SOLID Principles: Do You Really Understand Them?

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  • čas přidán 20. 05. 2024
  • People mention SOLID everywhere but very few do a good job of explaining it. I am hoping to put an end to that in this video so you can once and for all understand all the SOLID principles.
    Learn the SOLID principles in depth in my new course: dometrain.com/course/from-zer...
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    ⏳ TIMESTAMPS
    00:00 - Introduction
    00:30 - Single Responsibility Principle
    01:51 - Open-Closed Principle
    02:33 - Decorator Pattern
    03:02 - Extension Methods
    03:39 - Liskov Substitution Principle
    04:18 - Interface Segregation Principle
    05:11 - Dependency Inversion Principle
    06:37 - Conclusion
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    I’m Alex, a Software Developer and CZcams working in the UK. I make videos about software development to help developers with the skills they need to be senior developers. As well as this CZcams Channel, I also write articles on my website (alexhyett.com) and write a regular newsletter that contains some thoughts to help aspiring developers.
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Komentáře • 119

  • @andrewmarshall195
    @andrewmarshall195 Před 8 měsíci +32

    This is totally brillant....short and concise and really understandable! Top class this!

  • @elvikingo
    @elvikingo Před 3 měsíci +1

    This is good. I'm glad you explained the huge benefit of interfaces at the end: makes everything testable. Code covered by tests can be modified and refactored safely, which makes the code easier to maintain in the long run (the purpose of good design).

  • @hyperborean72
    @hyperborean72 Před 2 měsíci +4

    Finally I understood all of the SOLID principles. Thank you a lot

  • @victorialacerda6919
    @victorialacerda6919 Před 8 měsíci +5

    Just came here to say hello from brazil! I've started moving careers to data science and your videos are so well written and the content so well explained that I've been binge watching them! thank you for posting.

  • @dos328
    @dos328 Před 3 měsíci +2

    This has been by far the best video explaining SOLID Thank you so much! I love the stack and heap memory video too. Keep it up!

  • @togofar
    @togofar Před 5 měsíci +10

    I wouldn't say that the SOLID principles are too vague to be useful but I do agree that they are very abstract. I've come across many developers who know what the principles say but they don't really use them because they don't know when they should be using them or how to translate them into code. Maybe we need a set of more concrete principles to fill that gap.

    • @fludeo1307
      @fludeo1307 Před 5 měsíci +3

      I jumped from game dev to web dev and I can say, I never meet any web dev that actually has the criteria to apply the principles. It's funny because they can recite the principles well, but then the code is never abstracted. They always 'just add another serivce.'

  • @perisicnikola37
    @perisicnikola37 Před 3 měsíci +1

    The best tutorial about OOP I have seen so far. Thank you Alex! Also these animations are awesome

    • @alexhyettdev
      @alexhyettdev  Před 3 měsíci

      Wow, thanks! I am glad you like the animations.

  • @smileoez
    @smileoez Před 8 měsíci +1

    Thank you very much it helped a lot to comprehend sense of all of principles

    • @alexhyettdev
      @alexhyettdev  Před 8 měsíci

      You're welcome! I am glad it was helpful

  • @sebon11
    @sebon11 Před 11 měsíci +2

    Thanks for the video dude, rly great explanation!

    • @alexhyettdev
      @alexhyettdev  Před 11 měsíci +1

      Thank you! I am glad you liked it.

  • @mattedge333
    @mattedge333 Před 3 měsíci

    Clear, succinct, snappy. A really nice refresher. Thank you

    • @alexhyettdev
      @alexhyettdev  Před 3 měsíci

      You're very welcome! Thanks for commenting!

  • @ognjenvojnovic9778
    @ognjenvojnovic9778 Před 13 dny

    Hi Alex. This was brilliant, and in only 7 minutes. Thanks man

  • @reppair
    @reppair Před 2 měsíci

    I've herd these explained by many people. Yours amongst the cleanest and simplest, also shortest. All these making for a top-notch explanation. :)

  • @jurkocharczenko4581
    @jurkocharczenko4581 Před 3 měsíci

    Best video about SOLID principles for OOD (OOP)

  • @AlexKashie
    @AlexKashie Před 6 měsíci

    Brilliantly elaborated... Thank you Alex!

  • @tom111_14
    @tom111_14 Před 22 dny

    clear and amazing ! thanks a lot Sir !

  • @alanchen4257
    @alanchen4257 Před 4 měsíci

    Clear & Concise !!

  • @bubumimo
    @bubumimo Před 7 měsíci +1

    Your conclusion is absolute important.

    • @alexhyettdev
      @alexhyettdev  Před 7 měsíci

      100%, SOLID isn't going to fix bad code, and it is easy to write good code without using SOLID. Thanks for commenting :)

  • @craftedbysrs
    @craftedbysrs Před 10 dny

    You are an Amazing tutor!

  • @marna_li
    @marna_li Před 8 měsíci +1

    Extension methods are the closest thing that C# has to traits. Hopefully, we will have more universal extension in an upcoming version, as Mad Torgersen and Dustin Campbell demonstrated at Build 2023. But still, if you are looking for changing behavior at runtime, then the decorator pattern is the one. Btw. Forwarding stuff to another class is an example of indirection. One should be careful of that. Not to do it just because.

  • @punkerIII
    @punkerIII Před 11 měsíci

    Thank you for your content!

    • @alexhyettdev
      @alexhyettdev  Před 11 měsíci

      You’re welcome! Thank you for leaving a comment!

  • @sameerarasanga8975
    @sameerarasanga8975 Před 2 měsíci

    Great explanation , within just 7 minutes !!!!

  • @MenziManqele
    @MenziManqele Před měsícem

    Super nice and easy to grasp. Thank you.

  • @leezhenjian7451
    @leezhenjian7451 Před 23 dny

    Beginner here, thank you for dumbing it down for me to understand!

  • @hamaed19
    @hamaed19 Před 11 měsíci +2

    Very useful content, Keep it up 👍

  • @NoahNobody
    @NoahNobody Před 10 měsíci +1

    Great work. I took hours to read about these 5, barely learned them, then promptly for got them a little while after. It all came back super quick and I think I learned them much better after watching this video.

    • @alexhyettdev
      @alexhyettdev  Před 10 měsíci

      Thank you, I am glad it helped as refresher.

  • @hristopisarev1827
    @hristopisarev1827 Před 8 měsíci +3

    The best explanation I ever heard. Man, you are great! Keep up the great work 👏.

  • @sobit0ks
    @sobit0ks Před 5 měsíci

    Easiest LSP explanation ever. Thank you.

    • @alexhyettdev
      @alexhyettdev  Před 5 měsíci +1

      Glad it helped! Thanks for commenting!

  • @emhyrvemrais7574
    @emhyrvemrais7574 Před měsícem

    Very good explanation i understood everything great video.

  • @korniszon68
    @korniszon68 Před 8 měsíci +1

    We actually have a dude in our project that brought this SOLID up to a single line. Explosion of interfaces, ununderstandable and not needed abstraction layers and general confusion - that's what we got as a result.
    BUT, we also get very very nice skeleton to build on top of. Especially - when it comes to Repository that we actually used. We have 2 entirely diffrent databases (firestore and mongo) and one in-house implemented (by a humble author of this post) in-memory DB mocking the firestore behaviour. So we really can simply mock any behaviour we want, and the most common dependency to the DB is simply non-existent. We simply change the implementation to "mock-db" and define whatever we need for the test. Exchange to MongoDB was also very simple in comparation to what it could have been without having extracted right interfaces...
    But...
    One have to admit - it has taken a LOT of work to bring the code to this level. Probably any of those issues might have been solved in less time simply by brute-forcing code edition. :>

    • @alexhyettdev
      @alexhyettdev  Před 8 měsíci

      Yes swapping out a DB for a mock DB is a good use case.

  • @sharadregoti7742
    @sharadregoti7742 Před 9 měsíci +2

    Bro, You got teaching skills. Nice!!!

  • @marna_li
    @marna_li Před 8 měsíci +6

    I wouldn't say that "interface" in interface segregation is about C# or Java interfaces. Simply that you should segregate the interface for your class. It could be an interface, but not necessarily. So I try to keep it a language neutral term. Keep up the good work! I find it great.🙂

    • @alexhyettdev
      @alexhyettdev  Před 7 měsíci +1

      Yes indeed, I believe the original paper was for C++ and the interfaces he was referring to were abstract classes.

  • @user-wk1tl7vf1n
    @user-wk1tl7vf1n Před měsícem

    very clear explanations

  • @residentcitron
    @residentcitron Před 9 měsíci +1

    In the context of the Interface Segregation Principle (ISP), when we refer to a "client," we're talking about a class, module, or component that uses or depends on an interface, not a class that implements the interface.
    ISP states that clients should not be forced to depend on methods they do not use (call / invoke). If a class has three methods but the client only calls one of them, the client still has a compile-time dependency (due to the import statement) on the other two methods. The methods could be: retrieve(), save() and delete(). If the client code only calls save(), then it is cleaner for the client code to depend on a 'Saver' interface, rather than the concrete class which implements all three methods.
    Also, it is easier to use simple interface both on the caller's (client) side and on the implementation side.

    • @alexhyettdev
      @alexhyettdev  Před 9 měsíci +2

      Yes, that is a good point. There appear to be 2 ways to interpret ISP with the internet being split on which one to use. You are right, the original paper does state it is to make life simpler for clients by only including methods used by that client in the interface.
      Of course, this does depend on who the client is and whether it is part of your codebase. If the client is unknown the only way to satisfy this version of ISP is to have one method per interface which is obviously an anti-pattern.
      Either way, keeping interfaces as small as possible and avoiding fat interfaces is always good practice.
      I managed to find the original paper if anyone is interested in reading it:
      web.archive.org/web/20150905081110/www.objectmentor.com/resources/articles/isp.pdf
      It seems to be a common misconception. Even some articles on the Microsoft website get it wrong:
      learn.microsoft.com/en-us/archive/msdn-magazine/2014/may/csharp-best-practices-dangers-of-violating-solid-principles-in-csharp#the-interface-segregation-principle

  • @simonslater7257
    @simonslater7257 Před 5 měsíci +1

    Please cover CUPID, this was a really good talk and I'd love to see this through the CUPID lens :). I've just seen the "CUPID for joyful programming" talk and really liked it, thank you for that recommendation!

  • @dralps
    @dralps Před 10 měsíci +8

    One of the best explanations of the SOLID principles!

    • @alexhyettdev
      @alexhyettdev  Před 10 měsíci +1

      Thank you!

    • @petiks6391
      @petiks6391 Před 8 měsíci

      You missed the opportunity to say solid explanation!

  • @_mubir
    @_mubir Před 8 měsíci

    nice && concise.carry on.

    • @alexhyettdev
      @alexhyettdev  Před 8 měsíci

      Thank you!

    • @_mubir
      @_mubir Před 8 měsíci

      @@alexhyettdev Just for clarification to achieve "S" its better to divide interface by feature of my app.
      like:
      - generating pdf (all methods for generating pdf would be in the interface)
      or - say like for one for sending event & another for consuming event in event base architecture.
      !!

  • @dmytrodanko8592
    @dmytrodanko8592 Před 3 měsíci

    It's very very very understandable. The example with child-parent-human is very smart and simple )

  • @KaznarahAndrinarivo
    @KaznarahAndrinarivo Před 6 dny

    Thanks 🙏

  • @vishalkarthik.v7209
    @vishalkarthik.v7209 Před 8 měsíci

    For decorative pattern , instead of using it can't we just copy code and modify , in what scenario does it help 🙂, I couldn't get clarity in this part

    • @alexhyettdev
      @alexhyettdev  Před 8 měsíci

      Yes you could do that but it would be breaking the Don’t Repeat Yourself principle. If the code needs to be vastly different then copying is fine. It’s to avoid the case of updating one part but forgetting the other part that got copied.
      It is mainly for when you need to add a small piece of functionality (before or after original implementation) that doesn’t apply to every use case. Therefore you avoid breaking existing callers of the method but make use of not duplicating the code.

  • @Ne1gh_
    @Ne1gh_ Před 2 měsíci

    Thanks!

  • @takatakboy
    @takatakboy Před 9 měsíci

    That BTTF display at the back was so distracting cause it makes me want to buy one and I couldnt stop staring at how cool it is!

    • @alexhyettdev
      @alexhyettdev  Před 9 měsíci +1

      My wife bought me that. It is awesome. It is just a light, I wish it was a working clock. I may have to make one at some point...

  • @jneves8827
    @jneves8827 Před 8 měsíci

    Thanks so much, I don't understand english very well. However, I really figured out your explanation and gained more one follower.

  • @khalidelgazzar
    @khalidelgazzar Před 5 měsíci

    Great video .. thank you 😊

  • @terry-
    @terry- Před 3 měsíci

    Great!

  • @sebon11
    @sebon11 Před 11 měsíci +3

    Btw man - do you mind explaining CI & CD in one of your future videos? Would love that!

    • @alexhyettdev
      @alexhyettdev  Před 11 měsíci +2

      Yes no problem will add it to the backlog!

    • @sebon11
      @sebon11 Před 11 měsíci

      @@alexhyettdev great!

    • @alexhyettdev
      @alexhyettdev  Před 10 měsíci +4

      Here you go 😉 czcams.com/video/p3W2XCD3smk/video.html

    • @sebon11
      @sebon11 Před 9 měsíci

      @@alexhyettdev damn that's super lovely! Thank you for getting back here, dude!

  • @217-sritejrajulu6
    @217-sritejrajulu6 Před 9 měsíci

    this guy is so awesome he explaiend stack and heap in suck a way ill remember forever

  • @ehm-wg8pd
    @ehm-wg8pd Před 2 měsíci

    4:58 addressing the issue i have right now

  • @MagoMakes
    @MagoMakes Před 8 měsíci +42

    Just some friendly feedback. Really well written and narrated. BUT your code presentations were far too quick/short giving hardly any time to digest. Users generally hate pausing and rewinding. Maybe less shots of you and your face, leaving the code up longer. From an adult education perspective this would be a lot better. Not everyone has the same processing speed. Also, if you kept it this short because of algorithms etc, be mindful of whose needs you are really trying to meet: your consumers, yours or CZcams's....

    • @alexhyettdev
      @alexhyettdev  Před 8 měsíci +12

      Thanks for the feedback, I will try and keep the code up for longer. I don’t intentionally try and keep the videos short. It is just how long they tend to come out when I am recording them.

    • @thathue
      @thathue Před 4 měsíci +12

      for me rewinding or pausing is part of learning from videos, also shorter vidoes help alot to motivate me to consume them

  • @naufalikhlasksatria9228
    @naufalikhlasksatria9228 Před 6 měsíci +2

    Indonesian spokeswoman said : Soliiiid?

  • @xyyx1001
    @xyyx1001 Před 8 měsíci

    Easiest SOLID explanation, especially SRP. Too many others parrot abstract concepts without a concrete example.

    • @alexhyettdev
      @alexhyettdev  Před 8 měsíci +1

      Thank you! I am glad you liked it. Yes I don’t think they really understand them when they do that.

  • @llott88
    @llott88 Před 4 dny

    06:37 "The code is more what you'd call 'guidelines' than actual rules." - Captain Barbossa, Pirates of the Caribbean

  • @mj65535
    @mj65535 Před 3 měsíci

    I always find single responsibility principle problematic when it comes to OO design. People end up moving away from "it is" classes to "it does" classes. This reduces "it can be reused".

  • @mymacaintwag
    @mymacaintwag Před 7 měsíci +1

    Here are the principles and here is a class. I have no classes!

    • @alexhyettdev
      @alexhyettdev  Před 6 měsíci

      Yes the SOLID principles are mostly for OOP languages such as C# and Java. Some of them are still useful for other languages though.

  • @lysithea9293
    @lysithea9293 Před 9 měsíci +1

    As a beginner programmer, I found your video much clearer than the others I've watched on the SOLID principles.
    One thing I'm still unsure about, should child classes implement all arguments defined in the constructor of the parent class? (I guess that would belong to the Interface Segregation part)
    E.g. (don't mind the made up syntax)
    ParentClass:
    constructor(a, b, c = true, d = false):
    self.a = a
    self.b = b
    self.c = c
    self.d = d
    ChildClassA extends ParentClass:
    # doesn't define a new constructor and uses
    # all the arguments of the parent's constructor
    ChildClassB extends ParentClass:
    constructor(a, b, e):
    super.constructor(a, b)
    self.e = e
    Does the fact that arguments 'c' and 'd' are unused in ChildClassB break the SOLID principles?

    • @alexhyettdev
      @alexhyettdev  Před 9 měsíci +1

      I don’t see a problem with this. The SOLID principles only really occur once an object has been created.
      As long as your child class can still do everything that the parent can it won’t break the LSP.
      I think the only time I would be worried about constructor arguments is if the order is implied somehow and missing one out will cause confusion.
      e.g.
      ParentPosition(x, y, z, t)
      ChildPosition(x, z, t)
      Without looking at the constructor definition you would assume the child would be (x, y, z)

    • @lysithea9293
      @lysithea9293 Před 9 měsíci

      @@alexhyettdev Great! Thanks a lot for your reply and good point on the arguments' order.

  • @nooruddinraotiwala353
    @nooruddinraotiwala353 Před 2 měsíci

    last minutes hillarious😅

  • @osivwiokiti9897
    @osivwiokiti9897 Před 10 měsíci +2

    Best explanation of solid I've seen. thanks.

    • @alexhyettdev
      @alexhyettdev  Před 10 měsíci

      Thank you! I am glad it was helpful. Thanks for leaving a comment 👍

  • @jamestacular
    @jamestacular Před 6 měsíci

    The open closed principal is the only one that I don't think is realistic. Basically the way I understand it is once your write code it becomes untouchable. You can only add to it but coding around the original implementation by using extension methods or new implementations of the original interface.

    • @alexhyettdev
      @alexhyettdev  Před 6 měsíci +1

      I think it makes sense if your code is being published as part of library for others to use. You wouldn't want to introduce bugs into trusted code. If you are working on a closed source application in a small team then I can see it being unrealistic.
      I guess the better approach is to think, "how can I design this, so I won't need to change the interface in the future?"

  • @testingfsqc
    @testingfsqc Před 5 měsíci

    This is a SOLID video on S.O.L.I.D!

  • @yazanmansour1231
    @yazanmansour1231 Před 10 měsíci

    you are amazing
    best video for SOLID

    • @alexhyettdev
      @alexhyettdev  Před 10 měsíci +1

      Thank you Yazan! I am glad you liked it 👍👍

  • @technicaltheb034
    @technicaltheb034 Před 11 měsíci +4

    It'd be great if you write code while explaining.

    • @alexhyettdev
      @alexhyettdev  Před 11 měsíci

      Thanks for the feedback. Yes I can definite do that more often.

    • @sebon11
      @sebon11 Před 11 měsíci +1

      I don't have that feeling, for me everything was understandable here

  • @SeriousCat5000
    @SeriousCat5000 Před 8 měsíci

    @3:51 Mom class is hot AF

  • @eio4528
    @eio4528 Před 5 měsíci

    I don't want to argue against SOLID principles because I can't say I completely and fully follow every rule. However, extending classes to avoid changing them sounds like a long term recipe for disaster. A codebase I once worked had a main class for a product with a ridiculous amount of additional classes that extended it for all kinds of functionality that was introduced over time. It quickly became a huge mess. I argue that there are absolutely moments where a class can and should be changed.
    It seems to me many of these principles are designed to help prevent a developer from stepping on their own toes. I argue people should pay closer attention to what they're doing and if they don't understand the code they're changing, they're doomed to make mistakes. They need to understand the code! It's like a mechanic modifying a car without knowing how the engine truly works, IMO. You're doomed if that is the case.

  • @anlcangulkaya6244
    @anlcangulkaya6244 Před 8 měsíci +1

    How to be worst programmer principles

    • @alexhyettdev
      @alexhyettdev  Před 8 měsíci

      Some of them have merit but if you follow them religiously you can end up writing words code definitely.

    • @anlcangulkaya6244
      @anlcangulkaya6244 Před 8 měsíci

      @@alexhyettdev I'm following get the job done principle using C or C++ unsafe and fast code using SIMD and data oriented design

  • @alanjohnson7374
    @alanjohnson7374 Před 2 měsíci +1

    Why wouldn't you make parent inherit from child in your example... problem solved.

  • @DoctorMoax
    @DoctorMoax Před 11 dny

    not exactly a beginner friendly content. Other's have done a better explanation

  • @PopLucian90
    @PopLucian90 Před 6 měsíci

    Going a bit too fast. But good info otherwise.

    • @alexhyettdev
      @alexhyettdev  Před 6 měsíci

      Thanks, yeah still trying to find the right balance. I have a tendency to talk to faster when in front of a camera 🤦🏻‍♂️.

  • @charlitowashere5906
    @charlitowashere5906 Před 2 měsíci

    your git commit... //my code is more important than yours... jajajaja