What Gives Me HOPE For VR's Future.
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- čas přidán 28. 08. 2024
- Words cannot describe how Excited I am for this project, Project TX is a physics based VR Engine With innovative systems as well as tried and tested VR mechanics. Let me show you the Brilliance of a man named Nim…
~ Sincerely GRINN
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What Gives Me HOPE For VR Future.
The Brightest Star In VR FUTURE
#VR #Gaming #MindOfMadness - #Quest2 #Quest3 #ExperientialSTORYTELLING #ProjectTX #Nimso #VREngine #VRnews
Nimso Replied to our video & answered our questions! GO WATCH NOW PLEASE!: czcams.com/video/D4SfYp2e1oI/video.html
Heyo... so now I know what brought a sudden influx of subscribers to the channel over past couple days. Thanks for that :D
Important: See end of comment for some explanation on "future of this project".
I'm glad you're liking the engine, I've been working on the mechanical logistics here for the entire time I've worked in VR, since 2016.
Important note on the elbow logic, it has changed a bit since that video since implementing the equivalent of a full muscle simulation for the ragdoll.
By the way, I do recognise the "WHAT" feeling in many many of the things I worked on... That's why I kept pushing forward.
The philosophy that I work on for this is simply to segment every single part of VR and work in detail on every one of them.
The first video was on locomotion, that was years ago but over time it kept improving and feels really comfortable once you get used to it.
The grabbing really benefitted from this approach, having started with physics based VR a long while back I had a chance to constantly tweak the joints
and constantly experience the frustrations that come with physical hands and more-so from full arms.
The "controller-free" elements come from a different direction, for me an important part of VR is that it's not designed dedicated to games,
rather it's about truly being in the world, therefore having access to controller free tracking using the same mechanical systems was a must!
Good NPCs... Oh boy I can't wait to get these things complete. I can't stand NPCs in VR for the most part, my priority when working on them is that
at the developer level they can be setup how you would normally do with a non-ragdoll, non-VR game.
I really want to push the limits with NPCs, they're already stable enough to be able to stay balanced while being pushed around as traversing land properly.
but that really isn't everything, NPCs have to be present, we can't have static characters just standing still and only responding to the existence of the player.
"You", "The Player", are not special, and that's the most important thing ever, you only exist in a world that is functioning on it's own.
There's so much to come from NPCs, they are an integral part of the world.
OK, let's get to the stuff you want to hear.
First off, separate it in to 2 things, I've got names for both:
*Hybrid Engine* - The actual collection of mechanical systems that you're seeing absolutely everywhere in these videos, it goes all the way from collecting the VR tracking data and adapting it based on different inputs... goes through all the gameplay logic, physics, body posing, character profile adaptation, finger posing to the final results.
*ProjectTX* - The working title for a game I'm making, this is the first game to really use the full list of mechanics so it acts as a showcase of what's possible.
The plan here is that I've been working on my VR mechanics for as long as I've worked in VR, so what I call the Hybrid Engine is actually the polished version of all the mechanics I've worked on over years of VR obsession, they can quite easily build up the foundation of a game.
I'm primarily a game developer, I'm not working on systems designed to be released as assets, that's a secondary goal, with the games I make I try to set the quality standard as high as I can possibly manage.
When it comes to licensing, one of the things I've thought about is the issue you mentioned about "low-effort posts". I personally wouldn't be licensing it out to anybody, I have plans on what type of product I would want to see it in.
Where's the demo: I'm working on that daily, I consider most of the mechanics almost ready for demo with the only thing left with major work being NPC ragdolls.
If you have access to my Patreon there is a short video showing the stability of the NPCs as they currently.. erm.. stand.
I really have a lot to say when it comes to this stuff, and I'm considering making a video response to this video.
Again a big thanks for the video, and a bigger thanks for reading all the way to this part of the comment.
Simply amazing. You're an incredible person with an infallible amount of skill in the gaming industry. I hope more youtubers can pick up on this project and gather even more fans to potentially fund it.
Other youtubers are finally discovering you, you should have been into the VR spotlights for a looooong time.
The crooks at ubisoft did a grave mistake not loading your bank account for just doing your thing under their name with their support
Finally someone realizing the potential of active ragdolls, now we need better destruction physics and maybe some better water effects with the water and this will be the most detailed game of all time
I only hope that whatever game you do make you use super Mario sunshine as a base. That game goes ham on depth and perspective and it's not even VR. The difference between seeing a castle on a screen vs in vr is night and day... That's actually how I got hooked funny enough in Disney movies VR I saw the Cinderellas palace and immediately I went from 0 to 100.
This guy gave me crap for using the word “poggers” 2 years ago
I remember watching some of his videos and being blown away. I would legit just play this as a physics sandbox to goof off in all day but the fact he’s gonna Lisence the engine to people and make an actual game from it is crazy. This guy is a one man army and might as well be a rocket scientist! I love how you can interact with things with physics using hand tracking, that’s insane
Technically I learnt the basics of rocket science in college, but I'm not really the hardware engineering type.
@@NimsoStudios oh dang that’s so cool. The fact that you can make what you can by yourself shows how smart you are
Great to see people talking about this project. The interactions are so much better than what we currently have, bringing the interactions of vr closer to the interactions of reality than ever before. Dont get me wrong i love SLZ and the bone series, they were one of the first to really push what was possible in vr and this is simply the next step up. I know they would be just as impressed by this project as anyone else and i hope SLZ and other developers take inspiration from Nims system to better vr games as a whole for the future
I was waiting for someone to address this project👍
Yo wussup bro I love your vids!
Thank you for removing my hate for VR physics engines.
DUDE! Same! ❤
Holy crap! It's only been about six months since I watched him last, and I can't believe he has got this much further! Crawling through that small space and the bubble boy on water! Can't wait to play a full project. Nim is going to renationalize the VR industry! There is nothing like his engine and he deserves the support.
The cool thing about VR, is it has had eras just like gaming, and computers have had in the last two or three decades. We are certainly in the "middle advancement" era of VR, where all the old games and tech are still there and growing, but new tech and games are forming, with physics engines, new social mediums, and more things I can't even list due to there being so many. I'm so thankful for all of this, and the people involved, I wouldn't have even met my fiancé if it wasn't for all of this.
This would make for a fun VR social sand box. A true vrchat with physics.
More garrys mod than vrchat but yes
Imagine something like habbo hotel but in vr.
A game where you can go from room to room to just chat to people, but lets say I'm bored of talking? Well I can go to one of the minigames avaliable to battle other people. It's still the same social game, there's just another game inside it where I can compete to win. Maybe I'm bored of that and want to make my own room? Place furniture around, sit down on them, talk to friends who visit. Maybe join a club to rank up in, play games others have made, etc...
VR would surprisingly work really well for that. It has both the social aspect and the minigame aspect covered, since the minigames themselves would always often be simple to design for or the concept would be quick to understand. Sure it doesn't have to be habbo hotel, but the concept of a social mmo with minigame elements is something rarely done today. I can guarentee lots of people would play it, just for a break from what we already have.
You aren't a hero, a legend, a dungeoneer; you're just a person who hangs out with others. But your imagination can make it far more than that!
Soooo.... recroom, but with these physics.@@WakoDoodle
REAL!!!
I found that channel several years ago, very high production value but especially groundbreaking stuff in VR, was surprised how little people knew about it. Glad it's getting its well deserved attention now!
Watching a NimSo video has me giggling for 40minutes while he explains his masterpiece. I can't wait for the future of VR.
I don"t knw much but i want this integrated in every single vr game out there and some non vr games, because of how cool this is,
also the videos you make are very informative and cool keep up the good work,
and take a break man you need it.
THANK YOU for making this, been following Nim for so long and every time they posted I was so confused it wasn't more popular than it was.
The parkour on that wall looks absolutely insane and so incredibly smooth, like, assassins creed level smooth.
Honestly, maybe even smoother than that, insane.
At this rate, we'll have fully functional nerve gears in a 10 years
this man is doing gods work, cant wait to see what happens to this project!!!!!!
I like Nimso Studio
Fizz Ecks
Honestly it's pretty distracting lol
physX old school ass technology
@@shiftednrifted😂
NimSony has been around for a while, awesome to see it finally getting the attention it deserves (hope this means a comeback for that Halo project)
I've been keeping up with Nimso's progress literally since he first started posting, and I have to say, I am so proud of the work he has achieved, and so optimistic for the future of VR because of his efforts
PS. Please follow Nimso Studio work and Support him on his patron if you can!💗💗💗 - www.youtube.com/@NimsoStudios/videos & www.patreon.com/nimsostudios
Thank you so much for Giving Me A *SINGLE SECOND* Of Your Day!💗You Might like these:
➜ *The One Thing BONELAB NEEDS Is Here!* | czcams.com/video/2QwPULijI0E/video.html
➜ *The Most Satisfying VR Game EVER…* | czcams.com/video/bDSJFApu6Cc/video.html
➜ *This Could CHANGE VR Forever* | czcams.com/video/ZjFdm5IH_VE/video.html
My man you gotta PIN this comment 😤 lest it be buried by all of our positive comments
Just wanted to comment and say -- Thank you for highlighting this and Nimso studio!
As a VR enthusiast, I am honestly so excited by stuff like this -- the medium is so new still!
We still have time for large innovation and this is precisely what we need -- people who care and give a shit and give it their all out of their love for it.
Felt your end rant heavy there friend
holy shit dude imagine a huge open world game with this engine in full body.... im foaming at the mouth
I think VR will continue to steadily grow like the predictions pre 2020, the 2020-2022 boom in VR was mainly because of the pandemic and just like any boom it then fell as people went back to there daily lives and work, just like the rest of the electronic business.
Idk why so many people thought VR was the future in 2020-2022 and expected it to continue the crazy pandemic rise to beat PC gaming, it was very obvious the sudden boom in VR was from the pandemic, but the crash in 2023-2024 sorta caused a lot of people to lose hope, even though it was pretty predictable that the pandemic ending would lower VR users.
Anyway now that the dust has settled VR is much larger then 2019 and will likely continue to develop and integrate over time.
Just like every big technology it will become more efficient powerful and small, slowly integrating with the background of society, or it will be just some secondary gaming market forever who knows.
This is my first time seeing Nim's stuff
I am so here for it!
got a channel to binge now
ive been following this guy and his work for some time now. It blows my mind that not many people talk about this. I hope to see more from him soon!.
DUDE THIS IS INSANE!!!! my jaw was on the floor the whole video im glad someone is working on this
he's been into it for a long while. In fact, so much so that Ubisoft even hired him for AC Nexus - whatever bots of good physics are there, probably have some of his DNA or guidance
such a freaking underrated video. btw I think the key to good npc's are neural networks, like chatgpt, but instead of language, it's muscles
Hmmm interesting.. can you elaborate? I never thought of this
whaddu you know about AI
Awesome that someone talks about nimso. He is such an amazing guy and literally carries the VR mechanics scene all on is own which is insane. You really summed it up well what I also thought about often of times. Great video!
Great video dude! I've seen this project before but I didn't realize how far it's come. Thanks for the update and have a great day!
I been following NIM for many years and his skills are absolutely revolutionary and beyond anyone else
Once VR is easily accessible and as cheap as common consoles, it’ll be AMAZING. I can’t wait.
Nimso makes some of the craziest tech demos for VR out there, his channel is amazing
as a vr content creator this literally made me almost cry because its so beautiful
Never watch u before but hearing the first few minutes was awesome, loved how u don’t let unnecessary comments get to u. Plus vr is cool ❤ u got a subscriber 🕺
his games gone a long way. cant wait :)
This makes me very excited. PLEASE I am begging do not make this game like $70. I'm asking the creators right now And also creators and the person watching this video. I hope that they do not change the character models. The character models are incredible. I love it. I love it. It's beautiful
Creator* I think it's only 1 indie dev
From my understanding (I didn't look behind this video), this isn't intended to be a game but a physics engine to be licensed out to game developers. In theory, you'd have this as a foundation for whatever game you build on top of it so you don't have to come up with your own physics model or worse, ignore a lot of the issues we see with VR physics or suffer the performance issues of poor coding due to patch fixes as mentioned early on in the video.
Can I Just say I love the climbing, like just look at the feet at 19:21
This is absolutely groundbreaking! Possibly even defining the future of all VR games with this engine.
nimSony is THE MAN. If only he, John Carmack, and Palmer Luckey worked together to create something.... VR would enter a new era
i trust the universe to bring me back when this is ready.
Blade and sorcery dropping after 5 years was pretty amazing. Best VR game ever
When I saw the broom get used to slide down a railing I was in absolute awe
Seems pretty interesting. Playing around with these physics systems like with Blade & Sorcery and the Marrow engine is really fun and having more out there to push others to innovate is comforting. Can't wait for the day that we are able to experience the fruits of their work and good luck to them with any future effort put into this project.
17:52 I'm fucking dying of laughter from this
Yeah I like the climbing, looks so much better than any other vr game. I hate the climbing in Bonelab and Boneworks. another thing I like the look of is the simple graphics, Which seems easy on the eyes. I am very excited.
It reminds me of how exited i was for boneworks you would not believe my reaction when i saw working water physics and climbing that doesnt look like a jankey mess im so exited to see where this goes
this look fire vr is constantly getting better and better
dude i remember when this dude was super small and making vids about a vr euphoria engine lmao
I’m glad someone is talking about this game because I haven’t seen enough talk about it
Would love to see this in eveeything and this man well compensated
0:33 best voice i heard in my life
vr future looks good with this as a foundation.
Dude this is so mindblowing I played trough BoneLab twice and thought it was amazing but this is so cool the swimming, Sword mechanics, Crawling, climbing, the ball attached to leg THIS IS MINDBLOWING
You mean you weren't referring to the actual software from/bought-by Nvidia named PhysX? Heck, back in my day you needed a dedicated PhysX (Ageia) "graphics" card for their realtime physics engine.
Doing similar research myself. Just discovered nimsos work it's brilliant! Hopefully get my game with all the UI and locomotion integrated in a few months. Hard work.
One the biggest things for me in this engine was when he picked up that gas canister and it was heavy. I feel like I've never seen a vr game with weight in it, which makes a bit of sense 'cause of course you're not actually holding anything in real life. but yeah this looks so good!
Blade and Sorcery does that tbf
it all just looks right, its hard to explain.
I used to watch him and i was at awe with his minis(?if i remember correctly) active ragdolls. I so wanted to mess around and play with those physics. Haven't been so up to date since i find it difficult i ever get to own a vr headset and a on par pc, but who knows.
I truly wonder what VR games we will get in the next 10 to 20 years. Times gotta be crazy and I am all for it
this engine is literally what I want for my dream game
Boneworks is still peak physics game
Now this was a great watch..
I love these longer kinda researchy videos that really get down to the nitty gritty, and the personality behind it, I really enjoyed you not hiding behind some professional, impartial voice. You, my very good sir can go to do some very great things. I'm a bit drunk right now but I honestly think you have that potential in you to be up in the ranks with all those other researchy youtubers, I felt like i was watching a much more interesting two minute papers video, and I think you really have the capability of captivating that kinda audience as it seems like a kinda niche on youtube.
Please please PLEASE keep doing great th8ings,m this weas great. From one drunk person to (potentially another seeing you combed throiugh all these videos), I really hope you keep this up, and I will be waiting eagerly for another great thinky thinky video from you.
I am an apprentice software developer and really hope to one day be able to move from .NET to being able to do incredibly cool things like this.
Godspeed my man
I think this is what people thought Bonelab was gonna be like, I have been watching this guy's devlogs for a while and it looks amazing
What bonelabs wanted to be. Brandon seems to be burnt out on bonelabs unfortunately.
I saw this guy a while ago. His stuff is amazing. I hope he releases his engine.
I'm going to try to implement some of this into my vr game's physics engine.
I've seen Nim's project before and I've replicated some things I like into mine.
The whiteboard with the word “LAUGH” on it reminded me of jacksepticeye’s try not to laugh videos😂it even had the red and blue lights next to it😂
This will change the industry if it’s as good as it looks fr
Been watching this guy, cool to see people talking about his stuff!
I don't know if there's a lot of it, but FINALLY a recommended video about Nimsony FABULOUS WORK that DOESN'T HAVE ENOUGH RECOGNITION
And btw now I have some answers about the project from his comment :)
I fell asleep watching this the first time then lost the video I'm glad I found it this is awesome!
Amazing!!!! this is the future of vr!!!
Nimsony is GOAT, I hope he makes a game or releases the system
I got really into vr around when the rift s/quest 1 and everything thing about vr the games, game development, hardware, just the industry of vr as whole captivated me. it’s all I was doing for a time I was obsessed I saw hope for the future of vr but as you described in your video most everything just feels patched together and in my opinion kinda soulless. but seeing the project,engine, and just general compassion Nim has for the future of vr give me the same hope for the future of vr I never really thought I would have again. @NimsoStudios Please take much time as you need to make this the best it can be and keep up the good work
Something like this would be cool for non vr games aswell, the next gen should focus more on object interactions and stopping clipping issues instead of realistic graphics
This is amazing, This will help the VR Developers to create amazing games!!
When i looked at the thumbnail i already knew where the hands came from.
i remember watching this YEARS ago... wow
Really good video quality!!!
I'm so happy you made a video about this I am in love with this project
i am so glad i clicked on this video
Me to
Fr
The way he says “physics” really is amazing though. He has got to be trolling, because he says all of his other words like a literate human
I didn't know it was possible to yap in such a way for me to actually pay attention to the words you're saying
But yea nimso is killin' it with his demo, just by seeing the parkour system I already KNOW I'm gonna have a blast
I think a good way to deal with the npc problem is to maybe emulate skyward sword enemies
Wow this video surprized me for the better. Great job!
I NEED TO PLAY THIS YESTERDAY
Dude I remember watching this guy making a super Mario vr game
The Alyx force pull is actually physics based too
9:10 cave diving game? :p
1.54k subs is criminal, you Sir have earned yourself a new subscriber!
You should check out clone drone in the danger zone vr. It fixes that npc problem you mentioned and they actually react to you chopping off their leg and they can still jump to you , they can lose an arm and stop using one of their weapons, and blocking their attack will make them go for a different attack because the last time didn’t work which can leave them with an opening to parry. I think it’s really cool
I highly recommend checking out Tundra Fight School if you haven't already - he's doing similarly fun stuff with physics, especially melee combat.
holy fuck that physics system is NUTS. The depth is insane
VR now is where we hoped it would have been in the 90's to early 2000's. It's about 20 years behind but it's getting better fast.
Great video, man!
blade and sorcery needs to use this
This is what I wanna play with my vr headset
PhysX is a thing though, was a Nvidia card that added more physics based props. they dont really use it anymore though.
Finally Nimsony gets some attention
Man is brilliant
5:52 I would pay large sums of money for a game using this sword-fighting.