Get YouTubers to cover your game (for free!)

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  • čas přidán 21. 07. 2024
  • The best way to get marketing for your game as a small indie studio in my opinion is leveraging the scale of other influencers. It's cheap, and with a bit of luck and perseverance, you can get thousands of wishlists in exchange for some time scouring CZcams and sending emails.
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    Timestamps:
    00:00 Marketing is hard
    00:30 Influencers
    01:52 A marketable game
    04:05 Capsule importance
    04:56 Too many games
    06:34 Build a list
    10:36 When to contact
    12:00 Email format
    14:05 Sponsors
    15:49 Key distribution
    17:04 Closing
    ---
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Komentáře • 47

  • @eloctopusmakesgames
    @eloctopusmakesgames Před měsícem +25

    What I like the most about you is that you talk a lot about your beginnings. When you talk to us, you always remember that you were one of us, looking for more views and trying to market your games. I feel like you understand us, and I think you deserve all you have achieved!

    • @bitemegames
      @bitemegames  Před měsícem +4

      I still am a beginner as well at the end of the day, looking for more views and trying more ways to market our own games. -M

    • @eloctopusmakesgames
      @eloctopusmakesgames Před měsícem +2

      @@bitemegames you are doing great for sure!

  • @picospace
    @picospace Před měsícem +28

    YES! Us CZcamsrs LOVE testing out new games in our niche (I do Space/Rocket/Sci-Fi)!!! But I would STRONGLY suggest more than a month (2 months is better!) in advance to release to get us enough time to play the game prior to its release so we can get our vidoes out in time!
    I'll also say for the views, having multiple camera views in your game help CZcamsrs alot at showing the game even though its not the typical player view (think travel videos with drone shots, you as a traveller will never see from that aspect but it does a good job in showing off the whole region). So sneaking that into your game and giving CZcamsrs that feature helps us help you!
    And Media packages, links to those makes making vidoes on you game and coverage on basic pitches etc so much easier.
    Also: And I say this nicely... games with a lot of swearing (that you can't turn off) hurt as YT and Algorthrim tag these words (spoken or written) and de-rank videos for profanity, so if you starting video cinematic intro is "F do you want to live you S O Bs marines???" its not going to do well... sorry.

    • @GiantsOnTheHorizon
      @GiantsOnTheHorizon Před měsícem +4

      What a helpful reply! Thanks for sharing this great information!!

    • @picospace
      @picospace Před měsícem +5

      @@GiantsOnTheHorizon Alwyas happy to help out indie developers!

  • @1LastGameStudio
    @1LastGameStudio Před měsícem +2

    If you find youtubers that match the target audience of your game, I think it is always worth reaching them, even if they have a very small audience. Having someone play your game and record both the game and their reaction is really such an useful feedback. It may not convert to a lot of wishlists, but you will see how people react to your game. With Twitch it is even better because you can also the reaction of the viewer live.

  • @TheRealJackArthur
    @TheRealJackArthur Před měsícem +6

    This is one of the best videos you guys have made. Sincerely, thank you!

  • @pixeltroid
    @pixeltroid Před měsícem +9

    I really needed to see this! I launched my game a few days ago and I've been struggling to get people to cover my game!

    • @gameboardgames
      @gameboardgames Před měsícem +1

      Good luck! Sure ain't easy getting noticed. What's your game?

    • @picospace
      @picospace Před měsícem +1

      Looked at your channel, It looks Sci-Fi, send it my way.

  • @Antantic_
    @Antantic_ Před měsícem +3

    Actually, this video is really helpful. I will definitely use these tips very soon!

  • @LavxaGames
    @LavxaGames Před měsícem +2

    Love your videos! And love the live streams. I will try to add to it next.
    Thank you guys for being so interactive with your community

    • @LavxaGames
      @LavxaGames Před měsícem

      Have you showcased guild of the architect yet

  • @wdavis81x
    @wdavis81x Před měsícem +2

    Very insightful tips. I've already collected a small list of streamers and plan to add more when the demo build is ready. Wouldn't surprise me if I can find 200 of them. A streamer I talk to already has a 1 month waiting list. Probably safe to assume that could be normal for many more of them.

  • @gameworkerty
    @gameworkerty Před měsícem +5

    something i've noticed is that a lot of people who try to make 'good visuals' by checking boxes on the things you've said here still look pretty bad because they don't have that gut sense of aesthetics that you only really get from making a lot of art and getting criticism. You should really consider partnering with someone who is already good at that stuff if you aren't.

    • @picospace
      @picospace Před měsícem +2

      Good visuals are critical for CZcamsrs, because while it might be a lot of fun to play, if its not a lot of fun WATCHING someone play... its not going to retain viewers through the whole video and the algorithm is going to think its a bad video :(

  • @JettWilliams
    @JettWilliams Před měsícem +1

    Valuable information. Thank you!

  • @startek119
    @startek119 Před měsícem +1

    I think your channel will get more and more popular the more games you review and show.

  • @eloctopusmakesgames
    @eloctopusmakesgames Před měsícem +1

    As soon as I received the notification, I came here to watch the video!

  • @View619
    @View619 Před měsícem

    I think it's important to get your game out to as many CZcamsrs as possible.
    Reserving keys for only the largest channels isn't helpful, especially when those channels need an incentive to give your game coverage.
    Make your game available to anyone interested if you want to maximize its outreach.
    When nobody cares about your game, you shouldn't act like its above even the smaller channels. Especially since those are the people willing to give you any interest at all.

  • @jarusa77
    @jarusa77 Před měsícem +2

    I like how you slipped in the Don't pay to sponser, use that money for our patreon instead.😂

  • @1_Man_Media
    @1_Man_Media Před měsícem +1

    I wish I could get my mother to try one of my games. Great vid though guys as always.

  • @schouffy
    @schouffy Před měsícem +1

    Super helpful!!

  • @impulse1955
    @impulse1955 Před měsícem +2

    When do you do roasting your game livestreams?

    • @bitemegames
      @bitemegames  Před měsícem +2

      There's no real schedule for it, but we announce our roasting streams in our Discord where we ask for submissions. -M

  • @L0v0lup
    @L0v0lup Před měsícem +1

    I highly suggest to not "just" look at sub numbers. There are some highly specialized channels out there, covering just very small niches. Even 1 or 2k subs can be "a lot" in that case.

  • @RoGlassDev
    @RoGlassDev Před 24 dny

    Thanks for this helpful and informative video! I attempted to do some marketing for my first Steam game and wasn't able to get much traction. I definitely did a lot of things wrong (like releasing in Early Access with no marketing/wishlists) and am trying to learn from my mistakes for my newest game.
    One of the biggest issues I ran into with emailing CZcamsrs was that I actually got blocked by Google for sending out too many emails. I think it's some sort of anti-bot tech and it went away eventually, but I was wondering if you've experienced something similar.

    • @bitemegames
      @bitemegames  Před 24 dny

      I haven't experienced that yet, I've sent out emails through our own email servers (not gmail), but even when using gmail, you can normally send hundreds of emails without being marked as spam.
      If that is the case though, you can look at using a service like mailchimp to send the emails for you. -M

    • @RoGlassDev
      @RoGlassDev Před 24 dny

      @@bitemegames Gotcha, thanks for the speedy reply!

  • @DeepakKumarYadav-di2pl
    @DeepakKumarYadav-di2pl Před měsícem +1

    I am not aware of what game keys are and how much control do we have over them or Can they be used by one user and how do you generate one. Can someone explain this to me.

    • @papsterling8376
      @papsterling8376 Před měsícem +1

      After your Steam page is set up you can get generate keys for your game, even if the game is not finished. You send a key to whoever you want and they enter it into their steam account and the game will automatically be available to them when it launches. You can make it available early to CZcamsrs before the main launch so that they can have videos ready on launch day.

  • @GiantsOnTheHorizon
    @GiantsOnTheHorizon Před měsícem

    Sorry if this is a dumb question but, you mentioned that you should email the CZcamsrs. Where are you finding their email addresses?

    • @bitemegames
      @bitemegames  Před měsícem

      10:12 -M

    • @GiantsOnTheHorizon
      @GiantsOnTheHorizon Před měsícem

      @@bitemegames You were too quick :). I just came across this in your video and was going to delete my comment so I didn't waste your time. I'm really enjoying your content by the way. It's both straightforward and very helpful. Thanks again for the response!

  • @SiauwAdhie
    @SiauwAdhie Před měsícem

    Yes, I kinda understand why my game wasn't chosen for roasting xD
    It wasn't appealing enough

  • @Turbo614
    @Turbo614 Před měsícem

    Yess...send key get honest review. however i'm actually honest. if it sucks i WILL say so

  • @justasgalminas6187
    @justasgalminas6187 Před měsícem

    Would you pay a small fee for a tool that automates the majority if not most of this process?

    • @bitemegames
      @bitemegames  Před měsícem

      If you're considering turning this into a SaaS, I don't think it's a good business idea, since this is still a very manual thing. Platforms like Lurkit and Keymailer have "AI" content creator matching, but they are absolutely useless.
      I think this is something you need to do manually for the main part, as you are the only person who really understands your game and what kind of genre/creator fits it. -M

    • @justasgalminas6187
      @justasgalminas6187 Před měsícem

      ​​​@@bitemegames I had a different approach in mind which still gives you all the control to search for creators that fit your game but speeding up the process and allowing to reach out to them in bulk.
      Ultimately, it would be nearly the some process as you described in the video, but much faster and convenient. Thanks for the feedback though! :)

  • @fentonblububelli3627
    @fentonblububelli3627 Před měsícem

    2:42 ASCENDING INFERNO SPOTTED!!!!!!!! WTF IS AN EASY GAME 🔥 🔥 🔥 🔥 🔥 🔥 🔥 !!!!!!!!!!!!!!!!!!!!!

  • @VSalgc
    @VSalgc Před měsícem +2

    If i get a chance cover me❤ please🎉 i would like it. But 2D ! it is called a land Goo's crazy

  • @MadsterV
    @MadsterV Před 25 dny

    2D games are not harder to market. UGLY and/or BAREBONE games are harder to market. More and more people can spot asset flips too.

  • @GAGONMYCOREY
    @GAGONMYCOREY Před měsícem

    So TL;DR curate a email list of creators, good steam page, good press kit, get keys in hands of creators.

  • @JacobTaylor913
    @JacobTaylor913 Před měsícem +2

    Here first.