How to Create a SUPER WORLD - Mario Maker 2 World Maker
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- Äas pĆidĂĄn 31. 05. 2024
- How to use the new World Maker update to create amazing Super Worlds in Mario Maker 2 for the Nintendo Switch!
This world maker tutorial and ideas video should be the ultimate resource on everything to do with the World Maker in Super Mario Maker 2 - from how the World Maker functions, to how to use it to create fun and interesting Super Worlds.
The final major update to Mario Maker 2, patch 3.0, came with a ton of new stuff, such as the Koopalings, Frog Suit, Boomerang Suit, SMB2 Mushroom, and of course the WORLD MAKER.
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hey Iâm going to Taco Bell what do you want
@@killthemtodayrightnowtoday get me uuuuuh... cheesy gordita crunch
What is happening???
@@TobiasBergdorf Hot sauce and BBQ Burritos
Hey, I made a super world that Iâd like to think is pretty traditional and nice so if you could review it and give me an opinion that would mean the world to me. My ID is : KV2-PF5-H1H
You didn't mention that putting a castle in water will make it hidden in the water until you have completed any levels that block the path towards the hidden castle. Hope this info comes in handy to any makers out there. Thanks for the video!!
That's... something I didn't realize. I'll probably never make a video without realizing something afterwards; neat!
You can put a castle in _water?_
ScienceKid07 yeah, you can do that with the airship to: pretty sure Super Mario world has both an underwater castle and airship (or at least the airship)
You can use this to troll people with which way they have to go for the end. An "optional" toad house level can actually be revealed to be the end castle after you played the other three courses for nothing, thinking it was the end.
Frank There were no airship levels in the original Super Mario World there is a Castle though.
I don't know why, but your voice makes me really really relaxed
Same
Same thing ÂŻ\_(ă)_/ÂŻ
yeah he is kinda good at voice acting ngl
tbx ASMR?
đEr mah gerd, ah knew rightđ
How to make a super world:
Step 1: make level
Step 2: yes
Thats how it works
Yeah, nothing else
*y e s*
Step 3: *s t o n k s*
Step 1: Make a level
Step 2: Make a level
Step 3: Make a level
Step 4: Make a level
Step 5: Make a level
Step 6: Make a level
Step 7: Make a level
Step 8: Make a level
Step 9: Make a level
Step 10: Make a level
Step 11: Make a level
Step 12: Make a level
Step 13: ctrl + v
Step 14: Make a level
Step 15: Make a level
Step 16: Make a level
Step 17: Make a level
Step 18: Make a level
Step 19: Make a level
Step 20: Make a level
Step 21: Make a level
Step 22: Make a level
Step 23: Make a level
Step 24: Make a level
Step 25: Make a level
Step 26: Make a level
Step 27: Make a level
Step 28: Make a level
Step 29: Make a level
Step 30: Make a level
Step 31: Make a level
Step 32: Make a level
Step 33: Make a level
Step 34: Make a level
Step 35: Make a level
Step 36: Make a level
Step 37: Make a level
Step 38: Make a level
Step 39: Make a level
Step 40: Make a slightly harded level with Bowser
Step 41: Make a world
Step 42: Make a world
Step 43: Make a world
Step 44: Make a world
Step 45: Make a world
Step 46: Make a world
Step 47: Make a world
Step 48: Make a castle world
Step 49: Put all your levels in the worlds
Step 50: Watch noone playing your Super World
The add was amazingly well-received, but once I was there I felt absurdly overwhelmed... don't feel like just placing the levels I've already made... I think I need to take some time and create a whole bunch of new levels with its respective theme and progression according to the world! don't see the point if not done this way...
David JesĂșs Granadillo di Gravia I totally agree, too often do I get on a world and it just feels like the 100 mario challenge with infinite lives- no cohesiveness.
That's what I've done. I've become a much better ''maker" due to this fact.
thats what i do with the world maker
"What came first: the chicken or the egg? Well, if they both taste good, who cares?"
-Bergy
Eggs are nasty
_"If it doesn't taste good, why bother?"_
~Reggie Fils-Aimé (probably)
I eggree
mooman 101 *heh heh heh heh heheheheheh*
The eggs
I think the most important rule is to make the level match where they are on the map. Lets say you have a desert world, and the 2nd level is a Pyramid. Put a Pyramid around that level and maybe even hint at a secret by putting an oasis next to the pyramid. If a level has poison, put a pit of poison next to it on the map. These are just some examples. To make an immersive experience make your levels match your world and vice versa.
You can also do this with World order. Maybe make a Mountian (Underground or Desert) lead to a snowy theme. Like you are so far up the temperature drops. Then maybe go to clouds or space.
Also if its a ground theme you can branch out. Maybe make a level on a Hill in the map be in the Desert SMW theme. Or make a world start out as one theme then go to another. Just be creative sticking to one theme per world makes it harder to come up with ideas.
I've always loved Castles in a snowy place. It's one of my favorite endgame settings of all time. So expect a World 7 Ice World from me :)
ThatÂŽs a great idea. Also, in my opinion, when building levels specificly for the Super World you could let the first level of a new world be set in the setting of the old world. For example the underground follows the grassland you could use semisolids in the ground setting and build a cave. So you feel like going from grassland into a cave.
@@lightsaberproductions8592 Maybe start it in one of the settings of the old world then in the second part move it to the new theme. Or keep switching.
Also make how the world ends makes sense. For example Maybe have a desert end in a Airship that leads to the sky.
Also space out your levels. Make every level have atleast one empty space inbetween them. This helps the map flow better and also makes each level feel independent from the last.
@@lightsaberproductions8592 I also think Yoshis Island did that a few times. Namely 5-1
Once a friend starting testing my levels before uploading them, I was able to correct many mistakes in them to improve them overall, it's good to remember that while you can beat an obstacle you make, others may not know what to do
Baseball minigame â
Face-smashing-into-Switch minigame â
Your're right
Fire-Cannonball-from-your-Face Minigame â
Destroyhalftheuniverse'sNintendoSwitcheswithasingleminigame-inator
Cocoverde4 #ClubPenguinForSmash I just press All of the buttons
5:36
I'm concerned about your levels Tobias
I think they'll all have to change so daddy Nintendo doesn't smite me down. :(
Lol
What?
This was really useful to watch. I have been working on my levels for the last few months and have uploaded my super world but now seeing some of the ideas mentioned it has made me think about the exact layout of the worlds.
Am going to go back and re-evaluate them to see if they can flow even better for the player.
Glad I could help!
Very entertaining and informative!
Thank you!
8:01
12:14 **Alpharad laughs in the background**
*Wait this isnât item breakdown*
Yea
Nah itâs a world breakdown
How did u get the eraser next to ur name?
@@amazinhaydz2032 Imagine being this dumb
@@imissjokesonpurpose Hey again
And you say that I don't have a heart
4:06 note that it changes to a âairâ tile in the space and air themes, where Mario enters a Lakitu cloud to fly over the air path
This channel is severely underrated
We know
If the castle level is inside a water tile, it rises from the water/void/lava! Super epic!
Oh and itâs also invisible! You wonât see it unless you can go there
I made a world where you can access 4 levels from the start, but only one has the invisible castle behind it. Not sure whether itâs an interesting gimmick or if itâll feel more akin to pick-a-pipe :/
@@hydrogen-8 it's interesting if all are good
@@hydrogen-8 I was curious how best to make a pick-a-level world. That works nicely! ^_^
Thatâs probably best for final worlds as a cutscene before the final level.
I might use that idea for a twist in my final world. After you beat the "final castle", Bowser's castle emerges from the lava. The true final battle has begun...
What sucks is I can't upload anything due to not having ONLINE MEMBERSHIP! I can't believe Nintendo now forces people to pay if they want to play online on any game the Switch has.
Great video! I didnât think to use the enemy on the world map as a mini challenge to defeat them and move forward. Thanks for making this detailed guide!
sup to Arrowstotle
The idea of a Super World is a monumental task. I am so glad Nintendo added the feature but making a good one is daunting. Plus, I feel like a lot of people already had a ton of levels before Update 3.0 so this might hurt their potential uploads. I myself had around 40 levels before 3.0 so I definitely still have my fair share of level slots but using 40 more for a super world stressed me out. So I looked at my existing levels and found 6 that would fit well with a traditional theme. So I am making 34 new ones to fill out the rest. Hoping to have it ready for Christmas when a lot of new people will undoubtedly get SMM2.
On another note, I recently replayed New Super Mario Bros. U to get some ideas for level design and pacing and here are some conclusions I came to:
1. World 1 should be so easy. There are a lot of new players in this game so include few enemies and pits. I remember a video Ceave once made about making traditional levels fully doable for someone who simply walks through them and that should be especially the case for World 1.
2. The first level of a new world is always easier than the castle of the last world that preceded it.
3. This is more of a Mario Maker 2 specific advice but I think if you use multiple 1-up houses per world don't reuse the same minigame in the same world.
4. I completely agree with you about more puzzle oriented levels complementing more traditional ones. I think ghost houses are especially well fit for this. A lot of people like to talk smack about the NSMB games but their ghost houses are real brain benders. Definitely try to make players think to beat them but don't make them too hard.
5. Make sure to have a lot of resting areas in traditional levels where there are few to no enemies with some bonuses like power-ups or 1-ups to get.
Ade117 it sounds like you are working hard on your world. I might want to play it when you are finished. When you are will you please drop a code?
@@wallystogner90 Will do. But don't expect it for about 7 more months.
Ade117 thatâs fine, it means it will be worth playing since you put all the work into it
@@ade1174 I'm making my own Super World too. The difficulty of mine is that of Donkey Kong Tropical Freeze, and each world has its own theme that runs throughout that world. There's a poster on my twitter account advertising it! There's a story too! :)
Iâm doing the exact thing as you are! I replayed SMB2 and NSMBU, I watched the Yamamura lessons in the game, I also watched videos on YT and I finally experimented with level mechanics too.
Pretty much levels are divided by their mandatory challenges, optional challenges, secrets and their final challenge. With that in mind, Iâm trying to make my level series as close to a Mario title as possible (meaning it looks, feels and plays like one)
Good luck with your level series! I actually remade another series before the 3.0 update and now I have to make the rest of the series; with that said, do you mind me sending you my world ID when Iâm completed? You could also send me yours too (if you want to)
If you have any advice, also send that too (also I donât think it takes 7 months to complete a series lol?)
I like the idea of having a warp pipe leading to the last level of a world on a hill, giving a nice fortification feel.
You can also make a secret exit in a super world by using a combination lock, hereâs how:
Make a level with a combination lock
Make it look like a bonus level in world maker
Make it lead to the castle (which should be hidden in water or air)
Make a level that has a secret exit and put the combination in the secret exit
In the secret exit, tell them to go to the level with the lock
Optional- put âsecret exit???â at the end of your level name so that the player knows that there is a secret exit
Just search how to build a combination lock if you donât know
Hope this was useful!
Thanks
You can't replay levels, so if you play through the level that has a secret exit without playing it and then get to the "combination lock", well... Yeah, I'd say the "Secret Exit" label is necessary, not optional.
â@@riflezen6049 not if your playing mario land 8 becuase it should say look out for secrets and uhh you better remember that
Don't do it Christopher moon.
*DON'T*
*Christopher Moon* : Yo wassup? I was here in the First Minute the video was uploaded
@@goldenkirby4432 Christopher moon never normally types that
it doesn't work, unfortunately, no matter what you do, he just never stops.
Such a thing is simply inevitable.
It's best to just accept it and let it be.
@Gallade The Great I keep seeing you
Great video. I have been working on my game for about 4 months now, and after my recent level edits, I'm just about ready to upload the whole game. I put a lot of time on this game, I hope people like it.
Thereâs one detail I think you missed out on. If you hide the final stage of a world in a water path tile, the final stage will be hidden from the path until the player has access to it. Great video, Toby!
I got a switch with Mario Maker 2 a few days ago. And your level idea videos have helped me. I pretty much took your advice. Thank you.
Awesome video, thanks for inspiring me at 4 am to plan a really well thought out super world based on space
Best CZcamsr by far - the only one that is willing to challenge ideas politely, while also showing their own. Also, yes, consistency in worlds is key!
I wasn't gonna sleep anyway.
Improving my World Building is much more important
This was the type of video I have been looking for since this update came out, thank you!
Thanks really needed help with making my world!
This video really helped me with my design of the world's. Thank you
You're so good at explaining everything! Great job.
Thanks so much!
I knew Everything about this, but your voice is so relaxing, so i Saw the whole videođ
Well, ain't this the best timing, I literally was curious about this today and BAM: upload.
I'm planning on making a full 40 course traditional mario game in a super world and it's coming on quite well. Thanks for the tips aswell
Thanks a bunch. I didn't really know how to use this, and this really helped! I'm not surprised, though. All your smm2 content is awesome!
Glad I could help!
Thank you so much! This really motivated me to create something awesome! Soon I will show you or maybe somebody else what I did when I am done. You earned yourself a subscriber! :D
I agree with all of this. It needs to be consistent.
Thank you for the info and advice! đ
Really good video, and super helpful! I was struggling to differentiate my normal levels and my Super World levels so this will help. Maybe you couldâve mentioned how you can make the final castle in a world float up out of water?
I am gonna get Mario maker 2 eventually and this is helping me so much on how to make a super world.
SMM2: Has volcano themed world
Also SMM2: Doesn't have volcano themed levels
Me: *Confuzzled noises*
Would you rather have the world be called castle? Welcome to Castle World, where the entire place is in a single castle! Thatâs why thereâs no Ghost House World.
@@LittleGarfieldOriginal it's pretty much a castle world though
@@LittleGarfieldOriginal ngl a mansion themed world would be cool like especially if there's night themes so we could make a
Castlevania themed super world
@@LittleGarfieldOriginal castle world actually exist in 3d world
@@notpea actually thatâs a castle on a volcano
This video helped me so much, thank you.
I canât not tell you how much excitement I get when you publish a new video
It was really helpful, thank you
Thx for the great vid bro, an epic world is incoming!
I finished my super world about 2-3 months after the update released. I spent most of the free time I had trying to create as fun a traditional world and boi am I happy with what I did when I showed it to an irl friend who was seeing everything for the first time and I just watched him.
I most DEFINITELY did the planning, in a notepad, I wanted as early as possible to know what gimmicks I was gonna use, which worlds I would use which koopaling for and how would I tie the world's thematic into them and tried to make each of them stand out by more than just what they can do in a boss fight. I hadn't finished my first world yet that I had all 40 lvls listed down with every name and every theme for each. Roy is able to dig around so I made him pop out throughout his castles/fortresses at certain intervals. Ludwig uses devices so his lvls have all these gears that must be interacted with to progress. I also had a recurring thing in every single lvl where I placed 3 big 30-coins to work as star coin equivalents that are optional to pick up but someome more dedicated may decide to try and collect each of these coins.
The pacing is a difficult thing to gauge yourself but a friend of mine was trying some of my lvls as I uploaded them in advance and I was unafraid to delete and commit changes regardless of if it already had a good reception with the general public (and I made changes to a good many of them, sometimes heavy changes). In the end result I can definitely feel like it was good since I saw my friend progressively have a more difficult time, starting by clearing some early lvls on the first try to having a juggernaut of a hard time on my last lvls. He did give up on some sidepaths that I purposefuly made difficult because they either were not part of the critical path or offered a shortcut.
Pay-off though? Well my friend got immensely excited when he finally beat the final lvl and later asked me if I made new lvls (unfortunately I did not as I have so many games I wanna play). He has skipped a few lvls, some which I wished he'd have seen but it was his choice and I didn't expect him to be able to beat them all so I simply kept on watching how he decided to tackle my world. He did have to see all my proudest lvls though.
for the curious: NXF-3W2-QJF.
I haven't beaten it but i think i have an opinion. It's over all pretty good but nothing memorable. The levels feels simular. Alot of them are short too. I feel like there was more cuantity than quality, but it was ok
@@dabud8454 Didn't think I'd get a response tbh but thanks for the feedback! I may eventually return and make some changes...maybe, too many games to play.
Good stuff! I hope more Makers really consider some sort of greater purpose or vision to their Super Worlds. Though the downside is that I'm experiencing is that having a really ambitious plan will take you so long to finish it that people might not be playing the game by the time it's done!
Great video, very helpful!
Great video, it helped me a lot!
My recommendations are hilariously lined up. Your Master Sword video is directly above a video with Mario in his 'amiibo pose', where he's holding his hand out. It lines up perfectly. So perfect.
Wow
Great Video! I didn't know you could change the castle to an airship.
2:39
"When a plwayer beat the wast wevel in the world..."
Literary genius.
Hi Nate
Huh Neat no itâs just a clone
@@huhneat1076 Hi hey neat
SO MUCH WOOOOORLDS THEY ARE COOOOOOOL thanks it's brilliant and amazing
"If it's not fun, why bother?"
Let's be honest, if it weren't for the Item breakdown you are still thinking about, the video is surprisingly very good quality and well explained, always surprising me;)
I appreciate that!
Thatâs some good advice. Really!
Thank you for teaching me
Thank you cause Iâm new to this update
Great video as always tobias
How do u know tho, it was just uploaded
Bram when do his videos disappoint
I'm making this comment before finishing the video so if you go through this im sorry. A huge thing if you're making a *traditional* super world is make the first level of a world slightly less difficult than the castle of the previous world (with world 8 being the exception) that will make the player not feel overwhelmed and give them a little breathing room. And the second stage should be equal to the previous worlds castle then keep getting harder and harder through the world untill they have to use everything they learned in the castle of the world. You probably saw that I said except world 8. That's when you throw everything you got at a player and say "have fun" make it super difficult. BUT DO NOT MAKE IT KAISO. Make difficult jumps that require timing and strategy or manipulation of enemies in a short time span. My design theory is I want world 1-3 as easy. 4-6 as normal. 7-8 as expert. 8-castle as an easy super expert.
My maker Id is NB4-CWL-Q2G
Why no kaizo? Just cause you don't like it doesn't mean other people don't.
@@TheRealDirtMine *traditional*
I wouldn't make it kaizo but I think kaizo is fine if it has a good build up. It also depends on the type of kaizo. There is extremely hard kaizo and unfair and player cheating kaizo.
You did a good job
Holy shit man, youâve been growing like crazy. You were only at 800 subs a year ago! Congrats, dude!
Was looking forward to this video. Was thinking of putting hidden worlds that required like collecting all the red coins in each level or something... I suppose that isn't possible, same for returning to already-cleared worlds?
But great thanks for the video, I think I know what I'll do instead...
An idea I had for that was to create a code-lock at the beginning of a secret world and include each number of the combination in prior levels. Unfortunately not being able to go back and replay levels, as well as comments potentially spoiling the code makes this a less than ideal solution.
Yeah that sounds a bit too complex and limited... Especially if you can't replay stages! I'll probably take the easier route of just making it clear it's a bonus stage via map design & stage name. A bit of a shame there's not more options for secret exits and whatnots like those but I won't complain, I'm very looking forward to play some great super worlds and to make my very own with stages made just for this purpose!
Spoiling the code is kinda like spoiling the entrance but a little easier
Also you can make it so you have to get the code to play the level but the flag is there and make the levels interesting so it doesn't feel like a wste
This is a really good video!
Things I want to see changed/added:
1. If you restart you do lose a life.
2. If you gameover restart from the beginning of the world youâre at.
3. Secret exits/paths that only appear after beating a level.
4. Some way to carry power-ups over to the next level (maybe being able to toggle this).
5. An on/off switch that changes paths on the map (or changes the on/off state of the level played.
6. Transition levels between warp pipes, just like in smb3.
7. Maybe bigger worlds and more levels per world.
8. Option to make enemy levels walk around, just like the _moving_ enemies of the other games
By no means I think Nintendo is gonna add these, (because it seems very un-Nintendo like) but if they somehow will, then these are the ones I really want to see Nintendo add to make world maker perfect. The first two though I think are really needed.
I Agree With All Of Those, Especially 6
3 is the default tho
Nice!
great video it helped
How do you know, it was uploaded 2 mins ago
@@Bramv Because he always makes good tutorials
He does
I'm sure this is like the number one thing other people are talking about, but I would sooo love the option to add alternate exits to levels. Naturally they would be great for adding regular old secret paths to bonuses. But you could even get a bit creative with them... Perhaps you could guide the player down one path, where they find a powerup or code they need to access the other path.
More generally, I would just love to have more options to make the world map feel more dynamic. For example, it would be great if you could set a level with an enemy tile to only appear once it's accessible. You could set up situations where the player thinks they're almost done with the world, but then a surprise enemy appears on the path.
9:05 Prestigiously perfect philosophy.
My recommendation for a traditional super world is you should use each of the worlds in a traditional way here are some examples
World 1: Ground
World 2: Desert
World 3: Water so use forest or underground
World 4: Snow
World 5: Forest or underground
World 6: Space or something mountain like
World 7: Sky
World 8: Volcano
These can be changed around if needed
Ima do mario land like take and have just randon world themes tho less creative because yea
Hi! I have a degree in game design. All of this was accurate and well!
I've never done this myself, but I'm curious, what happens if you delete a level from course world that is in your super world?
I'm guessing you'd have to re-assign the level, and the uploaded Super World will go down.
Koopalings item breakdown? Maybe? Itâll be good if you did.
Good stuff
you got in an alpharad video good job my man
9:01 ICONICCCC
This is more helpful than the official guide
My first super world ALL THANKS TO HIM đ YAY
If you know of many particularly good super worlds, please consider doing a compilation video previewing them with codes in the description. I'd especially like some traditional-style recommendations.
A little specific tip: in a water based world, if you made a shipwreck level (like by using nsbu semisolids) and have a 3d world level in the same world, put it in front of the shipwreck level, because in 3dw underwater theme there is a shipwreck in the background
(this can also be used on other combos, like 3dw forest to smw sky)
That's so creative! Good ideia!
one thing you didnt mention is that you can hide the castle or airsip
After watch halfway through this video I got a great idea to make a custom paper Mario game by using the world maker to make the over world/under world and the enemies you can place as fights
Idk you would have to use a randomizer
This is my first time watching your videos
Also I think that if you put the final level in the water then it won't show up until you beat the level before it, which will lead the final to rise out of the water, which is pretty cool.
The Baseball Minigame Music is a reference to the NES Baseball Game, while the Toad House Balloon Music is a reference to a scene in the Famicon Disk Writer.
Loving the new profile picture
Hey tobias, long time no see I saw your 4 hour live stream a year ago about mm2. Missed you gonna start watching from hear on :)
When making these I used to be half little timmy but I am making a super super good world rn and it will be ready in a couple days or so
I like your soothing voice
I didn't know about this! I thought it was story and levels
I mainly also try to avoid clashing themes next to each other, so not doing Desert or Volcano next to Snow
It would've been great to have more than just 4 (5 counting the castle) levels to place, world skipping levels (cannons if you will), and methods to utilize alternate exits. Now THAT would've been cool, and it would've felt like making an actual Mario Game. Although, I am very amazed at what we have so far.
You can place the castle in water/lava so that it only rises when you beat the level that blocks the path to the castle. I always do this with the final castle to make it look epic coming out of lava
11:57, I see you are also a man of culture.
Us Alex the 9 fans welcome you.
Thanks this is super helpful, I've been working on levels to make a super world, I already posted the first world as a super world while I finish my completed super world, I just wish people would give me some feedback on my levels so I can improve them.
Hector Iâm no game designer but I play Mario games and consider myself decent. If you would like me to test your levels I will.
@@wallystogner90 I never got the nitification that you replyed, but yeah if you want to try my levels my maker ID is 6TF-9LY-25G, I would really appreciate the feedback
Good!
Take a drink (of water) every time he says "world"
8:07 is to help people if they already have a good grasp on the super world maker
âWhich came first the chicken or the egg? Well... the way I see it is if they both taste good who cares?!
I wasnât expecting that lol.
Anyways I enjoyed this video nice explanation of the Super World! ;)