New Estates META Changed EU4 COMPLETELY
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- čas přidán 29. 09. 2022
- The EU4 Estate Guide updated for the most recent patch of EU IV and meant for all those who wish to stop being virgin gamers and become chad eu4 gamers....just kidding, you're automatically a virgin gamer if you play this game, also wtf, you actually reading descriptions? what's wrong with you....
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Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.
The following DLC is used in this series:
Eu4 Lions of the North Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.
#eu4 #eu4estates - Hry
✅ Link to A secret video your parents never told you about - czcams.com/video/3ng17ZPOelo/video.html ✅
Ludi can you create a complete beginners guide on playing HOI4? i learned how to play eu4 on your guides maybe give HOI4 a video too?
Ludi would you be able to make a new guide for playing Grenada in the newest patch? I've been trying the get the Re-reconquista achievements for over 2 weeks now, with little to no sucess.
One thing about estate disaster though... there is no disaster for the estate with 60%+ loyalty, so you can have estates with 100% influence, but you gotta keep them loyal. Oh, and you can basically forget about ever revoking privileges for those estates.
Haven't seen the video yet but your thumbnail looks like famous Romanian artist Sandu Ciorba (I recommend looking at the song called Dalibomba)
What do you think about neighbor raid for African nations?
Anyone else remember when we didn’t have estates? Anyone else remember when we manually added lands to the estates? Man EU4 has gone through some changes.
For the better
@@teddys5775 Nope
I'm just glad they gave Merchant republics acces to the estates. It was getting such a major mechanic that it just sucked to not have it
Having to add lands to each estate was the biggest pain in the ass. The new system is great.
@@Mesageto Yea most of the countries is true but for the hindu countries... is kinda bad because in before you can give all lands to vaishyas and that estate bypass autonomy on production, with that you gain more production income than tax even after 10 years of the game.
A couple notes:
- you can actually lose crownland if your estate influence is high enough and you have enough crownland.
- the ticking disaster for 100 influence doesn't tick off their loyalty is high.
- if playing tall, you actually want 60 loyalty AND 60 influence. If not conquering, the high influence has no downsides (and you'll have lots of crownland from devving and seizing) and it makes the passive buffs bigger (manpower, dev cost, tax, etc).
- you can have slightly higher influence than loyalty if you are willing to use the diet to get extra loyalty. Basically, if you have 82 loyalty and 105 influence of clergy, you can call diet, do the estate mission, and now you have 100 loyalty, meaning you can take off one of the privileges (preferable one that gives more influence than loyalty).
Yes, I play with tons of loyalty and influence until nearing absolutism.
extremely good points !
At the loyalty of 60 disaster doesn't tick.
@@darkestkhan doesn't tick as long you are at 50 loyalty. I consistently seize land and don't even worry about being at 30% loyalty with the disaster ticking.
@@IceNinja18 When i play Timurids with religious idea (giving %10 ulema loyalty) and with strengthen the ulema government reform also legalism gives %10 ulema loyalty so you are getting %30 loyalty without giving privilages. Even you are constantly seize land, it cant be lower than %50 loyalty and i litreally plays always %100 influence on ulema :D I dont get that +1 adm, dip, mil powers because i mostly playing vassal swarm. Last game i played catholic Ottomans i have 10+ subjects, in timurids game i annex half of the India with subjects, they have very high development like 400-500 maybe more.
@@LudietHistoria and a MASSIVE amount of useful information XD
Yo lubi what happened to the naxos video? You promised for 1k like
i said for 10k god schnapple doop
@@Hatsuzu Your liver will be gone
@@Hatsuzu ever heard of a van full of Albanians?
@@Hatsuzu A Bosnian gentleman I take it?
Lubi 🤣
Thank you!!! I have been researching so much about how the estates work when it comes to acquiring & getting rid of privileges, the effects, and how acquiring land affects land ownership.
Glad it was helpful!
Once again, rather than giving me what I want (a complete Dithmarschen guide), you give me what I need. Great video!
if you have any specific questions, i just did a p good dithmarschen game. even dismantled the HRE.
The face on the thumbnail had me cracking up 😄
Thank you for this Ludi!
thanks for your support bro ^^
Really enjoyed this, thank you.
Good effort Ludi
I would have liked to see your thoughts on absolutism and how that influences your choice of privilages in the later game. As someone who likes high absolutism, I always go court and country, and get rid of my priviliges except the +1 mana ones. I like to try and keep some of the +100 gov cap depending on my situation, but I would have liked to see your own absolutism rationale.
Thank you Ludi, for this amazing states guide
My pleasure!
23:00
There are actually some VERY niche situations where control over monetary policy is a good thing to take. Namely, a scenario where you ABSOLUTELY CANNOT afford to go bankrupt and that's the only way you can save your economy.
To date, that has only happened to me once, when I did a Granada campaign and was in INCREDIBLY dire straits after my 1st war with Castille, with out of control inflation and interest, max loans, surrounded by nations who wanted me dead, and barely making income even WITH the LA Mancha gold mine at 12 production dev.
But like I said, that's a very specific scenario, and 99/100 times, you're absolutely right that it isn't worth taking.
Day 32 of asking for England campaign till the 1700
I dunno, I love my monopolies. You're essentially paying 2 years of production, which in the shown examples would be mostly 5-10 ducats and 50 for the most expensive. For a nation the size of England, 5, 10 ducats for 1 mercantilism alone is daylight robbery, or am I missing something here? Not to speak of the main bonus. 10% loyalty is super nice and the same bonus some monuments and much more expensive things give. And you get cash upfront which as we know is more valuable than over time, I'm wondering if they're worth it for this alone lol (assuming free slots ofc).
11:50 Me running all the privileges and constantly being near 100 influence for all three major estates because the bonuses are nice:
looks over
looks away
This was great, I definitely picked up a couple of things I didn't know and saw a few other things in the comments that were helpful too. Videos like this are helpful even to veteran but not expert players like me because it's so hard to know all the ins and outs. Please keep them coming mixed in with your other great content!
Another word about monopolies: I lean towards taking the ones where I have very few of the trade good, and whatever it is is also low value. i.e. Trade goods which are very low value to me. I don't care about the inital ducets I get at all. This way, losing that trade goods value is not effecting my economy. But I'm essentially farming mercantalism while keeping estate loyality in check, until I have need of the slot for other privileges.
Thx Ludi for the guide and explanation! Now its way easier for me to handle the estates!
Top notch, Ludi! Your EU4 guides are the best! Thanks
Very informative and helpful video!!
Thank you Ludi :D
I was actually surprised by how easy it is to revoke these privileges with the game giving you somewhat constant events dealing with the loyalty of different estates. In 1580 I realized "Oh, I have like 4 privileges given out to each estate but Absolutism is right around the corner", and by 1620 I had revoked all but the mana points from the estates
really great video. Waiting for the other guide :)
Yesss I so needed this video because I'm horrible at the estates
Amazing guide, thank you. I always find estates tricky, I wish paradox would show the loyalty and influence in some more visual way
Great guide for newer players, good to hear your opinion about the privilages even though i pretty much know what you think about them, cause im watching your videos.
To be honest my idea for the next guide(if you didnt already did something like that) would be some guide for late game and absolutism, when to start revoke the previleges and doing the disaster.
The previlege which gives +1 army tradition i think is good for smaller countries or if you don't conquer much, because you can get some tradition you would not get if you dont fight and as small country you don't need much generals if you have only one army lol.
Awesome explanation Ludi, thank you a lot! Please make a video about war mechanics!
Good video. I would like you to discuss how the unit pips work and what units to pick.
Oh yes, please, that would amazing to see guides updated guides for such a universal game mechanichs like wars, army composition, ideas, trade and economy, cause sadly there are only a few such a guides on CZcams
Great video Ludi, much needed!
We need more tutorial videos.Thanks Ludi)
On it!
damn now I kinda wanna start playing again. thanks ludi
welcome back chan!
Awesome explanation Ludi! Feel a lot smarter now.
Could you also make a video on states and cultures. I still struggle to decide when and where to have full states and accepted cultures...
The way the crownlands conquered lands are distributed to the estates and the crown is quite unclear in-game. In the wiki we find that the estates get assigned the development from the annexed provinces according to their influence. The crown here is said to have 60% "influence" (+ absolutism, but that is irrelevant early game).
Lets look at an example. Say we have 100 development, the estates currenly have 30/30/40 land share (crown has none, as you do early game) and the influence of the 3 estate is at 40%. Now say we annex 90 dev worth of provinces (probably incurring a massive coalition, but that is beside the point. This way the rounding is nice). The combined influence percentage-points are 40+40+40+60 = 180. This leads to every 2% influence being worth 1 development from the newly aquired provinces. So the estates + crown get assigned 20/20/20/30 development respectively. These get added to their current pools of development, which were 30/30/40/0 respectively since we had 100 dev. This leads to a development share of 50/50/60/30 development in land share, and consequently 26.3/26.3/31.6/15.8% land share for all estates + crown.
This system kinda resembles the way provinces needed to be assigned to estates, in an earlier version of EU4. But now it's less micro but also less clear.
The consequence of this system is that the share of land of the estates converges to the "share of influence".
In the video at 10:44, ludi had 142 dev at the start, and annexed 95 dev worth of provinces. Excerise for the reader: verify the decreases in land share for the estates shown in the peace deal. Or don't, I can't tell you what to do. :P
Endlich! Auf das vid hab ich schon gewartet :) thanks a lot!
Ludi's face at lol. You so funny man.
Probably the most important video to see and understand for an intermediate player. Grazie tante!
I rarely comment and barely have time to play eu4, but wanted to say that this video is extremely useful. Thanks!
Glad to hear it!
I love how the first thing in this vid is about taking the free mana gen! I shared it with a friend of mine whose teeth I regularly had to pull for them to pick those privileges. Right away they commented on it. The greatest thing about this vid is that I don't have to explain how to use privileges it to others, just share.
Thanks Ludi!
The problem with not canceling the mana privileges during absolutism is that the CC disaster lowers your max absolutism by 20 and you need to have 65 absolutism to get the maximum amount of bonuses for completing it.
You can make that up by having high crownlands.
IIRC, 60% gives enough extra max absolutism to pull it off even with all 3 mana privileges.
@@josephcola9662 yes, for monarchies thats easily worked around but for other government types its pretty much a guarantee you'll have to cancel at least some of those privileges at least during Court and Country, which is specially useful for Republics.
@@gustavosanches3454 wdym? Every gov type has estates now.
@@josephcola9662 he means the other absolutism loss you get with republics.
Very Informative video.. some estate privelege has not been mentioned like establish new world mission but still I higly appreciate the content. Hope there will be also a content for the new government reform if there is none as of now.
Having high estate influence gives you a lot of buffs while they are loyal. Additionally the estate disasters won't fire if they are above 50% loyal. The merchants in particular are worth keeping high influence high loyalty because they give you dev cost reduction and trade power. They both make more monarch points go further, and your money investments offer more.
Great videos bro
Crown land you gain from conquering provinces depends on estate influence. That explains so much!
That's what I wanted to hear. You should do more videos on META of EU4. I hope to see more. Thank You
Control over monetary policy is really strong as a quick pick if you're using a one-off strategic bankruptcy to rush build great projects.
What do you mean? Of course I read the descriptions.
Hi ludinjo. I try innovation + quality as 1st and 2nd ideas and they are damn good. Wait in next guides.
The problem is that you can only reach 50 % crownland if:
-you play tall (a dev click gives 0.2 % crownland.)
-you have very! little estate influence
-you have absolutism.
Crownland from conquest is divided for influence. The crown has 60 % influence plus absolutism (wich is allways zero in the first two ages). So if you have 180 % estate influence (60 % per estates, with 3 estates in total) everyone will get the same amount of land and your crownland will allways move towards 25 % if you conquer something. So you gain crownland if you have less then 25 % and you lose something if you have more.
If you want your crownland to move towards 50 % crownland you can only have 60 % esate influence in total. If you want your crownland to move towards 80 %, you can only have 15 % estate influence in total.
Off course you can also seize land, but without very low influence, a high crownland built (that you sugges here) might be a bad idea. If you want more estate influence, sell the titles may be a bether choice.
Seizing land whenever you can easily gets you Crownland. It doesn't effect loyalty equilibrium so there loyalty goes back up eventually. When you get rebellions from siezing land they are normally hilariously low (a few 2k stacks)
@@jollyollybolly6250 its kind of easy to gain crownland, but its hard to gain crownland equilibrium.
Love you Ludi!!!❤
I'm playing year 90 extended timeline Maya campaign, and I revoked religious culture only when I went over gov cap. It's a pretty powerful and very manageable modifier, but when you are over gov cap, the amount of rebels becomes unmanageable. That's around the time it turns less useful.
Great video it’s like a Ted talk
Daaamn, now i know why i got so small amount of crownland from conquest. Thanks Ludi.
This is super helpful and well done
Glad it was helpful!
Hey Ludi great content man, thank you so much!
How do you get cheaper cav than infantry? You threw this bait in the Poland world conquest video and now I need to know!
I will show that off in either my poland or lithuania vid, good suggestion!
The stuff on when to use monopolies was really good stuff. I've always been annoyed by having to revoke privileges and this will def help me in the later game.
Some of these estates are really overpowered! Great video as always
Thanks!
I would not recommend going below 30% crownlands for Poland, as in the beginning of the game you can quickly get Bohemia and Hungary as junior partners, on top of Lithuania, and on top of having Mazovia and Moldavia as vassals which makes the liberty desire from development quite relevant.
The new reforms are definitely a big buff for the china mandate. Because you can achieve 0% influence with all your estates. This means that your estates never get land from conquest, you can seize land without any consequences (the 50% loyalty matters only for estates with over 0% influence) and you can always remove privileges.
Even more important is the fact that you either always stay at the maximum crownland modifier, or you can sell crownland every few years. And this even in the age of absolutism, where seizing land normally always means rebels. Because getting 50 loyalty is near impossible, if you also want maximum absolutism.
Well, Mandate of Heaven will probably still feel quite unattractive, thanks to the extremely negative events. But as someone that likes to play emperor this is a nice bonus. ^^
Personally when preparing to court and country disaster I always leave only governing capacity privileges because, let's be honest, in 1610 year usually you earn 100+ ducats per month so it's no problem to keep mimimum 3 level advisor and reaching mana cap all time with being ahead with technology, especially at countries like Teutonic Order where you just get infinity mana from razing or France/England/Ottomans who can just keep 5 level advisors without blink of eye.
Btw, you could make chapters because some people like me are interested only in excell calculated crowland gaining.
Thx a lot for this Guide it's very handy and well made. Btw you don't need to wait 20 years to rewoke the 2nd privilege as Norway you can do it instantly (if you have the loyality and the stab of course).
Good tip!
monopolies greatest advantage is the mercantilism. the money gain in the 1500ies with 50%ish mercantilism vs 0%ish is HUGE when u keep giving out like 5 goods every 10 years at game start
PLEASE make that army comp video you were talking about - regardless!
I like this thumbnail 🤣🤣🤣
Really liked this movie and the explanations :)
I also like to give out monopolies, even for extended periods of time, when I have a trade good that I don't have a lot of. It doesn't give me a lot of money but I also don't really lose any, however I do get a free point of mercantalism each decade. Which isn't a lot, but it's basically free.
As an example, I am playing a Castille campaign right now where I didn't really focus on Africa or Europe but instead went ham on the new world colonies, expanding them quickly. As a result I got my first Gems provinces from the Phillipines. So I gave out the Gems monopoly and over the past 50 years I lost about 110 ducats total, which roughly equates to losing 0.18 ducats a month, but regained the mercantalism I lost to early game Burgher loans for basically free.
So yeah, that's another situational use for monopolies.
Thanks dude. I've been playing this game for years without ever really tweaking this system or even fully understanding it.😅
Glad I could help!
Can you do a guide on which ideas are the new MP meta? Given that eco + quantity has been nerfed badly?
already recorded that one, just need it edited
@@LudietHistoria wow, thats great news man. Really enjoying your work!
I love this kind of video really. I’m sure it is time consuming to make one but some aspects of EU4 are so advanced that I need to watch a guide like this to actually learn something. So today I became Estates Master, maybe one day I’m gonna become Trade Master and finally learn when to collect and when to steer trade xd
I would love to see a new army composition guide.
coming soon
Knew most of this stuff already. I must watch too many Ludi videos;)
First to all, let me say you're a very kind guy. Second, thank you for this amazing guide, very clear and easy to following even for a beginner!!
Thanks for the great content! I still need to point out that there's a few more colonization privileges that only available after you have colonies. They are pretty good, I think!
Honestly, it's kind of amazing to get to high crownlands, primarily because of the government reform progress buff. The absolutism bonus is nice as well, but there's an argument to be made that you should conquest early with extremely low estate influence, then give out the mana privileges after you get the government reform progress bonus. In the new patch, government reforms are some of the most extreme bonuses in the game, so enacting them early could potentially be more valuable than the mana privileges.
Estates are mostly a personal preference thing, it's obviously great to get that bonus mana for the whole game, but high crownlands has been massively buffed since the introduction of the new late game government reforms, so there's a legitimate trade off in the current patch compared to the old patches. In the age of absolutism, it can easily be argued that you want to remove the mana privileges because you can just buy mana with advisors, and many governments get reforms that allow you to get leaders that have higher mana points. The Teutonic Hoarde is a great example of what I'm talking about with their ability to select their heirs and raze provinces, so mana points aren't necessarily your bottleneck.
Solid video. TY
I wanna know more about the Estates and which nations function better with them, such as, is it worth it to get the years worth of manpower per fort for Dahomey?
What about merchant republics? The do have estates now but they also always lose crownlands on conquest. Even stranger, they lose more crownlands if their estates have low influence
other players : manage and calculate which estates are better based on each situation
me an intellectual : just give the +1 mana point to each estate and whatever more i feel like it and revoke everything right before 1600
I wonder under what circumstances estate statuatory is useful. Certainly not for any big country - 20-30 years of losing 25% of everything is awful.
Also not if you plan on significant conquests soon. In that case just get the crownland through conquest as you showed.
I reckon the main situation would be if you have a very small country, mostly or only the capital province, and don't plan on conquests soon but do want to take vassals. Basically now you get your revoke crownlands upfront, don't have to worry about the debuffs that would otherwise cripple you, and don't pay that much of a price for it. Though if you can "full annex into release vassal", you might well prefer that since I think you still get the crownlands from that? Would be exploity.
Anyway, that sounds pretty niche. Maybe something like a build by which Dithmarschen takes Norway from Denmark as its opening move and needs every trick in the book to somehow keep them loyal until they're integrated?
I was thinking maybe a free city and you just dev for 20 years. Or only take vassals in wars and annex them shortly after the privilege can be removed.
Lubi Ludi
Could you do a video on Najd ? Thanks for the great EU4 content you provide
Yes, soon
Hi Ludi, make a video on "how to manage loans"!
One thing that's worth noting with Increased Levies and similar privileges (mostly in Rajputs, Marathas and Cossacks) that exempt you from crownland loss- it's actually quite convenient for managing your crownland. There's three advantages to having one of these up and running-
-When you seize land, it'll take the full 5% from other estates, so seizing land will lower the other estates' land over time.
-Since land gives influence, and influence gives land equilibrium, then the shift caused by seizing land will be somewhat 'sticky', with the high land share letting them keep hogging land in peace deals compared to other estates.
-Since they have high influence, their bonuses will be better, and since they're exempt from seize land, you won't be draining 20 loyalty every five years- so having Increased Levies (or equivalents) will help keep that estate's buff nice and strong indirectly, as well as its direct bonuses!
I would add that the best benefit of Supremacy over the crown is that the diet is randomly summoned without the +5% influence buff to all estates that happens when you manually do it. This is always the first privilege I add on any campaign.
Remember: dhimmi autonomy does not matter, if you convert through trade policy in trade companies.
Is france meta changed due to 1.34? Goes without saying outstanding content as always!
This will help you: When playing horde, take previleges that increase loyalty to more than 60%, for decrease cav cost, adds with horde ideas, means inf cost the same as infantry
60 loyalty also helps when bad event that decrease loyalty happens and you wont worry from decreased razing power gain from disloyal tribe estates
What about Exclusive Trade Rights +20 autonomy on trade nodes and -15 dev cost on trade nodes
Also +3 Merchantalism
Can you explain absolutism too? I never got that late in the game, so I have zero idea of how the Absolutism thing plays out yet
well you ONLY get the ticking disaster when your over 100% if that estate doesnt like you. if you can keep their loyalty high you dont get the disaster even if ur influence is like 120% xD
I'd say control over monetary policy is really a stopgap if a playthrough has really bad economics. It certainly helps with reducing the inflation rollover from insane loans, but if you're in good control of your economy, theres no reason to balance the power cost debuff with financial bonuses
1)private trade fleets privilege reduces light ship cost AND maintenance, which is MASSIVE! for the naval and trade countries.
2)cossack units have +10% shock damage modifier, not -10% shock damage taken, which is MASSIVE for cavalry units, especially stacking with other cossacks estate bonuses and modifiers (up to +20% Cavalry combat ability, −20% Cavalry cost and +10% Cavalry to infantry ratio)
3)monopolies give you a MASSIVE bonus in instant cash and mercantilism, but reduces your production income, and this is bad, because the amount of inflation you receive is tied to your production. for example, you can receive about 0.14 inflation from 1000 ducats in peace deal, if your country have about 10 ducats of production income, or about 4.7 inflation having 0 production. keep that in mind, boyos!
Control over Monetary Policy should be considered at the start of the Golden Age if the nation is heavily dependent on gold income. GA + Monetary Policy still nets +5% all powers cost, and the player can avoid the high inflation events.
It would make the game more challenging and realistic to rework autonomy so that it remains an issue throughout, not just something you solve by 1460… the idea of even a very centralized 18th century state like France having the same level of central govt authority in outlying areas as they do in the capital is just silly…
Keep the high influence with high loyalty in check will provide more buff to the player.
But than you will have low crownland, cant have everything in most situations.
Wat about ming ? Do u get admin bonus over the debuff?
If a privilege gives out crown land, and you don't have enough; is it blocked? Or do you get away with not giving them the amount of land they want?
Always 60+ percent loyalty and high crownlands.
a few points: you said you wanted to talk about when to start to revoke them for absolutism ... but you didnt ...
also the one estate i am really curious about is the gold mine doesnt deplet you have in africa with kilwa and co, is it worth it ? i mean yes it has 5% powercost but its SO MUCH GOLD
hard to say, but if you can afford the advisors you need to offset the power cost then it's worth.
Hey Ludi,
I live your Content. Can you make a video about Court and Country? In my Spain One Faith Run I was so succesful (High Tolerance of True faith - everything catholic) i couldn`t get it, because even with massive OE I couldn`t get the prerequisites. Well I could but than it felt like totally destroying my game...