Plasticity Beginner Tutorial | Sci Fi Design | New Amazing 3D Modeling Software

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  • čas přidán 12. 09. 2024

Komentáře • 234

  • @pixelbucket8884
    @pixelbucket8884 Před 23 hodinami +1

    I do CAD for a living, but wanted to do some 3D modeling for fun on the side, with the hopes of eventually getting back into 3D printing. I used to use SketchUp, but the newer versions of that program are wickedly expensive and still gimped for the sort of CAD work I want to do. I tried a few other programs and couldn't get the hang of it. Plasticity just makes total sense and plays nicely with the years of MicroStation experience I've got under my belt. Thank you for helping me learn how to use this wicked program!

  • @Ale3dGl
    @Ale3dGl Před rokem +12

    Please! More Plasticity tutorials with this new version! They are gold! You won a suscriber! Thanks!

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +2

      Thanks for your feedback!:)
      What kind of tutorials/videos are you interested in?

  • @EMunch-pv7lq
    @EMunch-pv7lq Před 9 měsíci +3

    I just completed your FREE Beginner Course, and I must say you do an incredible job walking through the build step-by-step... this is so incredibly helpful! I have taken other courses online, and completed several exercises on YT, but you by far do the best at explaining Plasticity and your approach for each object as you model. I cant thank you enough for putting the time into these videos, it really shows! And I look forward to completing your other courses!

  • @pietr001
    @pietr001 Před rokem +8

    For any new users, the tab to scale from center at 5:00 might not work. However you can press and hold on the corner rectangle button and the option of a center rectangle will appear.

    • @haroldkrivell2524
      @haroldkrivell2524 Před rokem

      Thank you, you saved me from wasting a whole day looking for this

    • @harukohayakawa3027
      @harukohayakawa3027 Před 10 měsíci

      Thank you!

    • @nk876
      @nk876 Před 9 měsíci

      Thank you!

    • @crosswick
      @crosswick Před 9 měsíci +1

      It was changed to C

    • @pietr001
      @pietr001 Před 9 měsíci

      @crosswick Thanks for the tip. Odd that this can't be found in the contextual menu like in other tools.

  • @lorenzotosiart
    @lorenzotosiart Před 4 měsíci +1

    My god I m loving this series (just started) and Plasticity (already clearly incredibly powerful! )Thank you so much!!!!

  • @declanb6985
    @declanb6985 Před rokem +6

    Great demo. I learned so much in the first half that in the second half of the video I would see what you were about to do and try the next few steps myself without guidance. It was really interesting to do it my way and then go back and see how you would do those steps because then I was learning two ways. Very helpful video, thank you!

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Awesome tactic that you are applying! This is definitely an even better way to try it yourself. Also you might come up with your own unique workflows. Because there are usually many ways to achieve the same result.
      What are you using Plasticity for? And are you using it professionally or as a hobby?

  • @Rubin5342
    @Rubin5342 Před rokem +1

    Nikita, I had completely memorized everything you said in this video.
    With five minutes left, I ran to the kitchen for a paper towel - sneezed and somehow forgot all of it.
    Now, I am watching it for the second time. You are very good with this and we love it.
    I will probably order and download this tonight. I like this better than Solidworks.Thank you sir. //ji

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Haha good to know that you loose your memory when you sneeze :D
      Be aware of sneezing :)
      Glad you like it! ENjoy your weekend

  • @hoodboyslim
    @hoodboyslim Před rokem +13

    Thats basically hardops+boxcutter but without polys They even seem to have the same shortkeys. I might give that a try.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +3

      Yes exactly. But those techniques I am showing here are super basic just for an introduction. You can model very complex shapes with surface modeling techniques. And the whole workflow ill be different then Blender.
      It's different but I find it so much fun and it can be dine so fast.
      Definitely check it out. If this video is too fast, there are some very very basic instructional tutorials on Plasticity.
      If you try it out, I would appreciate some feedback!:)
      Enjoy and have a nice week ahead

    • @hoodboyslim
      @hoodboyslim Před rokem +1

      Dont worry dude. Its not to fast, since im used to Hardops/Boxcutter that all looks pretty self-explenatory. But youve done a good job explaining it. I think i could easily get the same result with hardops/boxcutter in the same time. But with plasticity i would not have to worry about cleaning potential shading errors, thats what i find interessting . Is it possible to do unwrapping in plasticity?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +2

      @@hoodboyslim
      Yeah for basic props like that you can surely model it in the same time or faster in Blender.
      But CAD has a lot of advantages over polygonal modeling to create more complex shapes.
      UV unwrapping inside of Plasticity is not possible. You have to export it as a mesh and do the UV work in Blender (for now)

    • @MetalGearMk3
      @MetalGearMk3 Před rokem +3

      @@hoodboyslim like nikita said UVs aren't generate when you export a OBJ yet, maybe in the future.

    • @sqwert654
      @sqwert654 Před rokem

      @ZEJ Yea, thats when you use m3shmachine to clean up joins where you have more more quads and need to connect for a face with less quads

  • @otherworlds9677
    @otherworlds9677 Před 7 měsíci +1

    All done. Great intro tutorial to Plasticity. I exported to Blender and it seems to hold up well. Thanks, man.👍

  • @JeremySeiner
    @JeremySeiner Před rokem +3

    Hey nice job! I'm also learning Plasticity and seeing a video like this was great to help reinforce everything. Keep up the great work and I'd be glad to see any future Plasticity videos you make!

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Thanks Jeremy for your feedback!
      Plasticity is really exciting you will have a lot of fun.
      More tutorials are coming :)

    • @Ale3dGl
      @Ale3dGl Před rokem +1

      @@nikita.kapustin New tutorials like this one in Plasticity will always be welcome! It is a new tool and there is not much material about it. Tutorials about Hard Surface, Organic Shapes, are the ones that will attract new followers to your channel.Please continue with these contents. Thanks again!

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      @@Ale3dGl Thanks for thefeedback!

  • @MetalGearMk3
    @MetalGearMk3 Před rokem +3

    Good video! It's recommend to always make larger fillets first, leave the smaller ones for last.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Thanks for the tip! Will try to follow that.
      Still learning CAD and Plasticity!

  • @whansen101
    @whansen101 Před rokem +3

    Your tutorials are always so excellent. Thank you very much for creating this.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Thanks for watching and your positive feedback! I appreciate it ✌🏼

  • @arr84.design
    @arr84.design Před 6 měsíci +1

    at 40:15 you made a straight loft between the 2 circles, instead of a curved profile. It would have be so much helpful to do like the sketch, curved, because it's really a struggle for a beginner when you want to do it but don't know how.. I finished by finding how to do but after 30mn of research lol

  • @danielbautistafernandez5331

    This is the plasticity tutorial that I enjoyed the most of all content creators! Looking forward to the next ones. Thank you!

  • @acorgiwithacrown467
    @acorgiwithacrown467 Před rokem +4

    Omg that is so much easier to use than F360, the fact that you can select the center of a square sounds insignificant but holy crap that was tedious in F360, you had to hover over two edges to get the center point of each them to get the intersection between mid points.
    Literally my only gripe with this program is the units are in meters, creating stuff with more precision is difficult at that scale and I can't find any way to change it aside from altering the grid size which isn't very helpful.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Awesome to hear!
      Yeah Plasticity is just "Plug and play" so much fun and speed to work with.
      You can change the grid size by going top left -> settings -> Grid & Units and set it to milimeters :)

    • @acorgiwithacrown467
      @acorgiwithacrown467 Před rokem +2

      @@nikita.kapustin You can change the grid size but if you actually zoom in to do anything at millimetre scale the camera kind of freaks out

  • @FH-cn3mg
    @FH-cn3mg Před rokem +1

    Great tutorial. Thumbs up! Will definitely be viewing more of your stuff. :)

  • @heykodino
    @heykodino Před rokem +5

    Hey Nikita, great tutorial ! I tried the program and I like it a lot, but I have problems with UV unwrapping in C4D and RizomUV - the mesh is not great - could you create a video with UVs and a full video about Plasticity to C4D workflow? From modelling to render? Thanks 🎉

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +3

      Good idea. Will do some tutorial how to unwrap in RizomUV an import/render in C4D in the future

    • @bobcoughlan929
      @bobcoughlan929 Před rokem +1

      @@nikita.kapustin Any chance to include remeshing tips? such as QuadRemesher

  • @matayr4350
    @matayr4350 Před rokem +1

    Sehr einfach dich zu verfolgen
    Super Programm.
    Ich bin mehr so Hobby Bastler und neu in 3D Bereich und war für mich sehr schwierig andere CAD Programm zu lernen.
    Aber das hier ist der Hammer
    Ich habe mir das geholt .
    Dankeschön 👍👍 👍

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Danke für deine netten Worte.
      Ich hab auch in andere CAD Programme reingeschaut, aber Plasticity ist einfach so viel intuitiver und spaßiger.

  • @marsmotion
    @marsmotion Před rokem +5

    very easy to follow. love plasticity tuts. love the real time pace. nice explanations as your working. tuts are also an art form let me assure you. cheers!

  • @noviceartisan
    @noviceartisan Před rokem +1

    That was such a good tutorial, thanks for sharing! Would love to see more :)

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Thanks!
      I have a ton of similar tutorials on my channel. Check them out👍🏼

  • @rsunghun
    @rsunghun Před rokem +1

    Thank you so much. A lot of people are watching this software growing.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      I agree. Plasticity is growing like crazy at the moment. But it's really awesome!
      Enjoy!

  • @ahmadshishani1195
    @ahmadshishani1195 Před rokem +2

    Thanks a lot for your time and consideration ! great job !

  • @kawag2780
    @kawag2780 Před rokem +2

    Came over from Fusion 360. Blender looks intimidating which is why I'm trying this software.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Exactly! I am also not the biggest friend of Blender. But the workflow in Plasticity is just sooo intuitive, fun and fast to learn

  • @marklandsaat3696
    @marklandsaat3696 Před rokem +2

    Very interesting for sure. I’m definitely going to try this out

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Awesome! Enjoy!
      It's honestly amazing. Let me know if you need anything

  • @gediba
    @gediba Před rokem +2

    Great tutorial, perfect for beginners to get to know Plasticity

  • @The9PointStar
    @The9PointStar Před rokem +1

    Thank you for the tutorial! i learn the first steps into Plasticity with this

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Glad I could help!
      How are you using Plasticity? For games, product rendering, just as a hobby or something else?

    • @The9PointStar
      @The9PointStar Před rokem

      @@nikita.kapustin For now just for fun, trying to learn it to see if i could use it in 3d production for rendering and real time

  • @michaelantonio6643
    @michaelantonio6643 Před 3 měsíci

    this parametric/CAD modeling is fun... I used these types of apps like MOI and Rhinoceros. This one has a much cleaner UI like MOI. Thanks for the tutorial man

  • @DieTabbi
    @DieTabbi Před rokem +2

    Nice video. I ask myself why Blender didn’t use this kind of nurbs moddeling. But 99€ for CAD is good price

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      I guess because of different use cases.
      Yeah 99€ with Parasolid kernel is extremely cheap

    • @SuperSuperka
      @SuperSuperka Před rokem

      to export IGES you need 300€ , and IGES is what I want for 3dsMax

  • @darkcult99
    @darkcult99 Před rokem +2

    👍 Beginner here. More please!

  • @nestortorres5458
    @nestortorres5458 Před 6 měsíci

    Thank you so very much for your tutorial. It lets a prospective subscriber have a very good idea of what the software can do and how to do it. Building a complete model is very helpful to explain the many functions that were required to make the entire model. 🙂

  • @johnykallisto6488
    @johnykallisto6488 Před rokem

    Thanks for tutorial! Tan mean Tangent it will return slope of the curve, in your case slope of the circle on specific point!

  • @summerWTFE
    @summerWTFE Před rokem +2

    It’s great if you’re just modeling by eye but I’m hopeful that, in time, this can replace fusion 360. At least for my 3d printing needs.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Exactly. It's just installing and starting directly with modeling and experimenting with shapes:)

  • @abhilash3d
    @abhilash3d Před rokem +1

    Plasticity works fast and Amazing. Looking forward to see more from it

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +2

      It is. Check it definitely out!:)
      I am planning to make more videos of Plasticity if the people are interested.

    • @jazon9
      @jazon9 Před rokem

      @@nikita.kapustin Can use Plasticity for create model for 3D print? Looks so easy to use but powerfull.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      @@jazon9 Yes absolutel. CAD programs are perfect for print. Especially Plasticity

  • @ItsTwoEleven
    @ItsTwoEleven Před rokem

    Thank you for this! I just found out about plasticity and I'm really liking it. Going to give it a try with your guide :)

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Awesome! Welcome to the Plasticity Revolution :))
      Great program, I am sure you will enjoy it a lot.
      If you have any further questions regarding he courses, let me know:)

  • @mylann06
    @mylann06 Před měsícem

    Awesome tutorial !! a little question : when i draw a circle it is not perfectly round there are segments, how can i increase the number of segments ? thanks again

  • @otherworlds9677
    @otherworlds9677 Před 7 měsíci

    I know you said you could have done it a better way, but at about 24:00woudn't it be easier to just put the handle shaped upper box object, and use that to make a Boolean cut? I'm brand new to Plasticity... this is actually my first tutorial, but I have done a little Blender. Hoping to use both together.

  • @arqjcprieto
    @arqjcprieto Před rokem

    Sugerencia: No muevas el cursor del mouse tan rápido porque genera cansancio visual y distracción. Gracias por los tutoriales.

  • @otherworlds9677
    @otherworlds9677 Před 7 měsíci

    I noticed the options that appear in the lower right as you are working. That is very handy.
    For me, when I was making the square, the option to center it wasn't "tab", but "C" instead. Has that changed our do I have a different default for some reason?

  • @FLAMAGFISHING
    @FLAMAGFISHING Před 5 měsíci

    NIKITA, DO YOU HAVE ANY VIDEOS WHERE YOU TAKE SOMETHING SIMILAR TO THIS MODEL AND MAKE SHOP DRAWINGS FROM IT, I WOULD APPRECIATE LEARNING THAT TASK ALSO, THANKS FOR ALL YOUR VIDEOS... BRIAN

  • @woofkaf7724
    @woofkaf7724 Před rokem +1

    Столько пустого места. Можно было посадки на быстрые клавиши вставить (не на те что уже есть. А на некоторые их тех что озвучивает ведущий). Скругления лучше делать в конце (имхо). Иногда мешают правильно разместить что-то.

  • @chasefrazion
    @chasefrazion Před 5 měsíci +1

    I’m not understanding how you’re freely rotating the solid object seemingly with your mouse, I’m using a MacBook Pro with the trackpad. I’ve tried option Click, shift click.

    • @nikita.kapustin
      @nikita.kapustin  Před 5 měsíci +1

      Buy a mouse/pen tablet. That's step one before you even do anything in 3D.
      I am using a pen tablet.

  • @schorschoppenheim1825

    I love your German accent , it’s so cute!

  • @rominox7123
    @rominox7123 Před rokem +1

    Hey, working with ngon are not a problem for hard surface modelling ? and is there a retopology tools built in to fix that ?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Ngons are not a problem at all if your model is not deformed or rigged or something like that.
      The shading is exported very well and in most cases looks good in the renderer

  • @Sloganlogo
    @Sloganlogo Před rokem +1

    would love to see a work flow tutorial from Plascity into Substance painter for texturing.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      I am not using substance painter.
      But here you have a tutorial on that
      czcams.com/video/zRT0vPA-37E/video.html

  • @karadanvers6136
    @karadanvers6136 Před rokem

    omgosh its awesome in preferences you can change to maya controls :) or blender. but i use maya so its awesome no longer stuck in top down view :)

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Yeah, very user friendly for people who are coming from different software

  • @jacobbrumbaugh6928
    @jacobbrumbaugh6928 Před rokem +1

    So when importing to a software like to blender, to UV unwrap, then substance, etc etc. The model you create is very low poly? I am newer to the field, but my focus is on high fidelity stuff for film. So would a program like this create high quality enough models?, I’ve seen pictures of the cars, but different from a rendered driving scene. Would you just need to do some sub-diving and adjusting of topology in blender afterwards? Thanks for the videos, and the software really looks great and fun to use.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +2

      Hi Jacob,
      Great question!
      You can create in Plasticity a low-poly version of the model (without fillets and less details). Save it. Then create a high-poly model to bake the texture maps etc into Normal map etc... SO than you can use the low-poly 3d model version in Games or something like that.
      If you want a more detailed high-poly version of the model you can create as many details as you want in Plasticity and export it as a mesh. So you can unwrap it further and use in film and however you want.
      Regarding adjusting topology in Blender.
      Normally, you create a 3D model in Plasticity as you want it and export it as a mesh and import it into Blender. You get pretty good mesh results already in Plasticity but it's not something you can work further and "adujust" with a SubD workflow. But you don't really need it because you can just create the model as you need fully in Plasticity and then use it in Film/Texturing in Blender.
      I hope it answers your question. Let me know if you need anything else.
      Enjoy!

    • @jacobbrumbaugh6928
      @jacobbrumbaugh6928 Před rokem

      @@nikita.kapustin Awesome, thank you for the reply and good information. I appreciate it :]

  • @freakybiggles6458
    @freakybiggles6458 Před rokem

    This really helps! Thank you very much!

  • @mikadini88
    @mikadini88 Před rokem

    This video is very good, i'm very new to 3d modeling and i discover this awesome program to integrate with blender, this video help me a lot to get started with this program 😊😊❤❤

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Thanks! Glad it helps.
      In which modeling field are you usually interested in?

    • @mikadini88
      @mikadini88 Před rokem +1

      @@nikita.kapustin I used to be a game developer with godot and unity and occasionally used blender to modify some assets, at some point I started to get into it. Recently (3 weeks ago) I was hired at an architectural firm as a 3d modeler (they really trusted my ability to learn) and I'm using autocad + sketchup to do so architectural models. At my home after work I am delving a lot into blender the fields I want to delve into are hard surfaces (I love mecha and robots) and that is the field where I will use plasticity, then I am interested in sculpting, but for that the tools already in blender are more than fine (no need to go to zbrush) and finally I am interested in the animation part, in which I want to combine the things I create into animations also with rigging. All this obviously as a hobby and not directly related to work but these are things that maybe will come in handy in the future.
      Ps. I hope I didn't make any mistakes, I'm Italian and every now and then I might miss some words in English

  • @Freshmograph
    @Freshmograph Před rokem +1

    Thank you for the great overview!

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Glad it was helpful!

    • @Freshmograph
      @Freshmograph Před rokem +1

      @@nikita.kapustin I'm loving Placiticy and I'm excited to see how I can incorporate it into my C4D workflow.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      @@Freshmograph Yeah I think I personally will do most modeling work in Plasticity and just import it into Cinema4D and do the whole rendering work etc..
      Are you normaly modeling in Cinema4D with polygons?

    • @Freshmograph
      @Freshmograph Před rokem +1

      @@nikita.kapustin Yes, I have never used a CAD program before so not having to worry about polygon count is new for me.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      @@Freshmograph The cool think about CAD is because you don't have to think always about the polygon count you can get much easier into flow and just "do it" what works and looks good. and only at the VERY end when you export it, you can decide how many polygons you want :D

  • @VegasMadMikey
    @VegasMadMikey Před rokem

    Thank you! Nice demo!

  • @JohnDoe-rx3vn
    @JohnDoe-rx3vn Před rokem +1

    does it include global variables and parametrics? I don't use them too often, but when i do, i need them bad
    Looks super smooth. Solidworks is great, but this looks more fun and interactive, and a bit less dry

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Yeah, Plasticity has more of an artists approach. Not so technical like Solidworks etc.
      I don't know what global variables and parametrics are.

    • @JohnDoe-rx3vn
      @JohnDoe-rx3vn Před rokem +1

      @@nikita.kapustin say you wanted a plate with four holes, and sometimes that plate has to be bigger, or the holes have to change sizes. You create a 'global variable' called 'holesize', and tell the holes that they are now 'holesize' big. Now you make 'holesize' equal to whatever size you need, and all four holes automatically grow or shrink to the correct size.
      Parametrics is using tools like that to create parts where some dimensions are the result of mathematical relations between other dimensions, or can be changed by changing variables

  • @leekolb2027
    @leekolb2027 Před rokem

    Very helpful tutorial, thank you!

  • @rcguy2175
    @rcguy2175 Před 3 měsíci

    Is it better to learn plasticity and blender since you can use blender bridge or just plasticity.Not sure to focus on both or one

    • @nikita.kapustin
      @nikita.kapustin  Před 3 měsíci

      Plasticity is just for modeling. Blender is everything else like texturing, maetrials, rendering, animation, motion effects etc. etc.

  • @FerFerMiranda
    @FerFerMiranda Před rokem

    Love it! More tutorials please!

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Check out my channel. I have a ton of Plasticity tutorials!:)

  • @КурбановШерзод

    НИКИТА СПАСИБО ТЕБЕ АГРОМНОЕ, ТЕПЕРЬ Я БУДУ ДЕЛАТЬ ПУШКИ

  • @Fotenks
    @Fotenks Před rokem +1

    What tools did you use to make the slots on the bottom half that are shown in the beginning of the video?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      At which minute/second do you mean exactly?

    • @Fotenks
      @Fotenks Před rokem

      @@nikita.kapustin 2:18 near the beginning you show us a preview of the finished model, at first it looked like the slots that could be made with a tool in an older version of plasticity, the Create hole > Slot tool, but looking closer it doesnt appear to be the slots I was thinking of. Sorry about that. Really great tutorial though, thank you so much.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      @@Fotenks No problem.
      Honestly, I don't know about any slot tool in PLasticity. At least I haven't used it for creating this model.
      If you mean by slot the top hole/circle, I showed in the tutorial how I boolean it out in the end.
      I think I am not getting what you exactly mean but I showed in the tutorial every little step that I did.
      But in anyway I am glad you find it helpful and hopefully solved your question!:)

  • @studiospeets
    @studiospeets Před rokem

    Great video, thanks for sharing!

  • @firekernelcom
    @firekernelcom Před rokem +2

    ah plasticity, definetely sub

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Welcome on board!:) WIll definitely do many more videos on Plasticity!

  • @lancemarchetti8673
    @lancemarchetti8673 Před rokem

    Absolutey incredible!

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Thank you for your feedback. I appreciate it a lot!
      What exactly did you found incredible?

    • @lancemarchetti8673
      @lancemarchetti8673 Před rokem

      @@nikita.kapustin the clear instructions and explanations of your steps. This is what Autodesk should have been years ago... Imho

  • @boboscurse4130
    @boboscurse4130 Před 5 měsíci

    With no timeline...how do you go back and change a fillet you did way back in the beginning?

  • @schmdt
    @schmdt Před rokem

    great tutorial! thx!!

  • @txlec99
    @txlec99 Před 8 měsíci +1

    17:13 plasicity is becoming hard and annoying thanks to the controls being very inconsistant, press tab didnt do anything nor some of the shortcut keys and controls most tutorials used, dont know why so much inconsistantcy cant follow a full tutorials thanks to this issue of shortcut keys never work as the instructor intended, using 1.4 version, did the developer swapped or changed the shortcut keys now? cuz most shortcut keys mentioned in every tutorials about 8 months ago seems to not be working in my plasticity version of 1.4 whats going on?

  • @zatlanibrahim5438
    @zatlanibrahim5438 Před rokem

    hey nikita I'm a new sub to your channel I just found the program and following your tutorial it looks so good :) I also saw your old videos about advices I love them...I have a just a question do you think it's possible to get a good clean mesh of that in 3DS MAX ?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Thanks for your feedback!
      I am not sure if I understand your question correctly. But you can export your Plasticity models with the exporter as a obj-mesh and then import it into 3DS max and further work with it

  • @i20010
    @i20010 Před rokem

    Thank you for this intro! (is there a wireframe mode?)

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      ALT+Z for X RAY.
      Otherwise there is no "wireframe" mode. The usually display mode shows you the "CAD wireframe"

  • @Rukatekime
    @Rukatekime Před 10 měsíci

    От всей души тебя благодарю!

  • @zarvankhavari4008
    @zarvankhavari4008 Před rokem

    Definitely make more videos like this

  • @rd-cv4vm
    @rd-cv4vm Před rokem +1

    Yes its fun but dont forget the down side of nurbs modeling, when you import you most probably wont be able to sub complex models, as a result you will have to export a heavy model, and uv will be hell. Now if you use substance painter it will be fine. It is great no doubt, but its not suited for everything. You can always retopo

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      UVing is fine if it's not to crazy detailed and triangulated.
      Nurbs and SubD workflow have different needs and have both advantages. It depends for what you need it.

    • @SuperSuperka
      @SuperSuperka Před rokem

      Plasticity is not NURBS

    • @rd-cv4vm
      @rd-cv4vm Před rokem

      @@SuperSuperka what is it then?

    • @SuperSuperka
      @SuperSuperka Před rokem +1

      @@rd-cv4vm *Solid body* modeler, while NURBS is *surface* modeler

  • @FLAMAGFISHING
    @FLAMAGFISHING Před 5 měsíci

    NIKITA IN ADDITION TO THAT WOULD YOU ADVISE RECOMMENDED COMPUTER, CPU. GPU, RAM AND SSD, THAT WOULD ALSO BE HELPFUL, TNX, BRIAN.

  • @Alzexza
    @Alzexza Před 7 měsíci

    nAILED IT...ThANKS

  • @Willopo100
    @Willopo100 Před rokem

    how do you swap from the different type of view...

  • @pks001
    @pks001 Před rokem

    well explained and Tool likes nice. could you please make a tutorial to create a human character

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Plasticity is not suited for human characters. For that check out Blender/ZBrush

  • @themarsoff
    @themarsoff Před rokem

    Принцип скругления и фаски прям очень похож как реализовано в Shapr3D

  • @marcos_ferreira1997
    @marcos_ferreira1997 Před rokem

    This software its useful to create high poly into a existing 3d model?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      What exactly do you mean?

    • @marcos_ferreira1997
      @marcos_ferreira1997 Před rokem

      @@nikita.kapustin Sorry for not explaining well, I mean importing a 3d model and then create hard surface on it without remeshing the origiginal UV , for example

  • @danilolobo1167
    @danilolobo1167 Před 4 měsíci

    Awesome

  • @ArturGehrmann
    @ArturGehrmann Před rokem +1

    Ein sehr schönes Tutorial sogar in englisch für die meisten Leute, aber ich finde du könntest auch nochmal auf deutsch machen, denn deutsche tutoriak sind oder werden leider immer seltener, Danke schon im Vorraus *Daumen hoch*

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Danke.
      Die meisten deutschen Leute verstehen auch hervorragend english. Deswegen bleibe ich bei englisch, da ich mit DE auch nichts am Hut habe.

  • @rcbreakdown3066
    @rcbreakdown3066 Před rokem

    Although plastic looks cool and all, also looks like a long-winded way to get results. have it installed and followed the tuts then recreated the objects in modo and blender and was faster in both of these apps. taking nothing away from plastic but just another thing to learn.

  • @raghavrathore3698
    @raghavrathore3698 Před rokem

    Mega dope

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Thanks! What do you liked most in this tutorial and what would you like to see next?

    • @raghavrathore3698
      @raghavrathore3698 Před rokem

      @@nikita.kapustin I would lovr to see a rhino and blender workflow. Also can you make a tutorial related to automotive design using plasticity 3d

    • @raghavrathore3698
      @raghavrathore3698 Před rokem

      @@nikita.kapustin do one with substance painter too

  • @karadanvers6136
    @karadanvers6136 Před rokem

    how do you get the 3d view? im stuck in top down view

    • @franktaylor6754
      @franktaylor6754 Před rokem

      In the version I'm using you can middle-click and drag and it rotates out of the front/top/left views (1.2.10 for Windows)

  • @MasterSifou
    @MasterSifou Před rokem +1

    can this be used for games ?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Yes sure. You can create a low/high - poly version of it and unwrap it in another software

  • @StoneCut
    @StoneCut Před rokem +2

    Ver nice video, thanks. Just a suggestion (please don‘t be offended): Click a little less around, please ;)

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      Thanks. Yeah my mouse enjoy to click loudly around 🤷🏻‍♂️

    • @StoneCut
      @StoneCut Před rokem

      Please keep the tutorials coming. I just subscribed :)

  • @lmjblmjb2364
    @lmjblmjb2364 Před rokem

    how can I get a bridge for blender?

  • @Fux-jn6cc
    @Fux-jn6cc Před rokem

    Как его установить? Скачал бесплатную версию,установил, требуется имейл и пароль , ввожу, пишет ошибку!((

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Write an email to nick@plasticity.xyz
      He can help you.

  • @Benjamin-vx2ot
    @Benjamin-vx2ot Před rokem

    awesome tutorial, thanks so much!! loved it!
    right at the end after exporting it, it crashed xD

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      You're welcome!:)
      Yeah sometimes Plasticity is a bit unprepared when a huge export operation is incoming 😁
      For what are you using Plasticity?

    • @Benjamin-vx2ot
      @Benjamin-vx2ot Před rokem

      @@nikita.kapustin i am looking for an alternative to zbrush for concepting hardsurface stuff :)

  • @themarsoff
    @themarsoff Před rokem

    Никита Капустин четко шпарит на английском. 😁👍

  • @danholzer4626
    @danholzer4626 Před rokem +1

    seems so much easier to use than MOI 3d

  • @1989johno
    @1989johno Před rokem

    you cant invert the fillet

  • @NERO-ez1mn
    @NERO-ez1mn Před rokem

    why i can't get a perfect rectabgle when i pressed tab?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Try press "C" when you draw that rectangel. It changed in the newer version

    • @NERO-ez1mn
      @NERO-ez1mn Před rokem

      @@nikita.kapustin noted. can you make a new one for the plasticity version 1?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      @@NERO-ez1mn Will do

    • @NERO-ez1mn
      @NERO-ez1mn Před rokem

      @@nikita.kapustin thank you 🙂 even the subdivided curve hs been updated 😞

  • @MidKnightriderR6
    @MidKnightriderR6 Před rokem +3

    How is this a beginner tutorial when you're just flying through the process?

  • @denischetyrin6980
    @denischetyrin6980 Před rokem

    tnx

  • @zweiwing4435
    @zweiwing4435 Před rokem

    Can not save as STL file?

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      Currently STL is not supported. I am sure it will come in the future

    • @zweiwing4435
      @zweiwing4435 Před rokem

      @@nikita.kapustin Does display the measurement of modeling?

  • @JoNorthkeeper
    @JoNorthkeeper Před 20 dny

    Beginner Tut🤕? Wie komme ich mit dem Würfel in den perspective Mode? Mist

    • @nikita.kapustin
      @nikita.kapustin  Před 20 dny

      Wenn du absolut komplett Neuling bist, dann empfehle ich dir diesen kostenlosen Kurs
      nikitakapustin.com/free-plasticity-course
      Der fängt bei komplett 0 an und erklärt all die basis Funktionalitäten etc..

  • @raunar.7036
    @raunar.7036 Před rokem

    OMG

  • @foyjustice7212
    @foyjustice7212 Před rokem

    Do want the software. Maybe 100 bucks though.

  • @baconsledge
    @baconsledge Před rokem

    I am going to go insane. Nikita says “und ja” about 5000 times in his videos. Arghhhhh.

  • @Argyll9846
    @Argyll9846 Před rokem +1

    Lets hope this program is not bought out by Autodesk to have bought and killed a few such programs in the past. Autodesk does not like competition to its programs.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem

      100% not. Nick Kallen the creator know he is onto something BIG.
      This is his baby and I can't imagine he will sell it. The community and the program is beyond amazing!
      Enjoy!

    • @Argyll9846
      @Argyll9846 Před rokem

      @@nikita.kapustin They used to say that about Zbrush but it was sold and is now only on subscription $$$. I hope it isn't sold, but as a pragmatist I know that if the price is right everything is for sale. T-splines for Rhino is a case in point that Autodesk bought then killed so that they could use the technology in their products.

  • @illusivec
    @illusivec Před rokem

    If anyone is wondering, he says "like" exactly 355 times in 44 minutes. That roughly 8 likes per minute or 0.13 per second. Nice video though.

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      82 times "like" in 44 minutes*
      = 1,86 likes per minute
      = 0.031 likes per second.
      If anyone is wondering.

  • @chzbrgla
    @chzbrgla Před rokem

    You like the word like

    • @nikita.kapustin
      @nikita.kapustin  Před rokem +1

      It's like I can't live a live a life like without saying like

  • @Saint24avenue
    @Saint24avenue Před rokem

    More Plasticity! 😅

  • @fahim618
    @fahim618 Před rokem +1

    all i hear is "LIKE" "LIKE" 😁😁😁

  • @sietse-janhollander7585
    @sietse-janhollander7585 Před 10 měsíci

    Looks like the end of Shapr

    • @nikita.kapustin
      @nikita.kapustin  Před 10 měsíci

      Might be. Why do you think so?

    • @sietse-janhollander7585
      @sietse-janhollander7585 Před 10 měsíci

      ​@@nikita.kapustin Shapr3D works very similar (in my opinion), uses the same kernel, but offers nothing more in functionality, except for the push/pull mechanics. I also find it overpriced for what it offers, and I neither like the mandatory subscription.

    • @nikita.kapustin
      @nikita.kapustin  Před 10 měsíci

      I can agree. It looks like Plasticity uses a lot of the beauty of Parasolid and only getting stronger
      @@sietse-janhollander7585