Scaling by a fixed measurement with Geometry Nodes in Blender
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- čas přidán 27. 08. 2024
- One of the frustrating things in Blender is the need to scale by a percentage amount. Well with Geometry Nodes you can set it it up so you can scale by a fixed value or measurement. Nice!
Awesome video! Love these bite-sized tutorials showcasing a taste of what geometry nodes can do! I would be interested in seeing the rest (vent slats like you showed in the beginning).
Thanks man. I'll see what others say and if there's enough interest I can add how I go that. Just so you know its just the same as the vent, a plain that is extruded up twice and the top extrusion being made smaller on one axis.
Nice video and explaining the magics of maths.
Thanks so much 😁👍🏻
“Go somewhere else” made my day 😂
🤣
This is definitely something we need a node or node setting for by default. Been dealing with this for a few weeks now trying to make a node set up for procedural cabinets. Very annoying having to convert almost ever dimension
Agreed. Having something that just does this would be great.
How, pray tell, did you get Geometry Nodes to show an X size, Y size and Height? Those options don't appear in Blender 4.0. I can't find any menu for setting the actual physical dimensions of an object in Blender (which really helps when you're going to 3D print the object). Incredible.
It's covered in this video 😁: czcams.com/video/i-Yj8hP9ZwY/video.html
Oh. I thought you were going to explain the entire vent, not just handling the size/bevel issue. I still fail to combine objects properly and also to make them shift nicely like with the grate slates.
I can explain the vent slats as well of that's what you're interested. Just so you know all I am doing is instances them on a curve and using a resample by length to get it to change automatically as i change the length of the vent.
Remesh by length... Alright thanks! I'll play around with that.
@@Kio_Kurashi Sorry, I was half asleep when I wrote that. Its "Resample" and then by length. (I'll edit my original reply so it doesnt confuse anyone that read it)
5:58 you able to use a driver pulled from the object width/2 to set the max there? Might get into some weird recursion though not exactly sure. Might also give you garbage if scaling and stuff isn't applied.
I think without scaling applied a lot could cause issues with most of this. I think that should work so it would be something to try out. 👍🏻
Help! Completely unrelated to this particular video but I am struggling with using the ngon cutter in box cutter. I draw my ngon but then to execute the cut, I double or triple click but that just cancels the cut. Also have tried space ar and enter with the same effect. It just cancels the cut. What am I doing wrong?
I had an issue with this recently and I'm wondering if it's the same, it didn't actually cancel the cut but made the cutter so thin it didn't actually reach the object to cut it. I couldn't find the reason I just used the double click to confirm the shape and manually dragged it through the object.
I will day since then I uninstall the add on, downloaded the new version and installed it and it now works fine. So hopefully one of those will help. Let me know.
@@ArtisansofVaul thanks for the quick reply. I re-installed latest from Blender Market , but sadly ran into the same problem where instead of confirming the shape it just cancels the cut entirely. I tried contacting the developers which I assume is Team C. Driving me crazy. Greatly appreciate your help.
@@Hitsujioyaji Have you also downloaded Blender 3.5 (the new version that was released recently)? The new update should be used in the latest version of Blender.
@@ArtisansofVaul Yes sadly this is all happening with 3.5. I kept thinking I was doing something silly in terms of dragging but I have spent hours with it but no luck.
@Daniel D'Attilio Sorry I can't help more my man. 😔
"Yes" would like to see full tut please
👍🏻 I'll put it on the list or at least can cover the elements that allow me to do the sizing.