Sculpting trees in blender

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  • čas přidán 7. 09. 2024
  • This month I did a project called Deep forest for my patreons. In this video I go through how I made the trees.
    My homepage: www.terrain4pr...
    My patreon: / terrain4print
    My shop: terrain4print....

Komentáře • 15

  • @lagoondragoon
    @lagoondragoon Před rokem +1

    nice nice, so much good intermediate level knowledge, with this I reined in my filesizes very nicely! and nice tips on those mesh editing tools

  • @chrissoohoo5465
    @chrissoohoo5465 Před 4 měsíci

    Thanks so much for this! I am new to modeling for 3d printing and this video covered so many useful techniques -- I even appreciated that you had the issue of the intersecting branches so I could see how you resolved it.

    • @chrissoohoo5465
      @chrissoohoo5465 Před 4 měsíci

      I would like to see you include the part where you run the 3D Print Error check, and how you deal with any zero faces, etc. Maybe you have that in another video...

  • @bryal7811
    @bryal7811 Před rokem +2

    Awesome job. Just getting into blender so this helped a ton.

  • @DominikWysocki-ml2he
    @DominikWysocki-ml2he Před 8 měsíci

    Nice . I especially love how you used the texture map to help with the tree bark. But I'm surprised you went into sculpting the detail from the get go before fleshing the entire tree first. We all have different ways of sculpting I guess.

    • @terrain4print
      @terrain4print  Před 8 měsíci +1

      To be honest, I'm still learning sculpting. I don't use it that much in my day-to-day workflow. But I keep practicing. 🙂

  • @krissosful
    @krissosful Před rokem

    Fantastic job, thanks a lot for sharing👏👏

    • @terrain4print
      @terrain4print  Před rokem +1

      Thank you! Cheers!

    • @krissosful
      @krissosful Před rokem

      @@terrain4print My pleasure, you are always welcome to my channel as well:)

  • @619reee3
    @619reee3 Před 9 měsíci

    4:35

  • @cc.Erosbegoingcrazy
    @cc.Erosbegoingcrazy Před 5 měsíci

    what does he say at 2:29

  • @Norman_Peterson
    @Norman_Peterson Před rokem

    too many polygones That tree is unusable in every situation, and in every workflow.
    If you want to do a bake, you're still not going to get all the detail at 100 percent, and the bake comes out super heavy.
    YOu can do a RETOPO, but you loss all this dectail.
    The skill is not sculpting something but sculpting something that allows you to untile it and put it into the workflow without heaviness.
    It's not Zbrush, Blender you can't do a workflow like that. ;)

    • @terrain4print
      @terrain4print  Před rokem +6

      This is for 3D printing, why would I bake it? Textures are not visible in 3D printing, only polygons.