come across a carrier fleet yet, but I know the blood will be pumping once I find one. I really want to give the IJN a go
So how is the skirmish mode.i have heard it is kinda bare.no islands and such.can you pick teams 2v2 3v3 or anything ? really need that ol' Battlestations Pacific itch scratched ..lol plus do they use workshop for mods yet ..? thanx in advance
So the free for all type battles that you can create are okay. Pretty straight forward where you plop ships or aircraft down and then just battle it out. They have a single player mode were there are preset battles that you go into which are fun if you're looking for something to quickly play. Unfortunately I have not seen workshop mods for the game. There are mods out there for the game to download and set up which have great reviews, but its not as east as just going to steam workshop and subscribing to them =(
@@crazedjester I figured oh well lost my internet due to my roommate leaving so I thought that my phone hotspot would broadcast enough no worries got a plan lol
I have to be honest the sinking mechanics could be a tad better, however it's still very satisfying to watch the ships in the game go down after you've destroyed them.
While now relatively bug-free, this game has one major flaw and that is the absolutely dumb-as-a-box-of-rocks AI. Sinking the same convoy, on the same route, at the same time, quickly becomes tedious. Sure, you can make it harder for yourself by adjusting the "difficulty" levels, but all that amounts to is beating up a cripple with just one hand, just one finger, etc. What this means is that the game is getting boring very soon after learning to play it, so don't pay full price for it, but get in in a sale if it's really cheap.
Yeah totally was thinking of war tales when I started this as I had just finished playing it before recording this review. Never even caught it until it was too late =(
Thank you all so much for watching! If you bought the game, please comment down below and let me know what you think of it and whether you went with IJN or USN.
I went with IJN!
I bought it from this review and went with USN.
Bought it and after 4 full days, I hated it. Its just of bunch sub attacks thrown at you endlessly. And with the mod, (forgot the name) you can stop all the sub attacks and it's still a ridiculous amount of attacks on your fleets until you lack ammo and try to head home for repairs,.. it's very difficult to take the islands when you just hit repeatedly and going home of repairs and ammo.. The game looks great and was exciting until i realized it lacks any serious gameplay other than repetitious micro-managing nightmare to fight off constant attacks from out of nowhere,.., Never again Killerfish games..
@@ijabbs143 for me, it's two-sided.
I find it's a beautiful game with more scale and realism than any such games before, but at the same time I find myself reluctant to play it anymore. Somehow it feels tiresome and endless. Like the total war games.
Sometimes I even find myself playing empire earth instead of these bigger games :-D
Of course they're superior in most imaginable ways, but sometimes people just don't have the energy for them .
Same goes for Graviteam Tactics Mius Front and Steel Division 2.
Beautiful games, but somehow I'm too tired for them recently
@@ijabbs143 but I don't know what people are saying about submarine attacks all the time. I had more battles against ships than against submarines.
Maybe because people put their task forces into one areas and don't move them?
And I didn't find it that difficult. I managed to have most battles approx 5:3 in my favour, and when you use pause all the time and micromanage, then you can destroy the Japanese task forces of 2CA+2CL+2DD with just one DD lost or one CL damaged.
But the thing is the micromanaging really gets tiresome after some time
With the planes in formation:
It's actually explained in the tutorial. When you want them to attack in formation, you have to tell them manually (giving orders to the formation leader) to drop their bombs, torpedoes etc.
When you want them to break formation and attack individually (useful for rockets) , then you do what you did : tell them to "attack the target"
The developers need to have air units be able to bombard bases. That's the big missing element atm.
That would be really awesome
I actually liked the short review, too many channels have 20+ minute reviews and don't actually give much more info than you did, they just spread it way out and its irritating lol.
Subbed
Thanks so much for comment. Good to know I am getting enough info out there without prolonging the videos =)
This game is amazing, I just wish the devs gave it a little more attention. It feels like ages in between updates. Multiplayer would be a pretty cool addition to this game and would probably make it one of the best naval rts games on the market, maybe even of all time, that is if sea power can’t put perform it.
I agree. Really been loving this game. Trying it with the Tokyo Express Mod right now and I have to be honest....I think I prefer the vanilla version of the game haha. I hope the developers make another game like this down the road.
Do you guys know that it has a beta version with new content?
Multiplayer would take forever, simply because of the time limits and everything. Like what speed forward would time be. It would be cool though.
@@jholbrook1826 I don't even think that that would be a problem, you could automatically stop the time when something happens or a fleet reaches its destination. There are also other games that have a time feature where it will go with the lowest speed one of the users has selected, so you can slow and pause it whenever you like.
But yeah, the game as such is of course really long so it would be like playing your monthly match of chess or something.
The game probably also isn't very balanced, there would be meta strategies but command point balancing and custom rulesets would probably be enough regarding that.
But imagine being attacked by bombers, that would be really boring and the bomber player could just manually fly every plane (maybe a rule like "only automatic plane attacks" would solve that? And planes would have to be hard to rearm or something. Now that I though about it; seems doable actually
A good game, though a few interesting glitches, such as flying over the Owen stanlies, between Port Moresby and Buna, in tactical if you don’t adjust to 10,000ft straight away, your planes fly into the mountain. Another one, is if you try the torpedo evasion of putting your ship into reverse and the ship following doesn’t respond to the order and runs its mate in front over, capsizing and sinking it.
Yeah they could do with a few updates to fix these ASAP
I couldn't agree more, It does have some querks but not enough to really speak of. If I had to pick one thing though, i would have to say that i feel it would benifit from a replay function. That would certainly make the video making process a whole lot easier.
Sir Hugh, I completely agree with you haha. Then we could really catch those awesome moments that we don't often catch on video =(
I agree 100%. I love this game. It's the perfect combination of tactics and strategy, and it's also the most interesting naval campaign of all time as far as I'm concerned. The only complaint I really have is that the AI lacks the intelligence to think "outside the box" concerning overall strategy, so it's easy for the human player to outsmart it most of the time...once the game mechanics have been mastered.
Yes the AI needs a complete overhaul. It has the potential to be absolutely incredible.
Great there! Definitely agree with your points about how the ai reacts to formations and doesn't stay in thise you set. Been plagueing my series. Going to start watching your series and see how you are getting on. :)
Thanks Edified! I see you're playing the IJN! How are you liking them so far? I really want to paly there campaign
@@crazedjester No problem, watched your first four episodes before work today. You're a great presenter! I am indeed. I really like them, definitely a different playstyle with more of a carrier focus I find. Going to start a USN campaign for youtube next week.
@@theedifiedgamer8350 Really appreciate that! Can't wait to see your USN campaign. I am so close to getting a carrier. I hear they are a real game changer haha
@@crazedjester Oh yeah they are so worth it. They definitely allow you to take the offensive.
It’s on sale on steam again. Win win
Been watching your series , great entertainment.
When you do your next campaign, try adjusting the difficulty settings.
My current playthrough is on hard on both.
No subs allowed, no cheese with convoys, I mean you can't move your ships till torps are detected by your radar.
Really turns the pressure up, enemy ships range finding is better, more health plus you get half points for sinking them.
Oh I definitely want to do a second playthrough with the IJN. I will absolutely increase the difficulty level on that campaign. Sounds like it would be a lot of fun and more intense! Thank you so much for watching
Yes, radar is the equipment I would turn towards when I need to locate a underwater threat. On a more serious note, the ways ships are going to detect torpedoes is by either visual spotting or passive sonar.
Nice job. Just subscribed, looking forward to more reviews.
Thanks so much Tony! Really appreciate it
War on the Sea definitely has a potential, and as someone who's had for quite some while it's a good game. However, I wouldn't really recommend buying the game in any real rush, and it's mainly due to how the AI in the game is. Saying that, I'm completely confident that it will be sorted and fixed later down the line. I also have some complaints about some other Misch. stuff, but I would say the reason behind that it probably because kind of want more substantial logistics and because of my liking of a game called War in the Pacific: Admiral's Edition which really goes in depth in the Pacific Theater.
Thank you so much for the comment! I want to check out this War in the Pacific game you're talking about. Sounds really awesome and probably quite challenging. Do you still play it?
@@crazedjester War in the Pacific isn't for everyone, it's not fast pace or really focus on the tactical side of war. It's more about the "behind the scenes" of the war. There's many people who can explain it better than I can.
I recently got it, still learning my way through it, but I wanted it for a year or two ever since watching a few videoes on it. Very old game.
I think the AI let’s the game down after you been playing it for a good 150 hours plus, and worked out the AI tactics.
But for 150hrs plus of game play, I’ll say it’s great value for the amount of game play.
Great review! I'm picking it up!
Woot woot!!! Really happy to read that. Prepare to have loads of fun!
This is one of my favorite games. It has its flaws, but I had a lot fun in my campaign. I started with a pre-patch IJN campaign. Some of the memorable things that happened.
1. Started with a Battlegroup centered around Hiei. Almost lost her to air attacks on her first sortie.
2. Maya and Atago are still torpedo-magnets even in-game, both received torpedo hits from submarine ambushes.
3. Sinking the unsinkable "Gray Ghost" with attack aircraft from Shokaku and Zuikaku, exacting revenge for the Akagi.
4. Sinking the USN Wasp with submarine just like in real life.
5. True to the Japanese propensity of undersupplying their troops, I made the mistake of invading Milne Bay without adequate supplies, losing half of my landing forces.
6. Conducting a night bombardment of Port Moresby with the entire Battlecruiser Division 3 (all of the Kongos) and Cruiser Division 6
7. Winning the campaign while having lost more aircraft than what the Japanese lost during the entire Guadalcanal campaign.
This sounds like an epic campaign. I really enjoy this game and I really hope they come out with another
@@crazedjester Hoping for a WotS2 featuring the Battle of the Mediterranean. It was a back and forth campaign between the Regia Marina and the Royal Navy.
Great vid. Thanks alot. I just picked up war tales but it isn't a naval game. Its the same price but it plays like a good looking version of battle brothers.
About the ship recruiting, Yeah there are a lot of them ,but there were actually more involved , The British had a lot of their capitol ships and CVs assist after the fall of Germany, The Free French with their Richelieu , and even the Canadians with a few of their destroyers (i think)
Can you imagine if they put all those ships in this game?!
@@crazedjester And thats without including the Iowas , Bogues and generally the dozens of escort carriers the US had ,
Well, this plays during Gaudalcanal Aug 1942 - Feb 1943 only. Maybe it really does include all the ships that were available at that time?
@@jankutac9753 i dont see any of the Tenesse, Colorady , New Mexico , Nevada or even Pensylvania class bbs so no. It does not
@@Braindamagedpotato no idea, you know more than me. But weren't those maybe
1. Destroyed at Hawaii
2. In repairs after Hawaii
3. Busy in another region?
one annoying bug that annoys the crap out of me is if you send out planes to attack, and than you go to tactial when their like 100 miles out, if there were any hostile units naerby like planes, they will spawn on any ships in the area other than where their suppose to be. Also writing this after the update that made it so points mainly came through islands captured instead of ships sunk, and they nerfed the crap out of that. Like destroyers and subs sure, makes sense. but the amount of firepower you have to go through to sink a battleships is annyoing and even than you only get like 5 now. Sinking a battleship needs higher points simply because of the risk. Also, whos great idea was it to not rearm planes anymore. Like it makes sense overall on other islands cause why would they have spare planes, but why cant we refuel at new herbides. Also Also, they need to make it so you get men and supplies more. It takes like 2 weeks before you even have enough men you can seriously invade anywhere.
I like where you head is at Jhol! I am hoping in their next game....hoping they make a second one.....they can address many of these annoyances.
What you get for sinking a battleship isn't just points; it's that you won't see that ship again and that it will lose your enemy many command points.
And you can get planes back, it's just not only taking 5 seconds and the update even made the repair time shorter. Carriers were way too OP before.
@@Paul-NH they were too op. I didn’t realize repair times are shorter. However, I did realize it took two days for an unharmed carrier to come back to action. I just figured if you force carriers to go back to new herbides for refueling. No I just want like 15 points or 20 for a battleship. I had to used 9 squadrons of divebombers to sink a ise battleship. And it took me 14 torpedoes to sink a Yamato. Of course it only took that many because not all of them detonate. I just feel that setting up subs and air strikes takes a long time. And if they ever make it so they use fighters to protect their fleets, it’s going to become 10x harder to sink them.
The primary effective way to sink battleships is with...........torpedoes! Either from subs, other ships or aircraft, torpedoes are what take down battleships, and this was discovered in the actual war too. Bombs are far less likely to do the job, although they certainly can help. I find that a salvo of 6 torps from a sub will often sink even the USA's fast battleships, and a squadron of a dozen torpedo planes can do it too, although they will usually take heavy losses doing it. As for naval gunfire, I don't think I've yet sunk an enemy battleship that way.....too risky and too expensive! Better to just use subs and planes to take them out. It's a cheap way to dispose of a very expensive warship. Even if you lose all 12 planes, you've won a huge victory sinking a battleship or a carrier. If you can use 24 planes to do it (combining dive bombers with torpedo bombers)....even better. Bring them all in at once, from both high and low, and the flak won't be nearly as effective.
I'm waiting for some campaign other then in the Pacific. Battles of the North Atlantic for instance?
The Pacific war is much more about carrier and aircraft. Cool but I would prefer also to have more ship on ship battles with little or no aircraft.
And how about battleship launched spotter planes?
Also shore bombardment in the tactical view should be a thing instead of the combat being resolved without any view or involvement. Maybe asking to see the infantry fighting is outside the scope of the game, but shore bombardment shouldn't be that hard to implement.
LOL Wolfpack456 Just love this game, i thing 70% of his content is Sub, ship-related.
Quick note, in the intro right off the bat you say this review is for "War tales" which confused me. I actually left and double checked to be sure I had the right game in my search. Maybe re-record into or put up a banner to confirm this is for War on the Sea as described.
BTW on my current hard campaign I went with the USA
They have been absolutely incredible so far
Great review!
Thank you Panzer44! Really means a lot
This is a remake of SSI's Greatest Naval Battle
It definitely shows its been inspired by the damage control of that game, but is propbably more influenced by Microprose's Task Force 1942
Great review boss!
Thanks very much Supreme!
How is this game any different than Victory at Sea Pacific? I played that game many years ago, it seems blatant plagiarism and the UI looks worse in many cases. Task Force Admiral will be a real leap forward in this type of game.
I have not played Victory at Sea, but after watching a couple videos it seems as though you can do just a bit more on Victory when you're in combat than you can in War on the Sea. I am really looking forward to Task Force Admiral though whenever it comes out. Should be really good.
I have had this game for a while. I run both the TTE and Operation Magazine mods. You will have to go through the files and configurations and manually put some of the new planes and ships into the available list and change some dates for them so you can play them. It is not too hard to do. I have a bit over 1k in the game, playing as both the US and Jkn. There are more ships available than you can ever use but it's nice to have a chance on which ones you want to use. The Bases in the TTE mod have a sprinkling of floatplanes and fighters and bombers. But you can easily change the load out to which ever planes you want to use. I really don't care for the Floatplane offerings so I edited the files and got rid of them and gave me a better selection of fighters, bombers, and scouts. You get 4 squadrons per base. The number you get depends on your airfield rate 1-5 , TTE gives you a 24 plane per squadron option if you like.
Wow that is certainly a lot of selections that you get! Yeah I want to get the TTE mod. Just not sure if I should pull the trigger and get it now or wait until I finish this USN campaign.
Bought it a few days ago. IJN at the moment. But you should play it with mods...TTE and OM are a must! At least for me. NoE and EA are also pretty good. There are still bugs and improvements which need to be applied. But all in all it is a great game
How are you liking the IJN at the moment?? I have heard such great things about the mods for this game. The Tokyo Express mod seems to get great reviews so I was going to give that a go.
@@crazedjester If you want to have a challenge you should definitely play with TTE and OM. Else the AI runs out of ships in a few weeks.
@@crazedjester It I'd easier than I thought. The USN Carriers are a real threat and the Planes. But the fleets can be avoided pretty good. You should do a lot of shore bombardments at Guarda Canal. Position your fleet 6 hours away from it. At 17:30 you send your fleet towards GC ( It should be a fast fleet). You bombard them and after that you run as quick as you can. Else the AI will send planes after you and they are deadly...
@@suntzu8162 Ah that might be why I am seeing less and less ships right now in my campaign. Ill get to downloading those mods!
@@suntzu8162 Yeah that sounds like a real challenge! I have not come across a carrier fleet yet, but I know the blood will be pumping once I find one. I really want to give the IJN a go
So how is the skirmish mode.i have heard it is kinda bare.no islands and such.can you pick teams 2v2 3v3 or anything ? really need that ol' Battlestations Pacific itch scratched ..lol plus do they use workshop for mods yet ..? thanx in advance
So the free for all type battles that you can create are okay. Pretty straight forward where you plop ships or aircraft down and then just battle it out. They have a single player mode were there are preset battles that you go into which are fun if you're looking for something to quickly play. Unfortunately I have not seen workshop mods for the game. There are mods out there for the game to download and set up which have great reviews, but its not as east as just going to steam workshop and subscribing to them =(
@@crazedjester ok thanx for quick reply ,Jester'..
@@sungodrah No problem. Really hope you get the game and have some great fun with it. Let me know what you think!
Question if I buy it do I have to always be online or just for the download and patches and such
To my knowledge...just for the patches
@@crazedjester nope gotta be online
@@danielbrueggemann3058 ah no way! Never understood why they started doing that
@@crazedjester I figured oh well lost my internet due to my roommate leaving so I thought that my phone hotspot would broadcast enough no worries got a plan lol
Why do you say Wartales in your intro to this video? isnt it about War on the Sea?
Gustav....This is the first time I have noticed that haha. Huge mistake on my part. Definitely meant to say War on the Sea haha
@@crazedjester No worries, I thought I was tripping out for a sec hahhaa. Great video though! just got the game myself.
@@gustav8502 You're going to love it!
2024, is it still good?
Yes, I believe its still worth a buy
@@crazedjester alrighty
Does the sinking, mechanics look and feel good?
I have to be honest the sinking mechanics could be a tad better, however it's still very satisfying to watch the ships in the game go down after you've destroyed them.
Alright buying the game today :D
war tales?
can you believe it......
its now $20 with the summer sale
What a steal!
No way?
Honest review.... so you are saying all the other reviewers are lying???
whoa whoa whoa
While now relatively bug-free, this game has one major flaw and that is the absolutely dumb-as-a-box-of-rocks AI.
Sinking the same convoy, on the same route, at the same time, quickly becomes tedious.
Sure, you can make it harder for yourself by adjusting the "difficulty" levels, but all that amounts to is beating up a cripple with just one hand, just one finger, etc.
What this means is that the game is getting boring very soon after learning to play it, so don't pay full price for it, but get in in a sale if it's really cheap.
Waiting for a sale wouldn't be a bad idea at all. It usually goes for half off on those
are you saying "war tales" ? I thought it was War on the sea? I'm confused ...
Yeah totally was thinking of war tales when I started this as I had just finished playing it before recording this review. Never even caught it until it was too late =(