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BLENDER WATER SIMULATION 360
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- čas přidán 3. 07. 2024
- BLENDER WATER SIMULATION IN 360 DEGREE. BLENDER OCEAN SIMULATION. FLIP FLUIDS.
Yet to add sky, clouds and other stuffs to fix the sense of scale.
Render time- 2 hours
Bake time- 8hours
Resolution- 600.
Quality- 1920*1080
Boat model by polyhaven (James Ray Cock, Nicoló Zubbini, Rico Cilliers).
Everything done in Blender. (Addons used- Flip Fluids)
Awesome!!
Thanks a lott!! ;)) (my second acc hehe)