Sometimes Less is More

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  • čas přidán 10. 06. 2024
  • Watch me on Twitch! I stream in the afternoons on weekdays: / hotashi
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Komentáře • 70

  • @remuvs
    @remuvs Před 19 dny +108

    16:08 Baiken players are THE gold example of "Air-dash brained players". Even when they get smoked for doing it, they continue to commit to air-dashes.

    • @FloydianHate
      @FloydianHate Před 18 dny +12

      I main baiken and this is 1000% true, overcoming stupid airdash brain is like the biggest hurdle in going from intermediate to high level baiken

    • @desperado3347
      @desperado3347 Před 18 dny +5

      sin players are pretty big offenders too

    • @coldbacon4869
      @coldbacon4869 Před 18 dny

      Maybe if her j.s wasn’t as addicting as heroin I’d be able to approach in any other way.

    • @sloppy2439
      @sloppy2439 Před 18 dny +17

      you can pry my iad j.s from my cold dead hands

    • @yeahey5947
      @yeahey5947 Před 18 dny +8

      one hundred anti airs are worth the dopamine of landing one iad js

  • @lordmastercow
    @lordmastercow Před 18 dny +46

    10:23 holy shit it's me!!! I kept fucking up my dps which is why I was getting randomly ch so much, but even then I think that falls into what you were saying of why go for such a risky option when the reward isn't all that great anyway (though I don't think it's something I should just stop doing altogether). I have had the worst habit of trying to microdash every single time I go for a punish since I first started learning the game and it's finally been really biting me in the ass, been working on it since I submitted that replay but it's nice to hear I was right about that being an issue. Thanks for the tips and insight, I really appreciate it!

    • @thisistherun4015
      @thisistherun4015 Před 18 dny +6

      Good thoughts and best of luck there. It takes heart to submit gameplay for everyone to see so good on you.

  • @francisholt8685
    @francisholt8685 Před 18 dny +30

    I love these sessions where hotashi rips players assholes (in a good way) for the viewers to learn. Thanks Hotashi, you gave me some good questions I can ask myself when watching my replays

  • @dragonic22
    @dragonic22 Před 19 dny +97

    It sounds pretty funny, but sometimes doing nothing is actually a good choice

    • @eveisunavailable
      @eveisunavailable Před 19 dny +29

      Sometimes its such a good option both you and your opponent will take it
      then you get the funny standoff

    • @iframes7
      @iframes7 Před 19 dny +23

      A wise man once told me "Doing nothing comes out frame 0"

    • @kitkatiecat
      @kitkatiecat Před 19 dny +9

      Can confirm, been playing tons of Slayer and just standing at K Mappa range and simply not doing it freaks opponents out enough into doing something stupid
      The absence of a play is a play in of itself, since it messes with people HARD

    • @iframes7
      @iframes7 Před 19 dny +11

      @@kitkatiecat Feel like I'm just dropping quotes at this point, but Romolla once said "The threat of an option is stronger than the option itself," and THAT has stuck with me for quite some time. It's interesting to see how people will react knowing you have a powerfull option: how much risk are they willing to take dealing with it? Or are they even willing to risk anything at all?

    • @ValorCrossHeart
      @ValorCrossHeart Před 18 dny +1

      Patience, active and responsive, but patience none the less.

  • @7AM_Tzar
    @7AM_Tzar Před 18 dny +12

    Gotta fuckin love both hating on GL's balance while giving actual good advice at the same time, this shit's great.

  • @olmectreasure8243
    @olmectreasure8243 Před 18 dny +27

    next time will be different 😤

  • @obswalb4790
    @obswalb4790 Před 19 dny +32

    I swear watching these makes me significantly better, top 3 educational fgc creators for sure

  • @Shurmash
    @Shurmash Před 16 dny +2

    Standing still is an option. Makes your opponent confused as to what your next move is going to be. Also allows you to calm down and come up with counter measures. Sometimes less is more.

  • @dealerofdeth
    @dealerofdeth Před 18 dny +2

    I've seen people BURST against Slayer for "just standing there... menacingly!" It is hilarious!

  • @soupg6527
    @soupg6527 Před 6 dny

    holy shit this is some good ass content.
    lots to learn here. subbed and looking forward to more

  • @fr0styfgc861
    @fr0styfgc861 Před 18 dny +3

    Hotashi confirmed scrum enjoyer

  • @thisistherun4015
    @thisistherun4015 Před 18 dny +6

    Hoping to see more of this, it's great. Knowing this was before multiple big tournaments, do you have any short term plans to continue taking reviews from the form?

    • @Hotashi
      @Hotashi  Před 18 dny +9

      ive already gone through around 50 reviews but they will be uploaded consistently to this channel soon

    • @thisistherun4015
      @thisistherun4015 Před 18 dny

      @@Hotashi We will be clocked in

  • @firefly5564
    @firefly5564 Před 18 dny +1

    adored this video

  • @mirrormagic6584
    @mirrormagic6584 Před 17 dny

    ESPECIALLY true in street fighter - this was the biggest lesson that levelled up my play

  • @neopolitan2076
    @neopolitan2076 Před 8 dny

    That baiken is a warrior of the sky who defies common sense

  • @danickmorin3418
    @danickmorin3418 Před 13 dny

    Don't know if someone mentionned this already but 14:12, you gotta do a c.S before ur 5k if u want a hard knockdown (so tatami-c.s-5k-6h-hkabx2)

  • @Lazergician
    @Lazergician Před 16 dny

    Me: yeah they really need to go to the air less
    Me, 15 minutes later: *IAD for the 43rd time in one game*

  • @Blustride
    @Blustride Před 18 dny +4

    But I wanna press buttons
    Also genuine question: at 10:47, what do you mean that’s not a mixup? 623S fast RC is definitely an instant overhead. Is there some counterplay I’m missing?

    • @thisistherun4015
      @thisistherun4015 Před 18 dny +1

      I haven't seen this before, but purely from watching this clip: It could be that she's so low off the ground that she can practically only represent a jump button at the beginning and is going to land at the same time whether she presses the button or not. What do you think, are there other ways to use this mixup?

    • @Blustride
      @Blustride Před 18 dny +1

      ⁠​⁠@@thisistherun4015​​⁠ fast RCs retain momentum, and 623S is airborne starting on frame 9.. For 623S, an early cancel while airborne will give you a bit of upward momentum, enough for Gio to get j.H > j.D(1) before landing.
      In the clip, it looks like Nitro got the early grounded cancel into 2S, which is what makes it actual mix. The earliest active frames are grounded, so whether you get the instant overhead or stay grounded for 2S is a matter of timing.
      I use this mix regularly, so that why I’m so confused that Hotashi thinks it’s not mix. As far as I can tell it’s a true 50/50.
      EDIT: Checking the frames in game, from the PRC flash to actually hitting with my timing was around 18 frames for the low and 22 frames for j.H, dropping to 20 frames if you cancel into j.K instead of j.H. He could mean that it's reactable I suppose, it's in the realm of tap dust, or charge dust if you can react to the RC animation instead of the purple flash and know to look for height. He could also just not know about it.

    • @lordmastercow
      @lordmastercow Před 18 dny +2

      @@BlustrideTHEY THOUGHT I WAS CRAZY, THEY DID NOT BELIEVE IN MY VISION

    • @pedrito890
      @pedrito890 Před 18 dny

      he was crouching. if you're talking about the jumping attack instant overhead it would've probably whiffed in this case

    • @Blustride
      @Blustride Před 18 dny +1

      Actually rewatching it, I don’t think Nitro got the fast RC. Maybe they were poking with it and used the RC to keep it safe rather than mix 🙃

  • @limb-o7180
    @limb-o7180 Před 9 dny

    4:31 scrum? all I can think of is that wacky jerma tweet when I hear that word

  • @diesirae0_
    @diesirae0_ Před 18 dny +1

    6:59 and he shall know your ways as though born to them

  • @KzWazoo
    @KzWazoo Před 18 dny +1

    Doing nothing is a play style not a lot of people understand

  • @OccuredJakub12
    @OccuredJakub12 Před 18 dny +1

    Playing a zoner like a rushdown character

  • @7AM_Tzar
    @7AM_Tzar Před 18 dny +1

    Kriby, just walk back the round start and then look to WWA or hold your ground... Don't use your burst on anything that isn't WA or to save your round 1/game chances. That's all.

  • @scarfed5654
    @scarfed5654 Před 18 dny

    King Bumi gaming

  • @TerranceDavis-lu3yr
    @TerranceDavis-lu3yr Před 18 dny

    I'm sorry dude I love going in buckwild. I do it like it makes my teeth white. I just love going nuts

  • @chimu691
    @chimu691 Před 17 dny +2

    The tips were good, but jeez the tone was just horrible. I get pointing out mistakes and trying to establish a thought process throughout a round but saying shit like, "are you not seeing the reoccurring theme?" after already pointing out multiple times that bro is getting punished for jumping just comes across as being a dick, more so than actual critique. The whole video felt kind of aggressive and it felt very off-putting.

    • @ValorCrossHeart
      @ValorCrossHeart Před 16 dny

      Trust me this is light. College level art professors do 10Xs worse and it’s towards things you put your genuine heart and soul into, This is a pretty tame critique. and it’s clearly frustrating to get asked for tips when if they did their own review they should be able to see the “reoccurring theme” if it’s that painfully obvious that he has to get mean about it.

    • @chimu691
      @chimu691 Před 16 dny +1

      @ValorCrossHeart Doesn't matter if this is light. Being a dick even if it is light, doesn't change that he was being a dick. And being frustrated doesn't make sense. Of course, the people asking for tips aren't going to be able to see things in self review. That's why they're asking in a Google form used to receive tips based on gameplay. If he were able to see it himself, he wouldn't ask for tips. Being mean doesn't accomplish anything. It's not like the multitude of examples he pointed out would portray that point. There's no need to treat the guy like he is a moron. And, at the end of the day, it's a video game. Discussion and improvement should be positive and guiding, never aggressive.

    • @Hotashi
      @Hotashi  Před 16 dny

      you should look up the definition for "Projecting"

    • @chimu691
      @chimu691 Před 16 dny +4

      @Hotashi Projecting as in the coping mechanism or projecting as in the projection of emotions? I know the definition of projection; I don't see how that applies to what I said at all, though. I understand projecting your own emotions about the topic, and your ambition from that can be felt, no doubt, but I still feel as if it was aggressive (not malicious, just aggressive.) I still think what you're doing is great, and the tips were stellar. However, the video just put me off, and I was just simply putting that opinion in the public comment section. And in the end, it's not necessarily a problem, just my opinion. As long as you're doing well and the people asking for tips aren't upset, no foul.

    • @user-wr5pj7cu4y
      @user-wr5pj7cu4y Před 3 dny

      Frankly yeah, "are you seeing the reoccurring theme" isn't that aggressive at all, I think you're just interpreting it in an overly emotive way. He's pointing out the problems, then highlighting them clearly and making sure you can confirm that problem for yourself instead of carrying on with the assumption that you've fully understood, because you might not have. It's not calling the guy an idiot, it's making sure he learns not to be one. Not that deep

  • @CasualPhoenic
    @CasualPhoenic Před 19 dny +4

    Think is this is why fighting games can become boring to play at higher levels. It’ll become just two people staring at each other, waiting to react to the next move instead of making plays…

    • @z1u512
      @z1u512 Před 19 dny +76

      Thats not how fighting games works...

    • @CasualPhoenic
      @CasualPhoenic Před 19 dny +3

      @@z1u512 That's been my experience so far. I've only been able to beat higher level players by waiting for them to do something stupid instead of running my own offense.

    • @TheAnimator54
      @TheAnimator54 Před 19 dny +32

      Offense is disgustingly strong in ggst. Just waiting and seeing is a recipe for losing.

    • @Spawn3582
      @Spawn3582 Před 19 dny +6

      ​@@CasualPhoenic Like the guy above said, just sitting and waiting can get you mauled at high levels of most fighting games. That's been something I've noticed playing the ones I do play

    • @testhekid
      @testhekid Před 19 dny +2

      i wonder what games are you playing for that to be true