Komentáře •

  • @sedevri864
    @sedevri864 Před 21 dnem +15

    Glad i found your channel, its nice to see someone doing videos on the nitty-gritty of Classic BT. Everyone seems to be leaning into Alpha Strike.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +6

      @@sedevri864 Alpha Strike is cool, but its much less tactical, and not as cool as Btech IMO. Its even lighter on rules than 40K or Bolt Action. Very much a beer and pretzels game, rather than a slightly more simulationist game like Classic.
      Also welcome! Love to have more mechwarriors joining the crew!

    • @thesalamanderking3475
      @thesalamanderking3475 Před 21 dnem +2

      I’m genuinely curious where you’re finding Alpha Strike content. I used to be primarily an Alpha Strike player and I thought the exact opposite. The only Alpha Strike channel that comes to mind is The Armed Painter.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +3

      @@thesalamanderking3475 check out Death From Above Wargaming! They have alot of content for both games.

    • @sedevri864
      @sedevri864 Před 21 dnem

      @@thesalamanderking3475 Wolfnet also

    • @sedevri864
      @sedevri864 Před 20 dny +1

      @@TheManyVoicesVA Ya, AS just doesn't quite feel like BT. I love the crunch of Classic and some of the all the weird shit that can happen.

  • @AlexDenton0451
    @AlexDenton0451 Před 21 dnem +13

    In my experience IS is much easier due to numbers beating out Clans and a vast majority of Official Maps available limiting how clans can keep distance. Megamek is definitely different, but IRL Tabletop rarely do I see anyone want to break out more than 2 maps, basically boxing in clans and forcing many mechs into shittier ranges.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +3

      @@AlexDenton0451 Ya this is what I meant. You can box them in with your battle line and force a brawl. Tbh u shouldnt be playing without objectives anyways, and that usually forces the clans to get in close anyways.
      IS having way more units definitely helps. Making a bad mistake isnt so bad when you can still roll over them with superior numbers after losing that mech.

    • @HammerFell-
      @HammerFell- Před 14 dny +1

      @@TheManyVoicesVA The big factor that IMO makes clans better is Elementals. For front line that is. Second Line mechs IMO are also better because better designs strait up exist, MAD-IIC, WMH-IIC, Stone Rhino, Supernova, RFL-IIC, Vapor Eagle, Ect. My best clan lists are second line not because they are cheaper or worse. Its because they straight up have better guns, plus I can mix in Vehicles, Like the Kokou or Pike C

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 14 dny +1

      @@HammerFell- Hell ya. The Vapor Eagle is ridiculously expensive for a medium mech tho lmao. The Rifleman-IIC is a prime example of what ur talking about tho. Literally "pulse lasers: the mech."

    • @HammerFell-
      @HammerFell- Před 14 dny +1

      @@TheManyVoicesVA sure, but it also can be run as a 4-4 and be fine, its JJ+Pulse+RC, its the second best medium in the game

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 14 dny

      @@HammerFell- wait what is the best medium then? Lol

  • @theRemyLuna
    @theRemyLuna Před 3 dny +2

    Sounds like someone needs to be introduced to clan second line units, clan vehicles, battle armor, and especially protomechs.
    These allow clanners to bring more units and get closer to matching I.S. players.

  • @EdmondHiggins
    @EdmondHiggins Před 20 dny +4

    This is great content.
    Keep it up, congradulations on 1k.
    Though for unga bunga kitchen table play always pick the mech you think looks the coolest.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 20 dny +2

      @@EdmondHiggins Thank you so much! I am partial to the Bushwacker and the Crab. I love shoulder mounted weapons and asymmetry. And the Crab is simple pleasing to the eye lol.
      The Starslayer is also really funny. "Let's just take 2 big cannons on one side!" Awesome.

  • @Funkin_Disher
    @Funkin_Disher Před 20 dny +4

    IS has the advantage of just way more variety of stuff they can field, where clans have fewer mechs, fewer budget mechs specifically, and fewer mechs with good variety since an omni with a glaring flaw will have that flaw in all configs.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 20 dny +3

      @@Funkin_Disher That's a good point. The Hellbringer will always be a crappy glass cannon lol. I played Clan Sea Fox recently in a tournament and scoured their MUL for a decent cheap mech. I ended up with the Gladiator! The Inner Sphere one! 4/6/6 with a snub, MML and some lasers. A great design tbh, and reasonably priced. Which I needed in my force cuz of a stubborn need to take a 3/4 Gargoyle J lol.

  • @wilsonw13
    @wilsonw13 Před 12 dny +1

    I've been brining Clan Brawl lists to some of the MRC events, they can be super dangerous, I felt very powerful. But they are not Clan Mechs that most people would bring. Turkina U and Crossbow E usually get skipped over, but they are very efficient and bring a TON of firepower.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 12 dny +1

      @@wilsonw13 I think you stomped me with mass SRMs with that crossbow lol

  • @Taurevanime
    @Taurevanime Před 21 dnem +6

    I think the Clans have two small advantages, one of which they have to play into. And that is that the Clan ER PPC is a headcapper for that golden shot that just instantly changes a battle.
    I recently did a game on MegaMek and had only 3% chance to hit with my JagerMech JM6-DGr (The one with twin Gauss Rifles) and took it because it has so much ammo, and got a lucky head hit roll on an enemy Emperor and just took it out of the fight instantly.
    If you got a Clan ER-PPC and you got nothing better to shoot at than a 3% at an enemy Mech. Well you got unlimited ammo, so may as well take the shot.
    I know a lot of players swear by the Clan Large Pulse Laser due to its long range and accuracy offering reliable damage on the enemy. But Battletech is a game of luck, so you should think about what is the fastest way to remove an enemy mech from the battlefield, not just the most reliable.
    The other advantage the Clans have over the inner sphere in the invasion era at least is that many of their Mechs, and all their omni mechs, come equipped with CASE. And with their XL-Engines only taking up two side torso crits. Means that a golden BB on any explosive ammo they may be carrying is not as devastating as it is for an inner sphere mech.
    Outside of the Clan Invasion era, none of it no longer applies of course. Because the IS gets basically all the same toys the Clans due and more.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +6

      @@Taurevanime These are good points. CASE and Clan XLs are both incredibly good. Not just for BV games but also for campaigns. Clan mechs are *really* hard to kill if they stack on the armor, since they tend to have great maneuverability.
      As for head cappers I tend to prefer Gauss, its a bit cheaper and most mechs carry 2 tons of ammo which is plenty for most fights.
      They have many advantages tho. Clan LPLs as u say are amazing. Elementals and Salamanders are both fantastic battle armor. Overall durability and mobility of each unit is excellent typically.

    • @BigSeth1090
      @BigSeth1090 Před 19 dny +1

      ⁠​⁠​⁠@@TheManyVoicesVAI'm in an AToW campaign set during the clan invasion... ended up salvaging a Shadow Cat Prime. In the first time out got a through-armor on a Timberwolf's ammo, blew a torso, it withdrew. Second time out, first shot head capped a Hunchie IIC. Gauss is amazing.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 19 dny +2

      @@BigSeth1090 Love a gauss! Slap some dudes at range 15 and just troll their range 15 weapons lol.

    • @BigSeth1090
      @BigSeth1090 Před 19 dny +1

      @@TheManyVoicesVA as someone whose first TT experience in BattleTech is this campaign... yeah, I'm in love.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 19 dny +1

      @@BigSeth1090 Lol the classic headcapper is really something special. U should play a game with improved heavy gauss. It is pretty disgustingly powerful lol.(especially on a tank that doesnt care about knockdown checks.

  • @TrailblazerBT
    @TrailblazerBT Před 20 dny +3

    I think you can do well against Clans in a stand up fight too. I feel like one kind of list that works is half metal mountain, half BV efficient medium cavalry like Wraith, Chameleon W, Wolverine K

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 20 dny +2

      @@TrailblazerBT Ya being able to rush them down with fast movers is not bad. The Venom I have there works well in that role for a cheap price. 10 armor on all the important bits, decent knife fighter. Adding in a Wraith and a couple more cheap lights might work. The clan LPLs really make TMM less effective tho. So maybe medium cavalry is the call like u said. 55 tonners are also great at stomping toads. Exactly 11 damage feels good.

    • @TrailblazerBT
      @TrailblazerBT Před 20 dny

      @@TheManyVoicesVA Right TMMs are not sufficient protection against Clan PLs. But they help at the margin when combined with armor, that's why I think medium cav is the sweet spot

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 20 dny +1

      @@TrailblazerBT Perhaps. I shall think on the counter further lol.

  • @CC-vp1on
    @CC-vp1on Před 18 dny +1

    I generally find that IS is routinely better in most casual games. BT Classic generally favors the side with more mechs so much more in an engagement that as soon as the IS can either negate the Clan range advantage or get one or two lucky hits in to knock of some guns, the IS will generally take the field without weird nonsense like random headshots from ERPPCS/Gauss. Running campaigns where the Clanners are willing to take tactical losses by murdering half your company at range and then quitting the field mostly intact, however, is an entirely different discussion.
    That said, I played a large-scale defense mission on a very, very big map, and the IS got absolutely shredded. If they're allowed to play around their range advantage, those clanners can do some dirty, nasty things. Oof. Luckily, most mapsheets in casual play don't give them the chance to.
    For context, I usually play 3rd Succession War up through the FedCom Civil War.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 18 dny

      @@CC-vp1on these are good points. But ya generally maps above say 35×25 are very rare. You make an interesting point about campaigns. Im playing in a campaign style tournament with persistent damage. It will be cool to see how that shakes out.
      I have definitely faced Clans when they can use range to their advantage very well and it is *brutal* how strong they are. JJs+forested mountain=dead IS heavies.

  • @Mr._Anderpson
    @Mr._Anderpson Před 19 dny +1

    IS brings more toys to the field. That's the point and the fun of playing as the Clans. Their philosophy is to do as much as possible with the smallest force manageable.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 19 dny +1

      @@Mr._Anderpson That is very true lol. Clans mechs are really strong individually compared to IS units. A 2-1 ratio isnt unwinnable for them if the IS player has introtech lol.

  • @Dreadwolf3155
    @Dreadwolf3155 Před 21 dnem +3

    good insights on the use of battle value. Reminds me of an operation al game form twenty years back or so. We did our production based on BV . One player took all elite protomech and BA, and i must say wrecked my mech force

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +2

      @@Dreadwolf3155 lmaooo Elementals are *nasty* little toads. I hate fighting them and their cousin the Salamander. The flamers always mess me up(we use the rule where flamers do heat and damage)

    • @AlexDenton0451
      @AlexDenton0451 Před 21 dnem +2

      ​@@TheManyVoicesVAElementals and IS BA are my absolute favorites whenever I wanna round out my force. They're annoying to the enemy and are super cheap to take.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +1

      @@AlexDenton0451 IS BA is good because it's so cheap. Slightly less armor and 1 less suit means they are much cheaper. But Elementals... even 1 of them left alive can leg attack you and knock you down. Then their toad buddies just wreck you with a zillion flamers. Elementals are one of the best things the clans have IMO. 11 health is so damn annoying to kill. People bring inferno SRMs *specifically to deal with Elementals.* You know you have something killer when people are bringing something to counter them!

    • @AlexDenton0451
      @AlexDenton0451 Před 21 dnem +1

      @@TheManyVoicesVA 11 health makes them amazing. I basically always bring either a SRM inferno boat or medium pulse boat specifically to deal with them for this reason.

    • @Dreadwolf3155
      @Dreadwolf3155 Před 20 dny

      @@TheManyVoicesVA oh gosh yes when playing clan i always take salamanders. They're hell against combined arms units

  • @snarkymcsnarkface1863
    @snarkymcsnarkface1863 Před 19 dny +1

    As primarily a.clan player and my play groups resident villain. my IS faction of choice is comstar/word of blake.
    If you are not playing objective missions, you are giving clan players the option to avoid IS strengths and no incentive to advance beyond max weapon range and take pot shots at you. Good luck? Any experienced mech commander will fold up your mechs like a cheap suit before sending your mechs to the scrap pile.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 19 dny +1

      @@snarkymcsnarkface1863 Exactly. Gotta have objectives IMO. It is a necessary element of Battletech to me. If you just play kill points it's too hard to establish a battleline so lists with 4/6 mechs(which the IS love to bring) will get kited and killed.

  • @willydstyle
    @willydstyle Před 15 dny +1

    I think given equally skilled players the Clan player tends to be at a disadvantage unless you exploit BV holes like pulse lasers and one-shot guided missiles like the Fire Moth H

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 15 dny +2

      @@willydstyle lol the Fire Moth guided missile XD the firemoth is crazy because it can run up on something with 4 TMM. It is actually a pain to hit it.
      I agree tho. It is much easier to send a lance of heavy mechs marching in vs skirmishing with long range weapons.

  • @135forte
    @135forte Před 21 dnem +3

    Numbers only work if you can weather the fire from the better Clan mechs. Something like a Vixen is easily worth the 3-4 IS lights and can probably match the 2 mediums that match it's BV. The average Blood Asp is also probably winning the exchange as well.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +2

      @@135forte Id challenge both of those lol. Firstly the Vixen is the cost of about 2 good light mechs, say a Venom and Mongoose. I think id take on that 1 light with those 2 lights and win tbh. 2 units can outflank a single one usually... even if it is a much better mech than either of them.
      The Blood Asp is interesting... its expensive. It costs as much as solid heavies. I think I could take it on with a wolverine and a grasshopper, which is about the same BV.
      When you are going for Miserable Metal Mountain, it is a numbers game. You bring 1.5-2 times the number of mechs as the clans. They have to chew through piles of armor. Sure the clanners can focus fire and kill 1 mech every 2 turns or so. But a clever commander will make use of terrain to LoS block their weapons and get close before they can really use their range to much advantage. Plus you can employ armor sharing tactics to bait the clans to spread damage. Once the IS closes, even if they're down a unit, they usually have the advantage.

    • @135forte
      @135forte Před 21 dnem +1

      @@TheManyVoicesVA Vixen is 1.6k base, and I wouldn't want to play either of the Record Sheets Clan Invasion Venoms into it, one is too lightly armored and the other is 1k. Didn't see a Mongoose at a quick flip through that PDF, but I don't imagine you getting one for 600 if you are saying it is good. And at 9/14 the Vixen has a decent chance of being able to slip past just two lights to chunk a more valuable mech.
      And the Blood Asp G is only 2.4k and I can almost even defend the UAC/2s on it to follow up on the gauss and two cERLLs without having to close to SRM range. Almost. Though the E is 3.2k with 2 cERPPCs, 4 ATM 3s, 2 cMPLs and a TC at 4/6/4, which isn't something I would want to send a pair of 1.6k mechs into. Maybe throwing three Charger's at it would work, but you would want favorable terrain.
      And now that I have said that, the image of a lance of Chargers trying to swarm a Blood Asp is a metal enough image to make me almost approve of it as a mech.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +1

      @@135forte lmao. My video on the Charger seemed to convince a few people at least. I think it's a great distraction unit. And hell, if it gets on top of a blood asp, that thing isnt gonna have legs pretty soon. I think you wanna take em in pairs alongside units with actual guns, like a couple Ostrocs or something. That is a scary lance. Add in a couple support units and you can make the clanners shake in their boots! Lol.

  • @Elit3Nick
    @Elit3Nick Před 9 dny +1

    I was surprised to hear such an obscure design as the Night Chanter mentioned. Is it popular in competitive BT?

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 9 dny +1

      @@Elit3Nick yes. Standard engine clan mechs are tough and provide much needed cheap bulk.

    • @Elit3Nick
      @Elit3Nick Před 9 dny

      @@TheManyVoicesVA I guess in the same vein as the Crossbow Omni

  • @ginger7288
    @ginger7288 Před 21 dnem +3

    Clanners seething rn

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +1

      @@ginger7288 Lol I do not mean to offend! I think I treat both factions fairly. I am certainly not convinced one or the other is strictly better. They both have strengths and weaknesses.

    • @ginger7288
      @ginger7288 Před 21 dnem +1

      @TheManyVoicesVA True. I had to take a jab at them as revenge for yesterday, where a clanner wiped the floor with me in a 10k bv game. He got a cockpit shot one of my 2 big damage dealers on phase one. Then my other one failed a PSR after taking a bunch of damage, which made him fall, got an unlucky crit, which hit a full ammo bin, making him explode.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +1

      @@ginger7288 LMAO it sounds like you need revenge on the dice, not the Clans XD
      That's Battletech, baby. That's why I had my video on how to better balance the game! Edge is great. Really makes those turn 2 head shots a thing of the past. Just means you get head shot like turn 4 instead lmao.

  • @CaptainBanjo-fw4fq
    @CaptainBanjo-fw4fq Před 20 dny +1

    It would be interesting to see how combined arms clans vs IS would go down.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 20 dny +3

      @@CaptainBanjo-fw4fq Ive faced it. Pike support(plasma) is a hell of a thing. It kept one of my energy boats from firing for most of the game lol. Ive also fielded some clan tanks that IS get access to and man, they are good.

  • @jasonames145
    @jasonames145 Před 20 dny +1

    I play clans most of the time, and i agree on all points. purely from a competitive perspective, you are already on your backfoot playing clans. especially in the ilclan era, where an IS opponent can take mixed tech or some clantech units if they need them while clan factions are much more restricted. it doesn't mean clan players cant win, they've won competitions before, but that tightened margin for error is real.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 20 dny +2

      @@jasonames145 Ya each piece is precious. It's like playing chess with no pawns, but all your pieces are queens.

  • @sep0319
    @sep0319 Před 21 dnem +1

    NIce!!!

  • @marc-andregingras4753
    @marc-andregingras4753 Před 3 hodinami

    My personal take is that Clans always have enough heat sinks to fire all of their weapons and that fact alone makes the game very unbalanced VS. IS that have to choose which weapon to use.

  • @kenlove9186
    @kenlove9186 Před 21 dnem +2

    The raptor is so expensive not because of the weapons but because of the 7 movement it gets from the xl and endo steel. 7 is a large increase in bv multiplier over 6. Just like 5 is a large increase over 4. The increase in multiplier is disproportional to how much it changes the actual tmm.
    The gargoyle and charger have the same movement but the wxtra weapons are all multiplied and then all of that is multiplied by the cost of the 3 gunnery you gave it over the chargers 5.
    Saying that the cost increases are caused by the weapons and more specifically by the ranges of the weapons is not accurate. The problem is not that clan weapons cost more (which they do but only a little) but that they have more weapons and then they are all multiplied by an even larger value due to movement and gunnery scores.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +1

      @@kenlove9186 well you can pretty easily compare it to other Raptors, it costs twice as much as the cheaper models. The only difference is clan weapons.
      If I dropped the gunnery on everything I could grab another mech, I suppose. It was more so meant to show that clans tend to go for much fewer mechs than IS.

    • @77professional
      @77professional Před 21 dnem +1

      It's the whole package. When you have an opponent that is surprisingly fast for the tonnage, has weapons that outrange you and hit harder, have better trained pilots by default, and/or either lighter components to save weight for more armor or more durable engines and armor... you might be in for a bad time. Now add Omni-mech flexibility and critical space optimization and there is a reason why Spheroids are sweating even when they have those dirty Clanners outnumbered.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +1

      @@77professional Lol running into the teeth of their gunline with inferior tech is certainly scary. Clans put out scary damage on each unit. Good commanders can out-pilot you and skirmish with cover using JJs or fast movement to get much better target numbers than you. You kinda have to close to point blank to kick and medium laser them to death.
      Maps can make the process easier for IS. LoS blocking terrain is amazing for closing without taking damage. Lay ambushes for clan scout mechs so they get shot to pieces while looking for your lance behind a hill. Ive faced clans while they were able to skirmish my heavy forces before. They just pick you apart from afar with pulse lasers.

    • @77professional
      @77professional Před 21 dnem +1

      @@TheManyVoicesVA Gauss rifles work pretty good in ruining their day from afar. ERPPCs can be surprisingly useful as they will put in the work no matter the range bracket Clanners try to play in and really shine on mediums. Regular PPC's are good for putting out a lot of damage for little weight and heat particularly with double heatsinks. The LBX-10 is another one that is reliable for going against Clanners. The medium laser is just the most efficient weapon in the game. Use LRM's and SRM's to help finish them off. I mean plenty of other stuff works as well but these seem to be the efficient methods.

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 21 dnem +2

      @@77professional 100% you nailed it. The LB10X is among the best weapons in the game for sure. The utility of having slug shots for hard targets and cluster for AA and crit seeking is amazing. Decent damage for its weight and heat.(comparable to a PPC, until you include 2 tons of ammo, at least.) I like an LB10 and a PPC paired up. Add in an LRM pack and some medium lasers, that's a hell of a good heavy.

  • @SmegHedd117
    @SmegHedd117 Před 11 dny +1

    An ACTUAL Clan unit would not fight by "Battle Value".......

  • @trowabarton4278
    @trowabarton4278 Před 20 dny

    Fastcam magnet mine artillery can't use movement speed if you don't have legs

    • @TheManyVoicesVA
      @TheManyVoicesVA Před 20 dny

      @@trowabarton4278 mine fields are pretty great. But they are not super consistent. It's also rather hard to lay a really big one. You need either artillery or a crapton of LRMs.

  • @SmegHedd117
    @SmegHedd117 Před 11 dny

    I don't use battle value.

    • @Elit3Nick
      @Elit3Nick Před 9 dny

      I mean, if you're not playing campaign/scenario, then BV is the only way to get a proper even match

    • @SmegHedd117
      @SmegHedd117 Před 9 dny

      @@Elit3Nick "Even"? Y'all kids these days think war is "Fair"? You're on patrol and the enemy is going to "play fair"? Got it.....