RAY PORTAL BSDF Node! - Tangent Space, Parallax, & View Vectors

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  • čas přidán 1. 05. 2024
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Komentáře • 187

  • @Kram1032
    @Kram1032 Před 2 měsíci +279

    This BSDF is so simple but utterly insane. I don't think the guy who casually dropped that into the code out of nowhere was quite aware of how much this allows us to do.

    • @david_for_you_
      @david_for_you_ Před 2 měsíci +156

      Hi, author here :) I was aware that this is very powerful, as it is such a basic building block, but I have no idea what people will use it for. The original motivation was getting passes through a refraction for VFX, and I definitely thought about fancy perspective shifts like black-hole effects and lens simulations that should be possible with this. I did not anticipate the sort-of-parallax thing though.

    • @chasingdaydreams2788
      @chasingdaydreams2788 Před 2 měsíci

      @@david_for_you_ what a G! Im going to find where you live and kiss you!

    • @hugoschumann1854
      @hugoschumann1854 Před 2 měsíci +9

      @@david_for_you_ Hey, I can tell you, that I'll use it for architectural vizualisations. This is perfect for showing more realistic large scale buildings. Thank you so much.

    • @matidfk5171
      @matidfk5171 Před 2 měsíci +6

      @@hugoschumann1854 just curious, im using blender for archi work as well, what do you mean by this? you can already get orthographic representations with cameras although that was the first thing i thought of when i saw the video too

    • @32rq
      @32rq Před 2 měsíci +1

      ​@david_for_you_ I missed the old cube maps from blender internal. This is like a supercharged version. If this comes to Eevee too I'll be so happy!

  • @SpringySpring04
    @SpringySpring04 Před 2 měsíci +103

    Portals in Bkender is something I've wanted FOREVER, to get a similar effect like the portal games

  • @SymbolCymbals2356
    @SymbolCymbals2356 Před 2 měsíci +40

    This is so so so useful:
    - This could be used for NPR lighting, portal from the complex geometry to a simpler mesh lit by it's own lights elsewhere in the scene out of view
    - TV screens without the need for packing video frames into a texture or post-render compositing
    - Fake deformation like the sphere in the video could be used to do that Inception effect of the city bending on itself without actually deforming tons of geometry for real
    - Cheaper character rig deformation by having low poly rigged geometry portal to a static high poly character

  • @Jonah_Anthony
    @Jonah_Anthony Před 2 měsíci +61

    I cannot wait to use this for building windows holy shit

    • @Kiwi-Araga
      @Kiwi-Araga Před 2 měsíci +3

      I wonder how something like this is going to impact the performance of a game. Instead of the usual parallax to use a similar technique and point to an actual 3D interior hidden somewhere under the map then apply this to multiple windows.

    • @Kram1032
      @Kram1032 Před 2 měsíci +9

      @@Kiwi-Araga for Path Tracing it's kinda straight forward, just involving an extra transparency path, but for Raster Rendering, I'm pretty sure this would involve either duplicating geometry, or having multiple cameras which separately render out the image. There are definitely reasons why this isn't normally done in that setting.

    • @sid98geek
      @sid98geek Před 2 měsíci +2

      This is some Doctor Strange business. If Render Textures are flat projections of what a camera sees onto a plane or a polygon(s) of a model, then Ray Portal BSDF is like turning a plane or a polygon into its own camera and/or window. This is insane. We live in an era where this stuff exists.

    • @mattburkey
      @mattburkey Před 2 měsíci +1

      @@Kiwi-Araga That's how Spider-Man 2 works on PS5, you have rooms in every building, and through those rooms you can see other rooms. They have NPC's moving around in them too. Of course things fall apart when you move around corners and the same room from two angles is two different rooms, but it's still incredibly effective. Spider-Man and Miles Morales had simpler parallax based system, but Spider-Man 2's solution is far more impressive. As for performance, it's able to do that with hundreds of instances at 60fps with ray-traced shadows and reflections on the glass. It's insane! Digital Foundry did a tech breakdown/discussion with one of the game's developers and although they don't show BTS, with a working knowledge of stuff like this, you can get the jist.

    • @ShaneCasserly
      @ShaneCasserly Před 2 měsíci

      That's how 3d skyboxes worked in older games. There was normally super small geo outside of the map that was blown up to be the skybox.​@@Kiwi-Araga

  • @b33b0p17
    @b33b0p17 Před 2 měsíci +37

    This looks like one of those things thats a game changer but I’m too dumb to know why.

  • @quackers969
    @quackers969 Před 2 měsíci +89

    9:48 To save everyone from the whole having-to-use-drivers-to-undo-object-rotations-business, you can just use Texture's Coordinate's Normal output instead of Geometry's.

    • @quackers969
      @quackers969 Před 2 měsíci +15

      That's the main difference between them, Texture Coordinate's is object-space, a.k.a. it's invariant to object transforms, while Geometry's is world-space, so it changes as the object rotates.

    • @RhinoTimelaps
      @RhinoTimelaps Před 2 měsíci

      how to use it?

  • @FractalParadox
    @FractalParadox Před 2 měsíci +34

    wait a minute. you could literally plug in a height map into the vector math node you use to define the perspective. if you invert it, it will act as if the camera is looking "down" a different heights based on the displacement/height map.

  • @leshiy_nd
    @leshiy_nd Před 2 měsíci +11

    Now you're thinking with portals!

  • @Deniil2000
    @Deniil2000 Před 2 měsíci +9

    finally it's possible to render a novel vantage point in the scene to a plane! You can make CCTV survelliance, portals and non-euclidian space illusions in a single render!

  • @benpowell3993
    @benpowell3993 Před 2 měsíci +16

    Losing my mind over this. Nodevember is gonna be a lot of fun

  • @Corruptinator
    @Corruptinator Před 2 měsíci +10

    This would make it easier to animate 3D televisions without having to do separate rendering, saving hours... days... potentially weeks of rendering and post processing!

  • @volodymyrii537
    @volodymyrii537 Před 2 měsíci +6

    I was waiting for node like "image from camera", but this is so much better

  • @Alumx
    @Alumx Před 2 měsíci +2

    honestly super exciting, not everyday that we are given such fundamentally mind-boggling different toy to play with

  • @isaachenrikson3197
    @isaachenrikson3197 Před 2 měsíci +2

    I've been waiting for something like this for so long, genuinely awesome- Especially since it'll allow for SUPER realistic black hole visualizations (stacked planes w/ some """velocity""" data baked into the texture itself)

    • @zefnoly9147
      @zefnoly9147 Před 2 měsíci

      I was thinking of something similar

  • @repositorytutorial3d50
    @repositorytutorial3d50 Před 2 měsíci +3

    You are a freaking genius, thanks for being so curious about things and thanks for sharing your discoveries with us :)

  • @Soviaat
    @Soviaat Před 2 měsíci +1

    HOLY HELL, I almost jumped up when I saw the moving preview of this video. I was like "I NEED THIS"
    Edit: I have so much ideas, this unlocked so much things for my adhd brain

  • @Al_KR_t
    @Al_KR_t Před 2 měsíci +3

    I can't even fathom the possibilities, this is insane

    • @sid98geek
      @sid98geek Před 2 měsíci

      This is like Render Textures on drugs. This is Render Textures redefined.

  • @GlitchDX
    @GlitchDX Před 2 měsíci

    I have been asking for exactly this for years. This is great.

  • @RazsterTW
    @RazsterTW Před 2 měsíci

    OMG this is stupid awesome! Thank you for sharing, I have so many ideas.

  • @EyeMCreative
    @EyeMCreative Před 2 měsíci +5

    This is great for so many things. The first thing I thought of was I wonder how this compares to the parallax method (like what you were building) for things like faux 3D rooms in windows, like you see in video games and stuff. With this version, you could create 5 or so rooms that you keep somewhere out of view, and make copies of this node tree that's mapped to look into each room, and put those texture on the windows. You might also want to make copies for each direction the windows face, because then it'll capture the sun lamp coming through the windows as well. This way you'd get nice, accurate lighting and real depth in the rooms, but it's essentially instancing and only calculating the lighting once and multiplying that for each window. Would be interesting to see the difference in quality vs performance.
    Also, being able to have actual portal and stuff is fantastic.

  • @thefinn0tube_
    @thefinn0tube_ Před 2 měsíci +1

    Thanks Mr default, this is insanely cool

  • @lubaka8269
    @lubaka8269 Před 2 měsíci +2

    Alright, gonna have to watch this atleast 3 times

  • @jujda7
    @jujda7 Před 2 měsíci

    Great vid i actually understood what was being said most of the time
    keep up the good work👍👍

  • @wheag
    @wheag Před 2 měsíci

    this is really cool im so glad i took the time to watch this

  • @bloom945
    @bloom945 Před 2 měsíci +12

    Neat! Maybe this could be used to make lenses?

    • @jagjb6372
      @jagjb6372 Před 2 měsíci

      Maybe this could be the way to proper refractive caustics in blender also...

  • @jagjb6372
    @jagjb6372 Před 2 měsíci

    Mind blowing. Brilliant!

  • @Dingle.Donger
    @Dingle.Donger Před 2 měsíci +1

    This is HUGE. Thanks a lot for the video. I've wanted to use this for so long but I didn't want to buy some add-on or get a PhD in Blender Nodes to get this effect.

  • @blenderconch
    @blenderconch Před 2 měsíci

    This is awesome!

  • @darrennew8211
    @darrennew8211 Před 2 měsíci +1

    In so early it's only available in 360p. :-) Great exploration of the new node!

  • @oculicious
    @oculicious Před 2 měsíci

    Damn that's super cool!

  • @goldenmikytlgp3484
    @goldenmikytlgp3484 Před 2 měsíci +11

    LETS GOOOOO

  • @TiagoTiagoT
    @TiagoTiagoT Před 2 měsíci

    Holy shit, this got so much potential!

  •  Před 2 měsíci

    Woaw !!! Thx for this video !!!

  • @LukasSmith827
    @LukasSmith827 Před 2 měsíci

    the tensors are evolving!

  • @zack3danimation666
    @zack3danimation666 Před 2 měsíci

    Awesome, so brilliant

  • @AyushBakshi
    @AyushBakshi Před 2 měsíci

    That's AWESOME!

  • @ShivaTD420
    @ShivaTD420 Před 2 měsíci +1

    I spent hours trying to fake this effect with the sky/environmental shaders. Since the old portal method with layers and composite tricks was lacking. But this is exactly what i needed.

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m Před 2 měsíci

    insane.... thank you!

  • @Apois
    @Apois Před 2 měsíci

    This allows for crazy fast sprite generation, if you consider the cube+negative normal example. If that cube then was unwrapped to look like a sprite sheet, you could render all angles of a given srpite, at once. And if you used something like a n-sided cylinder, you end up with even more angles, at once.
    Kinda wild

  • @ColinPaddock
    @ColinPaddock Před 2 měsíci

    Oh my god! I can finally do 5d space in blender. Yay!

  • @Donminiac-OFFCIAL
    @Donminiac-OFFCIAL Před 2 měsíci

    1:13 I hope Eevee next could render this types of node

  • @markflakezCG
    @markflakezCG Před měsícem

    This would be great for CCTVs.

  • @chasingdaydreams2788
    @chasingdaydreams2788 Před 2 měsíci +1

    BRO ive been wanting this for fucking forever!!

  • @willyngke
    @willyngke Před 2 měsíci

    This also useful for create Forced Perspective 3D Billboards video content.

  • @Aimyx
    @Aimyx Před 2 měsíci +1

    It’s tardis time guys

  • @BonkBonkad
    @BonkBonkad Před 2 měsíci

    What a coincidence... I'm currently enjoying and at the same time finding it confusing to play with the parallax effect in Blender, and then this video came out.

  • @FullHeart_Art
    @FullHeart_Art Před 2 měsíci

    Wait no fucking way this is amazing. I can do some INSANE stuff with this

  • @AndresMagnone
    @AndresMagnone Před 2 měsíci +3

    This is amazing. My question is how much does it help performance? Say I use it ith a building to replicate a 3d office on every single window of the building. Would it just process the one office and all the window polygons or would it also process the "new" offices that you can see with this node?

  • @Freakhealer
    @Freakhealer Před 2 měsíci

    You are the best

  • @Soliye.
    @Soliye. Před 2 měsíci

    Welp! Here come liminal spaces and holographic interfaces :D

  • @residual
    @residual Před 2 měsíci

    you could use this shader to create some really cool infinitely recursive things and i am SO hyped

  • @HalfAsleepSam
    @HalfAsleepSam Před 2 měsíci

    Cubemaps in blender, neat.

  • @Dcraft_TNT
    @Dcraft_TNT Před 6 dny

    bro, this update gives the possibility for a robot being able to display anything AND I MEAN ANYTHING for its face eyes and just easily swap to something else, video, objects ANYTHING

  • @thomasstewart9752
    @thomasstewart9752 Před 2 měsíci

    you could plug a height map into the vertical offset instead of using a single value for some interesting results

  • @Theooolone
    @Theooolone Před 2 měsíci

    OH MY GOD THIS IS AMAZING this will make my projects 1000x easier

    • @saparjumash
      @saparjumash Před 2 měsíci

      in what way? i dont get where to use it, no one is explaining

  • @gordonbrinkmann
    @gordonbrinkmann Před 2 měsíci

    That Incoming to Tangent space converter is quite nice and exactly what I was looking for. So I got a plane which is basically always looking down no matter how I move and rotate it. I just cannot figure out for the life of me how to rotate this view so that the plane is always looking to the left or always looking to the right, no matter how I move and rotate it. I tried it with Vector Rotate etc. but it mostly gives only distorted results.

  • @dkaloger5720
    @dkaloger5720 Před 2 měsíci

    I would love to make a magnifying glass with this

  • @rajinmuhammad673
    @rajinmuhammad673 Před 2 měsíci +15

    this is the most mathematical blender tutorial I have ever seen

    • @LIONFIGHTMUSIC
      @LIONFIGHTMUSIC Před 2 měsíci

      welcome to default cube - always makes me wish I studied maths 😅

    • @skeleton_craftGaming
      @skeleton_craftGaming Před 2 měsíci

      Blender does a pretty good job at abstracting away the math if you don't use geometry nodes...

    • @skeleton_craftGaming
      @skeleton_craftGaming Před 2 měsíci

      ​​@@LIONFIGHTMUSICI did study math and kind of wish I studied math more... The maths are tight

  • @InterPixelYoutube
    @InterPixelYoutube Před 2 měsíci +4

    this is HUGE for vfx.

    • @david_for_you_
      @david_for_you_ Před 2 měsíci +1

      Yes, I agree, VFX was the motivating feature for writing it

  • @vicfigu6332
    @vicfigu6332 Před 2 měsíci +1

    I've been making pokemon cards with a 3D effect and it's been a nightmare and with this it's going to be a godsend

  • @ZUnknownFox
    @ZUnknownFox Před 2 měsíci +1

    OHHHH I'VE GOT IDEAS... 4:17 this just made me think not only could this be good for mapping images, windows or portals. it can also be a good way to create a TV effect where you have a monitor and have it display another part of the scene basically doing 2 things at once. (I don't believe in current versions for this to be possible however this Ray portal node will change SOOOO much)

  • @EuMestre
    @EuMestre Před 2 měsíci

    Now we can make tv screen with broadcast😊😊😊

  • @AdamEarleArtist
    @AdamEarleArtist Před 2 měsíci

    Thats's freakn great!
    I wonder if this works with blenders scenes? PooOOOOOOooower!
    2nd demoooOOOOooo?
    👌👌👌

  • @mrartistimo1530
    @mrartistimo1530 Před 2 měsíci

    Could you use an empty to control where this portal is viewing? Figure it'd make it very useful for animation this effect!

  • @a2_games
    @a2_games Před 2 měsíci

    just in time ☕

  • @mariocano7263
    @mariocano7263 Před 2 měsíci

    Could you theoretically create building windows with this, perhaps linking to a geonode based interior off to the side? I wonder how the performance would do rendering that many instances.

  • @AlphaSeagull
    @AlphaSeagull Před 2 měsíci

    Now we're thinking with portals

  • @Skifoxo
    @Skifoxo Před 2 měsíci

    now we just need to wait for someone to make a tardis model with this node.

  • @PrinceWesterburg
    @PrinceWesterburg Před 2 měsíci +2

    In LightWave you can use a sphere (or any geometry witha UV map) and project outwards to make an HDR map, can you use this for that? It was a very useful feature

    • @GANONdork123
      @GANONdork123 Před 2 měsíci

      In Blender you can can do this with the camera itself. Set the Lens type to Panoramic and set the panorama type to equirectangular.

  • @khalatelomara
    @khalatelomara Před 2 měsíci +1

    I actually made an addon for architecture that depends on classic parallax techniques with some spice , this trick will be insane if you can hide viewlayers for example and drive the rooms with geonode and create fake interiors but in realistic lighting all across the town for example !!! , holy spagetti it will be insane 😀

  • @Jeffie433
    @Jeffie433 Před 2 měsíci

    How are you able to track the location of the object you are viewing (e.g. Suzanne), if the object is moving. Position always points at 0,0,0 unless you modify it with something like an add node, so if you move Suzanne she disappears from the viewing zone of the portal. Using geometry nodes store the location as an attribute and plugging that attribute into the vector add node in the shader window doesn't seem to work.

  • @WaddleQwacker
    @WaddleQwacker Před 2 měsíci

    I imagine this would make possible virtual cameras like we have in raster engines, where you can place a camera anyewhere in the scene and display what that camera sees on a surface, say a TV screen?

  • @VFXCentral
    @VFXCentral Před 2 měsíci

    FUUUUUUUUUUUU!!!! thats a amazing!

  • @raulgalets
    @raulgalets Před 2 měsíci

    nah thats crazy bro

  • @SanOcelotl
    @SanOcelotl Před 2 měsíci

    game changer

  • @sriharivaila7276
    @sriharivaila7276 Před 2 měsíci

    Imagine if we can render lots of assets in a huge scene this way, hope it improves render times.

  • @tynrare5631
    @tynrare5631 Před 2 měsíci

    So this is going to be a bit above the pay grade.. ❤

  • @twitte0king
    @twitte0king Před 2 měsíci

    Does this simplify the looking glass hologram type rendering at all?

  • @jahrradmarks7169
    @jahrradmarks7169 Před měsícem

    Bruh, I've got to make a snow globe now....

  • @Paratokhs
    @Paratokhs Před 2 měsíci

    Can't we use this to make some sort of simulated camera inside blender? Then maybe use it to broadcast something else on a tv? better yet save said camera to use for all kinds of portal things? an empty as the center point, a plane as the end of the camera, and moving the plane would change the POV? Maybe probably?

  • @syafiiesulaiman
    @syafiiesulaiman Před měsícem

    genius

  • @mikoajlewicki9512
    @mikoajlewicki9512 Před 2 měsíci

    Oh boi the quick&easy pipe for making psychodelic/surrealistic mindfucking stuff just droped xd

  • @badjano
    @badjano Před 2 měsíci

    I'm a developer, and I'm astonished by your skills in math (for an artist LOL)

  • @TiagoTiagoT
    @TiagoTiagoT Před 2 měsíci

    When is that getting released in the main version?

  • @Al_KR_t
    @Al_KR_t Před měsícem

    It is really differend from parallax mapping anyway. You can't use this portal nodes for materials because image in the portal isnot affected by lights around the portal

  • @Loop_Kat
    @Loop_Kat Před 2 měsíci

    I'm just getting into Blender (literally just made my first donut the other day), but this seems like it'd be a really simple (cheap) way to do a fake water simulation, yeah? Something like applying an animated wave distortion to the Ray Portal BSDF (or the plane's geometry) and caustics to the original geometry? It'd probably never offer the same realism as an actual water sim, but it seems like it'd do well for smaller, calmer bodies of water viewed from limited directions

  • @Epinardscaramel
    @Epinardscaramel Před 2 měsíci

    Wow, it looks like those old-school “holograms”

  • @LIONFIGHTMUSIC
    @LIONFIGHTMUSIC Před 2 měsíci

    I was literally wondering whether this kind of thing could be done in blender mere HOURS before you dropped this video wtf

  • @jmm1233
    @jmm1233 Před měsícem

    yay mirrors

  • @Chemissed-qc1bt
    @Chemissed-qc1bt Před 2 měsíci

    Whats the performance like? Is this as fast as instancing?

  • @markuszeller_official
    @markuszeller_official Před 2 měsíci

    This is sick. My brain can not process.

  • @moravianlion3108
    @moravianlion3108 Před 2 měsíci

    4:13 Getting some serious stalker vibes

  • @randomperson21983
    @randomperson21983 Před 2 měsíci

    how does this work with noise

  • @USBEN.
    @USBEN. Před 2 měsíci

    Please make a use case video for this node, i don't understand what people are soo happy about in the comments.

  • @TrentisN
    @TrentisN Před 2 měsíci

    Will be able to fill out skyscraper windows in no time now.

  • @DiThi
    @DiThi Před 2 měsíci

    You don't need to use vector rotate + drivers, instead use the vector transform node, to transform from world space to object space. Edit: Or as another comment said, use the normal from texture coordinates instead of geometry, which is in local space.

  • @MrElezocke
    @MrElezocke Před 2 měsíci

    Could this work to render a plane showing a scene anstead of rendering the scene itself to reduce render time?

  • @EdLrandom
    @EdLrandom Před 2 měsíci +2

    6:28 What did you just call us?

  • @Schmidtcreations
    @Schmidtcreations Před 2 měsíci

    Whats the video called where he does the fake paralax?

  • @minerkey682
    @minerkey682 Před 2 měsíci

    maybe we can use it to make bootleg render-to-texture stuff for security cameras and the like