For the people great point to point movement cdg, Nevsky for its innovative ideas, classic Breakout normandy and Point blank V for victory for fun factor
VPG: States of Siege games; White Dog Games: Ben Madison designs; Hollandspiel: 'Charlemagne'; Histogames: 'Maria', 'Frederick'; GMT: 'Twilight struggle', 'Labyrinth', 'For the people', 'Here I stand', 'Triumph orTragedy', 'Churchill'; Compass Games: 'Attrition of Souls', 'No peace...', 'Brotherhood and unity'; Phalanx: 'Sucessors', 'Total Domination'; Worthington: 'Struggle for Europe', 'Cruel Necessity'...
One of my favourite point to point designs is the classic Raid On St Nazaire. It has this odd mix of a classic hex and counter feel (lots of DRM's, military symbology, etc) combined with more mainstream point to point movement. Lots of luck involved, tough as nails, but it always tells a great story to the point where even a loss is a satisfying experience
AH classics Storm over Arnhem. and Breakout Normandy/ Thunder at Cassino/Turning point Stalingrad and of course Up Front, Raid on St Nazaire and Victory in the Pacific.
My greatest gaming experience..Empires in Arms the AH edition played over 9 months once maybe twice a week all in area movement. ADG's icredible gming experience with 6-7 players unmatched..other than Fire In the East 6 player..
Compass published Granada, which also uses the Sekigahara rules applied to the end of the Reconquista. I actually think it is a better game in some respects. It’s also probably Compass’ best produced game.
I just played a game recently from Legion called Blenheim 1704 that uses both hexes and areas, and in a tactical battle game no less. It was very creative and fresh.
Assault on Gallipoli looks interesting, but this quote from the Hexasim site puts me off: “One player commands the Entente forces, made up primarily of Australian and New Zealand soldiers, but also including Brtish, Maori, Gurkha, and Sikh soldiers.” Ignoring the fact that the Entente forces were primarily (sic) Brtish, it’s pretty bad that a game published by a French company ignores entirely the French contribution to this campaign. I may be wrong, but I think there were more French than Australians and New Zealanders combined!
No Lille or Sevastopol from the SPI Art of Siege quad? That was quite revolutionary for the time.
For the people great point to point movement cdg, Nevsky for its innovative ideas, classic Breakout normandy and Point blank V for victory for fun factor
VPG: States of Siege games; White Dog Games: Ben Madison designs; Hollandspiel: 'Charlemagne'; Histogames: 'Maria', 'Frederick'; GMT: 'Twilight struggle', 'Labyrinth', 'For the people', 'Here I stand', 'Triumph orTragedy', 'Churchill'; Compass Games: 'Attrition of Souls', 'No peace...', 'Brotherhood and unity'; Phalanx: 'Sucessors', 'Total Domination'; Worthington: 'Struggle for Europe', 'Cruel Necessity'...
One of my favourite point to point designs is the classic Raid On St Nazaire. It has this odd mix of a classic hex and counter feel (lots of DRM's, military symbology, etc) combined with more mainstream point to point movement. Lots of luck involved, tough as nails, but it always tells a great story to the point where even a loss is a satisfying experience
AH classics Storm over Arnhem. and Breakout Normandy/ Thunder at Cassino/Turning point Stalingrad and of course Up Front, Raid on St Nazaire and Victory in the Pacific.
My greatest gaming experience..Empires in Arms the AH edition played over 9 months once maybe twice a week all in area movement. ADG's icredible gming experience with 6-7 players unmatched..other than Fire In the East 6 player..
Another top video.
Compass published Granada, which also uses the Sekigahara rules applied to the end of the Reconquista. I actually think it is a better game in some respects. It’s also probably Compass’ best produced game.
I just played a game recently from Legion called Blenheim 1704 that uses both hexes and areas, and in a tactical battle game no less. It was very creative and fresh.
I don’t have a problem with point-to-point in theory, but from a visual perspective such games all seem to look worse than an equivalent area map.
i love Victoria cross2 deluxe , zulu battles with the shooting zones is a great idea,
You have to try Kingmaker or better still Kingmaker 2. That’s my favourite non hex game. It’s excellent
Assault on Gallipoli looks interesting, but this quote from the Hexasim site puts me off: “One player commands the Entente forces, made up primarily of Australian and New Zealand soldiers, but also including Brtish, Maori, Gurkha, and Sikh soldiers.” Ignoring the fact that the Entente forces were primarily (sic) Brtish, it’s pretty bad that a game published by a French company ignores entirely the French contribution to this campaign. I may be wrong, but I think there were more French than Australians and New Zealanders combined!