Unreal Engine Lighting Tutorial | Global Illumination & CPU Lightmass

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  • čas přidán 16. 06. 2024
  • Welcome to a new Unreal Engine tutorial series! In this first episode we are going to learn the basics of the CPU Lightmass, dive deep into it's many different options, explore what they do, and learn how to debug our lighting. (I will provide a link to download the screenshots with stamps and more information soon)
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    TimeStamps:
    00:00 - Hello!
    00:34 - What is GI
    01:21 - Highlights of each system
    02:45 - Diffuse Interreflection
    05:31 - Getting Started & Project Setup
    08:50 - Sponsored Segment
    09:11 - Num Indirect Light Bounces
    12:46 - Static Lighting Level Scale
    16:16 - Indirect Lighting Quality
    19:26 - Indirect Lighting Smoothness
    21:25 - Environment Color
    23:05 - Ambient Occlusion
    23:05 - Using a Skylight and HDRI
    29:17 - Final Settings (sort of)
    31:20 - Wrapping Up
    32:05 - Support us!
    #unrealengine #UnreaLightingAcademy #LightingTutorial
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Komentáře • 45

  • @VRDivision
    @VRDivision  Před 3 lety +1

    Join us on Discord +1000 creative souls!
    discord.gg/9CDyDPb
    Support ya boi making more videos and save 60% of the masterclass before 31 May.
    gum.co/uearchviz

    • @ssd3d
      @ssd3d Před 3 lety

      Sir, please
      can you make a detailed video on baked lighting?
      with any random scene or Archviz scene would be very gratefull.
      No RTX , only baked lighting >>scratch to production.
      So that artists like me can also helped.. and
      Would be very kind
      bcoz sir ....Not everyone has rtx gpu
      thank you .

  • @HeavensDisciplesGames
    @HeavensDisciplesGames Před rokem +1

    2:14 LOL. That pop-up window. Dynamic lighting is the way to go for me.

  • @paapaai033
    @paapaai033 Před 3 lety +1

    Very useful video. the best part is "are you staying hydrated ?" my hands automatically went to the water bottle.

  • @randallcromer66
    @randallcromer66 Před 3 lety +4

    Nothing is as important as good lighting effects because it sits the stage for everything else in a space. I've noticed that the unreal engine has some of the best tools for creating the most realistic environments. If only they could find tunes the memory use for easier coding. Because as it is now the memory overhead is way to high to be useful in the kind if games that I've been working on. So it's either I have to use the unreal engine lighting system sparsely or I have to write specific code to do what I want to do. Maybe with Unreal 5 it will improve. Thanks for the video and for the information.

  • @ahmadnour7449
    @ahmadnour7449 Před 3 lety

    fantastic man , I have been waiting for a content like this

  • @emmanueltafur2596
    @emmanueltafur2596 Před 2 lety

    Thanks a lot. Really articulate and clear tutorial. Keep up the great work.

  • @hardcorerick8514
    @hardcorerick8514 Před rokem

    Thanks this is so awesome - it's cool to see you getting 'Lumen like' effects even in UE 4.27 because of your understanding of all the lighting properties - also that CTRL+1 trick is so damn useful XD

  • @petrsehnal7990
    @petrsehnal7990 Před 3 lety

    Great video! Thanks for explanation. Helps.

  • @MonkeyTrade
    @MonkeyTrade Před 2 lety +2

    This is what I was looking for for a long time. A simple tutorial with high quality basic ways

    • @VRDivision
      @VRDivision  Před rokem

      Thank you soo much! I'm glad you found it useful!

  • @annadoynikova2050
    @annadoynikova2050 Před rokem +1

    Thank you so much for your tutorials! always interesting

    • @VRDivision
      @VRDivision  Před rokem

      Thank you so much Anna!!! Let me know if there are more topics you are interested in learning in unreal ^___^

  • @charles3dart683
    @charles3dart683 Před 2 lety

    You should have more views. Your explanation is awesome

  • @ariondigital8518
    @ariondigital8518 Před 3 lety

    Super helpful, thank you!

  • @DustyAnimations
    @DustyAnimations Před 2 lety +1

    Light mass settings from world outliner, this was due to be told in the very beginning. Good tutorial btw.

  • @nkariuz9926
    @nkariuz9926 Před 3 lety

    Another cracking tutorial 👌

  • @baranwalabhineet
    @baranwalabhineet Před 3 lety

    Any particular reason for an elaborate tutorial on CPU lightmass when GPU lightmass is wonderful

  • @cuchoolivares6515
    @cuchoolivares6515 Před 3 lety

    Great video as usual my friend.
    One question. Any ideas in how to improve exterior landscape (with grass and trees) cinematic renderings? I come from c4d octane and I can't get any decent results in ue4...

  • @legendofpersia
    @legendofpersia Před měsícem

    great tutorial!!

  • @anasasfor4256
    @anasasfor4256 Před 3 lety +1

    Creative 👌, thanx

  • @ue4arch
    @ue4arch Před 3 lety +1

    Nice brother!

    • @VRDivision
      @VRDivision  Před 3 lety +1

      woww!! I'm honored brother thank you ❤❤

  • @artalchemist3174
    @artalchemist3174 Před 2 lety

    Great video

  • @rajsalagre5443
    @rajsalagre5443 Před 3 lety

    Great Tutorial!
    I have a question for you. Now that the GPU Lightmass is also available, which one you would recommend to use CPU or GPU Lightmass?
    Which one you use personally?

    • @victorudosen4754
      @victorudosen4754 Před 2 měsíci

      CPU LIGHTMASS IS MILES AHEAD WHEN IIT COMES TO DETAIL AND ACCURACY IN EVERY ASPECT

  • @repositorytutorial3d50

    Hi! thanks for your great tutorials!
    I'm trying to bake lights in UE5 but lumen does not support baking, do you think there is a way to bake lights in UE5?

  • @JamesBrett2008
    @JamesBrett2008 Před 3 lety

    If someone wanted to learn unreal lighting core principles starting today should they watch UE4 videos or only 5 now?

  • @Malachism
    @Malachism Před rokem +1

    Is it possible to mix HDRI skies with a Directional Light? I'd like to see the actual sun and blooming sunrays from the Directional Light and also benefit from the beuatiful HDRI sky images.

    • @VRDivision
      @VRDivision  Před rokem

      Yes, that's possible! you can just change the cubemap on the skylight, use the HDRI you want, and place the Directional Light whereever you like

  • @user-qi7mc2wk1j
    @user-qi7mc2wk1j Před 3 lety

    Up
    Good

  • @jorgemendesalves527
    @jorgemendesalves527 Před 2 lety

    Can you share the 3d max file?

  • @leotsui1231
    @leotsui1231 Před rokem

    Anyone has an issue static spot light doesnt work (like turned off)? I tried different setting under Global illumination suc has "none" and "lumen" but the issue still unsolved, very frustrated why such a core lighting function is not working in such a powerful software....

  • @xiadisun8715
    @xiadisun8715 Před 3 lety +1

    Wondering what cpu you were using? It was so fast~

    • @VRDivision
      @VRDivision  Před 3 lety

      It's ryzen 1800x , it was also super fast because lightmap rez is super low :3

  • @harshitpenamata2682
    @harshitpenamata2682 Před 2 lety +1

    everything is good when its white or grey material
    but when the textures are dark , its a whole new scene

    • @VRDivision
      @VRDivision  Před 2 lety

      That's right, sometimes it's recommnded to bake your scene with a grey mat then change the colors of the textures to dark after the light bake!

    • @harshitpenamata2682
      @harshitpenamata2682 Před 2 lety

      @@VRDivision I mean , when the mat is white/grey , the AO , shadows and GI look amazing , but when i change the materials , it doesnt look the same. So is it better to bake the light with my original textures and tweak accordingly ??

  • @archcast5550
    @archcast5550 Před 2 lety +1

    me watching this with my old GPU..... and with tears decides to go back to r.lightpropagation =1 technique.

    • @VRDivision
      @VRDivision  Před 2 lety

      I know the feels bro I know the feels!
      You can still achieve a lot with CPU lightmass ♥️ lemme know if you need any guidance!

  • @khadijamshalah4242
    @khadijamshalah4242 Před 3 lety +1

    Up

  • @user-qi7mc2wk1j
    @user-qi7mc2wk1j Před 3 lety

    Up
    Good