Quaternions EXPLAINED Briefly

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  • čas přidán 25. 05. 2024
  • This is a video I have been wanting to make for some time, in which I discuss what the quaternions are, as mathematical objects, and how we do calculations with them. In particular, we will see how the fundamental equation of the quaternions i^2=j^2=k^2=ijk=-1 easily generates the rule for quaternion multiplication. For the sake of brevity, I don't cover the famous application to 3D rotations in this video (perhaps in a subsequent one) but, of course, one must first know how to multiply two quaternions before talking about specific applications.
  • Věda a technologie

Komentáře • 427

  • @Math_oma
    @Math_oma  Před 5 lety +23

    I just started a Patreon if you appreciate the work done on this channel: www.patreon.com/Mathoma
    Thanks for viewing the channel!

    • @ffggddss
      @ffggddss Před 4 lety +2

      "Now oftentimes in math, we have many different ways of viewing the same thing."
      Bingo!!
      One of the ways I like to define the quaternions, is as complex numbers over the complex numbers, where the 2 imaginary units are distinct, and anticommute.
      If we define
      q = A + Bj
      where
      A = a + bi, B = c + di
      you then have
      q = a + bi + cj + dij
      So then you just call this new, "product" of imaginary units, a new, third imaginary unit, k,
      q = a + bi + cj + dk
      And now, all the multiplication rules for imaginary units can be worked out. From our premises that i² = j² = -1, and ij = -ji = k, we have
      ij = -ji = k
      jk = jij = -ij² = i
      ki = iji = -i²j = j
      ik = iij = -j
      kj = ijj = -i
      k² = ijij = -iijj = -1
      Fred

    • @segurall1
      @segurall1 Před 4 lety

      @Mathoma when multiplying both side by a variable is it a rule that, that variable comes first. Eg.. j*j*k=j*i vs j*k*j=i*j or is this only the case because were talking about higher dimensions here? It is it dependent on the side of the variable which is being multiplied?

    • @michaelcharette5124
      @michaelcharette5124 Před 2 lety

      %

  • @k6l2t
    @k6l2t Před 6 lety +148

    I haven't finished watching the video yet, but I came down to thank you for using black background and white text. EVERYONE SHOULD DO LECTURES THIS WAY!!! My eyes are not burning for once holy shit dude.. THANK YOU

    • @mydogbrian4814
      @mydogbrian4814 Před 2 lety

      Me thinks NOT!

    • @jbexta
      @jbexta Před 2 lety

      Spoken like someone watching at 3am. Also me

  • @wisdomokafor9631
    @wisdomokafor9631 Před měsícem +3

    Thanks so much you really saved me. I could not find anyone who could explain this topic better than this

  • @peternolan814
    @peternolan814 Před 7 lety +146

    Hello,
    Many thanks indeed for uploading this set of five videos about quaternions. Most interesting. I'm 63 and now at last I know about quaternions that were discovered by Hamilton an Irish mathematician as you know. I live not too far away from the place a canal where the plaque with his formulation of quaternions is written at the spot where it all became clear to Hamilton while he was walking on his way to his university Trinity College Dublin from where he lived that was what is Dunsink Observatory today and then.
    All the best,
    Peter Nolan.(Ph.D., experimental physics). Dublin. Ireland.

    • @Math_oma
      @Math_oma  Před 7 lety +16

      +Peter Nolan
      Even though people don't often learn of quaternions anymore, the concepts live on whenever you write a dot product or cross product. You might be interested in geometric algebra, too (or Clifford algebra more generally). I'm putting together videos on that topic but when I eventually start talking about the geometric algebra of 3D, the quaternions will pop up yet again, this time with a different interpretation than "arrow" or "vector".

    • @peternolan814
      @peternolan814 Před 7 lety +5

      Hello,
      I am just about to watch all of your videos a second time starting with the first one above. The astronomer I was telling you about above was telling me that quaternions are used to steer satellites and as you undoubtedly know there are many other applications for them as well.
      The i, j and k in quaternions are not the same as the i, j and k that we used when we were being taught about vectors starting in secondary school and I found that a bit confusing to start with.
      All the best and many thanks,
      Peter Nolan.(Ph.D., experimental physics). Dublin. Ireland.

    • @Math_oma
      @Math_oma  Před 7 lety +5

      +Peter Nolan
      Yeah, they mean different things but those i,j,k are nice historical artifacts from the quaternion days of physics. Of course, nowadays they are just placeholders for x,y,z with no algebraic significance.

    • @peternolan814
      @peternolan814 Před 7 lety +7

      Many thanks for that clarification. I had not heard the word "placeholder" before. As they say in America every day is a day at school. I'm 63.
      All the best,
      Peter Nolan.(Ph.D., experimental physics). Dublin. Ireland.

    • @Math_oma
      @Math_oma  Před 7 lety +2

      +Peter Nolan
      Perhaps "placeholder" wasn't a good way to describe the current function of i,j,k now that I think of it. They certainly represent the basis vector in the x,y,z directions so they do indicate something.

  • @antoinefortin1386
    @antoinefortin1386 Před 5 lety +12

    This is how beautiful a concept can be explained! Flawless, thanks a lot :)

  • @nodoesart
    @nodoesart Před rokem +1

    I have a presentation to do in my first year of university (i'm doing a double degree in maths and physics) and we chose quaternions with my two friends. I'm the only one who speaks English so I'll be able to brag and make them think I'm a quaternion expert because I watched your video. It was really well-explained and easy to understand, thank you !

  • @benjaminv3748
    @benjaminv3748 Před 7 lety +11

    I still learn very (relatively speaking) math, in fact I have only briefly touched complex numbers and i, yet this video was very intresting and taught me some basic quaterion rules. Now I probably won't use this knowledge for another few semesters but videos like these always keep me motivated to learn more and get there!

    • @pootisspangle6636
      @pootisspangle6636 Před 2 lety +2

      What college you at? I like Harvard because math 55 teaches me about topology, where there are subsets, elements, n and k cells, intersection area of, total area of, neighborhoods, hausdorff neighorhoods, euclidean space, hausdorff space, converting topology into metric, paths, quantifications, including uniqueness quantification, existential quantification, and universal quantification, closures, interiors, boundaries, CW Complex, isotopy, homotopy, homomorphism, morphing into other shapes, paths, congruent, changed to, if and only if, functors, open balls, closed balls, fibers, and more.

  • @SuperAcousticDude
    @SuperAcousticDude Před rokem +1

    This was wonderfully explained. I cant tell you how many channels ive been thru trying to find something like this.
    Many try to flex their knowledge of the topic without realising that some of their viewers are there to learn the topic from the ground up.
    Amazing work!

  • @VladTepesh409
    @VladTepesh409 Před 5 lety +3

    I find the quaternion multiplication table very informative, as well as a refresher from the other parts of your video. Thanks!

  • @efraingbj
    @efraingbj Před 7 lety +2

    Thanks for the video, I'm currently working on a robotics project and it's the first time I heard about quaternions, your explanation was pretty spot-on as an introduction to the topic! Also your channel seems really interesting, great job! Greetings from the other side of the wall!

  • @lukastheinfinite7311
    @lukastheinfinite7311 Před 7 lety +1

    You think and explain in the way I do it. Kudos sir! And thank you for your effort!

  • @PARISAROMAN
    @PARISAROMAN Před 4 lety +1

    No angry comments, the opposite, I am happy to see and listen your awesome exposition. Thank you very much Mathoma.

  • @tombruckner2556
    @tombruckner2556 Před 3 lety

    That's the first time I actually understood what Quaternions are all about. Kudos to you!

  • @xfry
    @xfry Před 3 lety

    OMG OMG OMG!! I was stuck reading this topic in a book and you finally has given to me the final understanding about this topic! You are amazing dude

  • @elimenendez237
    @elimenendez237 Před 7 lety

    Thank You! That's the only explanation of Quaternions that I could understand properly, very well explained

  • @arongil
    @arongil Před 7 lety +27

    Khan Academy 2.0! This is great!

    • @Math_oma
      @Math_oma  Před 7 lety +15

      +Arongil Productions
      Yeah, his videos are some of my main inspirations, except I work at a slightly higher level.

    • @mrigank8822
      @mrigank8822 Před 7 lety +4

      Mathoma khan academy is a little bit too basic even for beginners

  • @rohan.fernando
    @rohan.fernando Před 7 měsíci

    A brilliant explanation of quaternion algebra. William Rowan Hamilton would surely be impressed. Well done.

  • @eliasbrassitos1
    @eliasbrassitos1 Před 5 lety +3

    What a nice and clear explanation, thank you!

  • @redrevelations
    @redrevelations Před 5 lety +1

    Thank you very much for explaining quaternions in a very simple way. It helped me a lot.

  • @nexusclarum8000
    @nexusclarum8000 Před 6 lety +6

    I like how you write the letter 'q'. Also good explanation.

  • @TheSam1902
    @TheSam1902 Před 7 lety +1

    Thank you for this video ! I'm currently in high school and I'm developing some video games. Since I didn't know how quaternions worked I was using Euler's angles which are (magically) translated to rotation by some modern game engine (i.e. Unity3D). Now I'll be able to work directly with quaternions so thanks for quenching my thirst of curiosity !

    • @Math_oma
      @Math_oma  Před 7 lety +2

      +Black Rainbow
      You're welcome; quaternions are one of my favorite topics in math so I always enjoy talking about them. This particular video probably won't tell you much on why they work in rotations, but hopefully that will make sense when you see my other quaternion videos. The more I study this topic, the more I'm convinced Euler angles and other contortionist routines using matrices are the wrong way to think of 3D rotations. Quaternions and more generally the geometric algebra of R^3 are too natural and the formulas are too concise for them to not be the best way to understand rotation.

  • @user-hk4xl8ol7z
    @user-hk4xl8ol7z Před měsícem

    at 1:31 when you explain so simply the R^2, you have my like on the video

  • @gurunath72
    @gurunath72 Před 7 lety

    Very nice explanation, especially liked the bit about how an abstract mathematical idea became an useful one.

  • @unternerdsbyalexandraelisa7550

    Thanks for this introduction to quaternions!

  • @darovan4398
    @darovan4398 Před 6 lety +2

    You are a legend ! Thanks for a wonderful lecture

  • @craigruchman7007
    @craigruchman7007 Před 5 lety +3

    My math only goes up to abstract algebra, so this was a nice intro for me, thanks

  • @rlenclub
    @rlenclub Před 3 lety +1

    I thought that *brief* was the wrong word to use here until I remembered you're explaining quaternions.

  • @amisus1
    @amisus1 Před 5 lety

    I'd like to see more applications of quaternions; in gyroscopes for example. Nice and clear lecture, thanks!

  • @OomptzMusic
    @OomptzMusic Před 4 lety +1

    Love the "blackboard" presentation. Great video 👍

  • @ntt3597
    @ntt3597 Před 3 lety +1

    Sir your content is amazing. Thank you so much.

  • @Kurdoman
    @Kurdoman Před 3 lety

    You are excellent in explaining it. Thanks for the effort

  • @DWORLD-xl4pb
    @DWORLD-xl4pb Před 5 lety +1

    I was with you Doc all the way until you got here: 11:00
    When you multiplied by ijk = -1
    => iijk = -I... All these calculations take graduating layers of abstract thought and my thoughts failed after the third level of complexity. I love math but I could never get beyond algebra 1 to precalculus because so many assumptions of the abstract seem incorrect.
    I don’t know if that makes sense, but hopefully we can help a whole new generation break the fear of beyond. Live long and prosper sir!
    🖤💪🏽👌

    • @davidmurphy563
      @davidmurphy563 Před 2 lety

      Ok, I'm replying to a two year old comment but I paused at the very same point. This is me gathering my thoughts - it helps me to write it down - so just ignore me.
      The issue is that normally -1 * -1 = 1. So vec3(-1, -1, -1) * vec3(-1, -1, -1) = vec3(1, 1, 1). Which is the same as vec3(1, 1, 1) * vec3(1, 1, 1) when obviously it's not the same. I mean, -1 * -1 = 1 is just a definition but it's a crappy one in this context because it's asymmetric. Assumptions of the abstract as you say. Just because a vector is pointing in the negative direction doesn't mean we want it to behave differently when we multiply it. Obviously we don't.
      So let's just change that rule. So now, when it's negative, let's multiply its positive and then add the negative sign back after the multiplication is done and return that result. Do this and -1 * -1 now outputs -1. I think proper maths takes the sqrt(-1) but the result is the same so who cares?
      I'm not sure, but I suspect all this mathematical hocus-pocus is just to make negative numbers behave like positive numbers and not magically flip on you. In computer terms you'd call this patching a bug. Clearly, -1 * -1 shouldn't =1, at least in this context.

  • @maxwellsequation4887
    @maxwellsequation4887 Před 2 lety

    I LOVE THIS CHANNEL!!!!
    This was soooooooooo awesome!

  • @oscarruiz8834
    @oscarruiz8834 Před 5 lety

    I liked the video. It leaves many things un-answered, but it it useful. It is just natural that one should read and search more on the topic before one understands what is going on.

  • @baqtronic7704
    @baqtronic7704 Před 5 lety +1

    Great explanation, congrats!

  • @seanocansey2956
    @seanocansey2956 Před 4 lety +1

    Thanks man, these are really helpful!

  • @marcofe82
    @marcofe82 Před 5 lety

    Your explanation is really simple and perfect! Another question, which kind of graphics tablet You used? May I have the model? Thank you so much!

  • @PrashantAthavale
    @PrashantAthavale Před 2 lety +1

    Thank you for your nice explanation. Which book(s) did you use in this series on quaternions? Or which book(s) would you recommend?

  • @ignitiondj4025
    @ignitiondj4025 Před 7 lety +100

    I AM ANGRY THAT THIS VIDEO EXPLAINED QUATERNIONS SO WELL there you go you're welcome

  • @pootisspangle6636
    @pootisspangle6636 Před 2 lety +1

    This is the most simple genious idea ever. 👌

  • @DavidFosterZen
    @DavidFosterZen Před 8 lety +1

    I do all my calculations with Octonians.
    Excellent Video. Keep up the hard work.

    • @Math_oma
      @Math_oma  Před 8 lety +2

      That's interesting. What sorts of calculations are they?
      It's funny you mentioned the octonions because I was going to make a video on the octonions and the Cayley-Dickson construction (unless you beat me to it).

    • @DavidFosterZen
      @DavidFosterZen Před 8 lety +3

      It was purely in jest. I have a hard enough time time finding a practical uses for quaternions. But if I had a use for them, I would definitely use them, even if my heart is really with Clifford Algebras.

    • @Math_oma
      @Math_oma  Před 8 lety +2

      Oh damn, I was actually looking for a nice application of the octonions, other than bizarre string theory stuff.

    • @DavidFosterZen
      @DavidFosterZen Před 8 lety

      Clifford Algebras... that is what you really want. Are you familiar with those? And if not, would a video on those be helpful? Much more intuitive and versatile.

    • @Math_oma
      @Math_oma  Před 8 lety

      I'm not too familiar with Clifford algebras even though I have heard the name in association with hypercomplex numbers. The topic is on my long to-do list of math topics to read about. Unfortunately, the Clifford algebra videos on CZcams seem to be too high-level, but it would certainly be interesting if you (or someone else reading this) made a video on the topic.

  • @brendawilliams8062
    @brendawilliams8062 Před 3 lety

    Thankyou for the generosity in sharing. Thankyou.

  • @wawmsey
    @wawmsey Před 6 lety +1

    thanks, really well explained!

  • @gewoonjulian5917
    @gewoonjulian5917 Před 3 lety +1

    You're great, thanks for this great explanation

  • @EngineerNick
    @EngineerNick Před 6 lety +1

    Really nice explanation great job :)

  • @cupajoesir
    @cupajoesir Před 6 lety

    very well explained. you have just gained a subscriber.

  • @sebastiandocktor8190
    @sebastiandocktor8190 Před 6 lety +1

    thank you for the video. - good explained

  • @DrDanielHoward
    @DrDanielHoward Před 3 lety +1

    Thank you for the explanation and understanding of the Hamilton graffiti.

  • @harshitagupta4430
    @harshitagupta4430 Před 4 lety +1

    Explained so well💖

  • @davidfuentes7806
    @davidfuentes7806 Před 5 lety +1

    Thank you so much! This video was really usefull!! Thankss!!

  • @stevenbacon3878
    @stevenbacon3878 Před 6 lety

    Great explanation!

  • @jadensmiley6297
    @jadensmiley6297 Před 3 lety +1

    Thank you! I finally understand!

  • @kamaludinakbar4554
    @kamaludinakbar4554 Před 7 lety +1

    thank you, very helpful !!

  • @asueidris
    @asueidris Před 6 lety

    you are the best!! thanks!!!

  • @rosswaring2835
    @rosswaring2835 Před rokem

    Nicely done!

  • @elvisnobregadealcantara642

    Thank you so much for the video, it is very informative.
    If I may have the chance to try to improve your work,
    I would say to you use different colors in the writings, that add information to the image

  • @alyssasynakowski5748
    @alyssasynakowski5748 Před 7 lety +1

    I'm curious how you might go about calculating the difference between two 9 axis IMU sensors using their corresponding quaternion coordinates? I'm working on a project where I have a sensor attached to the side of the chest and another attached to the arm. My objective is to calculate the position of the arm relative to the body using the quaternion coordinates. Unfortunately, I"m afraid I don't understand them enough in order to come up with an equation on my own. Any help would be very much appreciated. Thanks!

  • @simontilstedhansen9296

    Perfect explanation:)

  • @paulwolf3302
    @paulwolf3302 Před 2 lety +1

    At 8:30 where does ijk=-1 come from? That seems really weird because a square is multiplying two things (a thing by itself) but this is multiplying three things. In other respects I like the idea of quaternions as combinations of a vector and a scalar.

  • @mohameds3354
    @mohameds3354 Před 6 lety

    How is it used in the computer graphics? It always is good to listen to somebody who knows what he is talking about.

  • @stevebonta1936
    @stevebonta1936 Před 4 lety

    Nice job. Thanks!

  • @jamalmeizongo7264
    @jamalmeizongo7264 Před 6 lety +1

    You're the GOAT!

  • @silverlining6824
    @silverlining6824 Před 3 lety +1

    All lectures on quarternions are given by mathematicians, via complex numbers. Maybe the following practical application will motivate the need.
    Rotations in 3D can be expressed in terms of two angles, theta and phi. One of them lies in the plane formed by two of the orthogonal axes, say X and Y; and the other in the plane involving the third axis, say X and Z. Any 3D rotation can be expressed as sine and cosine of theta and phi.
    So, what is the problem? Why are the quarternions useful? Trigonometric functions such as sine are computed as infinite series. (Look up Taylor Expansion for the Sine and Cosine functions). Exact solution involves infinitely many terms. Bit real time gaming demands fast computation. Yet, truncation of a series as approximation necessarily involves errors. So what is one to do?
    This is where quarternions come in; they involve only dot and cross products of real numbers - very fast and at the same time exact and precise.
    Now, are you motivated to follow this or any other presentation on quarternions?

  • @georgekyriazopoulos6985

    Excellent presentation

  • @FrankClautier
    @FrankClautier Před 7 lety +2

    Hello,Thank you for this interesting series of videos! I just have a question: around the 11:00 mark, when multiplying both sides of the equation ijk = -1 by i , do we assume associativity applies? Just wondering this, since i(ijk) is assumed to be equal to (i^2)jk . Thanks : )

    • @Math_oma
      @Math_oma  Před 7 lety

      +Frank Clautier
      Right, we're assuming the associative property when we do this. In a different formalism, it's provably true that quaternion multiplication is associative but I prefer setting up the quaternions in this way.

    • @FrankClautier
      @FrankClautier Před 7 lety

      Ah ok, thank you for the clarification :)

  • @loglasman9598
    @loglasman9598 Před 5 lety

    Thank you ! very useful

  • @GiraffotTV
    @GiraffotTV Před 5 lety +1

    This is great. Thanks. One remark:
    It's quite confusing when you point things out on your sketch and say "here, and here..." but I can't see where you are pointing:-))

  • @tjzx3432
    @tjzx3432 Před 5 lety

    I find a good way of thinking about quaternions is to imagine to objects approaching to impact in order to cause the sum vector. This is of course a non elastic reaction, however the complex solution would be elastic and would have a loss of energy equal to the elastic energy expended. Following this train of thought this would mean that 5th dimensional dynamics would include internal variables that affect the overall motion, this would be analogous to planets colliding, or in qed with atomic emissions and interactions. But this concept seems very useful, so long as you are able to intuitively integrate the imformation.

  • @pramodsingh9740
    @pramodsingh9740 Před 6 lety

    nice video and good explanation.. keep it up

  • @LanceGomez
    @LanceGomez Před 5 lety +1

    Hamilton is the bo rai cho of mathematics. It's crazy but it works! I juggled around proving those and damned but it worked.

  • @jedmaegraith417
    @jedmaegraith417 Před 4 lety

    Please correct me if I am wrong, but wouldn't the answer to the (14:32) substituted chjk x-i (4 across, 3 down)be *Minus* chi when multiplied?
    Thanks,

  • @jonvance69
    @jonvance69 Před 5 lety

    Great video! Big shout to the Irish mathematician ☘️.

  • @ViliamF.
    @ViliamF. Před 4 lety +5

    0:38 Well, that's a very unusual way of drawing N

  • @xorxpert
    @xorxpert Před 6 lety +2

    OMG. Your handwriting is 😍

  • @algomax8823
    @algomax8823 Před 3 lety

    nice explanation... thanks..

  • @dralbertomarquez
    @dralbertomarquez Před 7 lety

    Fantastic explanation. I'd like to see one with functions. Are there applications you know using vector functions and not just vectors

    • @Math_oma
      @Math_oma  Před 7 lety

      +Alberto Marquez
      Oh sure, a lot of what we call vector calculus was originally done using quaternions. I'm pretty sure you can get the standard divergence and curl operators out of multiplying by a quaternion with the del operator in the vector part.

  • @cortsmith1981
    @cortsmith1981 Před 7 lety

    What program did you use to draw with? I have seen this program used here and there lately with game development videos and such.

    • @Math_oma
      @Math_oma  Před 7 lety

      +Cort Smith
      I use SmoothDraw4 with a Wacom tablet.

  • @ronmexico5908
    @ronmexico5908 Před 10 měsíci

    Great video

  • @user-qk1si5cd9m
    @user-qk1si5cd9m Před 4 lety

    Thank you!

  • @lyrimetacurl0
    @lyrimetacurl0 Před 6 lety +21

    Here's an angry comment: "you didn't cover how it actually applies to 3d rotations / transformations."
    I am still left imagining what exactly i, j and k actually represent. I will find out from a different video, I guess. Currently my understanding of 3D is "six degrees of freedom" (covering position / sliding and rotation) but I have the feeling quaternions also cover skewing / stretching (which are generally not required in 3D games). Also not heard if Octonions are required for 4D, etc (and if so, why would the number of dimensions for transformations in d spacial dimensions be 2^(d-1)?). But that would be for a different topic.

    • @DanielArnett
      @DanielArnett Před 5 lety +3

      Check out this webapp, and specifically hit the switch at the middle top so it shows the sines and cosines. The video is great too, but in the sine/cosine form it clearly shows how the quaternion is defining an axis and then rotating by an angle around that axis.
      eater.net/quaternions/video/intro

  • @MultiMirzo
    @MultiMirzo Před 2 lety

    very good explanation

  • @michieldrost9396
    @michieldrost9396 Před 7 lety

    Very good. tnx. Subbed

  • @youssefgaaloul
    @youssefgaaloul Před 2 lety +2

    I dont get why ijk=-1. Is it something I just have to accept? Assuming so then I understood the general way of multiplication of quaternions as you explained it.

    • @leochinchillaa
      @leochinchillaa Před 2 lety

      same i thought ijk would have to be i^3 = -i =-j =-k

  • @libertyhopeful18
    @libertyhopeful18 Před 7 lety

    do you mind if i ask what your particular field of study is? is it more mathematics or physics. i was reading a book on quantum physics, and found that when the pauli matrices are considered along with the 2x2 identity matrix, it forms a quaternion. now i have only really heard about quaternions from this video. but I'm curious if you have any knowledge of this as it applies to quantum mechanics. book is called quantum mechanics written by leonard susskind

    • @Math_oma
      @Math_oma  Před 7 lety

      +libertyhopeful18
      It's actually neither - I'm a medical student with a research focus in neuroscience. I'm merely a wannabe mathematician.
      I'm extremely rusty on quantum mechanical stuff but I do know the Pauli matrices are basically a rediscovery of quaternions and (when multiplied by i) are isomorphic to the quaternions.

  • @HodgdonH110
    @HodgdonH110 Před 6 lety

    ABB industrial Robots use them - cool and thanks you overcome a barrier in understanding them for me

  • @aikensource
    @aikensource Před 7 lety +21

    I'm here because I'm trying to use Quaternions for rotation in 2D Unity game dev. It's hurting my brain, but I did learn that the w component (x,y,z,w) of a unity quaternion may be a scalar. lol.

    • @Math_oma
      @Math_oma  Před 7 lety

      +Sparkplug1034
      Yeah, it's possible that the "w" is the scalar there and they write the scalar as the fourth component (whereas I write it first). Let me know if you have any questions (comment or email me). I also have further videos on this rotation topic.

    • @aikensource
      @aikensource Před 7 lety

      I'm trying to do a Quaternion Slerp in Unity so an enemy game object gradually rotates to turn towards the player before firing a weapon. I spent 2 days working on the trig before finding out that unity quaternions have looking at something built in :(

    • @aikensource
      @aikensource Před 7 lety

      DUtOO Thank you. I did start using Quaternion.Euler(Vector3) , but because of what I need my objects to do, I am using other methods. Thank you though!

    • @420praiseit2
      @420praiseit2 Před 7 lety +2

      Are you rotating the y-axis (euler) of the enemy or z-axis (euler) of the enemy weapon? In either case, you're overcomplicating it.

    • @aikensource
      @aikensource Před 7 lety

      crestfallenllama I'm not over complicating it in the slightest, thank you though. I'm rotating the Z axis. And it does rotate correctly. It's not supposed to just rotate though. I'm coding it's AI, using some quaternions and it's just new to me.

  • @mehmetali4626
    @mehmetali4626 Před 7 lety +1

    thanks
    like vectorial product.(clockwise+ counterclockwise-)

  • @rishiniranjan1746
    @rishiniranjan1746 Před 3 lety

    loved it

  • @monatsend
    @monatsend Před 6 lety

    at 12:27 you multiply both sides by j. why do you get jjk=ji and not jjk=ij? How do i know where I should write that j down? Is there a specific rule?

    • @Math_oma
      @Math_oma  Před 6 lety

      +monatsend
      Just keep left-multiplication distinct from right-multiplication.

    • @bin9294
      @bin9294 Před 6 lety

      why?

  • @omegaPSI2006
    @omegaPSI2006 Před 5 lety

    Where were you all this time? I'm so angry I just found this video out instead of years ago!

  • @cory1111
    @cory1111 Před 6 lety

    This is the most interesting thing ever right below gravity

  • @skub22do
    @skub22do Před 4 lety +1

    At 12:28, why is the 'j' placed to the left of 'i', rather than the right?

  • @DavidFosterZen
    @DavidFosterZen Před 8 lety

    As I think about it, I recall using imaginary numbers with Mobius transforms (conformal transformations) and of course, fractals like the Mandelbrot set. Now, I have to wonder, if we can put Quaternions in place of the complex numbers in these things, do we get anything interesting?

    • @Math_oma
      @Math_oma  Před 8 lety

      I think I've seen some quaternionic Mandelbrot sets either on CZcams or elsewhere online. Here's one link I found:
      czcams.com/video/AyLvyrU9SMU/video.html
      I couldn't tell you anything about the Mobius transform; I haven't worked with it.

  • @tuexss
    @tuexss Před 5 lety +6

    Now do Octonions! :D

  • @Kteezer
    @Kteezer Před 7 lety

    If you imagine a 3D plane where the x axis is i, the y axis is j, and the z axis is k, then you can use the right-hand rule to cross two of the axis in order to easily recreate the multiplication table you made :)

    • @Math_oma
      @Math_oma  Před 7 lety

      +Kteezer
      Right. This multiplication is the historical precursor of the cross product.

  • @BrettEskrigge
    @BrettEskrigge Před 8 lety +1

    Nice video as always.
    I've known of quaternions since Numberphile first covered them, and I have been curious since then as to how i^2=j^2=k^2=ijk=-1 was originally come up with.
    That is, what is the justifiable reason that this equation true?
    I understand that mathematics is about pushing our understanding, and I can understand the idea about having 3 different complex numbers in quaternions. But I don't understand the ijk=-1 part
    Is there any other reason as to why this is true other than, 'let this be true'?

    • @Math_oma
      @Math_oma  Před 8 lety

      The equation ijk=-1 seems to me to be more of an insight as to how to set up the definition of quaternion multiplication than a true statement. Once you experiment around with that equation i^2=j^2=k^2=ijk=-1 and arrive at the definition, you could just throw away the ladder and just say that quaternion multiplication is more fundamental and then calculate: (0,1,0,0)*(0,0,1,0)*(0,0,0,1)=(-1,0,0,0), which is another way of writing ijk=-1. This is roughly analogous to how one might treat complex numbers; instead of philosophizing over what i^2=-1 means, what we do is just follow the definition and calculate (0,1)*(0,1)=(-1,0).
      There may be a more satisfying answer regarding ijk=-1 from the point of view of "geometric algebra", in which some mathematical statements are grounded in the geometry of 3-dimensional space. But that requires talking about things like the inner product and wedge product and I've only just started reading about that area of math. I might make a little video series on it in the future, seeing as how it doesn't seem very difficult to do.

    • @BrettEskrigge
      @BrettEskrigge Před 8 lety

      +mdphdguy1 Alright, I can understand that.
      I have a brief understanding of inner products, so I'll just treat ijk=-1as being an inner product of quaternions.
      Thank you

    • @Math_oma
      @Math_oma  Před 8 lety

      If I remember correctly, in geometric algebra, there are things called bivectors which are similar to the quaternions and multiply in a way to generate ijk=-1. In 3 dimensions, there are three bivectors called, e_12, e_23, and e_13, which all square to -1 and its also true that e_12*e_23*e_13=-1, where * is something called the geometric product. As I said, I've only just started reading about it so I would look up some other reference to read about it.

    • @BrettEskrigge
      @BrettEskrigge Před 8 lety

      Yeah alright, will do.
      Thank you very much

    • @josephcote6120
      @josephcote6120 Před 6 lety +2

      OK, this is how I understand it. You know that multiplying by i is the same as rotating by 90 degrees in the complex plane? To describe a three dimensional point you need three planes; j and k are the 90 degree rotations in those perpendicular planes. And it is just defined so that if you make all three rotations you end up pointing the opposite direction. For a concrete example, say the starting point is the north pole of the earth. i represents rotation in the plane that cuts through 0 degrees longitude. Moving that point by i beings it down to the equator, doing it again (i^2) beings it to the south pole. Call j the 90 degree rotation through the plane of the equator, j moves 90 around and j^2 moves 180. Make k a 90 degree rotation in the plane of 90 longitude, same thing. Here comes the prize. Start at the north pole, multiply by i, point's on the equator, now multiply by j, point has swing 90 east making an L shape, last multiply by k from that point and it takes you to the south pole (same as multiplying by -1 to begin with.) so i^2 = j^2 = k^2 = ijk = -1

  • @Tr0lliPop
    @Tr0lliPop Před 4 lety +1

    I am confused. why is ijk not equal to -i, and instead equal to -1?
    if two numbers are both the square roots of one, would'nt that make them all the same number? that would mean that ijk = -1 x (i or j or k). but it seems to not be the case.
    edit: wait. j times k is i? but they are all roots of one? why is that one of them multiplied with themselves equal to -1, but 2 of them multiplied with each other equal to the 3rd one?
    edit 2: wait why is ab = -ba?
    edit 3: ok so apparently I am trying to learn undergrad math in 9th grade just because I was curious what quaternion means

  • @SandburgNounouRs
    @SandburgNounouRs Před 7 lety

    Hello,
    When you say "multiply 2 quaternions together", could you also say it is a cross product of 2 vectors of dimension 4 ?

    • @Math_oma
      @Math_oma  Před 7 lety

      +SandburgNounouRs
      The cross product is really a three-dimensional concept (and 7 if you're masochistic) so I wouldn't want to explicitly say that this operation is a crossing of vectors. Remember that the cross product in three dimensions takes in two vectors and outputs a vector orthogonal to both inputs, has a length equal to the area of the parallelogram swept out by the input vectors, and is oriented by the right-hand rule. Such a thing only exists in three dimensions because as soon as you go into four-dimensions, there is no vector that has these properties. Simply put, in 3D if you take a plane, the set of all vectors orthogonal to the plane is a 1D subspace (a line) whereas when you move to 4D the set of all vectors orthogonal to a 2D subspace (plane) is a 2D subspace. Notice how the dimensions of the subspaces always add up to the dimension of the underlying space, e.g. 2+1=3 and 2+2=4.
      However, the whole concept of the cross product actually arises from quaternion multiplication, not the other way around. If you look further in this playlist, you'll see that the cross product (and dot product) is a part of quaternion multiplication.

  • @pavelp80
    @pavelp80 Před 6 lety

    I have one question about complex numbers.
    Solution of quadratic equation has:
    - two or one real solutions representing intersection of parabola with X axis
    - two complex solutions
    Is there any special meaning of those two complex numbers?

    • @carultch
      @carultch Před rokem

      Yes. Take the original parabola in the real numbers, let's call it z=x^2 (you'll see why I'm not using y, soon enough). Call the original parabola P1. Put the real number inputs on the x-axis, and the imaginary number inputs on the y-axis.
      Make an identical copy of P1, and call it P2. Rotate P2 by 90 degrees around the z-direction vertical axis through the vertex. Now mirror P2 about the horizontal plane through the vertex.
      You now have the extension of the original parabola to the domain of real and imaginary numbers. The roots of the quadratic equation that are complex, will correspond to where parabola P2 intersects the x-y plane. The x-coordinate of these intercepts is the real part of the complex root, and the y-coordinate is the imaginary part.
      If we had a 4th dimension to work with, we could form the full continuous parabola of all the complex inputs in all its glory, and include the complex outputs. But, because our range is restricted to real numbers in the z-direction, it gets difficult to visualize. The parabolas P1 and P2 as I defined, are the intercept where the complex part of the solution to z=x^2 equals zero, and z is exclusively real. Many times, color shading is used for depicting the imaginary part of z, so that it ends up looking like a heat map on a 3-D surface. You may also see color shading to indicate the angle of the imaginary number, and Z-position to indicate the magnitude, where the x-y values correspond to the input to the function.

  • @i-heart-google7132
    @i-heart-google7132 Před 7 lety +9

    After watching this video, there's only one question left in my mind. WHAT THE FUCK IS A QUATERNION ! ? ! ? !

    • @Math_oma
      @Math_oma  Před 7 lety +1

      +I-hate-Google
      A vector with four components (w,x,y,z). It's also written as w+xi+yj+zk. You add quaternions as you normally add vectors (component by component) and multiply them following the rules for i,j,k that we derived in the video.

    • @i-heart-google7132
      @i-heart-google7132 Před 7 lety +2

      I appreciate the explanation as you explained it quite well in the video. HOWEVER, I'm a Unity developer (trying hard) and when we deal with rotations, we store them in Quaternions. I haven't been able to find a single visual explanation on how rotation vector components map to quaternions and why. Any ideas where I could find one?

    • @Math_oma
      @Math_oma  Před 7 lety +2

      +I-hate-Google
      I'm not sure what you mean by _rotation vector_ but I've got some more detailed videos in my quaternions series showing why the quaternions work in doing rotation. Also, if you're looking for a visual intuition, I highly recommend you check out geometric algebra because in this system, quaternions are special geometric objects in 3D (not 4D) consisting of a scalar plus a bivector (an oriented patch of area). That oriented area immediately tells you in what plane stuff gets rotated whereas a 4D vector tells you nothing. In fact, I should have a couple videos discussing geometric algebra in 3D in the coming weeks.

    • @i-heart-google7132
      @i-heart-google7132 Před 7 lety

      I'll check out you other quaternion videos then. It would be awesome if you did a nice 3D visual explanation of quats (explaining how the get mapped to 4D vector). Up to this day nobody has managed that. A lot of Unity developers, including myself, would be very grateful to you. BTW there are a lot of Unity developers and I would share your CZcams link to that video on Unity forums.

    • @Math_oma
      @Math_oma  Před 7 lety

      +I-hate-Google
      In terms of mapping the rotation to the 4D vector (unit quaternion) if you're using the axis-angle concept of rotation, the mapping from axis-angle to unit quaternion (as you likely know) is (cos(theta/2),sin(theta/2)n_x,sin(theta/2)n_y,sin(theta/2)n_z) where n_x, n_y, and n_z are the three components of the axis (normalized). I go over why this works in the two videos that have "quaternion exponentials" in the title.
      That other interpretation of quaternion as scalar plus bivector will fit in nicely with my geometric algebra series so I will cover that there.