The Ready or Not DLC left me wanting one thing...
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- čas přidán 11. 09. 2024
- #readyornot #milsim #police
The first Ready or Not DLC has dropped and brought about a mixed bag for me personally. I want to hear your thoughts in the comments and hopefully you join the family here! Thanks for watching!
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The SEO section...it's a you tube thing lol
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Should you Buy Ready or Not?
REAL MARINES CQB | READY OR NOT | VETERAN SQUAD | KINETIC TACTICAL OPS | TWISTED NERVE |
Ready or Not is NOW AVAILABLE (Impressions and Tips)
Ready or Not is a SUPER SERIOUS SWAT Simulator
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I feel like the name of the DLC is what's wrong here, not the DLC itself. From the name "home invasion" I assumed it would be 1-4 bad guys with possible hostages in a normal sized home/apartment
The name does fit the DLC in every mission someones home is being invaded from the low to the top but I get what you mean. Just wish they added one small house map to the DlC
I was hoping for small home like maps to. I love RoN but I feel like with there map designs they try and showcase “look what we can do” rather then making the design clear and concise to the team size and objective. Also smaller maps would make it easier to bring back the game modes on each map like barricaded suspect hostage rescue and bomb threat,
They cant script good enemy ai or design the game to be engaging so they simply went the easy route of mindlessly filling with huge maps with tons of enemy bots, but i still am hoping they imrpove the game as new updates rolls out
yeah, we definitely miss at least a map like that in the dlc
Yea home invasion does not fit, just a cash grab title
Dorms - is literally homeless invasion
Lawmaker - Thats a mansion but sure could be a home
Narcos - THATS THE ONLY HOME INVASION
And we already got home invasion before that dlc, crack house, ides of march (not a home but yk for the vets it could be their home atp) and the streamer
Out of the 3 maps I really enjoy dorms. Lawmaker is alright but dorms is a literal shoothouse map.
Dorms was easily the worst to my mind. Loved the mansion.
@@TheSilentOne50Yeah I've noticed everybody loves dorms but that one's my least favorite. Lawmaker is my favorite one fs
doing it alone with a mp5 is so satifying
My problem with the gameplay loop and it is more apparent with larger maps is the flow of the mission.
Normally single player games are DESIGNED to have a gradually increasing intensity of a level leading to a final climax and an ending of that level.
In Ready or Not things can go from 0 to 100 in the first few seconds and then you can go for 10 minutes just looking for civis and collecting evidence and maybe trying to find that last suspect that is still roaming somewhere.
There is no flow for the mission and nothing that drives it into giving you the ideal experience from start to end.
Instead you have randomly generated scenarios that sometimes can lead to exciting events but most often than not will make 99% of the mission very tedious and boring.
I get that this is the SWAT formula but I think the devs need to innovate and include a bit more scripted events inside the mission that drives the narrative of each map and doesn't make every room clearing the same experience.
Fair points!
I understand what you are saying, but I think it should be more of a ‘predictable ramp up’, not actually scripted. Kind of like how in Rust Belt the only civilians on the map are above ground. A good example of the problem is the map ‘Lethal Obsession’, most of the time I deal with the first one or two suspects in the first room I happen to enter, and often the third comes running in only to get gunned down. Once that happens the mission is effectively over, just zip ‘‘em up and collect the evidence. I think that the enemies should barricade more, forcing you to actually clear most of the structure and contend with the traps and murder holes.
@@cameronnovy3718 Ofc I'm not talking about CoD style scripted mission from start to end. I think the scripted events should come as a "reward" for completing a section of a map. This can make it more interesting and motivating to actually clear a level because you know you can expect anything. For example clearing a section of a map will trigger a scripted event that unlocks another section with potentially different kind of dynamics (like more advanced suspects, chases, ambushes, bomb scenario, hostage scenarios, active shooter scenario etc). this is how the level designers can make sure the mission ends on a high note and not with the anti climatic search for the last civilian hiding in some bathroom. and yes i also think the suspects should roam less and hold more positions instead. and same for the hostages.. it makes no sense that in some mission they are just roaming freely instead of being held at gunpoint by the suspects.
@@tzav To me that just seems like a different game entirely, not that I dislike the idea. I don't see anything like that being implemented into the game as that would require significant reworks to all the current maps, unless they'd only have this mechanic for new maps that were designed with it in mind.
I just think that a more 'predictable ramp-up' is something they might actually do and alongside changes to the Suspect/civilian AI would make a noticable difference.
As for the Ho-Hum nature of cleaning everything up after the mission or simply missing something, I've always thought that needed addressing. I personally think that the only things that should be mandatory to complete the mission should be dealing with the active threats ie: Bring order to Chaos, arresting the specified individuals and any other threats like bombs. However, once that's done you should be able to end the mission without penalty, they have trailers coming in anyway, why should the SWAT team have to go around collecting weapons, evidence and all the non hostile actors?
The flux defense Raider is the smallest PDW on the market it's meant to be used in discrete situations not in full battle rattle direct action
Not as a primary against full auto rifles lmao
It would make sense for a discreet security detail mission, which would be wildly outside the normal scope of the game but as a primary swat weapon it's not a good fit.
I honestly would've preferred just having the P320 as a secondy instead of having it with the frame
@@deliberationroomyou can choose to have a ump or p90…..
OR…….
YOU CAN ALSO CHOOSE THIS SEMI PISTOL THAT ISNT A SECONDARY OVER A UMP OR MP7!!!
As someone who plays co-op terrorist hunt games primarily with just my brother...we frequently find RoN on the "gets frustrating" level of difficult. Unable to run any AI team-mates (which I generally don't like doing anyway - and RoN has some pretty bad ones), most of the maps can be a real tough sell for just two players.
I wouldnt say it gets frustrating. I will be that person to say if you know what you are doing for the most part, the ai kind of just... Does their thing and if you go slow things are okay but yes regardless the ai is THE AI lol
@@Kogasengaha_Hishoshi Idk man I can never trust my ai to clear a room without injuries. If i tell them to mirror a door then bang and one of them gets shot everytime, its not on the player anymore. Theres really nothing else to be done other than improve the AI, as it stands you have to actively take part in each teams breach just to make sure noone gets shot & that kinda defeats the point of having two highly trained swat teams with you
@@Omi-han AI handles shields quite effectively in close quarters, but struggles more in open spaces like in the shipping center. I highly recommend it to give your team a strong first entry.
@@h2o848 you know admittedly i dont use shields very often maybe ill give it a go
@@Omi-han its so strange to me too because if you die first and spectate the A.I. they will begin to clear the level without you, executing breaches, nabbing suspects etc. (im not sure if they can do objectives like discovering the labs in 213 for example) so it is odd that we dont have the option for them to act autonomously when they are perfectly able to do so
I'm honestly a bit pessimistic that Void would add something like Ground Branch level of customisation after 1.0. But if they really did it, it would be surprisingly amazing! Finally we could have a custom patch, just as we promised back at the announcement.
100% agree with what you said, especially the part about having more digestible maps, there’s a reason most of the smaller maps are often at the tops of people’s lists. Aside from how intricate you can make the smaller maps, it also relieves some of the issues with the suspect AI. I can’t tell you how many times on Port, Post office or Carriers that I get instantly picked up and shot at by an enemy AI from across the map or through ridiculous long range Swiss cheese gaps.
However I still think the developers really need to focus on the AI, both SWAT and suspect. The SWAT AI mostly just need more polish with how they interact with the world, clearing spaces (especially big ones), watching correct angles, NOT PICKING UP GUNS OR ZIPPING UP SUSPECTS WITHOUT AN ORDER TO DO SO, etc.
The Suspect AI however would need more development; they need more realistic responses to stimuli, different enemy types should have noticeably different characteristics, examples; gang members can be aggressive while the Chan brothers really shouldn’t be, it’s okay for desperate enemies to grab hostages, but non-murderous ones shouldn’t execute them. I also think that any suspect you have an objective to arrest should be easier to do so, can’t tell you how many times I’ve been bum rushed by one and had to put them down. All of this would be in addition to general tweaks to their acuity and reaction/decision making times.
As for the DLC itself, I like it as a whole, don’t really like Dorms though but maybe that’s just cause I play with the SWAT AI who has no idea how to deal with murder holes. Lawmaker is a great map though and Narcos is quite good as well (provided you aren’t going for S rank - took me 6 attempts, while running lethal I did it first try).
I do like dorms as a map, I personally think all the crawl holes that suspects can use keep you on your toes. It also creates some interesting chases/fire fights I’ve found. That’s just me though, I understand if some people don’t enjoy all the maneuverability that suspects can have and also getting shot through rainbow 6 type holes in walls.
There were mods from swat 4 for this game on nexus mods but they seem to have been removed unfortunately.
All custom maps have been hidden because they dont work atm for rons unreal 5 update
I really enjoyed Narcos weirdly enough. It's a nice change of pace from all the maps that are mostly set indoors.
Flux defense is good pistol modification. It's lightweight. It's small. It's stable.
The bad thing is dev put it in primary slot.
If they put it in the secondary slot, no one would use anything else.
@@maboilaurence8227 The problem with sidearms in this game is it can't penetrate body armor. Only five seven can. But void still mess it up by making 5.7 has negligible after penetration damage.
@@hazmatgameralmost like it’s a pistol against body armor meant to stop rifle rounds.
dorms is one of my favorites bc of all the holes and civilians trying to trick you, its so much fun
After playing the new RoN DLC map dorms I found it really hard. But the lawmaker map seems the most appealing to me.
Same here Noa!
After playing this it's come to me that
The Dorm and Narcos maps are the hardest
Optimzation is till shitty
Narcos is good, just not what I expected
In fairness to the maps size vs team size issue. In universe it actually makes perfect sense, the LSPD is effectively a defunded department, they dont have the manpower to perform the duties expected of them, so it makes sense that theres only 5 of you on scene, even though its not ideal.
One thing I will say about dorms is I respect it for being another map like 4U that can be realistically ran non lethal. I don’t think this game needs an attachment system like ground ranch has, I already spend too long in the armoury and I think more options would just make it more sluggish and slow to get in to a mission.
I wish they would add a more intensive medical system, EG: ready or not build of roblox ACS type thing
Idk about yall but I don't like putting a TQ on literally every injury I get
left me wanting a stable game that doesn't crash nearly every mission regardless of who hosts it, mods existing, or what kits we take.
an adjustment to the attachment/ weapon selection would be nice. but for me, I think the only thing I didn't like in this DLC was the mp17, it looks cool but it would have been so much better as a secondary especially for those that like to use shields. I REALLY wish they had added the VHS-2 or the Tavor. Maybe a piece or equipment like a drone
I honestly didn't think much of this DLC. I was hoping for some smaller maps as you suggested and personally I just think the DLC is lacklustre overall, especially when you consider the space between updates. To be honest I don't even consider the weapons part of the DLC as I think they were given to everyone in the patch.
Given the time lapse I honestly expected more.
I really enjoyed the Mansion and Narcos, but Dorma was eh for me. Great video as always dude!
This is the most accurate RON video to date and summarizes my thoughts exactly regarding the maps. Clearing such a large map with 5 people becomes more of a chore and ruins the fun of the game for me.
Either a call for mappers to fill in the small maps demand, or alternatively a larger lobbies mod to bring the team size to scale instead
Nah man, large maps are where it’s at. I’m clearing these with A rank on a team of two, and it’s such a fun challenge. My main complaint is you can’t get S rank without going non-lethal
I think you covered a lot of my points. I also feel like there should have been 1-2 more maps that were just normal home invasions. i liked dorms and narcos as stand alone maps and they made me play differently. however I would love to see something like 4U gas station where its a few delinquents robbing a house or a domestic turned hostage situation. again maps and events a small swat team would realistically handle.
as far as the guns I wasn't overly excited for any of them. Personally I don't like the PDWs and the pistol chassis felt as tho it should have been a select fire gun. the FN is fine. I would like to see more shotguns and breaching tools added. maybe a crowbar and a 5 bang
I fully agree with you. Sad to see there are many of the same old bugs that were introduced in version 1.0. I also think that Here I Come AI mod has been, and still is, a necessity to enjoy this game.
I'd rather they put The B&T USW Glock with an auto switch, That way it can still qualify as a Sub-gun while being competitively smaller than the MP9 and MP7. I too felt it was a letdown when they put the Raider in the SMG category without a select fire feature. One of the quirk of this game is that Pistol calibers besides the 5.7, Do not immediately kill up-armored Targets like in Brisa Cove. You can mag dump and still be able to arrest them alive that way. With the Raider not having a switch, That method of defeating armored suspect alive is out of the question.
Wait the dlc comes with graphical enhancements?!
Also yes, I agree! Smaller maps.
I almost preferred when the maps had the different options, like when the methhead houses weren’t all the same map.
That was actually kinda great, but at 1.0 they just COMBINED ALL of the different options.
Perhaps after we beat the map, we could have those different options.
I still don’t understand why VOID still hasn’t given us more weapon and outfit customization options like Ground Branch or even the gunsmith in the Ghost Recon or COD games, I feel like a lot of people in the community have been asking about this for years and in every update they only give us the bare minimum like a new shirt or a few new guns. Can we get more optics, under-barrel attachments, the ability to use both a light and laser combo, stock options, barrel lengths, hand guards, receivers etc. like seriously VOID come on.
Yea that is my main issue with the game, before getting it I was under the impression I’d being clearing apartments and drug houses. Not doing boarder like navy seal missions
I agree. I've always played with one or two other friends and some of these maps are way too massive for us. U prefer the smaller, single building maps like "Thank You, Come Again", "Twisted Nerve", "Ides of March", and "Ends of the Earth", the latter being my favourite map in the game currently. I also Enjoy valley of the Dolls but that's another huge mansion sized map where it's very difficult without a larger team.
I really don't have a problem with the size or nature of the maps, only the behavior of the AI. They can go from freebie surrenders to literal laser beams that can see in complete darkness across a large room, which just feels shitty when you can barely see and you get one tapped. I understand it's partially the nature of how hardcore it is, but it's just not fun getting dropped in the first entry to then watch your teammate practically waltz through taking fire and getting dumb enemies.
I miss the old hotel map, I want maps where we can have an actual marksman set up, I'm pretty happy with the maps for 10 bucks, especially since only the host needs the dlc, the new guns are fine since they're free but the smg was kindof pointless. The 509 is now my go to even over the Beretta and sig. I like it's irons a lot. Oh and while I'd be down if one or two maps were small I actually prefer big maps. If anything, I wish the maps were a bit more dynamic. My main draw to ready or not will always be the ai, though. The devs put a ton of work into ai behaviors, and I appreciate it. If they add a more in-depth customization system like bolts and such, it'd be neat I guess, but I don't know how in-depth I'd want it. Shotguns need more ammo types, though, and their own loading system. That's like half the point of shotguns.
If we could switch long tacticals with the swat ai.The game would be so much better
Wanting smaller maps is something I just can't wrap my head around. This game needs more difficult maps not quick, bite-sized maps especially after enemy ai got nerfed
I would have been incredibly disappointed if they gave us tiny little maps as dlc
Honestly I'd be nice if the devs actually finished the fats food map, it was a perfect small map that fit well with the game, sucks to see that during alpha they just dropped it, ive seen a mod that kind of finishes it and makes me think the devs worked on it some more but all around just sucks that it never got finalized. Youre definitely right about the maps though, some feel wayyy too big for no reason and honestly feel like a better fit for something like door kicker 2.
I love the map, I just wish we hade more maps.
They already said in the supporter only discord server they were not going to do the groundbranch style of customization.
See, the Flux would make sense in something small like actual dorms or a map where you are going through apartments vs normal guns people get their hands on a pump shotgun, pistols, Rifles, non autos. I know its a thing but the use of autos in RoN is weird I feel like specific people should have that stuff like the vets in the woods and etc. I'd rather 10mm over the flux like a clock in 10mm having a long barrel. What I'd love is smaller maps and legit if they are going to do maps that big we need the option to have a sniper team with view points instead of 11 houses
Light AND laser? That's a ridiculous idea....
Need more of those maps where SWAT serve arrest warrants. Like Kawayu beach or SWAT4’s the Fairfax residence
I think modders should get around to adding old versions of the maps. Port Hokan was absolutely killed by 1.0, plus that Hotel map where you could play different part of the map depending on the mode you choose was good and now it's gone smh. Relaxed ROE modes are gone too for some reason which is stupid.
Is hotel sins of the father? Map has 3 spawn points, rooftop (default) , elevator , and then balcony,
In Vol. 74 of the dev briefings, they talk about "...3 new weapons (plus effectively a 4th)". That "fourth" weapon was supposed to be the option to remove the P320 from the PDW-frame and run it as a sidearm. That idea was sidelined due to issues, tho, at least according to their CM on discord. And yeah, it's completely useless in RoN. It looks cool and is fun to toy around with, but any other PDW is better simply due to being select fire.
its actualy better that they build these big maps with loads of new assets that it gives us more tools and assets to place in to our smaller mod maps..
and im sure some folk might feel hard done by if they can speed freak run a small map that they pay 10 for in a min those that dont run them super serial like....
i will say they released it too early and didnt give the modders an early access to get mod maps on track, as of yet not a huge amount of progress made in getting mod maps back in the game yet.
I’m gonna be honest if you want that just keep replaying kawayu beach the size of the maps feels like it at least justifies the 10 dollar tag rather than 3 different tiny houses with a few suspects for 10 bucks
Would it be technically possible to make essentially Resident Evil 1 ?
L4D2 did it, i feel like RON could lol
Ground Branch customization isn't gonna happen, it's a ton of work on implementation and potentially optimization for a feature that would add literally nothing to the game. More attachments that actually change how the gun handles would be what we need, but RON doesn't have to go as deep as GB.
In my opinion Lawmaker is also the worst map as it's a huge, labyrinthean mansion that has suspects take hostages every other room, behaviour that gets stale after the second time it happens.
In stark contrast, Dorms offers quite a small-ish, linear map that has the crawlspaces that make it interesting, there's tons of ambush locations which might have you stabbed and the AI is really unpredictable.
I really respect what you have to say but I feel like people who involve themselves in this great genre of games often forget the most important aspect of it, that its a game, people like to throw around buzzwords for Ready or Not like its a true "SWAT Simulator" but its not, its great and the levels really encapsulate the medium video games bring to art but its not a simulator and you're point about a map people (myself partially included) want getting boring and repetitive is just too true. There are a lot of amazing modded maps that are exactly what you want but they are some of the *most* boring maps to play after the first 3-ish times even if theres a long break in between your runs. Small maps just aren't the way to go imo.
They can't please everyone. You damn well know that if it was 4 small maps they'd get the whole "uhhh this is a rip off". Can't cater to everyone, the next one will probably have smaller maps
New rifle that isn’t just another AR15 variant
That's literally the tac firearms market right now. The west is to focused on one style and design instead of welcoming in new ones such as the VHS-2. I think it was Garand thumb that said that the firearms market has stagnated within the realm of innovation and change because of the fan bases such as Glock and the AR-15. Then you have the talk of AR ban's which will just make the defense industry pretty much comatose, this is why I'm so excited for the XM7 (NGSW program), yeah, it has problems but it also has a lot of innovations and designs that are severely needed . With all this shit going on, the next war is.... concerning.
it's DLC left me wanting one thing
not getting a BS message that I need to verify my copy everytime I launch the game outside of safe mode
you need to uninstall the mods you have and thatll do it
As someone who likes to play solo without an AI team, Narcos is by far the hardest mission in game for me. Lawmaker is alright but it’s kinda hard saving hostages. Dorms is stupid easy imo
I just want stable performance
Is only me or this update has been SEVERELY full of bugs? I have a ton of bugs, specially in the Dorms map. What da hell is going on?
what i think about dorms? lets just say getting the 5min archievement was hella annoying and im not gonna play this make again
I still want balaclavas in single player :( . Also where the hell is the ai fix. They still are f^cking John wicks and right as I’m about to finish a mission the shoot me and kill me in one shot, even if I haven’t been shot yet.
We want AI team mates in multiplayer, not everybody has 3 friends who will play with you all the time.
Why is my audio cutting off
man that San Andreas map was HAAAARD
If they would have made UE5 part of the DLC it literally would have ripped the community apart. A DLC player wouldnt be able to play with a UE4 player. They would be 2 seperate version of a game with 2 seperate player bases. Not to mention the absolute wreck that would be for mod support. That was NEVER part of the plan. Would have destroyed the game and im sure they know that.
I know this is a swat shooter. But we need an oil rig map. Or a tanker map. Maybe one just off the coast of Los Suenos. And maybe some coastguard uniforms. Non the less... Im definitely enjoying roN💯
What game is this?
Ready or Not
one thing..controller support
Yea the Raider is worthless, like u said the devs could have giving us a real weapon !
Massive skill issue on this guy fr, doesn't even use the correct foregrip for his guns
anybody can help me pls because when i downloads mod from the in game mods its just not working
check the mod your using was updated after the release of the patch... the update changed the game engin so it killed all the mods uploaded previous to that release.
Narcos is my favourite, then Dorms, ive played the Mansion once, didnt really like it as the graphics look washed out and just a bit plain.
love the vids DR!