Im not sure a semi-aquatic play style would be the best for magy. Not only is the "aquatic sauropod" debunked, but you still have a lot of nonsense that will murder it for the kicks, just trade rex for spino there. I personally like the idea of merging a poison mechanic into its diet so that if a magy has a perfect, balanced diet, the natural poison effect it would have upon attacking it would be lethal even to large carnivores, with exceptions given to poisonous carnis and the walking garbage can that is cera, which is what the devs want to be fighting magy. To prevent cheap deaths, the dewlap on magy's neck would become a more vibrant color the stronger the poison is, so carnis can judge if it is safe to attack or not. Its skill based since magy would have to be able to maintain a perfect diet to keep its safety net, and carni players would have to recognize when it is safe to attack them. And naturally, magy should be capable of fighting the immune creatures. makes more sense than having magy be fast anyway.
tbh this wouldn't make a lot of sense. Poison is a terrible mechanic in a survival game. Either you're a little magy and your poison output isn't strong enough to deter anything, and you get completely diffed no matter what you do, or it's too strong and magy can just aggro whatever it wants while they can't do anything about it. If they attack they die, if they don't attack or run they die, and I don't think that's fun for either side. I think poison would be a bandaid to fix the main issues with magy, whereas Jade's take would actually heal the wound, whether or not you agree with it.
@@m003e3 To be fair, I'm trying to keep the original design somewhat intact, instead of reworking magy entirely. If you don't want to risk magy's poison just... dont engage with it. It would not be very fast nor particularly strong, just strong enough to handle fighting cera , which would be its primary threat (and assuming strongest threat) according to the devs. I think making it semi aquatic would be more of the band-aid fix, since in practice, magy still would not be able to escape what it cannot fight off unless you give it speed too, which kinda defeats the point of playing a sauropod. the poison would at minimum prevent magy from getting griefed. As for small ones... well you can hide while small and sanctuaries do offer free perfect diets, if you can get in and out before getting killed or the devs bother to fix them. But to be fair, magy in the isle as a concept is cursed from the start. You're really putting a dwarf sauropod, who's main defense was still it's size, in the same environment as rex, allo, and other such nonsense and not expecting it to get slaughtered?
@lucemon3533 yeah ☠️ no matter what they do it's going to get slapped around in some way or another, or it'll just look ridiculous doing whatever it does, either running too fast or being too strong for its size. I mean it just doesn't even look like a fair match up even with cerato .
Instead of lethal poison you could have sickness (vomiting) poison, hunger/thirst or stamina poison, so if you are desperate enough you will still attack the animal but it will leave you vulnerable. That way you can't just walk away injured rest for a min and be fine, so a pack of magys become an immediate threat but a lone wolf is in more danger. Smaller creatures are more susceptible to the poison than larger ones but it still accumulates (up to a max) with more bites.
There were better choices for a smaller sauropod than an island dwarf. Amargasarus has neck spikes making attacking that spot dangerous, a whip-like tail and studies of its limb bones suggest it could potentially gallop as fast as the Carno. Plateosaurus could potentially reach Gali speeds of over 40 mph. These are both sauropodomorphs that not only could throw their weight around with small and medium tiers, but could feasibly run from heavy weights and thus "viable."
Magy is the weirdest choice for a dinosaur, that being said making it a semiaquatic is probably the best way to make it work. Make it like a pigmy hippo, not the fastest in water or on land but just bulky enough to tank what it would usually want to avoid and fast enough in water to escape from what it cant tank.
Hippos are quite fast, so I don't see a problem with Magy being too, on short distances (meaning it has low stamina) just enough to get into the water quickly.
Magy incorporates precisely what is the problem with balancing these dinosaur games. Which is mixing animals from different times and places. It could only exist because it lived on an island with no predators larger than a fox (except for a massive pterosaur) The moment it would be confronted with medium sized carnivores it would become extinct. We get a similar problem with genera occupying roughly the same niche, T. rex, Acro, Carcha and Giga are all way to similar to be in the same game realistically.
Magy was an island dweller so making it semi aquatic could be a nod to that life style. I like its design and the dinosaur itself but it’s a dwarf sauropod that was hunted by Hazegopterix, a Pterosaur like Quetz that was the apex predator of the islands. Magy went extinct because the islands that it lived on became connected to the mainland and they were promptly hunted to extinction by an AVERAGE sized theropod.
So if I were to differentiate between the current Sauropods that are planned for the game I think I would replace two of them and add a Sauropod for each size class. The currently planned Sauropods are; Magyrosaurus Plateosaurus Apatosaurus Brontosaurus Diplodocus Brachiosaurus (Technically, Plateosaurus isn’t a sauropod, but it’s a member of Sauropodamorpha so I think it should count.) So among these 6 different animals, 1 is currently planned to be A.I. only that being Brachiosaurus. Leaving us with 5 sauropods. 3 of which are very, very similar to each other. So despite Diplodocus being my favorite dinosaur I would want it removed cause the devs have already said it might be too long to be a practical animal. (Which is fair). And between Apato and Bronto, I would pick Brontosaurus cause it has the cooler name. So this leaves us with 3 Magyrosaurus, Plateosaurus, and Brontosaurus. All 3 of which are in completely different weight classes from one another and 1 is a completely different kind of animal, that being a biped. Also I would just make it so Bronto can do that cool rearing up thing that the Barosaurus is shown doing in a museum. As for Magyrosaurus I think making it the “running” sauropod could work. Like what I mean more specifically is something along the lines of that one scene in Dinosaur Revolution where the Utahraptor’s are chasing down Cederosaurus. Except Magy can out run the much slower apex’s, fight back against the smaller animals like Carno and Cerato. And against an Allo/ Alberto it should be a thing where two Magy should be able to fight against 1 Allo, making it so herding is incentivized among players. Plateosaurus on the other hand would be a mini Theri, it has the build for it, plus it’s cool that two completely different members of Saurischia have partitioned niches. Then Bronto is the big sauropod that can easily kill stuff while not taking 10 years to die. What happens to the slots left open by removing Apato and Diplo? Well you could just leave them open for either more animals you might want to add or just have two less animals I general. But if I had to include some sort of replacement animals for these two I think I would pick Kotasaurus and Guaibasaurus. Now I picked these two because well early sauropods are cool. And they would be different from other sauropods. Guaibasaurus would be an opportunistic omnivore, that if it wanted to could hunt stuff like Protoceratops, or it could just scavenge and supplement its diet with fruits and other vegetation. Meanwhile I think the idea of a semi aquatic sauropod is cool. I am just not sure if Magy would be best, but at the same time your suggestion for it has thought behind it than I have for Kotasaurus.
@@MrTickles445 I feel like 3 is a good number considering how many Sauropods there are, plus not having any big ones would be strange. At which point it is a coin flip between Diplo, Apato, and Bronto. Personally I would just go with Mammenchisaurus cause it is decently larger than Rex and Giga, while still being smaller than Brachiosaurus. (The 4 species range from 17-35 tons after all, with three of them hovering around 17 tons.)
Magy is already so conceptually ridiculous for a playable that I kinda like it for that, then again that’s not the kind of philosophy we should approach for Magy. I’m probably the only one who’s open for poisonous Magy. Conceptually it could be something like a poison dart frog, where it gets its poison from its food, and has to regularly maintain it to stay poisonous (possibly even having color indicators), and in practice it could behave something like reverse cerato. Basically meaning that it can cause its predators to vomit if they bite or eat it, with the exception of a few like cerato and mega (it’s top predators imo), and bigger carnivores Sucho and larger. That way it’s at least undesirable to eat for Barys, carnos, allos, and Alberto’s. It should also be decently heavy for Dino’s its size so it can competently fight carno size and smaller, and generally staying away from tree lines where ambushers like allo and Alberto will roam. Speed wise it could be about as fast as cerato, with good stam.
Idk about soley just making it a semi aq, i think that making magy deal high damage is a good idea. Like giving it a special throw-down move where it can knock over some mid tiers, or stagger even an apex a bit. If there is multiple of them then i think the fleeing to water technique would be cool. Kinda like a moose, how its big, strong, and can dive underwater to eat seaweed edit: it wouldnt even need to swim sometimes, youd see its head poking out of the water like a loch-ness monster LOLL
Only issue I see with that is it's literally too small to do any of that. It's so short it doesn't reach the hip area of most carnivores in the roster. But I think some kind of tail attack with a high infection rate from sitting in muddy water would be neat
@@goldfishmentality Idk, i see that but as it is a quadruped i can see some pretty high damage coming out of rams similar to pachy, but i’m imagining it would shove a bigger dino with its whole body to knock it down
i think the whole bad to eat thing comes from its description where it is mentioned that "it tastes bad" so how about instead of the defence kicking in after its already dead. it just makes you vomit when you bite it. kinda like ceratosaurus septic bite.
Could make sense ... Poison dart frogs can secrete toxins trough their skin , and in some cases poison can be absorbed trough the skin ... Still a poisonous dino would be a really odd pick indeed
Sauropods in general are really hard to balance in video games because the small ones are too slow and weak to fight anything bigger than them, so they make poor playables without any form of fantasy intervention. The large ones are also extremely hard to balance and make fun to play in the other direction: they are even slower but if they aren't killed early in their lifecycle, they become unstoppable gods. See Amargasaurus and Argentinosaurus (mod) in Path of Titans for how radically different both are perceived. The only good Sauropod that manages to be the best of both worlds is the Ampelosaurus because it is more medium-sized while still being quite big.
So I know I'm kind of getting into the realm of fantastical rather than scientific and realistic but - what if Magy was a camo expert? Hear me out, Magy has a lot of osteoderms protruding out of its entire body, what if by traversing the forests where Magy will probably live those osteoderms get caught on foliage as Magy passes by that eventually ends up covering Magy's entire body. Initially the foliage you gather can only serve you in visual camo however, if you keep your thick cloak of leaves and grass wet and healthy they might start to bloom which covers your sent from predators. This makes Magy slow and methodical but offers it a way to escape predators. Hiding in the Isle is already pretty easy even if you aren't a green colored Dinosaur, now imagine how invisible you'd be if your entire body was covered in the same kind of foliage that was literally everywhere! Even if predators saw you moving, if you stopped at just the right time, they might just assume it was a creature moving through the bushes or the wind making the leaves sway.
I think making magy poison work on bite could help. That plus the damage it can physically do(even if its low) could give it a decent chance especially in a herd
I had another idea of magy. You basically make magy have the ability to hide in plain sight. Give magy spikes and other integumant that resembles tree branches. You could also give magy the ability to locate threats.
I like the idea of poisonous Magy, but not the meat of the animal, instead making the osteoderms in the sides covered in poison. When a mid tier Predator bites the poisonous osteoderms it gets hurt and stamina drained, like a Cane Toad Sauropod. Also making Magy a little bit faster than the apexes and pseudo apexes, and magy could also run for much longer than allo, carno, bary, cerato and alberto. Good swimmer magyarosaurus is also pretty cool.
I don’t understand why they couldn’t have chosen a sauropod that’s AT LEAST 5 tonnes or more. Feels like it doesn’t even have the novelty of being a _sauropod_ in a game like this (towering over a lot of your neighbors)
What if, instead, it was treated similarly to Teno? Highly athletic for it's size, a capable threat from both the front and back, and having a full arsenal of usable attacks on all four buttons? The primary difference being Magy is comparatively a bit slower but also a bit tankier, while also being unable to jump or swim, instead poking its head above water as it wades from place to place. I'm thinking a sauropod with a slow walk as is expected, but is also the only sauropod that can break into a full sprint/gallop. It can also whack things both with its tail and neck on either end instead of a bite, possibly causing a knock down, and leading into far more powerful but much slower stomps.
1:26 I can think of one thing that might make Magy's poison effective and it's the new stamina system, so like, if they make the carnivores give chase it might make them not worth the stam. Though I think that's not nearly enough
give magy high stam, a body slam that winds things, draining their stam and crushing things as big or lighter than it and only winding and stunning larger things like allo, also maybe give it a bile like blood that makes you vomit the more you bite it, that and another well needed upsize makes it viable
I was thinking about island spown location: Gateway low right (ptera, magy, Herrera, quets, ava, drio, megalania. And yes it would need a resesigne of the island atm I see it as placeholder.
This is a unique take and I'm all for it. More semi aquatic herbivores/omnivores in games would be awesome. Magy could even be made into a bottom walker like anky and minmi.
they made beipi the prickly porcupine theri relative a damn semi aquatic, so why the hell not ig! tbh it is the only good theory ive heard to make it good so far.
maybe a compromise is better having it be a good swimmer being able to out swim what could kill it on land but not what could kill it in water and not be able to dive under water like deino and so on and the opposite for land being fast enough to outrun large semi aquatics but not small ones it can fight off as for a poison mechanic maybe something that drains your stamina so that things can’t outright run it down before it can do anything fast enough that big things like carno and up might lose it if it’s near water but not enough that a omni couldn’t keep up and things like cerato could just be immune same for other semiaquatics not being able to chase it down on land unless they were small ish or immune and the perfect diet for it could work too or just make an entire new map with an island separate from the mainland with a tide system or whatever
too lazy to properly edit or maybe have it be able to knock down what it can’t fight by throwing its body weight around knocking over something like carno and things smaller than that and just making larger things stumble around for a second and have a chance for them to stay standing up and for them to fall down to give it enough time to escape
some of my own ideas for the funny little man assuming he actually gets his deserved speed on those spindle like legs Lmb - bite, rmb head swing, alt lmb - shoulder bash Superb turning with z walk Alt lmb only turns mag by 90 degrees max and deal bleed (shoulder bash) Hold rmb to charge the swing (has to be charge or no damage), where the magy will look opposite to camera direction. Stuns on head shot. After swing and hit magy will have a short stun on themselves (not as much as target headshot stun). Immune to bee stings Ctrl will make it stand up and reach plants or push trees Diet consists of honey, small birch trees (appears sometimes in jungles), small oak trees (same with birch), red mountain berries, pecan nut, low tree leaves Shoulder bash also hits behind with its tail
The whole "toxic meat" thing could work for magy IF it kicked in while the magy was still alive. As in, anything that bites magy will get poisoned, because the magy itself is toxic like a poison dart frog; this poison effect would be similar to the effects dilo's venom has, and the more something bites magy, the more poisoned it gets, until it's vomited up all its stomach contents, is hallucinating, and is in a weakened state, making the carnivore easy prey for any other predators. Magy's meat only being toxic after it dies is *less than useless,* and it actively encourages people to kill magy out of spite/for sport, because the only "drawback" is that you don't get any food out of it (which is not a drawback when we have AI and playables that are designated carnivore fodder like dryo and hypsi). Making magy semi-aquatic would IMO just transfer its current conceptual issues to the semi-aquatic ecosystem, where it wouldn't be able to deter a spino or deino or bary or sucho or even an austro from killing it just because
will it have good armor since the ostioderms it has all over it and yes swimming sounds really good, also i was thinking that it could be a great pusher. i mean that it would swing its neck and tail and kick with its legs and they all push the opponent down to the floor
I hope its armor is at least decent. And I think it's planned to have a knock over ability. Granted its only large enough to do it against small mid-tiers
2:10 The theory that they were aquatic is ancient and was theorized because it was thought that it was physically impossible for something so large to walk on land
I don't mean aquatic per say, but I understand your point. More recent studies have suggested that sauropods such as nigersaurus were semi-aquatic or at least spent considerable amounts of time in water.
@BaldianOfIbelin also I'd say it doesn't matter much anyways since the isle as a whole is very unrealistic. But I understand realism is more important to others than it is to me :)
fan fact, thy used to live on islands, making it a semi aquatic is not that bad of an idia, i belive magy will run at 37kmh and i hope it gets tehe best stamina in the game,
I was thinking it should live in the forests and have a color changing cloak ability. And move slowly unless u want to sprint making it hard to see. Insted of grazing have it eat trees. Its attack should trip many foes. But i like the idea of it walking underwater for plants and escaping predators. Mabye if it has a good diet giveits call/and or smell) a sonar Like abilty letting it know how close players/ai are to it but not what it is.
if it has a array of attacks and decent amounts of health I would kinda see it as a more defensive teno, but I think it should be able to run at fast speeds in short bursts so it can charge predators or to dodge incoming attacks
i mean amarga and bajada arent faster than magy and not that much stronger. They will still face the same problems magy would as soon as something allo+ size sees it
not really Amarga isnt faster than magy and there is no way its gonna have a good time fighting anything allo+ size. It would just face the same problems magy will
@@lost-Eclipse There is still no way it has a good time against something allo+ sized. If they would add such a big sauropod instead i think shunosaurus would fit better. It would be a really unique sauropod with its club tail and i can actually see it working by breaking the leg of allo or anything big and just running away while the hunter is immobilized. Amarga wouldnt be able to get away imo
@@lost-Eclipse yeah tbh i dont know how they gonna make kentro work against pseudoapexes or apexes. It also doesnt seem to be fast and there is no way an acro for example would struggle against kentro
Even still I think it's meme status will make it a target for bullying and people may just kill it anyways and tank the poison. Definitely an improvement though. But then it might have no predators and will get entirely ignored which would kind of suck as well
"in its current state" my boy its not even being worked on yet, we have very little information about what magy will be like or what its gameplay loop will be and your already dunking on it as if its already a feature complete animal. If ive learned anything about the isle over the years its that they dont put dinos in the game for no reason. each animal serves a purpose with its own gameplay loop. why the hell would they add a dino to the game just for it to be a punching bag for everything? it doesnt make sense, its kinda bone headed to use speculation as reasoning for why things need to "change" which again is odd to say considering there are no changes that can be made considering... you know, its not even out yet. or even close to out
The concept more often than not reflects the finished product. So with that being said, the concept for magy is not viable and will make it rather terrible if it were to enter the game. The devs have on many occasions added unfinished, unbalanced, and underpowered animals to the game. Dryo in evrima for instance. Also I'm not dunking on it per say, but I understand your frustrations. Myself and many others think that magy will be terrible and we only want to see it change out of passion for the dinosaur and the game as a whole
@@goldfishmentality Thats fair, but at the same time just because an animal realistically is flawed doesnt mean there isnt anything in the background that could be planned. for example Venom in both Dilo and Troodon are fictional (unless something has been discovered recently that i havent read about). And while i agree Dryo is kinda dumb atm, thats planned to change with the ability for it to Burrow. which is a testimate to the state of the game as a whole, ever since i bought the Idle is been constantly evolving and changing, and as new dinos get added with new mechanics things are tweaked and changed. My main argument really wasnt against your idea, i think they make sense. my main thing is making sure we dont speculate on things when we have no real solid proof that things will work that way. there isnt really a reason for us to put these animals on blast and assume they are gonna be bad animals to play when we dont even know what these animals will play like. also just a side note because i have no idea how my comments sound to other people, im by no means trying to be a dick or anything im just throwing my opinion out there.
Probably the worst suggestion I've seen for maggy, I'm not saying I've got any better but if there isn't a viable way to put this one in better not to put it at all in the roster ... don't we have enough useless dinos that noone is playing already?
Replace magy with shunosaurus. Essentially a magy but 10x more viable (and unique due to it having a tail club despite being a sauropod). Shuno was still pretty small (3 tons) for a sauropod and so it could fill that niche. Shuno could 100% fight off an allo or maybe even Alberto with its powerful neck and tail club
Making Magy a semi aquatic, is a excellent idea for me because I love playing things that can swim in any game so making him a semi aquatic is a excellent idea for me🎉
Im not sure a semi-aquatic play style would be the best for magy. Not only is the "aquatic sauropod" debunked, but you still have a lot of nonsense that will murder it for the kicks, just trade rex for spino there. I personally like the idea of merging a poison mechanic into its diet so that if a magy has a perfect, balanced diet, the natural poison effect it would have upon attacking it would be lethal even to large carnivores, with exceptions given to poisonous carnis and the walking garbage can that is cera, which is what the devs want to be fighting magy. To prevent cheap deaths, the dewlap on magy's neck would become a more vibrant color the stronger the poison is, so carnis can judge if it is safe to attack or not. Its skill based since magy would have to be able to maintain a perfect diet to keep its safety net, and carni players would have to recognize when it is safe to attack them. And naturally, magy should be capable of fighting the immune creatures.
makes more sense than having magy be fast anyway.
tbh this wouldn't make a lot of sense. Poison is a terrible mechanic in a survival game. Either you're a little magy and your poison output isn't strong enough to deter anything, and you get completely diffed no matter what you do, or it's too strong and magy can just aggro whatever it wants while they can't do anything about it. If they attack they die, if they don't attack or run they die, and I don't think that's fun for either side. I think poison would be a bandaid to fix the main issues with magy, whereas Jade's take would actually heal the wound, whether or not you agree with it.
@@m003e3just don’t make it fast then, ez fix
@@m003e3 To be fair, I'm trying to keep the original design somewhat intact, instead of reworking magy entirely. If you don't want to risk magy's poison just... dont engage with it. It would not be very fast nor particularly strong, just strong enough to handle fighting cera , which would be its primary threat (and assuming strongest threat) according to the devs. I think making it semi aquatic would be more of the band-aid fix, since in practice, magy still would not be able to escape what it cannot fight off unless you give it speed too, which kinda defeats the point of playing a sauropod. the poison would at minimum prevent magy from getting griefed. As for small ones... well you can hide while small and sanctuaries do offer free perfect diets, if you can get in and out before getting killed or the devs bother to fix them.
But to be fair, magy in the isle as a concept is cursed from the start. You're really putting a dwarf sauropod, who's main defense was still it's size, in the same environment as rex, allo, and other such nonsense and not expecting it to get slaughtered?
@lucemon3533 yeah ☠️ no matter what they do it's going to get slapped around in some way or another, or it'll just look ridiculous doing whatever it does, either running too fast or being too strong for its size. I mean it just doesn't even look like a fair match up even with cerato .
Instead of lethal poison you could have sickness (vomiting) poison, hunger/thirst or stamina poison, so if you are desperate enough you will still attack the animal but it will leave you vulnerable. That way you can't just walk away injured rest for a min and be fine, so a pack of magys become an immediate threat but a lone wolf is in more danger. Smaller creatures are more susceptible to the poison than larger ones but it still accumulates (up to a max) with more bites.
There were better choices for a smaller sauropod than an island dwarf. Amargasarus has neck spikes making attacking that spot dangerous, a whip-like tail and studies of its limb bones suggest it could potentially gallop as fast as the Carno. Plateosaurus could potentially reach Gali speeds of over 40 mph. These are both sauropodomorphs that not only could throw their weight around with small and medium tiers, but could feasibly run from heavy weights and thus "viable."
With the fact that magy is a island Pygmy
There would be a excuse for it being semi aquatic
Magy is the weirdest choice for a dinosaur, that being said making it a semiaquatic is probably the best way to make it work. Make it like a pigmy hippo, not the fastest in water or on land but just bulky enough to tank what it would usually want to avoid and fast enough in water to escape from what it cant tank.
but crocodile is 3 times its size
@DimitriHellas he did say fast enough to outrun what it cant tank...
Hippos are quite fast, so I don't see a problem with Magy being too, on short distances (meaning it has low stamina) just enough to get into the water quickly.
Sucho victim 💀
I would agree with this if only there wasn't such a large number of semi aquatics already coming to the game
Magy incorporates precisely what is the problem with balancing these dinosaur games. Which is mixing animals from different times and places. It could only exist because it lived on an island with no predators larger than a fox (except for a massive pterosaur) The moment it would be confronted with medium sized carnivores it would become extinct. We get a similar problem with genera occupying roughly the same niche, T. rex, Acro, Carcha and Giga are all way to similar to be in the same game realistically.
Magy was an island dweller so making it semi aquatic could be a nod to that life style. I like its design and the dinosaur itself but it’s a dwarf sauropod that was hunted by Hazegopterix, a Pterosaur like Quetz that was the apex predator of the islands.
Magy went extinct because the islands that it lived on became connected to the mainland and they were promptly hunted to extinction by an AVERAGE sized theropod.
So if I were to differentiate between the current Sauropods that are planned for the game I think I would replace two of them and add a Sauropod for each size class.
The currently planned Sauropods are;
Magyrosaurus
Plateosaurus
Apatosaurus
Brontosaurus
Diplodocus
Brachiosaurus
(Technically, Plateosaurus isn’t a sauropod, but it’s a member of Sauropodamorpha so I think it should count.)
So among these 6 different animals, 1 is currently planned to be A.I. only that being Brachiosaurus. Leaving us with 5 sauropods. 3 of which are very, very similar to each other. So despite Diplodocus being my favorite dinosaur I would want it removed cause the devs have already said it might be too long to be a practical animal. (Which is fair). And between Apato and Bronto, I would pick Brontosaurus cause it has the cooler name. So this leaves us with 3 Magyrosaurus, Plateosaurus, and Brontosaurus. All 3 of which are in completely different weight classes from one another and 1 is a completely different kind of animal, that being a biped. Also I would just make it so Bronto can do that cool rearing up thing that the Barosaurus is shown doing in a museum. As for Magyrosaurus I think making it the “running” sauropod could work. Like what I mean more specifically is something along the lines of that one scene in Dinosaur Revolution where the Utahraptor’s are chasing down Cederosaurus. Except Magy can out run the much slower apex’s, fight back against the smaller animals like Carno and Cerato. And against an Allo/ Alberto it should be a thing where two Magy should be able to fight against 1 Allo, making it so herding is incentivized among players. Plateosaurus on the other hand would be a mini Theri, it has the build for it, plus it’s cool that two completely different members of Saurischia have partitioned niches. Then Bronto is the big sauropod that can easily kill stuff while not taking 10 years to die.
What happens to the slots left open by removing Apato and Diplo? Well you could just leave them open for either more animals you might want to add or just have two less animals I general. But if I had to include some sort of replacement animals for these two I think I would pick Kotasaurus and Guaibasaurus.
Now I picked these two because well early sauropods are cool. And they would be different from other sauropods. Guaibasaurus would be an opportunistic omnivore, that if it wanted to could hunt stuff like Protoceratops, or it could just scavenge and supplement its diet with fruits and other vegetation. Meanwhile I think the idea of a semi aquatic sauropod is cool. I am just not sure if Magy would be best, but at the same time your suggestion for it has thought behind it than I have for Kotasaurus.
you forgot camara and i'm pretty sure they scrapped apato for bronto.
OOOOOOOOOR we could scrap the rest of the sauropods and only have camara and magy
@@MrTickles445 I feel like 3 is a good number considering how many Sauropods there are, plus not having any big ones would be strange. At which point it is a coin flip between Diplo, Apato, and Bronto. Personally I would just go with Mammenchisaurus cause it is decently larger than Rex and Giga, while still being smaller than Brachiosaurus. (The 4 species range from 17-35 tons after all, with three of them hovering around 17 tons.)
Magy is already so conceptually ridiculous for a playable that I kinda like it for that, then again that’s not the kind of philosophy we should approach for Magy.
I’m probably the only one who’s open for poisonous Magy. Conceptually it could be something like a poison dart frog, where it gets its poison from its food, and has to regularly maintain it to stay poisonous (possibly even having color indicators), and in practice it could behave something like reverse cerato. Basically meaning that it can cause its predators to vomit if they bite or eat it, with the exception of a few like cerato and mega (it’s top predators imo), and bigger carnivores Sucho and larger. That way it’s at least undesirable to eat for Barys, carnos, allos, and Alberto’s. It should also be decently heavy for Dino’s its size so it can competently fight carno size and smaller, and generally staying away from tree lines where ambushers like allo and Alberto will roam. Speed wise it could be about as fast as cerato, with good stam.
Idk about soley just making it a semi aq, i think that making magy deal high damage is a good idea. Like giving it a special throw-down move where it can knock over some mid tiers, or stagger even an apex a bit. If there is multiple of them then i think the fleeing to water technique would be cool. Kinda like a moose, how its big, strong, and can dive underwater to eat seaweed
edit: it wouldnt even need to swim sometimes, youd see its head poking out of the water like a loch-ness monster LOLL
Only issue I see with that is it's literally too small to do any of that. It's so short it doesn't reach the hip area of most carnivores in the roster. But I think some kind of tail attack with a high infection rate from sitting in muddy water would be neat
@@goldfishmentality Idk, i see that but as it is a quadruped i can see some pretty high damage coming out of rams similar to pachy, but i’m imagining it would shove a bigger dino with its whole body to knock it down
i think the whole bad to eat thing comes from its description where it is mentioned that "it tastes bad" so how about instead of the defence kicking in after its already dead. it just makes you vomit when you bite it. kinda like ceratosaurus septic bite.
Could make sense ...
Poison dart frogs can secrete toxins trough their skin , and in some cases poison can be absorbed trough the skin ...
Still a poisonous dino would be a really odd pick indeed
Sauropods in general are really hard to balance in video games because the small ones are too slow and weak to fight anything bigger than them, so they make poor playables without any form of fantasy intervention. The large ones are also extremely hard to balance and make fun to play in the other direction: they are even slower but if they aren't killed early in their lifecycle, they become unstoppable gods.
See Amargasaurus and Argentinosaurus (mod) in Path of Titans for how radically different both are perceived. The only good Sauropod that manages to be the best of both worlds is the Ampelosaurus because it is more medium-sized while still being quite big.
3:10 Love the spinofaarus reference
Also, as you requested in the last few bits I DO agree with you, and please do rugops next
So I know I'm kind of getting into the realm of fantastical rather than scientific and realistic but - what if Magy was a camo expert? Hear me out, Magy has a lot of osteoderms protruding out of its entire body, what if by traversing the forests where Magy will probably live those osteoderms get caught on foliage as Magy passes by that eventually ends up covering Magy's entire body. Initially the foliage you gather can only serve you in visual camo however, if you keep your thick cloak of leaves and grass wet and healthy they might start to bloom which covers your sent from predators. This makes Magy slow and methodical but offers it a way to escape predators. Hiding in the Isle is already pretty easy even if you aren't a green colored Dinosaur, now imagine how invisible you'd be if your entire body was covered in the same kind of foliage that was literally everywhere! Even if predators saw you moving, if you stopped at just the right time, they might just assume it was a creature moving through the bushes or the wind making the leaves sway.
Not a bad idea! I definitely think that's pretty realistic too, as theres a lot of modern animals that do a similar thing such as sloths
I think making magy poison work on bite could help. That plus the damage it can physically do(even if its low) could give it a decent chance especially in a herd
I had another idea of magy. You basically make magy have the ability to hide in plain sight. Give magy spikes and other integumant that resembles tree branches. You could also give magy the ability to locate threats.
I like the idea of poisonous Magy, but not the meat of the animal, instead making the osteoderms in the sides covered in poison.
When a mid tier Predator bites the poisonous osteoderms it gets hurt and stamina drained, like a Cane Toad Sauropod. Also making Magy a little bit faster than the apexes and pseudo apexes, and magy could also run for much longer than allo, carno, bary, cerato and alberto. Good swimmer magyarosaurus is also pretty cool.
Since Cerato is going to be Magy public enemy number one, Cerato could be resistant to its poison and Magy strong enough to beat it in a fight.
I don’t understand why they couldn’t have chosen a sauropod that’s AT LEAST 5 tonnes or more. Feels like it doesn’t even have the novelty of being a _sauropod_ in a game like this (towering over a lot of your neighbors)
What if, instead, it was treated similarly to Teno? Highly athletic for it's size, a capable threat from both the front and back, and having a full arsenal of usable attacks on all four buttons? The primary difference being Magy is comparatively a bit slower but also a bit tankier, while also being unable to jump or swim, instead poking its head above water as it wades from place to place.
I'm thinking a sauropod with a slow walk as is expected, but is also the only sauropod that can break into a full sprint/gallop. It can also whack things both with its tail and neck on either end instead of a bite, possibly causing a knock down, and leading into far more powerful but much slower stomps.
Honestly i like the idea of transforming this thing into a hippo octopus thing
1:26 I can think of one thing that might make Magy's poison effective and it's the new stamina system, so like, if they make the carnivores give chase it might make them not worth the stam.
Though I think that's not nearly enough
give magy high stam, a body slam that winds things, draining their stam and crushing things as big or lighter than it and only winding and stunning larger things like allo, also maybe give it a bile like blood that makes you vomit the more you bite it, that and another well needed upsize makes it viable
I was thinking about island spown location: Gateway low right (ptera, magy, Herrera, quets, ava, drio, megalania. And yes it would need a resesigne of the island atm I see it as placeholder.
This is a unique take and I'm all for it. More semi aquatic herbivores/omnivores in games would be awesome. Magy could even be made into a bottom walker like anky and minmi.
they made beipi the prickly porcupine theri relative a damn semi aquatic, so why the hell not ig! tbh it is the only good theory ive heard to make it good so far.
Great… now I’m sad it will never get this play style :,(
maybe a compromise is better having it be a good swimmer being able to out swim what could kill it on land but not what could kill it in water and not be able to dive under water like deino and so on and the opposite for land being fast enough to outrun large semi aquatics but not small ones it can fight off as for a poison mechanic maybe something that drains your stamina so that things can’t outright run it down before it can do anything fast enough that big things like carno and up might lose it if it’s near water but not enough that a omni couldn’t keep up and things like cerato could just be immune same for other semiaquatics not being able to chase it down on land unless they were small ish or immune and the perfect diet for it could work too
or just make an entire new map with an island separate from the mainland with a tide system or whatever
too lazy to properly edit
or maybe have it be able to knock down what it can’t fight by throwing its body weight around knocking over something like carno and things smaller than that and just making larger things stumble around for a second and have a chance for them to stay standing up and for them to fall down to give it enough time to escape
👍 love the idea of the semi aquatic and also the fog cloud under water
My idea is to make it spit water on high presure and it will blind opponents for short time and also damage thier eyes for sometime
One Idea I have is for megy to do shoulder punches
Very interesting idea!
some of my own ideas for the funny little man assuming he actually gets his deserved speed on those spindle like legs
Lmb - bite, rmb head swing, alt lmb - shoulder bash
Superb turning with z walk
Alt lmb only turns mag by 90 degrees max and deal bleed (shoulder bash)
Hold rmb to charge the swing (has to be charge or no damage), where the magy will look opposite to camera direction. Stuns on head shot. After swing and hit magy will have a short stun on themselves (not as much as target headshot stun).
Immune to bee stings
Ctrl will make it stand up and reach plants or push trees
Diet consists of honey, small birch trees (appears sometimes in jungles), small oak trees (same with birch), red mountain berries, pecan nut, low tree leaves
Shoulder bash also hits behind with its tail
"magy's design is really cool" alright, imma head out.
could you please do sucho next
it’s like amarga in path of titans
The whole "toxic meat" thing could work for magy IF it kicked in while the magy was still alive. As in, anything that bites magy will get poisoned, because the magy itself is toxic like a poison dart frog; this poison effect would be similar to the effects dilo's venom has, and the more something bites magy, the more poisoned it gets, until it's vomited up all its stomach contents, is hallucinating, and is in a weakened state, making the carnivore easy prey for any other predators. Magy's meat only being toxic after it dies is *less than useless,* and it actively encourages people to kill magy out of spite/for sport, because the only "drawback" is that you don't get any food out of it (which is not a drawback when we have AI and playables that are designated carnivore fodder like dryo and hypsi). Making magy semi-aquatic would IMO just transfer its current conceptual issues to the semi-aquatic ecosystem, where it wouldn't be able to deter a spino or deino or bary or sucho or even an austro from killing it just because
will it have good armor since the ostioderms it has all over it and yes swimming sounds really good, also i was thinking that it could be a great pusher. i mean that it would swing its neck and tail and kick with its legs and they all push the opponent down to the floor
I hope its armor is at least decent. And I think it's planned to have a knock over ability. Granted its only large enough to do it against small mid-tiers
i think its armor should be a much worse anky but will get the jobb done@@goldfishmentality
I don't think the developers should waste their time on dinosaurs that nobody is going to play like this one
2:10 The theory that they were aquatic is ancient and was theorized because it was thought that it was physically impossible for something so large to walk on land
I don't mean aquatic per say, but I understand your point. More recent studies have suggested that sauropods such as nigersaurus were semi-aquatic or at least spent considerable amounts of time in water.
@@goldfishmentality Well I didn't know that one
@BaldianOfIbelin also I'd say it doesn't matter much anyways since the isle as a whole is very unrealistic. But I understand realism is more important to others than it is to me :)
In my opinion they should add bajadasaurs
fan fact, thy used to live on islands, making it a semi aquatic is not that bad of an idia, i belive magy will run at 37kmh and i hope it gets tehe best stamina in the game,
I was thinking it should live in the forests and have a color changing cloak ability. And move slowly unless u want to sprint making it hard to see. Insted of grazing have it eat trees. Its attack should trip many foes. But i like the idea of it walking underwater for plants and escaping predators.
Mabye if it has a good diet giveits call/and or smell) a sonar Like abilty letting it know how close players/ai are to it but not what it is.
Changing it to shunosaurus would work
Im Not sure if it will be the worst Dino in the isle but im sure I know a CZcamsr with very great ideas for this game. YOU! *.*
Facts
i aint gonna lie for a hot second you sounded like the "number 15. Burger King foot lettuce"
🤣
Yes to everything, but make it work on islands. I would love island ecosystems.
Have it act like a manatee or something
if the poison had different effects based on diet and only worked while alive then it would be fine
if it has a array of attacks and decent amounts of health I would kinda see it as a more defensive teno, but I think it should be able to run at fast speeds in short bursts so it can charge predators or to dodge incoming attacks
The dino's in Evrima just suck man. When I think of Dinosaur, I do not think of Teno and Magy.
Hey goldfish do u think herrera would be terorising sanctuary since it can just jump threw trees
Not really, herrera is quite small and seems rather weak imo
Ok
Actually since it is small and agile it would be a problem for unaware most likely weaker juvis in sanctuary
magy shoud be replaced by amarga or bajada, of course not able to out run anything but give it a good health and defense
i mean amarga and bajada arent faster than magy and not that much stronger. They will still face the same problems magy would as soon as something allo+ size sees it
Please make vid about it
Hey goldfish who do you think would win in a fight dilo v herrera dilo v dibble herrera v dibble
Dilo, Dibble, dibble
how to fix magy: make it amargasaurus
not really
Amarga isnt faster than magy and there is no way its gonna have a good time fighting anything allo+ size. It would just face the same problems magy will
@@marweha7002 A amarga is a lot bigger than magy, B) they would probabky add the spikes, which would allow for protection form large animals
@@lost-Eclipse There is still no way it has a good time against something allo+ sized. If they would add such a big sauropod instead i think shunosaurus would fit better. It would be a really unique sauropod with its club tail and i can actually see it working by breaking the leg of allo or anything big and just running away while the hunter is immobilized. Amarga wouldnt be able to get away imo
@@marweha7002 isnt shunosaurus around the size of camara. also by that logic kentro shouldnt be viable
@@lost-Eclipse yeah tbh i dont know how they gonna make kentro work against pseudoapexes or apexes. It also doesnt seem to be fast and there is no way an acro for example would struggle against kentro
why no nigersaurus in isle???? :c
top 10 saddest Isle moments
Because the community would eviscerate it with shitty jokes.
@@goldfishmentality ALLOSAURUS DOMINATUS
Just make it poisonous to bite, not just eat. I still think it's pointless though.
Even still I think it's meme status will make it a target for bullying and people may just kill it anyways and tank the poison. Definitely an improvement though. But then it might have no predators and will get entirely ignored which would kind of suck as well
"in its current state" my boy its not even being worked on yet, we have very little information about what magy will be like or what its gameplay loop will be and your already dunking on it as if its already a feature complete animal. If ive learned anything about the isle over the years its that they dont put dinos in the game for no reason. each animal serves a purpose with its own gameplay loop. why the hell would they add a dino to the game just for it to be a punching bag for everything? it doesnt make sense, its kinda bone headed to use speculation as reasoning for why things need to "change" which again is odd to say considering there are no changes that can be made considering... you know, its not even out yet. or even close to out
The concept more often than not reflects the finished product. So with that being said, the concept for magy is not viable and will make it rather terrible if it were to enter the game. The devs have on many occasions added unfinished, unbalanced, and underpowered animals to the game. Dryo in evrima for instance. Also I'm not dunking on it per say, but I understand your frustrations. Myself and many others think that magy will be terrible and we only want to see it change out of passion for the dinosaur and the game as a whole
@@goldfishmentality Thats fair, but at the same time just because an animal realistically is flawed doesnt mean there isnt anything in the background that could be planned. for example Venom in both Dilo and Troodon are fictional (unless something has been discovered recently that i havent read about). And while i agree Dryo is kinda dumb atm, thats planned to change with the ability for it to Burrow. which is a testimate to the state of the game as a whole, ever since i bought the Idle is been constantly evolving and changing, and as new dinos get added with new mechanics things are tweaked and changed. My main argument really wasnt against your idea, i think they make sense. my main thing is making sure we dont speculate on things when we have no real solid proof that things will work that way. there isnt really a reason for us to put these animals on blast and assume they are gonna be bad animals to play when we dont even know what these animals will play like. also just a side note because i have no idea how my comments sound to other people, im by no means trying to be a dick or anything im just throwing my opinion out there.
@@goldfishmentalityplz look at my comments they will be in the newest and plz consider them I love ur vids
make magy the mokele mbembe
Good video as always
Probably the worst suggestion I've seen for maggy, I'm not saying I've got any better but if there isn't a viable way to put this one in better not to put it at all in the roster ... don't we have enough useless dinos that noone is playing already?
mono is wasted roster space
But you'll miss out on top tier sneeze gameplay
@@goldfishmentality i hate monos concept, i wrote an essay about it. i can share it if u want and u could use it for a video
Replace magy with shunosaurus. Essentially a magy but 10x more viable (and unique due to it having a tail club despite being a sauropod). Shuno was still pretty small (3 tons) for a sauropod and so it could fill that niche. Shuno could 100% fight off an allo or maybe even Alberto with its powerful neck and tail club
neat idea, it doesn't just stop with making magy viable, it also makes it's gameplay more than unique enough to make it worth adding to the game
Making Magy a semi aquatic, is a excellent idea for me because I love playing things that can swim in any game so making him a semi aquatic is a excellent idea for me🎉
Magy ain't an aquatic dino bro lol not even close at that, you can see it by it's physiology