The INFINITE POWER of the Merge Drive - Breaking Space Engineers

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  • čas přidán 7. 07. 2024
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    ________________________________________________________________________________________________
    The Merge Drive! By far the fastest way to move your ship in Space Engineers but how do you build it?
    And, more importantly, just how broken is it? Watch my new video to find out!
    0:00 Start
    0:15 The Merge Drive
    0:39 How to build
    1:57 Timer Blocks
    2:54 Test Run
    3:29 The final touches
    4:41 The bit you've all been waiting for
    5:54 THE TRUE POWER
    7:52 Slowing down?
    Workshop link: steamcommunity.com/sharedfile...
    ________________________________________________________________________________________________
    Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
    The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
    ________________________________________________________________________________________________
    Title: THE MOST BROKEN EXPLOIT IN SPACE ENGINEERS - The Merge Drive
    My Last Video: Warfare 3 - The DREAM Space Engineers Update
    #SpaceEngineers #Warfare #Update
  • Hry

Komentáře • 547

  • @Zer0sLegion
    @Zer0sLegion  Před rokem +151

    How will you be using the Merge drive? Let me know!

    • @normaldavid
      @normaldavid Před rokem +37

      I won’t be. Clang is not to be harnessed by mortals. His wrath will answer your blasphemy in time.

    • @Thesuper997
      @Thesuper997 Před rokem +11

      To be able to stop, try putting the clang drive on front, in the opposite direction (so it will be mirrored)....

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +22

      Clang gives me his power for I am his faithful servant!

    • @Thesuper997
      @Thesuper997 Před rokem +4

      @@Zer0sLegion, just try anyway. See what happens... maybe make a clang_drive_only-based ship (so without gyroscope): you can voluntarily turn whith this clang drive!

    • @orion9590
      @orion9590 Před rokem +2

      @@Thesuper997 No, if you want to stop just use the drive in the oppostie direction, when the pistons come back they put a backwards trust.

  • @VestedUTuber
    @VestedUTuber Před rokem +589

    Crazy thing about this is that you can make a realistically justified version of this drive. Stick it out the back and put a big blast plate on the end and you've got a visually functional Orion Drive.

    • @Stoney3K
      @Stoney3K Před rokem +87

      Be sure to add a warhead printer that jettisons and detonates one on each push... just for the visual effect.

    • @halogeek6
      @halogeek6 Před rokem +37

      You don't even need to use an Orion concept. The actual principal this Klang drive works on has been proposed as an effective means of long distance travel between stars. Obviously the real life counter part isn't very fast. In fact thr scientists haven't been able to even get it to work reliably but that comes down to a shoe string budget. But it isn't ment for people moving more interstellar probes. This method is more efficient then ion drives. Atleast on paper.

    • @orcmcc
      @orcmcc Před rokem +17

      @@halogeek6 It's basically swimming like a frog though the magnetic field of the universe.

    • @halogeek6
      @halogeek6 Před rokem +4

      @@orcmcc basicly.

    • @littletimelord2755
      @littletimelord2755 Před rokem +1

      @@halogeek6 basilly?

  • @NRubric
    @NRubric Před rokem +146

    Putting a merge drive in every direction should give you incredible dodge capabilities.

    • @strigon012
      @strigon012 Před rokem +45

      Mans out here making UFO now instead of space ship

    • @simondowns9436
      @simondowns9436 Před rokem +20

      I can imagine it…
      Star Wars Empire copycat:
      “SURRENDER YOUR CARGO OR DIE”
      Merge UFO: “Nah”
      STE: “OPEN FIRE!”
      Merge UFO: (Proceeds to teleport to the left, right, and everywhere. Going 0-100mps in 0.47 seconds)

    • @Jason.Goldstriker
      @Jason.Goldstriker Před rokem +1

      gravity drive works best for that because you don't have the piston lag my buddy built one and it was impossible to hit

  • @summerstride752
    @summerstride752 Před rokem +112

    Reminds me about the old meme of putting a toast of butter on top of a cat and dropping the cat. The toast will always want to land with the butter side down and the cat always want to land on its feet, creating an infinite spin drive.

    • @thegreebleaddict1610
      @thegreebleaddict1610 Před rokem +7

      This really is like exactly the logic of clang drives XD

    • @nightinthewhite3817
      @nightinthewhite3817 Před rokem +2

      theres a video about it, its an ad but no idea for what country, they make infinite electricity out of it, its called Flying Horse - Gatorrada (Cat-Toast)

    • @matheusbee3441
      @matheusbee3441 Před rokem +1

      @@nightinthewhite3817 Well, it seems like you went to Brazil then lmao

  • @orcmcc
    @orcmcc Před rokem +104

    The merge drive can also be it's own breaking system. If you toggle the mergeblocks out of sequence, the thrust direction is reversed. :)

    • @Tiltrotortech
      @Tiltrotortech Před rokem +20

      Sounds like it would not work so much as a brake (i.e. bringing you to a stop) as it would just instantaneously change your direction at max speed.

    • @orcmcc
      @orcmcc Před rokem +20

      @@Tiltrotortech actually got around to trying it today, admittedly with a duel phase variant. A single reversed push reduced my speed to near 30. With a second well timed partial push, i reckon you could get a complete breaking system. :)

    • @orcmcc
      @orcmcc Před rokem +5

      @@brandonbarnwell5916 so an idea for using multiple drives with different directions would be to have a central pulse-clock that all of them are run off. That pulse clock triggers a drive manager that actually manages the piston/mergers, and can be turned of to control the actually thrust direction. That drive manager can also be set to turn itself off so you get that one-pulse, on-demand impulse on your lateral drives.

  • @jar-jarnotbinks7685
    @jar-jarnotbinks7685 Před rokem +46

    I guess Space Engineer has some ties with the Kerbal Universe, you also have the "Kraken" over there.
    You have the exact same exploit in KSP, two docking ports attract each other, and you can exploit that to create a drive that push your ship with 0 fuel or electricity requirement.
    Except it seems much more convoluted in Space Engineers, I guess devs really tried hard to patch this.

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +18

      Kraken, Clang, maybe their the same god.

    • @halogeek6
      @halogeek6 Před rokem +10

      Alot of early adopters of space engineers came from kerbal so no one isbreally sire if Klang got its name from the kraken or if it's becuase of that awful sound the holy supreme smasher shall smite you with should you tempt the all mighty breaker of builds. No one shall ever no fornsure. Unless someone wants to spend 2 years probing thru the forums in search ofnthe very first mention and hope to the all breaker that is actually the first instance. Could have been on TeamSpeak or whatever the fuck you extroverts use to do the talking thing back then with.

    • @Mr_Roomba_
      @Mr_Roomba_ Před 10 měsíci +2

      @@Zer0sLegion i hope so

  • @thedoctor9936
    @thedoctor9936 Před rokem +113

    This is perfect if you're building a ship such as the USS Enterprise in Space Engineers, as each warp nacelle could contain a merge block klang drive setup. This means the ship could be as big as you like (as long as you keep it symmetrical).

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +36

      Finally, a practical reason to build nacelles

    • @neowolf09
      @neowolf09 Před 8 měsíci +1

      Someone pls tell me someone has done this already and there's a blueprint in the steam community.

  • @TGWabba1
    @TGWabba1 Před rokem +64

    The movement of this drive makes me think a squid and now I want to make a giant squid ship that uses this drive to start moving.

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +19

      Squid drive confirmed

    • @cta-nah6294
      @cta-nah6294 Před rokem +11

      The kraken has breached its containment within kerbal space program

    • @DragonDucky3309
      @DragonDucky3309 Před rokem +1

      i thougnt the same thing, but i dont have space engineers sadly

  • @pastabenda2415
    @pastabenda2415 Před rokem +54

    this would be insane for escaping very fast

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +5

      Indeed

    • @johnjohnjohnson7720
      @johnjohnjohnson7720 Před rokem +36

      Sir Sir Engines down!
      ACTIVATE THE MERGE DRIVE
      BUT SIR ITS HIGHLY UNSTABLE
      JUST DO IT

    • @Paper_Toaster
      @Paper_Toaster Před rokem +8

      @@johnjohnjohnson7720 *clang explosion*

    • @cericat
      @cericat Před rokem

      @@johnjohnjohnson7720 "Sir they went all the way to plaid."

  • @NichtInteressant1701
    @NichtInteressant1701 Před rokem +165

    Wow, I think I'm gonna add this as an emergency handbrake for my large grid ship, this could really help in a clutch

  • @HoldingThisHandle
    @HoldingThisHandle Před rokem +108

    This looks quite mechanical which might be good for stimulating some sort of engine pistons for engine rooms.

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +33

      Yeah, that's one thing I like about it and most of the clang drives. The moving parts make it feel like it's actually doing something rather than just breaking the game 😅

    • @12jojimbo
      @12jojimbo Před rokem +7

      I think you could add multiple sets of pistons out of phase with each other like a combustion engine and get a more consistent thrust, letting you manoeuvre in smaller increments than 2 whole seconds.

    • @orcmcc
      @orcmcc Před rokem +3

      @@12jojimbo Was my immediate thought as well! Great minds and all that. :D

  • @dip_n_swag8445
    @dip_n_swag8445 Před rokem +48

    so i think i know the reason the max speed is about 600 m/s. because of how merge blocks work they are checking multiple times a second to see if they are close to another merge block on a different grid or subgrid in this case. so i think what is happening is actually pretty common at these speeds, (usually at about 650 m/s where i have noticed with multiple different problems occur) where the time between the check to see if another merge block is near is slower then the time for the other merge block to move to far away so while we see the merge blocks are right next to each other they see each other too far away to magnetize each other this is because the other merge blocks are on a subgrid and we know thats the problem because in the other video you have shown off clang drives we don't have these sorts of checks so they are able to reach such high speeds. kind of a wall of text but i hope that makes sense.

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +9

      Makes sense.

    •  Před 5 měsíci

      So... I'm the only one seeing it as maxing it out near 666 then? 😂😅😇

  • @victorsykes5334
    @victorsykes5334 Před rokem +55

    Finally someone is going into depth into this S.E magic!

  • @caldarinavyfleet
    @caldarinavyfleet Před rokem +4

    "And that's the neat part: You don't! "
    I love you so much LMFAO

  • @digitalunity
    @digitalunity Před rokem +9

    Magnet Drives... This is just troll physics now

  • @dimensionalchaos8422
    @dimensionalchaos8422 Před rokem +11

    i always liked the idea of using clang drives as a kind ov emergency boost for quickly disengaging

  • @black_job
    @black_job Před rokem +8

    You can use a sensor instead of a timer block, which records that the merge blocks have returned, it's faster, the sides can alternate for fluency. But thanks for the guide, this is great stuff. :D

  • @swedichboy1000
    @swedichboy1000 Před rokem +7

    7:08 Thats what i like about the game, the innovativity that it offers for the playebase who think outside the box. Thats basically a zero-mass drive. I could just imagine some massive server ship being propelled by an engine like that.

  • @varenzer_h8jk425
    @varenzer_h8jk425 Před rokem +46

    I would use to speed up the large ships, so they don't need to do it themselves

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +10

      It's very useful for this!

    • @otkare
      @otkare Před rokem +10

      I'm more inclined to use it as a breaking system, more than once have I overshot a satellite or asteroid because I've skimped out on breaking thrusters.

  • @zlosov5817
    @zlosov5817 Před rokem +5

    As a clanger, i can answer why you cap out at 600 mps - that is the speed limit for the pull of merge blocks. Can you accelerate the merge drive past that?
    No.
    But you can make a redundancy door drive to compensate for it.
    Best setup is door drive for forward thrust, merge drive as a sort of handbrake

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +1

      It's the speed limit for subgrids apparently.

    • @zlosov5817
      @zlosov5817 Před rokem

      @@Zer0sLegion nah, it's specifically merge blocks. I have made subgrid clang drive vessels that accelerate indefinitely. The reason why the merge drive caps off is because of the method of propulsion.
      The merge blocks are "magnetized" but that magnetic attraction is a constant. The reason why you accelerate and don't arrive at it immediately is because the distance between the merge blocks is too small to fully accelerate in a single pass.

  • @funktrain77
    @funktrain77 Před rokem +9

    At least in creative mode this also seems to work with the piston speed set to 1 m/s for more controllable acceleration if desired. You can use the same drive to decelerate, you don't need an opposite one, just leave the merge blocks on when you retract the pistons. It's not perfect 100% at slowing it down, you'll still need some kind of thrusters to dampen it completely. This might be quite fun to play with, thank you :) Along with someone else's idea on here of "pumping" the pistons this could be quite interesting.
    If anyone wants a quick blueprint to play around with search for Merge Block Drive Concept on the Steam Workshop and if you see a little blue ship in FuNkTrAiN's workshop you've found it. Timer blocks aren't setup at all, but lots of stuff on the hot bar to toggle with and play around. Thanks again Zer0, fun idea.

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +2

      I should probably upload mine to the workshop 😅

  • @oatlord
    @oatlord Před rokem +3

    I'm sure in reality someone will eventually exploit some quirk in real physics to develop some super awesome Sci Fi drive.

  • @Dars123
    @Dars123 Před rokem +8

    My friend finally bought SE so it's time to ̶k̶i̶l̶l̶ ̶h̶i̶m̶ i meant play with him

  • @Sergeant_Morf
    @Sergeant_Morf Před rokem +3

    This can be used as the fastest missile. Such a good exploit this is. Can use this to travel to all of the planets with a jump drive on it.

  • @YakkoWarnerTower
    @YakkoWarnerTower Před rokem +3

    I literally have no idea what ''Space Engineers'' is but by first impression and thanks to CZcams recommendations I love how Tron, Lego and Minecraft in Space styled the graphics and game look. It kinda reminds me of No Man's Sky, but more realistic and filled of futuristic physics lol.

  • @totallylosthere
    @totallylosthere Před rokem +9

    Time to build a space station with these and make it spin like a drill

    • @sneakysoviet9
      @sneakysoviet9 Před rokem +3

      Your drill station is the drill station that will pierce the heavens!

    • @jimijenkins2548
      @jimijenkins2548 Před rokem +1

      @@sneakysoviet9 GIGA STATION DRILL!

  • @electrohalo8798
    @electrohalo8798 Před rokem +9

    You could use this as a substitution for the nuke of a Orion drive, would be very fun to make something like that

  • @Rabenschild
    @Rabenschild Před rokem +10

    Now i want to test it out with rovers, i have large landships that might benefit from this. Maybe a smaller scale.

  • @skylerstevens8887
    @skylerstevens8887 Před rokem +3

    I'd allow them on a server I run since Dreadnoughts actually need a buff. Due to the size of these they are kinda big and wouldn't work as easily on drone fighters but since it doesn't get bigger with size it gets more and more useful for the larger and larger ships.

  • @ProjectXa3-1
    @ProjectXa3-1 Před rokem +5

    Nice! I feel like the way to use it like a capitol ship's FTL drive in science fantasy settings-- you have this to go FAYST but then for landing and docking and combat and shit you'd have... well basically like you had with it bolted onto Apollo and its maneuvering block, just with a larger housing system so it isn't just awkwardly sticking out the ass end

  • @matildahermansson3389
    @matildahermansson3389 Před rokem +26

    I love space engineers i bought it yesterday and your videos have helped me so much🙂

  • @Jalbesbe
    @Jalbesbe Před rokem +2

    This is almost the landing gear chain drive. For that you have multiple grids connected via landing gears and rotors, 4 of these chains connected to a larger rotor on the ship and each rotor with artificial mass block on the head or a stone for how we used to do it. The chain rotates on the large rotor and the top chain gets ripped forward by gravity generators, then the next and so on as they loop in and out and being torn forward. The Ship will exceed max speed caps and often in multiplayer the game won't be able to process it properly so it starts to show your ship existing in ever space in a straight line it is traveling while the drive is on, if anything enters the path or gets in its way that object is destroyed with no damage to the ship using the drive. Issue is stopping, there is a special way you have to slow it down and if you don't do it or you suddenly try to stop your entire ship becomes damaged or begins ripping apart from blocks suddenly being destroyed

  • @chaiboy854
    @chaiboy854 Před rokem +11

    well if you got two timers. one to push and another to pull it could actually stop the ship I bet. Will definitely try this drive.
    ---EDIT---
    Damn it kinda works.
    I decided to incorporate it into a drive and it actually does work really well even doing it manually. Now reverse is not as easy. It maxes out going forward but reversing it gets about -60m/s so it works just loses a bunch of the velocity. but if you just want to stop it can get you pretty close then cut power to one side. but it is so fast that I couldn't get it to zero just about 20m/s forward or reverse depending on when I turned off the merge blocks.

  • @arisg7554
    @arisg7554 Před rokem +2

    It is incredible how in this game you can observe what can only be described as technological progress, the players discovering new propulsion methods and more

  • @itslegit7362
    @itslegit7362 Před 5 měsíci +1

    I didn't know about clang drives, was just fooling around and discovered it.
    The absolute best way to use it
    IS TO:
    Place a block, on top place advanced rotor in horizontal position.
    Head of rotor place block on four faces place merg blocks, like a windmill.
    Place a merg block in the floor.
    Turn it all on and you fly in a constant direction. Super small setup.
    You can place merg blocks like the one in the floor above and walls. Then you can change directions super fast.
    Makes ungodly racket!!

  • @NimhLabs
    @NimhLabs Před rokem +4

    How hard would it be to combine the Hanger Door Clang Drive and the Merge Clang Drives together? The Merge Clang Drives would be useful for getting up to 600m/s... and then after that you'd use the Hanger Door Clang Drive for further acceleration

  • @mockingburns3202
    @mockingburns3202 Před rokem +3

    and it works on small ships, too. i wasnt expecting that, im saving this, im gonna have to retrofit all my ships with this now.

  • @asteroiderer
    @asteroiderer Před 7 měsíci +1

    That's pretty useful for a ramming ship. No need to care as much about running up distance, just be on target.

  • @Igrok723IRL
    @Igrok723IRL Před rokem +2

    so you're telling me there is a way to move my 100k blocks abomination without jumpdrive? im sold

  • @Thesuper997
    @Thesuper997 Před rokem +8

    To stop, try putting the clang drive on front, in the opposite direction (so it will be mirrored)....

  • @RichardGQue
    @RichardGQue Před rokem +12

    I would guess the speed limit would have something to do with the speed that the merg block suck together. but I don't know either

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +5

      Any guess is good unless a dev wants to tell us.

    • @RichardGQue
      @RichardGQue Před rokem +3

      @@Zer0sLegion it's suprising how easy it is to get an answer from them, after the tropical planet mod queston was answered in the last dev stream.

    • @arkadiusznamys7193
      @arkadiusznamys7193 Před rokem +7

      Subgrids have a separate limit of 650m\s so what this clang drive is doing is somehow tricking the game that the main grid is a subgrid.

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +3

      @@arkadiusznamys7193 I bet it's that then

    • @RichardGQue
      @RichardGQue Před rokem +2

      @@arkadiusznamys7193 that makes sense concidering it's on a piston

  • @milokiss8276
    @milokiss8276 Před rokem +2

    You have created the Astral Oar. Welcome to your new era of cosmic piracy.

  • @MalkuAtu
    @MalkuAtu Před 7 měsíci +1

    If you have rotors with a 4 way cross on each, 2 seperate rotors on the left and right side of the ship, and each of the 4 merge blocks passes 1 merge block on the end of a piston on it extended to just barely touch then you can come to a complete dead stop after accelerating with this drive, I wasn't aware that this one was a viable method as i've always used the rotating merge blocks to lift my mega-ships off of the planetary surface into space or to quickly change directions to dodge incoming fire, having one on the front and one on the back of the ship really helps out with early game too because you don't have to dump resources into thrusters and can have more room for cargo or vehicles.

  • @PsychoticEwok
    @PsychoticEwok Před rokem +2

    I love the look of this, I can imagine some sort of alien space ship having an engine moving like that

  • @DylanMcVillain
    @DylanMcVillain Před rokem +17

    My favorite thing about space engineers is that it perfectly captures how it feels to be an experimental engineer.
    Experimenting with all your tools and recourses to find new ways to solve problems.
    And who's to say that bending the laws of physics cant be a tool?

  • @thomasb1521
    @thomasb1521 Před rokem +4

    7:39 special relativity

  • @NashinTeefe93
    @NashinTeefe93 Před 6 měsíci +1

    "and thats the neat part, you dont" - thats a like right there

  • @AdviceGinger
    @AdviceGinger Před 3 měsíci +1

    Okay so fun one: I just built my own copy of the hanger door drive for fun and I put a bunch of parachutes on it to function as a sort of "reset" function. So I can legit use it as an orbital ascension and re-entry vehicle with 0 fuel cost lol

  • @Andrecio64
    @Andrecio64 Před rokem +1

    Kerbal space Program let's you reach faster than light speeds, enough to cross an entire planet clipping through it before crashing into it can even register.

  • @Ribbons0121R121
    @Ribbons0121R121 Před 3 měsíci +1

    counter point, since both extend at the same time you dont need 2 timer blocks and can do it with 1
    in fact you can do it with 1 on 4 if you keep one pair opposite state to the other

  • @trolly4233
    @trolly4233 Před rokem +6

    I’m currently working on a stable clang gyro, my current problem with it is that it is clunky and not stable. But it gives a ton of torque, it’s not very good for fine movement but if you need to do a 180 turn with a super-battleship it is pretty useful

    • @merendell
      @merendell Před rokem +2

      wonder if you could do 2 of these on either side of the ship rigged to go in opposite directions. exploit the rotation he got with the off balanced thrust. If it works would probably be a good anti border option as well as it would be prety lethal to anything not latched to the ship and away from the center of rotation..

  • @MMuraseofSandvich
    @MMuraseofSandvich Před rokem +1

    "Who cares about stopping? I'm using this for cruise missiles."

  • @Sergeant_Morf
    @Sergeant_Morf Před rokem +2

    Idea: You can use this too push ur enemy's ship's into astroids or the ground for sweet revenge or trolling, even better with the speed mod.

  • @andrewevenson2657
    @andrewevenson2657 Před rokem +2

    Who else here watches stuff like this even though they’ve never played the game. I feel like this is like a tutorial but it’s just interesting to watch.

  • @jacknkh
    @jacknkh Před rokem +1

    The closing phrase, sounds like something that I need in my game.

  • @frag2k12
    @frag2k12 Před rokem +1

    So on further testing of this, breaking with the clang drive is rather easy or at least slowing down and letting conventional thrusters do the rest, have the merge block group on the hotbar with on/off, once a cycle has completed switch the merge block to its opposite state and when it runs now it will begin breaking and reversing your ship, mixed with the timing block on off as as said thrusters you can drop your speed back to 0m/s quiet easily.

  • @SamuSeen
    @SamuSeen Před rokem +2

    This looks more like swimming rather than flying

  • @CubeAtlantic
    @CubeAtlantic Před rokem +3

    The acceleration, & velocity on the cubes are intense if you add extra force or air pressure.

  • @CAPITANBERD
    @CAPITANBERD Před 8 měsíci +1

    This is incredibly usefull tech for extremely heavy ships that barely can traverse the cosmos,altho as of current state the rotors get unhinged,easy fix is just to block the front with some blocks so the rotors stay in place as much as possible to prevent them from unplugging again,eitherway,great guide,will make sure ill use it on my next THICC BRICC spaceship project

  • @Alumx
    @Alumx Před rokem +2

    lmao the way you sneak in like button in mechanics is always genius, you win

  • @robinchwan
    @robinchwan Před rokem +1

    oh my goodness, i just came up with a brilliant idea, use a smaller clang drive for dodging. if you have multiple incoming missiles etc you press a button and woosh to the side.
    perhaps someone already did it but cmon i'm happy i got an idea at all :P

  • @kacper9910
    @kacper9910 Před rokem +1

    I love those troll logic in this game

  • @0KiiLLa0
    @0KiiLLa0 Před rokem +3

    GJ, you just invented a space row-boat. Awesome. XD

  • @PieaterProducts
    @PieaterProducts Před 3 měsíci +1

    Imagine you attach this to an enemy ship and kidnap it away from the enemy base or battle.
    It's about as funny a thought as the warp drive dart.

  • @solidmoon8266
    @solidmoon8266 Před rokem +2

    This is gonna help me with my survival playthrough, I'd just have a merge drive and a bunch of thrusters for brakes, and I think i'll be golden

  • @LabdalockVelheimr
    @LabdalockVelheimr Před rokem +1

    the meme in the end really got me

  • @orioncob5640
    @orioncob5640 Před 2 měsíci +1

    The merge drive speed caps out there due to the lack of continuity of the speed. It CAN go faster, you just have to increase the piston speed with mods. Outside of that possibility(as that’s the problem I have with my clang drives and cannons, until I install mods)

  • @sam23696
    @sam23696 Před rokem +2

    This drive is relatively compact, and it wouldn't be difficult at all to make an omnidirectional version of this able to instantly accelerate it multiple directions
    A clang cube if you will

  • @otter502
    @otter502 Před rokem +1

    The kraken drive has returned in a new form

  • @nightinthewhite3817
    @nightinthewhite3817 Před rokem +1

    Did you put brakes on it? "BREIKS? WOTS THAT?

  • @frag2k12
    @frag2k12 Před rokem +3

    Very cool, was planning on upgrading my survival ship with more thrusters as its a little sluggish, guess this is what I am doing instead.

  • @XCanG
    @XCanG Před rokem +2

    If you make 4 parts of them (you can make them in + shape) and 2 new parts will have pistons inversed before you start it then you will get more consistently speed increasing, as it will reduce delay by half. As for stop I think if 4 merge blocks make it max out, then place one and may be make piston move shorter and slower OR place it with some offset (fixed, not moved piston) and toggle merge blocks on when you want to decrease speed.

  • @cthulux9830
    @cthulux9830 Před rokem +1

    dammn, i really wanted to see him crash that sword into the moon.

  • @Gunslinging_Photographer

    FOOT ON THE GAS, BRAKES ARE FOR COWARDS, FULL SPEED AHEAD

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +2

      GAS, GAS, GAS, I'M GONNA STEP ON THE GAS TONIGHT

  • @RikaRoleplay
    @RikaRoleplay Před rokem +1

    "Ladies and Gentlemen, this is how I got into space!" ALL HAIL KLANG!

  • @ferocioustwinkie5002
    @ferocioustwinkie5002 Před rokem +1

    you can make a very big clang bomb with this and a rotor, piston and hinge- based clang drive.
    just need to make the merge block portion bigger. and do NOT expect to have any control at all whatsoever.

  • @LumenFox777
    @LumenFox777 Před rokem +1

    Even if you don't want to power ships using this it could potentially be a good E-stop for ships if you have it facing the opposite direction of your main thrusters, instead of smashing into an asteroid because you dont have good breaking thrust just use one push of this drive and if anything you should be shoved away from waht you where about to collide with.

  • @josephjucker5620
    @josephjucker5620 Před rokem +1

    You probably converted the ships crew into extruded bio goo by accelerating that fast. Time to weaponize that drive

  • @omegamezle
    @omegamezle Před rokem +2

    The Spiffing Brit of space engineers

  • @pseudonymn
    @pseudonymn Před 9 měsíci +1

    So, am I safe in guessing, that because Keen will NEVER fix Klang, this absolute silliness will also NEVER get fixed?

    • @Zer0sLegion
      @Zer0sLegion  Před 8 měsíci +1

      They can't "fix" clang in the current iteration of the game so I see no reason why this would stop working in this iteration of the game.

  • @isaacm1929
    @isaacm1929 Před rokem +1

    Wait. Using this as a accelerator boost for the other drives should be useful. You can accelerate quickly than switch for the previous used method, making instant maximum speed possible, but also instant maximum acceleration.

  • @TheRealAnsontp
    @TheRealAnsontp Před rokem +1

    Ooh! You can stop by having an opposite merge drive!!!
    And if they run at the same time, the dual merge drives will center themselves and prevent movement on that particular axis-
    With some maneuvering thrusters, you could reliably halt to a stop after the merge drive stops!

  • @Resomius
    @Resomius Před rokem +1

    When you dream of rowing in space

  • @underagedrinking69
    @underagedrinking69 Před rokem +1

    Ahh you got me with that ending lol

  • @tom808lol9
    @tom808lol9 Před rokem +1

    i managed to make this and i use parachutes to slow down and land. and i use pistions to lift it off the ground to have a clear take off.

  • @user-ci8ey8yi5f
    @user-ci8ey8yi5f Před rokem +1

    dude that like button analogy was smooth af

  • @Bipolar5150
    @Bipolar5150 Před rokem +1

    i commend you for your enginuitive way of asking ppl to press the like button lol that made me laghf and think to myself .. this guy deserves a like for the way he presented that lmao

  • @adamkrawczyk9261
    @adamkrawczyk9261 Před rokem +1

    Something interesting would be having a couple of the merge engines stacked or whatever, seperated by a half a second or something, so its constanstant acceleration

  • @Homieman-nz6si
    @Homieman-nz6si Před rokem +6

    i had bought SE a while ago but i only started properly playing 2 days ago, but i think id use clang drives as a sort of "afterburner" on ships, use them to get from point A-B where maneuverability isnt a factor, and if i get into a situation where i need better maneuverability and stability, just turn them off and use standard thrusters (such as landing, taking off, dog fighting, etc), and arnt clang drives more energy efficient? so faster speeds and longer range at the cost of maneuverability

    • @chaiboy854
      @chaiboy854 Před rokem

      yup just the power of the piston and merge blocks which arent as much as grav drives and as an example a small ion thruster would need almost 4000kW of power at full thrust to barely crawl. A Merge drive would use 4KW for the pistons and your ship would blast out of the area in a sec. dramatically more thrust for the power cost.

    • @Homieman-nz6si
      @Homieman-nz6si Před rokem +1

      @@chaiboy854 yeaahhh i now have a much better grasp on why some servers ban clang drives. a bit of a shame though, to deny a gift from clang to their children

  • @applelord4746
    @applelord4746 Před rokem +1

    No high level roblox plane crazy engineer should be able to have a copy of space engineers. They might tear a hole in reality.

  • @anonymous-mj8wb
    @anonymous-mj8wb Před rokem +1

    so its like a booster more then a constant engine. it gets you really fast for a short ammount of time. and has a "cool down" period before it can work again. thats really cool.

    • @Zer0sLegion
      @Zer0sLegion  Před rokem

      Yeah, every 4 seconds, it gives you 200m/s of speed in the direction you're facing.

  • @librariantopokemon
    @librariantopokemon Před rokem +1

    This same system, if locked in place and constantly on, can allow ships to turn while maintaining momentum.

  • @triangel1401
    @triangel1401 Před rokem +3

    I wouldn't want to challenge the clang again, but this drive is truly powerful.

    • @Zer0sLegion
      @Zer0sLegion  Před rokem +3

      You just need clangs blessing like I have.

    • @triangel1401
      @triangel1401 Před rokem

      You can see my relationship with clang on my channel :/

  • @chaosknight626
    @chaosknight626 Před rokem +1

    Hmmmmm, this could actually work for a large grid shuttlecraft. Slap some wheels on the bottom of a vehicle with this thing, a couple dampening thrusters, and you have a REALLY easy planet to orbit vehicle

  • @Anti-Smart
    @Anti-Smart Před rokem +1

    I thank you for doing the thing at the end.

  • @SuicideNeil
    @SuicideNeil Před rokem +1

    The power of Fizziks propels you...

  • @ayporos
    @ayporos Před rokem +1

    8:05 what do you mean you don't stop?... looks like pretty effective and immediate stoppage right there.

  • @donnovanash2334
    @donnovanash2334 Před rokem +5

    Install a mod that allows you to move the moon and see how long it takes to accelerate

  • @QuibilusDrachenn
    @QuibilusDrachenn Před rokem +1

    Love that ending 👍

  • @csla-jn1ew
    @csla-jn1ew Před rokem +1

    It can work very good like booster for big ship.