Resident Evil 2 Remake RTX 4060 4K DLSS ultraperformance path tracing ultra settings

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  • čas přidán 5. 09. 2024
  • 00:16 graphics settings
    My setup:
    RTX 4060 Windforce OC Gigabyte
    Asrock B660m HDV
    Core 13100F
    Corsair Vengeance RGB RT 4000 mhz 2x16GB
    XPG S70 Blade 1 TB NVME
    PNY 960 GB SSD Sata
    Montech 903 air base 3x 140 fan
    3x sickleflow 120
    2x Pichau 120 fan
    github.com/pra...
    For DLSS AND Path Tracing, then you will want this mod: • Resident Evil 2 Remake... Here, you can enable DLSS too, but this version has worse path tracing. I suspect it's due to some different settings compared to the other RE Framework version. Simply replacing the config file from this version with the one from the other might resolve the issue.

Komentáře • 2

  • @miklaus2873
    @miklaus2873 Před 2 měsíci +1

    Update DX12 HDR RTX ON. All maxed 4K. ReFramework crashes with upscaling DLL, cannot use dlss/dlaa. Latest version or night developers beta version don't support upscaling, only ray tracing options. 1) how i get REFramework working with upscaling options? Which version? 2) whatever version i use (actually the only working ones are latest and beta and they don't have upscaling options anymore) doesn t work good with pure Path tracing options, there are problems in Shadows, fighting, reflctions and many artifacts everywhere...

    • @Rafael-dm9mm
      @Rafael-dm9mm  Před 2 měsíci

      Regarding the DX version 12 HDR RTX ON update, I rely on the NVIDIA app to handle automatic updates whenever new driver versions are available. So, I believe my DirectX version is the most up-to-date compatible one (I may have misunderstood your question, please correct me if I'm wrong). As for the REFramework version with both Temporal Upscaler (DLSS) and Path Tracing options, I found it following these instructions (credits to MXBenchmarkPC: czcams.com/video/_XtaWiAxjDU/video.html ):
      "How to install Path Tracing Mod for Resident Evil 2 Remake:
      github.com/praydog/REFramework/actions/runs/8888177993
      1. Download the RE2 archive (make sure you have signed in into your Github account).
      2. Extract the dinput8.dll file from the archive into the Resident Evil 2 folder next to the main re2.exe file.
      3. (Optional but recommended) Download the UpscalerBasePlugin archive: www.nexusmods.com/site/mods/502?tab=files
      4. Download the nvngx_dlss.dll file: www.techpowerup.com/download/nvidia-dlss-dll/
      5. Extract the PDPerfPlugin.dll file from the UpscalerBasePlugin archive and the nvngx_dlss.dll file into the Resident Evil 2 folder next to the main re2.exe file.
      6. Launch the game, the REFramework window should appear, head to the Temporal Upscaler option and choose DLSS.
      7. After enabling DLSS, head to the graphics option in the REFramework window and enable Ray Tracing Tweaks. After that choose Pure Path Tracing.
      8. Play the game with DLSS 3.7 and Path Tracing."
      As you pointed out, the version I'm using, despite combining DLSS with path tracing options, exhibits significantly lower path tracing quality (with considerable noise) compared to more recent REFramework versions or the night developers beta versions that lack upscaling support.
      After searching the GitHub repository, I couldn't find any superior versions that combine DLSS and high-quality path tracing. Therefore, I believe it's preferable to use the latest REF/ramework version that supports the best path tracing quality with FSR already implemented within the game.
      egarding the best option, I've found pure path tracing to be the superior choice overall. While it may occasionally introduce artifacts or glitches ( wccftech.com/resident-evil-4-village-path-tracing/ ), the overall quality is unmatched, resulting in a far more realistic atmosphere. However, for Resident Evil 8, I personally prefer the Hybrid Path Tracing option.
      I've also noticed that if the game version is incompatible with the REFramework version, the game crashes upon launch.