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BLENDER WATER SIMULATION 360

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  • čas přidán 3. 07. 2024
  • BLENDER WATER SIMULATION IN 360 DEGREE. BLENDER OCEAN SIMULATION. FLIP FLUIDS.
    Yet to add sky, clouds and other stuffs to fix the sense of scale.
    Render time- 2 hours
    Bake time- 8hours
    Resolution- 600.
    Quality- 1920*1080
    Boat model by polyhaven (James Ray Cock, Nicoló Zubbini, Rico Cilliers).
    Everything done in Blender. (Addons used- Flip Fluids)

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