Thanks! I learned a lot of things in this video the hard way 🤣(Had a Black Rose Dragon miss timing in the 2010 event because my Formula Synchron was Chain Link 2)
That whole A happens, B happens Flys over my head because I haven't found a simple way to break it down into digestible parts. The official PSCT articles are long AF and might as well be written in Japanese. All I know is When effects suck because they miss timing and IF effects are better. I know trigger effects is but not so much ignition. To get an idea, i have no clue why Psy Frame Gamma resolves as much as possible when it's summon is interrupted yet other cards don't go through at all.
One important thing to note is that the OCG (and therefore master duel) has some different rulings than the TCG. Hand trigger effects are entirely different in the OCG than in the TCG. For example, in the OCG, you cannot chainblock balelynx with gazelle because your opponent gets a chance to respond to the activation of balelynx before you can activate gazelle. It doesn't make any sense to me personally, but it's still important to know.
MST can also negate spell and trap cards that arent continuous BUT contain the phrase "This card must be face-up on the field to activate and resolve this effect", or a derivitate of it that still requires the card to be on the field to resolve. I know itd technically not a negate, but it still essentially stops the effect from resolving.
MST doesn't negate anything. Spell and trap cards that remain face up on the field must remain face up at the time of resolution in order to apply their effects. This applies to all such cards such as field spells, equip spells, and pendulums in the pendulum zones.
@OvercastYGO It does still resolve. It just resolves without effect. This is important as some cards do check for resolutions. The only time a card/effect does not resolve is if its activation is negated.
Thank you, as a casual player who hasn't actively played since duel links came out (and who honestly hasn't really been paying too much attention since XYZs got released to the TCG), this was great video that summed up a ton of things in a fairly short amount of time One thing that would've probably been nice in the once per turn section is how different once per turn clauses interact with different types of negation (activate/use effect vs negate activation/effect)
Ughhhh, the dodging Skill Drain part reminded me of a duel I lost because my opponent knew to dodge my Skill Drain by making Accesscode Talker then using its effect to banish itself (so it dodges Skill Drain) to pop my Skill Drain so he can re-enable his wombo combo and beat me to death lol
Great introduction video to rulings that new players won't be familiar with. Most of which are really important to know. The Xyz ruling is one that's new to me because I don't really play Xyz monsters.
The numero uno rule of dueling: R.E.A.D That being said, in the heat of the moment you tend forgot that Call by the grave negate effects of MONSTER WITH THE SAME NAME, REGARDLESS OF PLAYERS, which lead to some hilarious misplays. I've been there. Best of luck duelists
I'm not 100% as I don't play Dangers, But looking at Jackelope, special summong itself "if the discarded card was not Jackelope" is mandatory so I don't think you can activate the effect if something makes special summoning it impossible.
@@OvercastYGO would it not be similar to a mandatory effect not having targets? Something like grapha’s madatory discard effect always activating but just fizzling if there’s no target, so like if they don’t pick it, the danger effect just fizzles?
@Rainer2424 I think with Grapha, the cost is mandatory (targeting) so it has to activate. With a Danger monster, activation is optional so cannot be activated if resolution can't be done.
Actually, it didn’t. If you do your research, that’s not what the game was intended to be. Just because the TCG tries to market it that way, doesn’t mean the OCG is. Keep in mind, the OCG came first and is advertised to be aimed at early to late teen players in Japan. And this is evident by the age range which is shown on the back of every pack, deck and set; “対象年齢12才以上” (Translation: “Target age 12 years and older”) Which implies it’s for at least early teen players. Even the Duel disks from GX to 5D’s all say the same. And before you ask, “12 and up” is a teen rating in most countries (including Japan). Konami clearly intended this to be the case. Understand Yugioh is a Shonen series. Shonen manga and anime primarily target early to late teen boys between ages 12 and 18. So this also adds to the factor as to why the OCG is aimed at the same demographic. The OCG came out in 1999, and was mainly intended to be a complicated card game. Which is why the age range is as high as it is compared to the TCG. The TCG age range makes no sense. But the OCG is still to this day advertised for at least early teen players. Not to mention Konami themselves confirmed that Rush Duels is the only variant of the Yugioh card game that is actually intended for children. So please keep in mind, Yugioh was NEVER intended to be for children. At least, not in the OCG. And for those who don’t know what the OCG is, it is the original Japanese version of the game. And is legally considered separate from the TCG. For multiple reasons which is a subject in it of itself.
This video is a Great vault of information here! A library 📚 of important facts every duelist should know!
Thanks! I learned a lot of things in this video the hard way 🤣(Had a Black Rose Dragon miss timing in the 2010 event because my Formula Synchron was Chain Link 2)
Another thing that's very useful to learn are conjunctions. Like
then,
and,
also,
and if you do.
Which involves the timing, activation and resolution.
@@EmiPhenex Yeah you're right, I should be included those
@@OvercastYGO Part 2?👀 I always forget/miss the difference and it has lost me some games, due to not being perfect at.
That whole A happens, B happens Flys over my head because I haven't found a simple way to break it down into digestible parts. The official PSCT articles are long AF and might as well be written in Japanese.
All I know is When effects suck because they miss timing and IF
effects are better. I know trigger effects is but not so much ignition.
To get an idea, i have no clue why Psy Frame Gamma resolves as much as possible when it's summon is interrupted yet other cards don't go through at all.
Thank you! Very useful to know that IF means anywhere in the chain and WHEN means in direct response.
One important thing to note is that the OCG (and therefore master duel) has some different rulings than the TCG. Hand trigger effects are entirely different in the OCG than in the TCG. For example, in the OCG, you cannot chainblock balelynx with gazelle because your opponent gets a chance to respond to the activation of balelynx before you can activate gazelle. It doesn't make any sense to me personally, but it's still important to know.
@whyareyouyru I'm not that familiar with OCG specific differences.
Most of this is based off Master Duel.
@@OvercastYGO Master duel uses OCG rules
@@whyareyouyru But in MD you can chain block balelynx with gazelle
@@yukkai47 no you cant
@@whyareyouyru czcams.com/video/66-y8gpx3bg/video.html 10 seconds mate
MST can also negate spell and trap cards that arent continuous BUT contain the phrase "This card must be face-up on the field to activate and resolve this effect", or a derivitate of it that still requires the card to be on the field to resolve.
I know itd technically not a negate, but it still essentially stops the effect from resolving.
@matthewdodd1262 Very true yes
MST doesn't negate anything. Spell and trap cards that remain face up on the field must remain face up at the time of resolution in order to apply their effects. This applies to all such cards such as field spells, equip spells, and pendulums in the pendulum zones.
@mazeradeville2911 Yeah using MST on a continuous spell technically doesn't negate its effect. But it removes it's resolution.
@OvercastYGO It does still resolve. It just resolves without effect. This is important as some cards do check for resolutions.
The only time a card/effect does not resolve is if its activation is negated.
Thank you, as a casual player who hasn't actively played since duel links came out (and who honestly hasn't really been paying too much attention since XYZs got released to the TCG), this was great video that summed up a ton of things in a fairly short amount of time
One thing that would've probably been nice in the once per turn section is how different once per turn clauses interact with different types of negation (activate/use effect vs negate activation/effect)
Ughhhh, the dodging Skill Drain part reminded me of a duel I lost because my opponent knew to dodge my Skill Drain by making Accesscode Talker then using its effect to banish itself (so it dodges Skill Drain) to pop my Skill Drain so he can re-enable his wombo combo and beat me to death lol
@@LionHeartSamy An impressive use, more impressive that they got to Accesscode Talker with Skill Drain up
Great introduction video to rulings that new players won't be familiar with. Most of which are really important to know.
The Xyz ruling is one that's new to me because I don't really play Xyz monsters.
Thanks! Glad you found it helpful
I really appreciate your videos
Thanks!
Most of us had to learn these lessons the hard way. Very helpful video, especially for people getting into the game or returning to it.
Thanks mate, glad you found it helpful.
I definitely learned many of these the hard way myself
Nice video bro subscribed
@@Chewbyy Thanks!
i swear the 2nd droll goes so much harder than the first
This is a very nice video. I wish I found it sooner.
Thanks
I needed this
nice bro
thanks
Great video brother!
Thanks!
Thank you duel academy professor
Glad you find my content helpful
Thank you
The numero uno rule of dueling:
R.E.A.D
That being said, in the heat of the moment you tend forgot that Call by the grave negate effects of MONSTER WITH THE SAME NAME, REGARDLESS OF PLAYERS, which lead to some hilarious misplays. I've been there.
Best of luck duelists
I wish I had school teachers this good
Haha thanks mate
Can you talk about the danger rulings under conditions like summon limit and rivalry? I’ve heard two different rulings and it’s a bit confusing
I'm not 100% as I don't play Dangers,
But looking at Jackelope, special summong itself "if the discarded card was not Jackelope" is mandatory so I don't think you can activate the effect if something makes special summoning it impossible.
@@OvercastYGO would it not be similar to a mandatory effect not having targets? Something like grapha’s madatory discard effect always activating but just fizzling if there’s no target, so like if they don’t pick it, the danger effect just fizzles?
@Rainer2424 I think with Grapha, the cost is mandatory (targeting) so it has to activate.
With a Danger monster, activation is optional so cannot be activated if resolution can't be done.
probably gonna watch this vid 2 or 3 times befor i go to any event...
It started as a childrens card game
As those children matured so did the game
Actually, it didn’t. If you do your research, that’s not what the game was intended to be. Just because the TCG tries to market it that way, doesn’t mean the OCG is. Keep in mind, the OCG came first and is advertised to be aimed at early to late teen players in Japan. And this is evident by the age range which is shown on the back of every pack, deck and set; “対象年齢12才以上”
(Translation: “Target age 12 years and older”)
Which implies it’s for at least early teen players.
Even the Duel disks from GX to 5D’s all say the same. And before you ask, “12 and up” is a teen rating in most countries (including Japan). Konami clearly intended this to be the case.
Understand Yugioh is a Shonen series. Shonen manga and anime primarily target early to late teen boys between ages 12 and 18. So this also adds to the factor as to why the OCG is aimed at the same demographic.
The OCG came out in 1999, and was mainly intended to be a complicated card game. Which is why the age range is as high as it is compared to the TCG.
The TCG age range makes no sense.
But the OCG is still to this day advertised for at least early teen players. Not to mention Konami themselves confirmed that Rush Duels is the only variant of the Yugioh card game that is actually intended for children. So please keep in mind, Yugioh was NEVER intended to be for children. At least, not in the OCG.
And for those who don’t know what the OCG is, it is the original Japanese version of the game. And is legally considered separate from the TCG. For multiple reasons which is a subject in it of itself.
Co-Lon