Komentáře •

  • @theflowtnt
    @theflowtnt Před 4 dny +1

    Wow.

  • @UltiemeHack
    @UltiemeHack Před 4 dny +1

    This looks very nice! Worth giving a try tonight.

  • @johneicher6683
    @johneicher6683 Před 6 dny +5

    Very inspirational. These tutorials give me something to focus on and I end up learning so much from implementing them.

  • @Rambi_PorkChop
    @Rambi_PorkChop Před 6 dny +5

    this was really helpful, thanks!

  • @HtetMyat79
    @HtetMyat79 Před 6 dny +2

    thanks

  • @slavakislov3675
    @slavakislov3675 Před 6 dny +2

    just want to say thank you! Very useful and pleasant to watch

  • @donklii
    @donklii Před 5 dny +1

    thanks!! exactly what I was looking for :)

  • @DeadIndGames
    @DeadIndGames Před 6 dny +1

    Wow! Subscribing because I love what you're doing with Godot! And maybe with the hope that someday I'll understand even a single sentence of what you said! lol

    • @dreamedawayrpg
      @dreamedawayrpg Před 4 dny

      Hopefully it's not because of my thick French accent :D

    • @DeadIndGames
      @DeadIndGames Před 4 dny

      @@dreamedawayrpg lol no I just don't understand any of the technical jargon!

  • @ShinSpiegel
    @ShinSpiegel Před 4 dny +1

    Thanks for the video.
    Why not use the light nodes from the Godot instead of the shader?

  • @davifox94
    @davifox94 Před 4 dny +1

    Nice! Is there a way to make the lights in different sizes?

    • @dreamedawayrpg
      @dreamedawayrpg Před 4 dny

      Yes! By attaching a script to each light source (Marker2D), you could export a radius and use that in the shader instead of a fixed one for all lights.
      This is actually what I do in Dreamed Away.

  • @DexterFstone
    @DexterFstone Před 4 dny

    How to cast shadow?

  • @Hungg-ry6ih
    @Hungg-ry6ih Před 4 dny +1

    Nice! Is there a way to make the lights work if the camera is static and doesn't follow player?

    • @dreamedawayrpg
      @dreamedawayrpg Před 4 dny

      Yes, because it will work with or without camera.

    • @Hungg-ry6ih
      @Hungg-ry6ih Před 3 dny

      @@dreamedawayrpg are there any changes needed to make because when i try with static camera the light move slower than the player

    • @dreamedawayrpg
      @dreamedawayrpg Před 2 dny

      @@Hungg-ry6ih No I don't think so. Did you check my previous tutorial where I explain how the project is set up?

  • @WhoIsCraig
    @WhoIsCraig Před dnem

    What is the advantage of doing it this way as opposed to using the Godot lighting system?

    • @dreamedawayrpg
      @dreamedawayrpg Před dnem

      It's a very different look, much more stylized and retro than using Godot's lighting system.

  • @FlambynoLeVrai
    @FlambynoLeVrai Před 5 dny +1

    french accent ?