This looks very nice! Worth giving a try tonight.
Very inspirational. These tutorials give me something to focus on and I end up learning so much from implementing them.
this was really helpful, thanks!
thanks
thanks!! exactly what I was looking for :)
Wow! Subscribing because I love what you're doing with Godot! And maybe with the hope that someday I'll understand even a single sentence of what you said! lol
@@dreamedawayrpg lol no I just don't understand any of the technical jargon!
Thanks for the video.
Why not use the light nodes from the Godot instead of the shader?
Nice! Is there a way to make the lights in different sizes?
Yes! By attaching a script to each light source (Marker2D), you could export a radius and use that in the shader instead of a fixed one for all lights.
This is actually what I do in Dreamed Away.
How to cast shadow?
Nice! Is there a way to make the lights work if the camera is static and doesn't follow player?
@@dreamedawayrpg are there any changes needed to make because when i try with static camera the light move slower than the player
@@Hungg-ry6ih No I don't think so. Did you check my previous tutorial where I explain how the project is set up?
What is the advantage of doing it this way as opposed to using the Godot lighting system?
It's a very different look, much more stylized and retro than using Godot's lighting system.
Wow.